
Milo v3 |

The class skills support Mechanic, Scientist, Scholar, Programmer/Hacker, etc. Now, if your asking more regarding the profession skill, that's a bit different, take a look at the intellect based profession options under the skill description.
Though there's no reason to ever take Profession (Mechanic or Programmer), since the profession rules just let you use Computer and Engineering as profession skills.

Seisho |

Since Technomancers are through their skills among the best hackers they could easily gain jobs in corporate computer security or are freelance to hire
all computer related jobs and many that have to do with robots of all kinds would also suit them very well
the example chars also suggest they could find job in corps as or indiviual als wagemages
so if its a classical mage job, a scientists job of any kind or a computer related job: if you are a (certified(?)) technomancer you should be able to get the job with a above average paycheck

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Depends on what your technomancer does.
Profession Scholar, Teacher, professor,
Someone said profession programmer/mechanic make no sense, but I disagree. Computers lets you program, Profession: Programmer lets you know how to get hired, how to navigate company hierarchies, what kind of code typical corps want, stuff like that.
Remember, you can know the ins and outs of computers without knowing how to code (theoretically . . . I have a friend who knows how security loopholes in a lot of stuff but according to him he's actually pretty bad at actually writing code.) On the flip side you could also learn how to write the best databases in the world but not know thing one about hacking. So, yeah, they could be two different skills.
You could also have skills that have nothing to do with your class. Profession Bureaucrat, or profession data compiler, or profession food kiosk vendor.

Wikrin |

Depends on what your technomancer does.
Profession Scholar, Teacher, professor,Someone said profession programmer/mechanic make no sense, but I disagree. Computers lets you program, Profession: Programmer lets you know how to get hired, how to navigate company hierarchies, what kind of code typical corps want, stuff like that.
Remember, you can know the ins and outs of computers without knowing how to code (theoretically . . . I have a friend who knows how security loopholes in a lot of stuff but according to him he's actually pretty bad at actually writing code.) On the flip side you could also learn how to write the best databases in the world but not know thing one about hacking. So, yeah, they could be two different skills.
You could also have skills that have nothing to do with your class. Profession Bureaucrat, or profession data compiler, or profession food kiosk vendor.
It's less that they make no sense, more that the last sentence of Profession's Earn a Living section states: "At the GM’s discretion, you can use other skills (such as Computers or Engineering) to earn a living following the same guidelines."

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VampByDay wrote:It's less that they make no sense, more that the last sentence of Profession's Earn a Living section states: "At the GM’s discretion, you can use other skills (such as Computers or Engineering) to earn a living following the same guidelines."Depends on what your technomancer does.
Profession Scholar, Teacher, professor,Someone said profession programmer/mechanic make no sense, but I disagree. Computers lets you program, Profession: Programmer lets you know how to get hired, how to navigate company hierarchies, what kind of code typical corps want, stuff like that.
Remember, you can know the ins and outs of computers without knowing how to code (theoretically . . . I have a friend who knows how security loopholes in a lot of stuff but according to him he's actually pretty bad at actually writing code.) On the flip side you could also learn how to write the best databases in the world but not know thing one about hacking. So, yeah, they could be two different skills.
You could also have skills that have nothing to do with your class. Profession Bureaucrat, or profession data compiler, or profession food kiosk vendor.
Oh well. I mean, you could still do it. As a GM I would not allow you to roll "Computers" to navigate a Microsoft's Corperate office or know news about the latest merger between Blizzard and Rockstar, but, but I would allow Profession-Programmer.

Wikrin |

Oh well. I mean, you could still do it. As a GM I would not allow you to roll "Computers" to navigate a Microsoft's Corperate office or know news about the latest merger between Blizzard and Rockstar, but, but I would allow Profession-Programmer.
Oh, definitely. I think I'd pull back from the specific task, though. Like, some programmers work in game development, but I would probably take "Profession: Game Developer" over Profession: Programmer if that were the case, you know? Just because it informs the kind of stuff you're likely to know. Any actual programming would come down to Computers. I guess another example would be going Graphic Designer over Artist; what they do is very similar, but the where and with whom of the thing really isn't the same. That said, I don't know anything.

gustavo iglesias |
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Wikrin wrote:Oh well. I mean, you could still do it. As a GM I would not allow you to roll "Computers" to navigate a Microsoft's Corperate office or know news about the latest merger between Blizzard and Rockstar, but, but I would allow Profession-Programmer.VampByDay wrote:It's less that they make no sense, more that the last sentence of Profession's Earn a Living section states: "At the GM’s discretion, you can use other skills (such as Computers or Engineering) to earn a living following the same guidelines."Depends on what your technomancer does.
Profession Scholar, Teacher, professor,Someone said profession programmer/mechanic make no sense, but I disagree. Computers lets you program, Profession: Programmer lets you know how to get hired, how to navigate company hierarchies, what kind of code typical corps want, stuff like that.
Remember, you can know the ins and outs of computers without knowing how to code (theoretically . . . I have a friend who knows how security loopholes in a lot of stuff but according to him he's actually pretty bad at actually writing code.) On the flip side you could also learn how to write the best databases in the world but not know thing one about hacking. So, yeah, they could be two different skills.
You could also have skills that have nothing to do with your class. Profession Bureaucrat, or profession data compiler, or profession food kiosk vendor.
The point is that it would become a skill tax for something that is covered 90% by Computer. If you took Proffesion-Lawyer instead, you'll know how to navigate Law firms corporations headquarters AND about laws, making it a much more powerful skill than "proffesion-programmer", which has the programming stuff rolled into Computer.
Going too specific into what a skill covers make skills pretty useless, and force players to spend a ton of skill points to cover a single base. Yes, you could ask for a different skill for proffesion-programmer than computer. Then, you could ask for a different skill for Computer-programming and Computer-hacking. But you could also ask for a different skill for Computer-programming (C++) and Computer-programming(Java) or whatever. I suppose that you might even get into more specializations, like Computer-programming (C++, Artificial inteligence) vs Computer-programming(C++, Databases) or whatever.
we could roll perception (listen) and Perception (Spot) and Perception (Smell) separatedly. We can ask for Survival (desert) to be different than survival (snow), as skimos and tuaregs have both survival skills, but they aren't interchangable.
And so on. At some point, we have to make a compromise, and I think using Computers instead of Proffesion (programmer) or Engineering instead of Proffesion (engineer) is good enough.

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In Dead Suns, my whole group of PCs decided they wanted to be a rock band, so they all took Profession Musician, including the Skittermander Technomancer drummer.
:)
My advice with Professions -- go where the fun is for your character. Don't let a class stereotype be a straight jacket. If you have a theme, perhaps work with that as a guideline, but you can always defy expectations. What's fun for you?
Hmm

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Your technomancer COULD always be part of The IT Crowd with Profession (IT Specialist)! ;)