Pathfinder Society Scenario #5-06: Ukuja, The First Wall

3.00/5 (based on 8 ratings)
Pathfinder Society Scenario #5-06: Ukuja, The First Wall

Add Wall $8.99

Facebook Twitter Email

A Pathfinder Society Scenario designed for 7th- through 10th-level characters.

A new portal has been discovered in the Maze of the Open Road, and the Society has sent the PCs to investigate what secrets remain on the other side. The PCs discover the settlement of Ukuja, first of the nine walls that make up the Matanji orcs's aptly named Nine Walls nation. There, the PCs fall under scrutiny for a fiendish plot to destabilize the fortress settlement and must work to prove their innocence, all while discovering the true villain behind a fiendish invasion!

Written by Shan Wolf

Scenario tags: Metaplot (Unfettered Exploration), Faction (Horizon Hunters, Vigilant Seal)

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Mat Classics: Town Square
  • Pathfinder Flip-Mat Classics: Watch Station
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

    Product Availability

    Fulfilled immediately.

    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

    PZOPFS0506E


    See Also:

    1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

    Average product rating:

    3.00/5 (based on 8 ratings)

    Sign in to create or edit a product review.

    Interesting combats but it has some flaws

    3/5

    I feel like this could have used one fewer combat - with the number of things going on and just how higher level combats can run longer, it would have helped the run time.

    I do like the fights, it's a lot of interesting abilities, even if the party I ran it for managed to trivialize a lot of it with a strong party composition.

    That said, the social encounters are pretty threadbare and I feel they're also a bit flawed.

    Spoiler:

    Chiefly, having the big "talk to the council" list Diplomacy and only Diplomacy as an option for the check feels unusual. In general the lists of skills being asked for felt unusually short. The investigation was left very open ended, but the clues provided are really well done for hinting at the culprit. I do think it was perhaps too obvious whodunnit, however. Or perhaps I had a very genre-savvy table.

    The one big thing I think could have helped dealt more with the combats.

    Spoiler:

    This scenario has a lot of possession effects around on enemies, and those are both somewhat obscure rules and very important, so a sidebar probably would have been good for the GM. If I run this again I'll absolutely be preparing a handout for the players on it.

    Also, the boss feels somewhat unfair. He has a (nonmagical, so it can't be dispelled - it makes sense in context but it removes one of the options for dealing with it) possession ability that takes only a single action, works at range, and can be used at will? I'm pretty sure that barring a critical success this is going to be utterly miserable for a party to deal with if played to its full potential - nothing stops the boss from just spending all its time between turns inside a PC. If the party lacks anti-possession effects they're basically forced to beat each other up to whittle away at the boss while hoping nobody ever crit fails when it can fish for failures without limit. It probably should have had a cooldown or other restriction applied.


    Good Gravy

    1/5

    I'm writing this review on behalf of my regular players. This was ridiculous. The combats dragged on and on. Some of the enemies couldn't do enough damage to make it worth having them in it. And because there were so many different creatures with different abilities in each combat, I kept losing my place and screwing up. And why was the final boss so easy. He was dead after 3 rounds, but my players had to continue on for 10+ more rounds to kill the minions. And no, they did not focus on the big bad, only two of them did while the other four worked on the minions. I hope the sequel is more focused and less ugh.


    Classic Wall

    4/5

    Wall is a classic combat scenario with some investigation and some horror elements.

    One of the combats are tough but overall was good for subtier 7-8. In some ways the combats were redundant with other combats in this scenario and other recent scenarios.

    The scenario finished in 4 hours, although one non-optional encounter was skipped through good scouting.

    There was an influence section but it was over fairly quickly (30m), so there were no issues. I thought it was ridiculous to introduce the PCs to all of the council, with extravagant descriptions, do a few skill checks, and then have it be completely irrelevant to the scenario. Again I think the scenario would be better WITHOUT the influence system. Simple is better.

    I agree with the other reviewers.

    Overall: A fairly straightforward (but enjoyable) combat scenario. (7/10)


    Paizo.com at the long review

    3/5

    Played recently, has potential but also a couple of unfortunatey choices regarding the narrative, and maps involved.
    Worth running for groups that crave a fair bit of combat, but runs long.


    Glad I had been warned it would run long!

    3/5

    You like fights? This scenario has fights. Lots of fights. A couple of satisfying and intriguing ones, even.

    Before I ran it, I heard it would run long, and I can confirm that it ran pretty long (if memory serves, I think I was at around five hours, with five players at the higher end of low tier).

