| Druamin |
No problem. I'll use a level 3 spell for the casting. The challenge will be getting the rats into the alcoves. I can say where I want them cast for one end but then getting 1 of the rats to walk to the other end might be harder. I can try using Wild Empathy to improve the rat's attitude. What does the GM want?
| DM Carbide |
Wild Empathy would work. The rats will start out Helpful.
| Skarn Hornfels |
For summon spells, they will either a) attack your opponent, which is what you want 9/10 times. Of b) follow instructions IF you can speak to them. Which is why taking elemental languages and such is often useful for summoners.
| DM Carbide |
Cutting to the chase, since you have the right idea:
Someone summons a couple of appropriate creatures and gets them into the alcoves. The ancient spells woven into the structure of the dam come alive, draining the creatures of the vital energies needed for the floodgates to function, and with a grinding sound more felt than heard they open. The sound of the gates opening is quickly drowned out by the rushing of water through the spillways, a controlled flow that is easily handled by the people of Turtleback Ferry. The next time the waters rise volunteers may be needed, but that's a problem for another day--as is the repair of the dam where Black Magga was carried over it.
With that, the town is saved, but there are still mysteries to be plumbed--who was the woman in the fortress, and what was she doing running a gambling den? What was the fortress commander doing when the ogres attacked? And why have the ogres of the area suddenly become so militant? For the answers to these and other questions*, tune in next post, or whenever you pick what you want to look into.
*Why does your phone always ring when you're in the bathroom?
| Trox Ragmend |
Trox shakes his head.
"Seems like this should be manageable for them. Either prisoners or pay someone to do what we just did. Honestly, makes the whole devil thing seem kind of silly and, I guess, cruel." He thinks a moment. "That person with the clearly evil name must have been a real sh*t."
| Trox Ragmend |
I don't remember do we need to find the fortress commander ow just where he was? I don't remember that bit and kind find it scanning back.
| DM Carbide |
You have indications (see HERE) that he wasn't in Fort Rannick when the ogres attacked, and might still be alive. The other Black Arrows would be glad to have him back.
| Druamin |
I went back and scanned the posts. I think that we went to Turtleback Ferry in search of the Paradise floating gambling hall. We have a scented scarf that someone there might recognize and I think that might lead us to the nymph which might lead us to Lamatar. At Turtleback we dealt with that flash flood. That indicated a dam problem. That's why we came here. Now that we fixed the dam problem, I think we do go back to Turtleback and find the Paradise floating gambling hall. Did I miss something?
| DM Carbide |
You did locate the gambling hall...it had sunk not long before you got there. That was when Reynard rejoined the party.
| Trox Ragmend |
So we need to figure out where Commander Lamatar was going on his walks most likely, thanks for the reminder. Hard to remember what happened in March at this point.
| DM Carbide |
One of the downsides of PbP, although the boards make it way easier to find old posts than Discord does.
| Druamin |
What about the nymph? Did we find her? I agree. We need a plan. If we haven't found the nymph then maybe we start by asking around town about her. At the same time we can ask about Lamatar.
| Trox Ragmend |
That makes sense, maybe they are related since it fells like they are both lose plot threads.
| Trox Ragmend |
If we have two dangling threads hopefully they are related. The Captain seems more approachable to me, at least we have people we can ask questions who we know knew him. I am good to start with either.
"We need to tell people what they will have to do to power the damn, lets at least start with that."
| DM Carbide |
The people of Turtleback Ferry are grateful for the party's handling of the flooding. It doesn't take much investigation to learn that Whitewillow (see the post HERE) is part of a nearby marsh known as the Shimmerglens. Based on what you hear from the locals, the Shimmerglens is rumored to be inhabited by all sort of unnatural fey folk--a path known as the Wicker Walk is supposed to be the safest way to travel between Sanos Forest and the hamlet of Bitter Hollow, but stories abound of travelers baffled by nixie traps, or plagued by petty theft by unseen hands.
