In the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers. Ports of Call, the latest hardcover resource for the Starfinder Roleplaying Game, presents 10 highly detailed spaceports and settlements across all of space, from Drifter’s End on Absalom Station to the rebuilt megacity of Izadamar in the Scoured Stars to the to the wonders of the theme-park planet of Golarion World! Other featured locales include a collection of warships called the Bastion that protects against the insectile hordes of the alien Swarm or the starship port of Skydock on Verces. Each location provides area maps, regional overviews and customs, local character options like equipment and spells, copious adventure hooks, and more, offering a huge selection of interesting sites for stopovers or long-term stays.
Along with all this, Ports of Call also features:
An overview and poster-sized map of the Starfinder galaxy.
New rules for easier and faster hyperspace travel along Drift Lanes, a new phenomenon coming out of the Drift Crisis
Four new player character species, including giants, sentient oozelike selamids, the gaseous thyrs, and the reptilian xulgaths of Lost Golarion.
Expanded downtime rules, new starship options, a cargo subsystem, new NPCs, a score of new side job adventures, and much more!
Written by: Kate Baker, Brian Bauman, Jessica Catalan, John Compton, John Curtin, John Feil, Sen H.H.S. Joan Hong, Jenny Jarzabski, Jason Keeley, Dennis Muldoon, Hilary Moon Murphy, Chesley Oxendine, Emily Parks, Joe Pasini, Jessica Redekop, Paul Scofield, Shay Snow, Kendra Leigh Speedling, Alex Speidel, Jason Tondro, Andrew White, Shan Wolf, and Isis Wozniakowska
ISBN-13: 978-1-64078-514-4
Other Resources: This product is also available on the following platforms:
The overall writing in this book is rather good if it's topic is something that interests you. It definitely isn't the sort of book I'd consider a must-buy because of it's narrow scope, but would normally be still something I would recommend.
Unfortunately I know I can't really recommend the pdf too heavily because of one of the great qualities of a paizo book is being immensely left down here. While the individual pieces of artwork in book look as though they were designed with the same level of skill as any other Paizo book, that something went wrong during the creation of this book that has lead to all of the art being compressed, giving all of the art a glitchy appearance.
With small pieces of art this is less noticable, but with any artwork of some size or detail it becomes rather unpleasant to look at. This is especially true with the chapter opening art and the artworks for the titular Ports. If Paizo went back and fixed this book, I would definitely be raising my rating, but as is I can't see myself giving above a 3 for a book that just has blurry messes for what would normally be gorgeous artworks if not for however they handled incorporating the artworks in this book.
From photos I've seen, it looks like the art might be fine in physical copies, but cannot confirm as I only have the pdf.
This was a great book- lots of adventure hooks, lost of interesting places to set a campaign in. Still want some actual adventure content though.
The map...lets leave aside that fact that it doubles down on how small the galaxy feels in Starfinder to the point where Drift Lanes feel kinda pointless. I haven't thought about my astrophysics degree in literally years outside of some coding stuff I still use. Looking at this map took me right back to 3rd year Galaxy formation and Stellar Lifecycle modules.
That's not how galaxies work. That's definitely not how galactic collisions look. HOW BIG IS THAT BLACK HOLE?! It's HUNDREDS OF LIGHTYEARS ACROSS?! DO YOU KNOW HOW MUCH MASS THAT WOULD TAKE?! IT WOULD OUTWEIGH THE REST OF THE GALAXY BY SO MANY ORDERS OF MAGNITUDE I CAN'T EVEN THINK!
Also it just looks more like a nebula then a galaxy.
Stuff is spread haphazardly, with very little regard for anything that makes sense. (if the Veskarium is near space, then most of the galaxy is near space)
Starfinder's Ports of Call simultaneously shows off the innovative and creative spark that has pushed Starfinder beyond simply being a between-editions flash in the pan idea at Paizo while also highlighting some of its frustrating editorial choices and its struggle to present an AAA product on a reduced budget because of the obvious favoritism for Pathfinder 2e by its corporate owners.