    There was an interesting combat in the middle, both in terms of the layout and the enemies' abilities. The final combat was satisfyingly challenging with some novel elements. I enjoyed that final battle both when I played the scenario and when I ran it.

    I suppose I wouldn't have minded dropping one or both of the other fights (though I enjoyed the first one) and having more of a chance to explore the setting. Overall a good effort, and a scenario I can see myself enjoying again.


    1 to 5 of 8 << first < prev | 1 | 2 | next > last >>
    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Announced for November! Cover and product description are not final and are subject to change.


    4 people marked this as a favorite.

    The one flaw of the Mwangi book was a lack of good maps - I'd love to see Nine Walls properly placed!

    This one sounds *awesome.*

    Shadow Lodge Contributor

    This sounds amazing!

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Cover and map list updated.


    1 person marked this as a favorite.
    Pathfinder Adventure Subscriber

    Paizo has figured out that if they keep printing adventures about orcs I'm just going to have to keep buying them. Time to run another adventure!

    Horizon Hunters

    1 person marked this as a favorite.

    I accidentally managed to purchase this scenario on October 25th, before announced release date.


    This does sound really rad. I'll be curious to see what PFS players think of it!

    Paizo Employee Editor

    2 people marked this as a favorite.

    Important note, spoilers for a combat:

    Final Combat Scaling:
    The sidebar on page 21 should read as:
    To adjust for the PCs’ overall strength, use the following Challenge Point adjustments. These adjustments are not cumulative.
    10–11 Challenge Points: Add one babau to the encounter.
    12–13 Challenge Points: Add one nabasu to the encounter.
    14–15 Challenge Points: Add one babau and one nabasu to the encounter.
    16–18 Challenge Points (5+ players): Add two babaus and one nabasu to the encounter.

    The sidebar on page 30 should read as:
    To adjust for the PCs’ overall strength, use the following Challenge Point adjustments. These adjustments are not cumulative.
    19–22 Challenge Points: Add one nabasu to the encounter.
    23–27 Challenge Points: Add two nabasus to the encounter.
    28–32 Challenge Points: Add one invidiak, one nabasu, and one kithangian to the encounter.
    33+ Challenge Points (5+ players): Add two invidiaks and two kithangians to the encounter.

    We're waiting for an updated PDF and will let y'all know once it's ready!

    Dark Archive

    2 people marked this as a favorite.
    Pathfinder Starfinder Roleplaying Game Subscriber

    This one is pretty great yeah, my main issues are editing/map problems and small nitpicks.

    Dark Archive

    After running this scenario, doing normal interactions/RP plus investigation and still having to do 4 higher level combats for a 7 - 10 is ludacris and certainly will never fit into a 4 hour time block, and took us over 6 hours to complete. It has been the trend that I've noted to have 4 combats in most scenarios this season and so everything runs long. That really needs to get fixed as many of these could never be run in a live instore game environment given our usual timing restraints.

    Sovereign Court

    1 person marked this as a favorite.
    morbon wrote:
    After running this scenario, doing normal interactions/RP plus investigation and still having to do 4 higher level combats for a 7 - 10 is ludacris and certainly will never fit into a 4 hour time block, and took us over 6 hours to complete. It has been the trend that I've noted to have 4 combats in most scenarios this season and so everything runs long. That really needs to get fixed as many of these could never be run in a live instore game environment given our usual timing restraints.

    Agreed. And none of the combats are even marked optional.


    Add "Wall"... is that intense?

    Sanyeron wrote:
    I really want to check Ukuja but... I have a Pathfinder Society subscription and I haven't received anything since #05-04, and customer.service@paizo.com hasn't replied after 4 days... not very happy about this.


    Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

    Hm. This should have come with my November (I guess) subscription. It didn't. :-(

    Grand Archive

    Pathfinder Maps, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    Ed Reppert wrote:
    Hm. This should have come with my November (I guess) subscription. It didn't. :-(

    In the past when I’ve missed mine I’ve emailed customer service with links to the missing scenarios and they are great at getting them to me in good time; but you know keep it friendly, they are dealing with a lot of backlog


    1 person marked this as a favorite.
    Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

    I always keep it friendly. I've already written to CS. They have already sent me a ticket number (I'm pretty sure that part's automated). We'll see.

    Community / Forums / Paizo / Product Discussion / Pathfinder Society Scenario #5-06: Ukuja, The First Wall All Messageboards

    Want to post a reply? Sign in.