The final slide in the link above has been updated to label the Shimmerglens and Whitewillow.
| Skarn Hornfels |
Skarn shakes his head, "in my experience, the safest way to travel in any forest, is not to travel in it. Perhaps under it, or over it, but through the forest can not hardly be the best."
| DM Carbide |
I also added another slide with better/clearer labeling. How do you want to approach the Shimmerglens? You can cut across to Bitter Hollow and take the Wicker Walk; that's probably the most straightforward way to get the whole party there together.
| Trox Ragmend |
"What kind of weapon works best with fey folks? My blade is strong but adamantium might not be the right choice."
Trox is less concerned about the journey but would prefer to be well armed.
| DM Carbide |
What are you going to do? Cold iron weapons are available for purchase in Turtleback Ferry.
| DM Carbide |
I thought Erond fixed that before you went to the dam.
| DM Carbide |
See the posts starting HERE. Trox, please update your banner.
| Druamin |
"Cold iron."
Druamin nods. "Yep. That's it. Those fey can't handle the stuff. I'm going to check the shops here and see if I can't find an axe with a cold iron blade."
Since you said that cold iron weapons are available, I'll assume he finds one. Looks like it costs 20gp.
Druamin examines the new axe. It isn't as well made as the one he normally carries but it will be better against any fey they may encounter.
"I'm ready to head out when the rest of you are.
Also, I assume that I was able to do the healing and restoration necessary to heal to full and remove my 2 DEX dmg. Let me know if that's not true.
| DM Carbide |
Yes, you had time to heal everyone up to full health.
| Skarn Hornfels |
Yes, you had time to heal everyone up to full health.
Answers like that can be scary. That's the GM saying "oh sure, get all your toys back, it won't help you any. Muahahahahaha!"
| DM Carbide |
Moi? *blinks eyes innocently*
| Trox Ragmend |
Header updated.
Trox finds a cold iron long sword to add to the collection and beyond that is ready to see what the group gets into.
| Reynard Freeman |
While the group's in town, Reynard will try to find a cold iron weapon for himself as well. Preferably a spear, since alchemists only have simple weapon proficiency, but I'm open to other possibilities. Dagger? Mace? If I'm proficient I'll take it.
| DM Carbide |
Any of the listed weapons are available.
| Trox Ragmend |
Lol, just realized I already had cold iron.
| DM Carbide |
As Cordwin is falling asleep, a thought crosses his mind: Why would anyone try to destroy Turtleback Ferry?
The next morning, the party sets out for the Shimmerglens by way of Bitter Hollow. It's a cool fall day, the louring clouds promising more rain to come. There's an inn in Bitter Hollow that pours a decent enough ale, so the group doesn't cross the Willow River into the Shimmerglens until mid-afternoon. The party's clear militant competence does not go unnoticed, however....
You're only a quarter-mile into the swamp when a lone figure, a winged humanoid only a couple of feet tall, flits on multicolored wings through the scrub foliage towards the Wicker Walk.
"E-excusemeIneedhelpplease...."
| Skarn Hornfels |
Knowledge (nature): 1d20 + 9 ⇒ (11) + 9 = 20 +3 to identify creature abilities and weaknesses
Skarn shifts his gaze to the flitting figure, brow furrowing beneath the brim of his hat. He takes a chew on his stogie, then glances at his companions. “Aye, that’s a pixie. Not so surprising to find one in a place like this, given their knack for the forest.” He pauses, his expression a mix of curiosity and caution. “Now, I may not know much about pixie folk, but if this one is leading us into some forsaken muckpit, I’ll be none too pleased.”
He clears his throat, raising his voice to the tiny creature. “Right, well, you’ve found yourself a capable bunch here. I’m Skarn Hornfels, follower of the Drunken Hero himself. So, what exactly is the nature of this help you’re needing? No tricks, mind you.” He gives the pixie a pointed look, eyes narrowing. “Swamps like this are tricky enough without us marching headlong into fairy foolery.”
Skarn glances back at the group, muttering to himself, “Can’t say the lack of rats here isn’t a welcome sight, though.”
| Druamin |
Knowledge(Nature): 1d20 + 14 ⇒ (1) + 14 = 15
As the flying creature approaches, Drumain stops and leans on his axe. He doesn't know much about pixies but he recognizes it none the less. Skarn seems to have more familiarity with the fey creatures so Druamin relaxes and waits to see where the conversation goes.