Before I start, I would like to also note that the PDF version of this has had some of the worst typographical errors I've ever seen, with whole chunks of words ripped out. Probably some formatting issue from a copy and paste that never got corrected.
Anyways --
Let's break it down.
Chapter 1 - Traveling the Galaxy
The Galaxy - Some interesting high level stellar cartography about some of the major areas of the Pathfinder/Starfinder galaxy. Nothing that really jumps out, a lot of very vague 'hooks' that could afford to expanded on.
The Map - Ugh. More on this later.
Drift Lanes - Two steps forward. One step back. The idea of Drift Lanes is great, but it is ridiculously undercut (and the Drift Crisis itself sabotaged) by the very first paragraph in this section: We're back to 1d6 days to Absalom, 3d6 to Near Space, and 5d6 to the Vast. So regardless of where you are in the galaxy, it's still 1-6 days to get back to Absalom, rendering Drift Lanes near-irrelevant. At least you tried!
The Conqueror's Path drift lane doesn't actually seem to cross Kehtaria's path?
Galactic Adventuring - If you're new to Starfinder, the GMG probably explains the various adventures you can have in Starfinder better than this section.
New races
Giants - Nice! I especially love the Fire Giant - armor penalty reduced, fire resistance, AND a 10 foot reach!
Selamids - Weren't these guys in Dead Suns? I"Ve been playing this game too long.
Thry - cool I guess
Xulgath - Huh, interesting Darklands race to choose to bring into SF.
Expanded Downtime - There are some good choices here. I was especially happy with Divinity, which allows a mechanical method by which to bestow blessings on pious characters. Cook Feast and Mech Systems Diagnostics are both good. And Starship System Diagnostics. Can it wait for a bit, Shepherd? I'm in the middle of some calibrations.
Ship Systems - What's an Arcane Rail? Seems like they just out and out didn't bother describing it. Is it like an arcane railgun? What's a Hawser?
Chapter 2 - Ports
Anduwar - Love it. Great addition to the galaxy. Glad to have the Giants decide on a place to call home.
Giant Feats - Definitely focused on combat maneuevers and STR but since I play a lot of those characters I didn't mind. Situational as always.
Atuity - What the Hell's going on here? Azlanti don't treat with the Vesk. They blew away the last colony they ever put up near them and asked questions later. What's with the kinder, gentler non-racist Azzies? Yeesh. Boring. I guess if you wanted Cold War Berlin/Denver in Shadowrun spy intrigues it makes an interesting locale. Otherwise forgettable.
Drifter's End - There is a vocal minority of Starfinder players who just don't want to leave Absalom Station, and this is the place for them.
Golarion World - Did I catch some of the in-character dialogue referring to theme park employee as "cast members"? Someone at Paizo is in love with The Mouse™. Yeccchh. If you've got theatre kids who love to pretend to have enough money to go to the Galactic Starcruiser at Disney World, this is the place for you. Or alternately if you have Pathfinder players who constantly remind you about how Pathfinder 2e has a three action economy. Imagine the hilarity at the table of Starfinder characters breaking the 4th wall and grumbling about how they miss Golarion World's 3-action-economy and ORC licensing! Wackiness ensues!
Izadamar - If you care about the Scoured Stars, great. If you're not into Starfinder Society drama and history, skip.
Jhavam - One of two university locations, and the more original of the two.
Outpost Zed - an oldie from Against the Aeon Throne. I'm okay with this legacy content (especially because it has a couple of new pieces of art). Definitely a section to read if you haven't played Against the Aeon Throne and want to. Though apparently its maximum item level went way up?
Precipice - One of the glaring examples of the creative bankruptcy that is rampant in Paizo's writing staff of late. Paizo staff LOVE to take an existing location that is held by an oppressive, evil race, liberate it between splats with no thought about the geopolitical repercussions involved, and then brag about how they've "fixed" a problematic aspect of Golarion on Twitter instead of coming up with something uniquely theirs.
