DM Feral's Player's Choice (Inactive)

Game Master Feral

Current Combat Map


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Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Alrighty then.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

GM, let me know if there's anything I can do to make your life easier with all those rolls for Jessamy. I know I'm not a huge fan of giving out ACs as a GM, but if you want, I can certainly total up hits and damage. If you're not worried about it, that's fine, but I feel like I'm just giving you tons of rolls.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Don't worry about it... he's told me before that he doesn't read them and just has the stuff die when he gets bored of trying to kill us.


As long as they're organized decently I don't have a problem with piles of rolls.

Edit: Also that.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Dad is doing fine, will come home today or tomorrow. I am trying to catch up. Luckily it's only 4 campaigns and one of them is 2nd Darkness and wellll...

:P


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I heard the DM is waiting on the players in that game.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Glad to hear you're dad's doing OK, Ensu.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Sorry I've been slacking lately.

I'll have a post up in the morning.


As soon as the party is done putting themselves back together we'll move on.

Just as a heads up, we're suuuuper close to finishing book four. =)


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

I've been saving my best spells for this...


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

And I've been saving my best stabs!

:)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm leaving Monday for a trip to see my wife at med school in the Caribbean. I'll be posting tomorrow, but then I don't expect to have access until late Thursday/Friday.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Blah blah camping trip blah blah blah dorf.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

How long does the slow effect last for? Because I'm too far away from Ensu to get the ring off his body in one turn...


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

All in favour of a retreat after this fight?


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Given that I might drop dead after I come out of rage, yes.


The map's up. Also, Siolad's up.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

GM, how high is the ceiling over Mokmurian's head? Would it be high enough for me to throw a fireball up there without catching anyone else in the blast?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

If any of you use my Paizo Campaign Tools browser extension, you may be interested to know that I've just released a new version with an exciting new feature.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

What action would it cost me to identify what Mokmurian just did?


No action. It's just a spellcraft check.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

GM, I think you missed a question I asked previously:

Is the ceiling above Mokmurian high enough that I can throw a Fireball above his head and get him without burning the other PCs?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Hey Krojun, you around, by any chance? I need some help with somethin' and you'd be a good candidate for my experimentperfectly harmless task.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Sure, what do you need?


We're just about done with book four. Everyone go ahead and start leveling to 12.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I'm a level 12 Dorf!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Question: In the Feral Rogue, Combat Precision gives +1 on weapon damage rolls per die of sneak attack "he would inflict on an eligible target."

That quoted part confuses me as it also says "This bonus applies at all times." I'm reading it is she always gets the +6 except against creatures that are immune to precision damage. Correct?


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

+1 Con (no change in stats)
+8 HP (inc. favored class option)
+1 BAB, +1 to all saves
+9 skill ranks (haven't figured those out yet)
+1 rogue talent: Opportunist (Ex): Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even a rogue with the Combat Reflexes feat can't use the opportunist ability more than once per round.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Oops, you made me realize I haven't done my skills yet either.

Didn't you already have Opportunist?


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Don't think so. I this we discussed it last time but I went with crippling strike first.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Ah.


motteditor wrote:

Question: In the Feral Rogue, Combat Precision gives +1 on weapon damage rolls per die of sneak attack "he would inflict on an eligible target."

That quoted part confuses me as it also says "This bonus applies at all times." I'm reading it is she always gets the +6 except against creatures that are immune to precision damage. Correct?

Correct. The idea is to give rogues a small damage bonus that's available most of the time (barring oozes and such) with the option to forgo that bonus in favor of accuracy when the situation calls for it.

If you find yourself lacking for interesting talent options let me know. I have a few ideas I've been working on and I've just been avoiding putting pen to paper (or fingers to keyboard in this case).

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think I like opportunist, though I'm willing to look at other ones. I think when we get to level 14 I'll be more interested in other options.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

I've decided to take Mokmurian's place and lead the giants to peace and prosperity.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

9th Level of Thundercaller Bard!

+1 Fort Save!
Gain Inspire Greatness!
+1 1st level spell per day
+1 3rd level spell per day
+1 3rd level spell known: Reviving Finale
7 skill ranks: Intimidate, History, Nature, Perception, Dance, Oratory, Survival
+2 rounds of bardic performance/day
+11 Hit points
+1 CON for 8th level bump!


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

+1 to Wisdom
Skills still working on.

Need 1 more level 5 and one more level 6 spell to choose. Not sure my domains are good choices, perhaps if we have time, might change.

Favored class bonus to HP.

I think I need to redo my spell list.

Any advice is welcome.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

I think the big thing is finding something you enjoy doing in combat. Spiritual weapon could let you contribute a bit more; maybe searing light if we're dealing with undead; flame strike...

I think you need to make sure you have stuff you're having fun doing so you're not just sitting in the back healing (unless you think that's fun). Animate objects might let you be more involved while also still healing...


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Level Up Summary

+1 INT Point

+1 BAB

+1 All Saves

+5 HP

+2 Spells
-- Form of the Dragon I
-- Globe of Invulnerability

+8 Skill Ranks

-- 1 Craft (Armour)
-- 1 Craft (Weapons)
-- 1 Knowledge (Arcana)
-- 1 Knowledge (Local)
-- 1 Knowledge (History)
-- 1 Knowledge (Planes)
-- 1 Knowledge (Dungeoneering)
-- 1 Spellcraft

New Feat: Quicken Spell


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Skills = 1 to Spellcraft, Sense motive and UMD
+1 to all saves, +1 to BAB
Cleric doesn't get anything else but more spells on 5 and 6 level

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

So, what's going on guys? I know it's Superstar season, which sometimes causes some slowdowns in posting, but we seem to have all but stopped.


I blame Oladon.

I'll try to push things along tonight if they haven't done so on their by then.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

I'm comfortable with resting and then teleporting back to Sandpoint.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

The ol' ball and chain's coming home tomorrow for a week, so I'm not sure how much posting I'll be doing until the 30th or 31st (it's faster in games I play in than GM obviously, so I'm less concerned I won't get a chance to post here, but still figured I'd give a head's up just in case).


Sorry guys, I'm in the middle of selling my house and busy at work so my ability to GM has been hamstrung lately. I'm not anywhere near dropping this game, I just might need another week to get this homeownership silliness settled.

When I've got time for a meaty post I'll be launching us into book five.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Fair enough. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sounds good; thanks for letting us know, as I was starting to worry.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I'd say something scathing about slacker DMs, but uh... *glances over at Second Darkness* well, I guess I can let you off the hook this time.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

I thought I had a house bought and then found it was a short sale. And the seller is quite underwater...oh well back to the search.

plus work sucks.


I bought my house (the one I'm selling now) on a short sale.

Don't count short sales out. Sometimes they pay off and you get a great deal.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

How's everybody doing?

I'm a dorf!

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