Good profession for a Technomancer?


Advice


I like the idea of a technomancer but what would they be hired to perform when they're not adventuring?


The class skills support Mechanic, Scientist, Scholar, Programmer/Hacker, etc. Now, if your asking more regarding the profession skill, that's a bit different, take a look at the intellect based profession options under the skill description.


Only because she's a Lashunta who are pretty much more attractive then most races, though if you want to go that direction, sure.


Krul wrote:
The class skills support Mechanic, Scientist, Scholar, Programmer/Hacker, etc. Now, if your asking more regarding the profession skill, that's a bit different, take a look at the intellect based profession options under the skill description.

Though there's no reason to ever take Profession (Mechanic or Programmer), since the profession rules just let you use Computer and Engineering as profession skills.

Grand Lodge

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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I went with profession (archeologist), one of the suggested int based professions.

It'll be Indiana Jones/Lara Croft but with a laserpistol and taclash instead :D


Since Technomancers are through their skills among the best hackers they could easily gain jobs in corporate computer security or are freelance to hire

all computer related jobs and many that have to do with robots of all kinds would also suit them very well

the example chars also suggest they could find job in corps as or indiviual als wagemages

so if its a classical mage job, a scientists job of any kind or a computer related job: if you are a (certified(?)) technomancer you should be able to get the job with a above average paycheck


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Profession (Vidgamer) seems a good fit.


Mine will have Proffesion (Adventurer)


I appreciate the feedback, but kind of seeing it like Milo v3. I still need a day job though so I'll have to play with it some more (although I like Damanta's idea).


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IT Help Desk.

"Did you turn it off and on again?"


Technomancer professions might include: teacher, science journalist, librarian, litigation trickster, taxidermist, paleo-xenobiologist, bone sculpture, activist (transhumanist), tour guide, banker, and merchant-explorer-trader.


My Mechanic has Profession: Miner, even though it's a Wisdom skill. Mostly because I wanted them to be a mine tech, and I figure they should be passable at mining for that. Maybe look at fields related to your backstory, consider who around those fields works with tech?

Scarab Sages

Depends on what your technomancer does.
Profession Scholar, Teacher, professor,

Someone said profession programmer/mechanic make no sense, but I disagree. Computers lets you program, Profession: Programmer lets you know how to get hired, how to navigate company hierarchies, what kind of code typical corps want, stuff like that.

Remember, you can know the ins and outs of computers without knowing how to code (theoretically . . . I have a friend who knows how security loopholes in a lot of stuff but according to him he's actually pretty bad at actually writing code.) On the flip side you could also learn how to write the best databases in the world but not know thing one about hacking. So, yeah, they could be two different skills.

You could also have skills that have nothing to do with your class. Profession Bureaucrat, or profession data compiler, or profession food kiosk vendor.


VampByDay wrote:

Depends on what your technomancer does.

Profession Scholar, Teacher, professor,

Someone said profession programmer/mechanic make no sense, but I disagree. Computers lets you program, Profession: Programmer lets you know how to get hired, how to navigate company hierarchies, what kind of code typical corps want, stuff like that.

Remember, you can know the ins and outs of computers without knowing how to code (theoretically . . . I have a friend who knows how security loopholes in a lot of stuff but according to him he's actually pretty bad at actually writing code.) On the flip side you could also learn how to write the best databases in the world but not know thing one about hacking. So, yeah, they could be two different skills.

You could also have skills that have nothing to do with your class. Profession Bureaucrat, or profession data compiler, or profession food kiosk vendor.

It's less that they make no sense, more that the last sentence of Profession's Earn a Living section states: "At the GM’s discretion, you can use other skills (such as Computers or Engineering) to earn a living following the same guidelines."

Scarab Sages

Wikrin wrote:
VampByDay wrote:

Depends on what your technomancer does.

Profession Scholar, Teacher, professor,

Someone said profession programmer/mechanic make no sense, but I disagree. Computers lets you program, Profession: Programmer lets you know how to get hired, how to navigate company hierarchies, what kind of code typical corps want, stuff like that.

Remember, you can know the ins and outs of computers without knowing how to code (theoretically . . . I have a friend who knows how security loopholes in a lot of stuff but according to him he's actually pretty bad at actually writing code.) On the flip side you could also learn how to write the best databases in the world but not know thing one about hacking. So, yeah, they could be two different skills.

You could also have skills that have nothing to do with your class. Profession Bureaucrat, or profession data compiler, or profession food kiosk vendor.

It's less that they make no sense, more that the last sentence of Profession's Earn a Living section states: "At the GM’s discretion, you can use other skills (such as Computers or Engineering) to earn a living following the same guidelines."

Oh well. I mean, you could still do it. As a GM I would not allow you to roll "Computers" to navigate a Microsoft's Corperate office or know news about the latest merger between Blizzard and Rockstar, but, but I would allow Profession-Programmer.