Survival: 1d20 + 14 ⇒ (7) + 14 = 21
At Skarns mention of the lack of rats Druamin takes a look around. He doesn't see much evidence of any of the small forest animals he'd normally see.
| DM Carbide |
Druamin doesn't like the feel of the area at all. It's not really that bad where you are, but the prospects ahead seem worse.
The pixie wrings his hands in agitation. His eyes are swollen and red, apparently from crying, his clothes are disheveled, and he seems to have neglected to groom his wings. “My mistress, she is… ill. Very ill. Death would have been a kindness. The land sickens with her heart, and it cannot be cleansed until her misery is purged. I cannot do this myself. Please, you must help her! You know of her human lover, yes? He wouldn’t want her left like this! I can take you to her—maybe you can do something. I have tried everything to cure her forlorn heart, but to no avail. She wails and moans in Whitewillow, and the trees and plants and nixies and frogs and everything are dying or worse! I can take you there! Please!”
| Reynard Freeman |
Knowledge(Nature): 1d20 + 13 ⇒ (17) + 13 = 30
Reynard quickly identifies the creature as a pixie, and exactly where to put his new cold iron spear, should the need arise. Fascinating anatomies, such creatures have. Amazing that such tiny organs can even function. I would like to dissect one, if I ever get the chance.
| Trox Ragmend |
Torx watches the interaction not convinced it is not a trap but at the same time not opposed to helping as long as someone else does the talking.
| Skarn Hornfels |
Always assume it's a trap!
Skarn takes a deep breath, his gaze softening just slightly as he takes in the pixie’s clear distress. He removes the cigar from his mouth and tucks it into his pack, then looks back at the creature with a nod.
“Alright, lad. We’ve seen enough suffering in these parts already, so we’ll help your mistress. Just lead us to where she’s been resting.” He pauses, frowning as he wrestles with the names. “We understand this all has to do with her human lover, this… Commander Tamalar? Or was it Tamadar?” He scratches his beard thoughtfully. “Aye, I think it was Tamadar.” He nods as if certain.
Skarn looks back at the pixie. “And your mistress… Miryala, was it?” He frowns, muttering to himself. “No, no… I think it was Mylara… something along those lines.” He waves a hand. “Anyway, you’ll correct me if I’m off, but tell us, what happened to the fellow? I’d heard he vanished, but do you know more about what came of him?”
His expression turns resolute as he readies himself to follow. “Take us to her, little friend. If anyone can bring some relief to the land and your mistress, it’s this crew.”
Please note, the name mixups are intentional, to draw out the pixie a bit.
| Cordwin Ironbeard |
Cordwin is excited to see the pixie.
| DM Carbide |
The pixie looks a little doubtful. "Are you sure you know her human lover? That's not his name, and that's not her name, either."
Cordwin's greeting in Sylvan seems to help your credibility, but there's still some lingering doubt in his expression.
| Skarn Hornfels |
Skarn shifts his weight, rubbing his beard as he chews over the pixie’s words. He lets out a short chuckle and waves a hand dismissively.
“Aye, you’ve got me there. Names like that don’t come easy to a dwarf. Human and fey names—no offense meant—always seem like they’ve got too many flourishes and not enough good, solid consonants. Now, give me a name like Durnak or Grimslog, and I’ll remember it clear as a mountain stream.” He taps the haft of his heavy pick against the ground for emphasis, a wry grin curling under his beard.
“But truly, we’re here to help. It’s plain as day you’ve been through a rough time, and I can see your mistress’s suffering has spread to the land itself. If we’re going to set things right, though, you’ll need to help me with these names.” He gestures toward the pixie encouragingly. “Remind me, what are they? The commander and your mistress? If I’ve got them wrong, I’d rather know before we meet her.”
He straightens, his expression softening just a touch. “Lead us to her, friend. We’ll do what we can to ease her pain and bring balance back to this place.”
| Druamin |
Druamin shifts his weight to the other foot and keeps leaning on his axe. Skarn is pretty good at talking with this pixie creature.