Mika Hawkins Sales & eCommerce Assistant |
Adam Daigle Director of Game Development |
SpaceDrake |
Looks cool and at level 4 this might be a good one for newer folks after BB that are wanting to stretch their legs a bit. I hope we get a Foundry version right away.
I mean, at level 4 it'd lead straight out of Troubles in Otari, assuming you aren't then hitting up the AVaults. Getting to Thuvia might be a little adventure in itself, too.
keftiu |
Jason Tuttle wrote:Looks cool and at level 4 this might be a good one for newer folks after BB that are wanting to stretch their legs a bit. I hope we get a Foundry version right away.I mean, at level 4 it'd lead straight out of Troubles in Otari, assuming you aren't then hitting up the AVaults. Getting to Thuvia might be a little adventure in itself, too.
Finish up in your 'tutorial town' of Otari, then take a boat south? It's not the wildest thing to imagine, though I'm curious how your PCs would end up hired for this job.
...maybe make one of the missing performers a relative, assuming they share an ethnicity/ancestry with any of the characters?
Adam Daigle Director of Game Development |
6 people marked this as a favorite. |
I don't think it's too much of a spoiler but just in case...
And, Thuvia has some links to Absalom, so maybe after jetting off to Absalom to spend your Otari spoils, you come across a Thuvian in the big city who needs help or knows someone who needs some help.
Adam Daigle Director of Game Development |
Adam Daigle Director of Game Development |
Adam Daigle Director of Game Development |
7 people marked this as a favorite. |
Adam Daigle wrote:We're still like three months out. :)It's May now!
Oh, right! Okay, so here's the playlist of stuff I was listening to while developing this adventure. Most of this is purely instrumental pieces, because lyrics can distract me when developing. Some of these might fit for background music while running the adventure.
AnimatedPaper |
2 people marked this as a favorite. |
Adventure Toolbox
Magic Items
Desiccating Scepter 5 Rare/Magical/Necromancy
Statue Skin Salve 5 Uncommon/Consumable/Magical/Oil/Transmutation
Spells and Rituals
Amity Cycle - Ritual 4 - Rare/Emotion/Transmutation
Glass Sand - Spell 3 - Uncommon/Earth/Evocation
Creatures
Sand Wolf 5 Uncommon/N/Large/Air/Beast/Earth
Scrapborn 5 Rare/NE/Medium/Aberration/Aquatic
Brian Duckwitz RPG Superstar 2014 Top 32 |
10 people marked this as a favorite. |
DomHeroEllis wrote:Adam Daigle wrote:We're still like three months out. :)It's May now!Oh, right! Okay, so here's the playlist of stuff I was listening to while developing this adventure. Most of this is purely instrumental pieces, because lyrics can distract me when developing. Some of these might fit for background music while running the adventure.
In that same vein, here's a playlist that samples the kinds of things I was listening to while writing the adventure.
VestOfHolding |
Bug report: The city of Aspenthar appears to not have the correct settlement level. I assume missing the second digit.
Expected: As a metropolis, seems like it should have a pretty decent settlement level. Maybe 10 or higher.
Actual: The settlement level is 1.
Adam Daigle Director of Game Development |
3 people marked this as a favorite. |
Bug report: The city of Aspenthar appears to not have the correct settlement level. I assume missing the second digit.
Expected: As a metropolis, seems like it should have a pretty decent settlement level. Maybe 10 or higher.
Actual: The settlement level is 1.
Correct!
Aspenthar should be level 10.
That zero escaped the line! Get it!
GM_3826 |
1 person marked this as a favorite. |
I was hoping that divs would be involved in this adventure, as they're my favorite or second favorite kind of fiend, and the plot seemed to fit their modus operandi. Additionally, the LOAG mentioned div insurrections in Thuvia.
People often encounter these fiends in disguise, making travelers wary of random roadside encounters or strange‑acting animals.
Keep a cold iron scimitar handy! Or don't, scimitars kinda suck.
CorvusMask |
So has anyone paged through this yet and if so how is it looking? Almost ready to buy it on Roll20 then get the free PDF here, but I'm usually not a "desert type" GM, but it is more of an urban desert city adventure right?
Thanks
Tom
Urban, pretty much all maps involve buildings
GM_3826 |
1 person marked this as a favorite. |
COOL thanks are the maps pretty good and the storyline more of a mystery type investigation as it blurbs at the top I am hoping, or more mixed play? (as sometime the blurbs can be a bit misleading at times I have found out over the years here)
Thanks bud
Tom
There's some investigation involved, plenty of meaningful leads for investigators to pursue. The PCs don't immediately find out who the missing artists and the perpetrator of their disappearance are, but they're given several clues.
If you're coming from, say, Gatewalkers, and looking for something more investigation-focused, you'll be very happy with the Enmity Cycle, speaking as someone who is currently running Gatewalkers and considering running the latter. There's still fights and dungeons, but the mystery is relevant until the very end.
Cori Marie |
Is this also on FB FoundryVTT?
Not as a premium module, but there are modules out there that pull maps and journals from the PDFs if you've purchased them, they tend to keep up with adventures, and hopefully will add this one soon.
chris manning |
2 people marked this as a favorite. |
Is this also on FB FoundryVTT?
Deidril has said hes working on this next for his Helyx-Import PDF module, although i am already well into hand crafting it in Foundry and it wasnt so bad, all the Actors are already in the system, so its just the maps and the trimmings (also my first time running on Foundry, so a big learning curve for me)
chris manning |
I'm on the finale of this adventure. My only criticism (apart from the one monster that has mechanics that my players hate) is that due to the construction of the maps and closeness of other monsters it fairly easy in three of the maps to be chain pulling multiple moderate encounters due to proximity.
stese |
1 person marked this as a favorite. |
I was starting to read this adventure after reading James L. Sutter's "Death's Heretic". The novel has a map of Lamasara, but it quite obviously does not correspond to the Lamasara described in this adventure which I thought to be quite funny.
This adventure has a "Serene Spiral" as Pharasma's Temple built from alabaster, and the book as a thematically a bit more on-point cathedral that "rises black into the sky". Also, it has entertainment and theater at the river, while in the novel, the theatre district is nowhere near the water.
So, in my head, I have to make some adjustments, and it is honestly the first time that I find two official Pathfinder products which are incompatible to this degree - and granted, it's not even that much, just geography. Thematically, the the two Lamasara's work together quite well. And, after reading, I *REALLY* want to GM this one. This sounds like a lot of fun.