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![]() Thanks for the replies, that was faster than I expected! @BadBird, I was working under the assumption that a character that counts as a Kobold through Racial Heritage could have a tail, I guess with no mechanical benefit, but once you take the feat Tail Terror you become able to use the tail. The only requirement for Tail Terror is that you count as Kobold. I'm 100% open to the possibility that I'm wrong though, as I'm used to just playing Core+APG. @relativemass, Scaled Disciple lets me qualify for Dragon Disciple as a spontaneous divine caster instead of a spontaneous arcane caster. Thanks a lot for the code for simulations. :) ![]()
![]() Hey guys, I'm building a character to use in a game coming up in a couple of weeks. It'll be a mix of published content and homebrew; my impression is that the GM will basically alternate. This is not for PFS or anything. Anyway, the concept for the character is to be an Aasimar that, through Scion of Humanity and Racial Heritage can qualify for Kobold feats, including Scaled Disciple, which would allow an Oracle to qualify for Dragon Disciple. On one side, he has an angel as a distant ancestor, making him an Angel-Blooded Aasimar. On the other side, through a kobold several generations back, he has a very distant Lunar Dragon ancestor. His alignment pulls from both, Good from the Angel and Chaotic from the Dragon, so he's CG. In combat, I was thinking of keeping a mundane longsword or greatsword until he qualifies for Dragon Disciple at level 6, at which point I might transition to using primarily natural weapons, or perhaps sticking with a one handed weapon like a longsword to be able to get a claw attack in. For armor I think I'd love to eventually get into some Celestial Armor, but maybe there's something better I'm not looking at. Also, is there a way to get a +1 version for much cheaper, for example taking off the difference between +1 and +3 so that it would end up being like 6400gp or something? Point buy is 20, and I was thinking of 15 8 14 10 10 16. Obviously the level 4 point would go into Strength, and likely all other points after that as well. I'd appreciate any constructive comments on the build below, and any ideas. I was playing around with throwing some Paladin in there, but decided against it, though it was a tough choice so I'm definitely open to discussion on that. I'd like the character to focus more on flavor than min/maxing, but I'd like a small amount of optimization within that constraint. We're starting at level 1, but I have the build mapped out for the first 12 levels: Angel-Blooded Aasimar Dual Cursed Lunar Oracle 5 / Dragon Disciple 7 1: Dual Cursed Oracle 1 {Scion of Humanity} (Lunar Mystery) (Tongues [Draconic]) (Hunger)
{} = Alternate Feature, () = Class Ability, [] = Feat The GM has allowed me to use Draconic for the Tongues curse to add flavor to the character. Other than that I think everything is RAW, so please let me know if I'm mistaken. ![]()
![]() Thorgrim Foegrinder wrote:
Sold, paid, and transferred. Thanks! ![]()
![]() I have one single Adventurer Reward account as well that I'd like to sell to someone interested in playing and supporting Pathfinder Online. I'll sell it for the same price as Tyncale, $75. As far as I can tell, the account is identical to the ones Tyncale is selling. I'm open to several different payment methods, including PayPal which is the same one Tyncale accepts. ![]()
![]() Kohl McClash wrote:
You can choose to think of it that way. I choose to acknowledge that an investor pulled out, and Goblinworks tried very hard to find more investment to make up for it, but unfortunately couldn't find it before funds dropped below a critical threshold. Meanwhile, instead of shutting down like other studios have done, they've tightened their bootstraps and made a commitment to the players to fight as hard and as long as they can to make this game succeed. Lisa Stevens herself poured her heart out to the community, and is now working actively with settlement leaders to make sure that everyone's ideas are heard and that the game has the highest chance to not only survive, but bounce back and actually become a success. ![]()
![]() Bluddwolf wrote:
EBA is not NBSI. We're NRDS with a mechanic to turn yourself red after a warning. Please do not spread misinformation, as you have complained that others are doing about you. Thod, my understanding is that Decius attempted to help the EL member and when he was met with hostility and felt like he was being shaken down, he decided to just give up and leave. Putting a bounty on someone's head is perfectly fine, even if there's not really a good reason for it. If you put a bounty on my head for posting this post, I would not complain, I would just deal with it. However, causing this to be a bigger deal than it should have been is not really something a good diplomat should be doing. What you're doing here is jumping on the anti-EBA bandwagon using something that should be kept on a personal level. ![]()