Oh, an apartheid city held by an evil, oppressive snobby group that's now a freeport pirate town? Yeah I think I remember seeing that in Pathfinder 2e recently. What the Hell is this even doing here? Can we please leave the Pact Worlds and go elsewhere? And even if you needed two major ports to be in the Pact Worlds, why this one? What is the Diaspora asteroid belt? Chopped liver? You could've done a nine page spread on Broken Rock instead. Snazzy art though.
Deep Delver archetype - Niche content at best.
Shulgi Station - A gateway to the Astral Plane. If you don't know what that is it's because Paizo has not spared more than a dozen words on describing it in Starfinder. Loved the art of the Embri Hellknight. A few good spells though. Theatre kids LOVE Capricious Cats!
Uzodia - The other of the two university locations, and the unoriginal of the two. It's just the Magaambya, in space. Right down to the aesthetics! Way to step out of Pathfinder's shadow on this one. Paizo also LOVES to take one 'good progressive allyship' idea and just run with it, shoving it into a setting whose lead designers have constantly insisted don't want to be in Pathfinder's shadow. Lazy and pandering. Pf2e fans are STILL not gonna play SF, sorry.
Other Ports - Hit or miss. Mostly meh. Some of the better ones are below.
Bulwark - Now here's the kind of sci-fi content I'm here for. It only gets two pages, but that's okay because I have a sneaking suspicion it'll play a part in the new AP coming after Scoured Stars. Still, it could've gotten a 6 page spread with the potential here.
Skydock, Locus-1, Gaskari - Playing the greatest hits. Don't really think they warranted their own write-ups. Locus-1 is NOT that interesting.
Ternia - Oh that's really cool Glabrezu art...waitaminute, Starfinder doesn't even HAVE statted Glabrezu, and never will thanks to the OGL controversy!!! What kind of a tease is that?!
Accord/Magic/Religion/Tech ports - Paragraph-sized hooks for dial-a-space-station. This could have been done using the GMG.
Chapter 3 - Travelers Toolbox
Cargo Subsystem - This was meh in FFoD and it's meh here, because it's just been copy/pasted and hasn't been overhauled since Jason Tondro's initial pass. Sad.
Trader NPC's - Cool if you need them I guess
Jobs - Interesting, but with Drift Crisis there's PLENTY of adventure hooks swimming around out there, so I'm not sure these were needed. Would have liked more focus on the books itself.
THE MAP
Okay, let's talk about the Map. This will probably be the only starmap that will ever be released for Starfinder, so it's sad that it's so underwhelming and stuck mainly to places listed in the book, with a few exceptions. I bought Embers of the Imperium for Genesys this same month and the galaxy map in that book is CRAMMED with locations, every single inch.
Would it really have been so hard to pick some random spots in the empty spaces to place some of the famous locations from the various AP's that have been released? Suskillon? Weydana? The GATE OF THE TWELVE SUNS of Dead Suns, maybe?! Nope. Nope. Nope. All they had to do was throw darts at a sketch on a map or something and couldn't be bothered. What a huge middle finger.
I'm curious though if one god has mellowed down to neutral by time of starfinder or if that is error :O Because fun implications if they have stopped being evil xD
The map has some interesting editorial choices made.
Locus-1, a medicore stand-alone adventure gets a tack, but Aristia/New Thespera doesn't...or even Nakondis, from Against the Aeon Throne #4.
Similarly, there is no map marker for Suskillon or Weydana-IV, both of which were basically the centerpieces of their own six-part adventures, but Astevint, a place you only visit in a single part of Dawn of Flame does.
But of course, the Scoured Stars gets a tack, because Society-play and "Hey remember the Scoured Stars season?!" is the thing that's most important to the current staff right now.
Also aren't the Veskarium and Pact Worlds supposed to be near-adjacent to each other? All the prior literature implies they're practically neighbors. Now Marixah and Gideron are in between them.
I'll take it, but I think this could've used a few more push-pins for a minimum of effort.