VampByDay wrote:


Oh well. I mean, you could still do it. As a GM I would not allow you to roll "Computers" to navigate a Microsoft's Corperate office or know news about the latest merger between Blizzard and Rockstar, but, but I would allow Profession-Programmer.

Oh, definitely. I think I'd pull back from the specific task, though. Like, some programmers work in game development, but I would probably take "Profession: Game Developer" over Profession: Programmer if that were the case, you know? Just because it informs the kind of stuff you're likely to know. Any actual programming would come down to Computers. I guess another example would be going Graphic Designer over Artist; what they do is very similar, but the where and with whom of the thing really isn't the same. That said, I don't know anything.


I like idea of something a little bit unexpected, like: Profession (Comedian), or Profession (Farmer).

Gives 'em a little bit of unique flavour beyond the cookie-cutter technomancer, eh?


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VampByDay wrote:
Wikrin wrote:
VampByDay wrote:

Depends on what your technomancer does.

Profession Scholar, Teacher, professor,

Someone said profession programmer/mechanic make no sense, but I disagree. Computers lets you program, Profession: Programmer lets you know how to get hired, how to navigate company hierarchies, what kind of code typical corps want, stuff like that.

Remember, you can know the ins and outs of computers without knowing how to code (theoretically . . . I have a friend who knows how security loopholes in a lot of stuff but according to him he's actually pretty bad at actually writing code.) On the flip side you could also learn how to write the best databases in the world but not know thing one about hacking. So, yeah, they could be two different skills.

You could also have skills that have nothing to do with your class. Profession Bureaucrat, or profession data compiler, or profession food kiosk vendor.

It's less that they make no sense, more that the last sentence of Profession's Earn a Living section states: "At the GM’s discretion, you can use other skills (such as Computers or Engineering) to earn a living following the same guidelines."
Oh well. I mean, you could still do it. As a GM I would not allow you to roll "Computers" to navigate a Microsoft's Corperate office or know news about the latest merger between Blizzard and Rockstar, but, but I would allow Profession-Programmer.

The point is that it would become a skill tax for something that is covered 90% by Computer. If you took Proffesion-Lawyer instead, you'll know how to navigate Law firms corporations headquarters AND about laws, making it a much more powerful skill than "proffesion-programmer", which has the programming stuff rolled into Computer.

Going too specific into what a skill covers make skills pretty useless, and force players to spend a ton of skill points to cover a single base. Yes, you could ask for a different skill for proffesion-programmer than computer. Then, you could ask for a different skill for Computer-programming and Computer-hacking. But you could also ask for a different skill for Computer-programming (C++) and Computer-programming(Java) or whatever. I suppose that you might even get into more specializations, like Computer-programming (C++, Artificial inteligence) vs Computer-programming(C++, Databases) or whatever.

we could roll perception (listen) and Perception (Spot) and Perception (Smell) separatedly. We can ask for Survival (desert) to be different than survival (snow), as skimos and tuaregs have both survival skills, but they aren't interchangable.

And so on. At some point, we have to make a compromise, and I think using Computers instead of Proffesion (programmer) or Engineering instead of Proffesion (engineer) is good enough.


Profession - Junk Collector/Merchant. If I write up a ysoki technomancer, that's what their profession will be. Its both thematic, because there are various junk robot technomancer spells, and useful, since it would help you identify and appraise junk.

Community & Digital Content Director

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Removed an inappropriate post. Unless you're providing advice to the original poster, leave it out of the thread.


Profession (Accountant)


Profession (SFX Technician). Use magic to make the vlogs of your parties' adventures look absolutely stunning.


Profession (professor) or Profession (Lawyer.)

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

i went archaeologist.


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Battery Charger


ngl I've gone with Profession: Baker because my poor boy is a biologist who stress bakes, and gets very anal about the details. His cakes are not just "good" Karen, they're goddamn works of art you useless piece of dung.

Liberty's Edge

Mine does music, EDM DJ.

Grand Lodge

In Dead Suns, my whole group of PCs decided they wanted to be a rock band, so they all took Profession Musician, including the Skittermander Technomancer drummer.

:)

My advice with Professions -- go where the fun is for your character. Don't let a class stereotype be a straight jacket. If you have a theme, perhaps work with that as a guideline, but you can always defy expectations. What's fun for you?

Hmm


minor dead suns spoiler:

For dead suns i wound up taking profession: AI therapist to help the ship that had been left alone for 50 years.

Wound up handy with a few ancient holograms gone wrong too...


I went with Accountancy with Vid Presenter in addition. Because I think it's funny to have a CHA 10 Icon Android being famous for dry, monotone, accountancy Space YouTube vids.


MaxSpaceHeadroom?

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I had my ysoki technomancer become a talk show host. Because he deicded that being an academic wasn’t fulfilling anymore

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Your technomancer COULD always be part of The IT Crowd with Profession (IT Specialist)! ;)

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