![]() Skorn wrote:
The EBA is friendly to strangers and welcomes visitors, so please feel free to travel through EBA to get to Riverbank, rather than having to go around. In fact, if you feel that you need an escort to get to Riverbank just let me know. ![]()
![]() Skorn wrote:
I'm not sure how you could have spawned in EBA territory, there are no starter towns in that area. If you're new, I would suggest that if you don't want to join one of the EBA groups, you can head southwest a bit to Riverbank where Pathfinder University is based. They hold classes every day and have lots of very good information for new players. Just to be clear, it shouldn't be the case where you gather and are instantly jumped and killed. There should be a dialogue where you will be warned, and you can then explain that you're a new player. At that point, most likely you'll get a similar message to the above - you can apply to join one of the groups and we'll help you out as we do any new recruits, or you can also head to Pathfinder University in Riverbank. In general, Phaeros specifically (I can't speak for the other groups) tries to help new players even if they don't join us. But harvesting in EBA territory when not an EBA member is theft, not the other way around. This is because before the last patch (EE5, last Thursday) the resource ratings of the hexes regenerated to full every day, but now they don't, so overharvesting an area can actually be a damaging thing to do and strip mining a hex is a valid cold war tactic that can and will be used in the future. EDIT: I must have missed your direct question earlier. The answer is that it's pretty much a case by case basis and will depend on the leadership. Being taxed is certainly a possibility. If you like, you can hop on the TSV TeamSpeak to talk about it, or PM me or any of the people on the list in the OP (I'll just be forwarding your request to Decius Brutus or Nihimon Vhane'Sylvan). Either method will get you in touch with the right people and we can work something out. ![]()
![]() Not that I've seen. The last big change was EE3, though they may be tweaking things here and there. The thing they put in for EE5 is regeneration - before EE5, the resource ratings in each hex reset to full, but now they regenerate based on some formula and won't necessarily go back to full if enough of it was harvested during the day. ![]()
![]() Atheory wrote:
I was the Phaeros officer that you spoke to. The policy that I mentioned was one that was adopted in the interim until an EBA-wide policy could be solidified. Since the latter has now happened, the former is now moot. Phaeros is 100% behind the EBA policy as outlined above, and we will both protect the territory from hostile actions and welcome with open arms any peaceful explorers or traders. ![]()
![]() So, there's definitely a difference whether you are talking about solo play or group play. Solo play: Playing this game casually as a solo player is going to limit your options. Gathering can definitely be done solo, and consists of running around filling up your bags with stuff harvested from nodes, similar to WoW and other games, while avoiding packs of mobs. If you want to play the economy, in the current state of the game you can haul goods from one settlement to another and make a profit that way but you'll have to coordinate with others at both ends to make the transfers. You can do this by PMing on these forums, or on private company/settlement websites. You can also refine or craft, but both will also require coordination for obtaining materials (unless you harvest them yourself) and for selling the product. I expect that by the end of February we will see some development of the Auction Houses to the point where a lot of the coordination can be done through those, which will greatly aid the solo casual player. Group play: This will definitely require coordination, and probably also joining an existing group (shameless plug for the Seventh Veil, which is casual friendly, but there are many others to choose from). If your schedule is limited but flexible, you can check for scheduled events and log in during those times. Events may include taking down monster escalations, some of which require very coordinated tactics, or group gathering events which might include players acting as guards killing low level monster camps while they watch over the gatherers nearby. If your schedule is both limited and inflexible, you can schedule your own events and have other players join you when it's convenient for you. This may sometimes result in a lower than expected turnout, so you'll have to have a backup solo option for yourself if the event falls through. Basically, playing casually in this game is definitely doable, especially if you join a group with an efficient infrastructure that you can take advantage of. If you want to play this game casually without joining any groups, it will be somewhat difficult until a lot more features are implemented, or until you have enough experience on your character to be able to gather, refine, and craft through the entire process. Hopefully by then you'll be able to take advantage of a functioning Auction House to buy/sell along the way and at the end of the process. Taking down camps of low level monsters solo is not recommended. It can be done, but will probably quickly become boring. ![]()
