Prepare to take flight in the first Adventure Path for Starfinder Second Edition!
While working for a dwarven mining collective on a mysterious asteroid, a group of adventurers discover an ancient secret, the revelation of which puts them at odds with the Corpse Fleet—the dreaded undead space armada from the planet Eox. Can the heroes survive the trials that await them on the grave world and beyond, or will they be the first victims of the Corpse Fleet’s ambitions of turning the galaxy into a cosmic graveyard?
This 128-page hardcover space opera campaign spans levels 1 to 5, with roughly one level of epic adventure content in each of its five parts. Featuring themes exploration, horror, and wacky pop culture, it’s the perfect entry point to the galaxy of Starfinder Second Edition.
In addition to the exciting Adventure Path, Guilt of the Grave World presents new tools to flesh out your campaign, including:
Game rules for playing an elebrian, a rare ancestry that survived the magical destruction of their home world of Eox by entertaining cruel undead patrons.
The corpsefolk versatile heritage, providing players of all ancestries a new way to play an undead character.
New undead-themed equipment and spells.
Information about important people and places on Eox, the planet of the living dead!
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
A mining company bringing the PCs to a mysterious asteroid where they discover the trail of something that puts them on a collision course with the Corpse Fleet, including a visit to Eox itself? History may not repeat, but it rhymes! ¬‿¬
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I, for one, kind of like this length. One of the things I used to love in pf1e was the sheer number of short adventures that I could fit together to create mini arcs for the heroes, kind of like seasons on a TV show. Having more module plus length adventures to fit together, especially in a sci-fi game where the players can get into their starship and fly anywhere they need to go, works great for the way I would run the game.
Hopefully Paizo does a bit of both. Some longer adventures for those who want the longer APs, some shorter for 5-6 levels to act as story arcs.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
For me, it's about consistency. I'd like to understand what I'm getting if I subscribe.
Please clarify what an AP is for SF2e. So far, the sub gets me an adventure that only covers level 1, and another that's 1-5.
Both of these would not be considered APs for PF2e. SF1e APs seemed to also cover a larger amount levels. So it's a bit weird, to me, what's being offered here.
A bit confused, is this a one-book AP? I thought those were just "Adventures"
Starfinder AP's are (historically) a bit different in format than Pathfinder Ones, they tend to be smaller in size and more recent ones have been single-book. Its not fully without precedent since afaik Starfinder's public is smaller than Pathfinder's.