![]() Giorgo wrote:
Awesome, thanks, I must have missed that. That's exactly what I was looking for. ![]()
![]() For me, there are two big things missing in terms of functionality: - Viewing a thread always starts you at the beginning, rather than at the first new post. I follow the GW forums a little, but if this were implemented I would follow them a lot more. - The forum is not mobile friendly. Detecting a mobile browser is easy, and limiting the width of the post is also easy. I hate having to zoom out to the point where the text is so small I have to strain to read it, but that's still better than constantly moving left and right like a typewriter trying to read a post. ![]()
![]() Great write-up. I'm not surprised, Guurzak, as you're probably the best PvPer from Golgotha that I've fought so far. One thing I'd add is that landing a crit on someone becomes vastly easier if you can debuff the defense value that you're hitting. Bows and spears have easy ways to knock someone's Reflex defense down quite a bit, for example. Follow up with an attack that targets Reflex and you're almost sure to land a crit effect from your reactives. ![]()
![]() We were able to take down what seemed like a few dozen T2 groups of ogres tonight with only a handful of deaths the whole time. We took our time, used tactics, assigned targets, and executed plans successfully. We were able to learn quite a bit along the way, and we got more comfortable as time passed. I think the hardest group we took down had 3 purples (2 shamans and a ravager), 3 reds, and a bunch of yellows in a mixed group of about 8 ogres with a handful of wolves thrown in. Nihimon managed to die on that one. ;) Having people that can focus fire and burn down targets as someone calls them out is essential. Also, it helps to be able to rely on a couple of tank types standing toe to toe with red or even purple ogres while the rest are burned down. I think we managed to do it all with only 2 healers, and only one of them was a dedicated cleric. Overall I absolutely love the changes to the AI. I hadn't done any PvE for over a week because it was basically boring, but now it's fun again. It was a great way to get some of our new recruits into some coordinated action, and I look forward to the next time (probably this weekend sometime) that we organize another event like that. ![]()
![]() Nihimon wrote: Our members run the gamut from hardcore and experienced PvPers to pure crafters to complete MMO newbies This is absolutely true. We've gone toe to toe with groups of dedicated PvPers and we've come out ahead several times (and lost several times as well - but we learn from every battle). We also have people in every crafting and refining profession and are at this point doubling or tripling up, so our forges are always fired and there's always a use for more crafters and refiners. We have gatherers around the clock contributing resources so that all of our members are always outfitted, and we regularly form gathering groups to make it a more social event. We also do a lot of PvE content and take down escalations on a regular basis. We talk about the game on TeamSpeak quite a bit, and we've probably answered thousands of questions at this point that people have come to us with, or asked while on TeamSpeak with us. Phaeros is a great place to make your home, a great place to learn how to play the game (after doing the tutorial quests and reading the new player guide), and there's a place for everyone that follows Wheaton's Law. ![]()
![]() Tyveil wrote: My wife and I each have 2 characters with Destinys twin. We've decided one will be our fighter and one our crafter. Should we play both fighters together or 1 fighter/1 crafter? It's probably best for each of you to have 1 fighter and 1 crafter on your accounts. That way you can each play whichever of your characters you'd like at any given moment. Any other way and you wouldn't be able to have 2 fighters on or 2 crafters on at the same time. If you're asking what to play at the same time, I would think it would depend on what you want to do. If you want to adventure together, tackle escalations, maybe harvest a bit or do some pvp, then you should both play your fighters, for example. ![]()
![]() It doesn't take a whole lot of skill to use the best Tier 1 abilities from every role. It's actually the entire reason for the dedication bonuses - to balance against that exact tactic. Tier 2 is when we'll see how the different roles really interact with each other. At that point, people will be forced due to the greater exp costs to narrow down to abilities and features mainly from one role with a little mixed in from a secondary role, and the latter will most probably remain Tier 1 for awhile. I've beaten Slammy and run him out of Hammerfall, and I'm sure others have beaten him as well. He tends to log on in the few hours before down time and prey on AFKers and crafters. The thing about PvP videos is that you can record thousands of hours of footage and just pick the ones that look the most favorable. Still, in our 1v1 fight he definitely put up a good fight and it did last quite awhile before he ran away with Energetic Field. I look forward to future engagements. ![]()
![]() Actually, your requirements almost directly fall in line with Phaeros. We have several members who are very casual and will never require participation or turn anyone away for being casual. The more the merrier, even if you log in a couple hours a week at most. Many of our members have families with young children, and some have children who even play when their parents do. We pretty much constantly have a presence on TeamSpeak in one form or another, and we take down monster escalations regularly. We PvP almost every day now in skirmishes with Golgotha over towers. If you're into roleplaying, several of our members roleplay in local chat frequently, but it's localized enough that those who don't roleplay don't feel compelled to participate in something they don't want to. Overall, it's a great group and I'm really happy that I joined it. :) ![]()
![]() I love the company or settlement tabard idea. I also agree with Decius that company/settlement name should appear under the player name when you target them. I think those two things together with making it easier to target people or cycle through non-allies would solve the problem, and without using nameplates. ![]()
![]() I'm against nameplates. It's refreshing to have a system as different as PFO and once targeting is fixed, determining who is on what side is as simple as cycling targets (or tabbing through if tabbing only cycles through enemies). I find myself paying much more attention to how someone looks or acts in PFO than in games like WoW purely because of the lack of nameplates. I count this as a huge positive for PFO. ![]()
![]() Gol Phyllain wrote: Got into a nice fight again tonight with TEO and TSV. Traded oen tower for another. Lessons learned, Defense is impossible even when the defender outnumbers the attacker. That or TSV/TEO didn't quite outnumber us enough to stop us. I hope they implement the attackers taking more time to spawn soon. That'll make a huge difference. I think the most people we had at one time defending was 8. I didn't get an accurate count of you guys but it seemed like a little more than that. That was only on the defense, though. When we counter attacked I think 3 from TEO joined us, along with another one of our guys so I think at that point we were at 12. These numbers could be off by 1-2, of course. It was a good fight. I'm glad we got into PvP tonight, a lot of us felt left out yesterday when we saw no action at all. Targeting is still kind of an issue, though I only had problems a couple of times. I was able to recognize most of your names, and a lot of our TeamSpeak was spent asking if so-and-so was friendly, so we were able to cope that way. Not being able to heal people in your own party who are red in the group battles led to a bunch of our deaths. I don't think any of us lost armor (but I could be wrong), but we did have one guy go from 20 to 1 durability on the new armor he got like an hour before the fighting began. ![]()
![]() The problem is not people who manually kill them. The problem is the macro botters who are getting 20+ silver every night while they sleep, along with tons of recipes and other loot. This is a step in the right direction. Personally, I feel a better solution would be to limit drops to only +0 armor and weapons, since those are great for newbies but essentially worthless for everyone else. Absolutely no coin or recipes should drop from the starter goblins. ![]()
![]() The Seventh Veil (company name "Phaeros" in game) typically has 10-15 people on TeamSpeak most evenings, and usually 1-4 at any other given time, even in the middle of the night. In addition, there are several who play regularly without connecting to TS, including wives and kids of members. Escalations are being taken down on a regular basis, and farming groups are formed frequently and allow people to join and leave at their leisure. I suspect that a large portion of the huge amount of fun I've been having in EE has been from being a part of The Seventh Veil. I'm sure there are other groups with similar experiences as well. I also agree that a lot of success comes from the leadership being active on a daily basis and super organized. |