I like the Embroi Hellknight on page 118. Glad to see the 'classic' Hellknight look being embraced. Hopefully we'll see more consistency in their appearance.
I don't think Veskarium and Pact Worlds has ever been "direct neighbors" so to speak because Veskarium first met Pact Worlds explorers who came out of drift in first place, like without drift they wouldn't have met each other since ftl other than drift isn't as fast
Well, I mean, three of those are linked to Drift lanes and Daimalko is referenced due to its position in Pharasma's Coil, stuff which is directly relevant to the map.
I was convinced that the CRB said the Veskarium and Pact Worlds were adjacent stars, and I've said as much on these forums and elsewhere. But what it actually says is that they're nearby star systems (Vesk racial entry, and elsewhere) and that the Vesk evolved on their planet nearest hteir star. Perhaps I and others conflated those two things.
Also no mention of Nejeor IV or the Gate of Twelve Suns...to me that's like not mentioning Sandpoint in Varisia.
Similarly, Scyphozoans are featured in Interstellar Species, found on Primoria, featured in early Dead Suns - but is also not included. I'm more than a little baffled.
I was convinced that the CRB said the Veskarium and Pact Worlds were adjacent stars, and I've said as much on these forums and elsewhere. But what it actually says is that they're nearby star systems (Vesk racial entry, and elsewhere) and that the Vesk evolved on their planet nearest hteir star. Perhaps I and others conflated those two things.
CRB pg. 428: "In the inhabited solar system nearest to their own, enthusiastic explorers from the Golarion System encountered the vesk..."
Though I'll add that the CRB has a bunch of little references that the broader setting has moved away from (or ignored entirely), and that the map presented in Ports of Call does make a little more sense to me, in big-picture context. By which I mean, placing the Veskarium farther out from Golarion than the labeled colony worlds it settled during the Gap.
(Also, as a practical matter, on the scale of the Desna's Path map, if Ghavaniskia was actually the closest star to Mataras, the Pact Worlds and Veskarium's green dots would overlap.)
Buying this right now on Roll20, not sure how I can connect this to my group for Horizons of the Vast or my other 2 groups of Drift Crashers as of yet. But looking forward to try!!
I hear ya there, I have to do mod 2 of Vast review as we finished a bit ago, then Drift Crashers mod 2 soonish as well!!
The small map problem brought up of more than a few things not shown I am hoping to hash out with others where they might be and can add them to the map, super easy with a dig map in a VTT. Over in the Starfinder forums, anyone else game for that by chance? Or heaven forbit someone from the Starfinder team ??!! Pretty please with Stardrift dust sprinkled on top!! LOL
I'm a bit stunned that though changed the time is the same for drift travel after the Drift event and the new Drift lanes is the same before this event.
Or did I miss something?
Hoping a designer will pop in here to explain or get a live reply at one of the live PAIZOCON panels.
I'm a bit stunned that though changed the time is the same for drift travel after the Drift event and the new Drift lanes is the same before this event.
It takes 7 days to traverse an entire drift lane, modified by downtime activities and a higher rated Drift engine. But it also takes 1d6 days to reach Absalom Station. So the utility in drift lanes is mainly for outbound traffic. This also creates some really perverse incentives, e.g. Vesk ships jumping without a drift lane from the Veskarium to an intermediate location, then 1d6 jumping to Absalom Station, followed by 1-7 days back to the Veskarium system.
I really would have preferred they do away with the "1d6 to Absalom station", or at least modified it so that there were multiple hubs (eg 1d6 days to Vesk Prime, 1d6 days to New Thespera, etc.)
As it stands it's just a cosmetic difference. Plus the drift lanes only link from Absalom and the Veskarium to various Ports of Call destinations (does Xibion really need its own dedicated single-destination drift lane?)
Some Drift Lanes similar in scope to those in Star Wars like the Hydian Way, Corellian Trade Spine, or Rimma Trade Route would have added a lot of needed flavor to this feature.
This also creates some really perverse incentives, e.g. Vesk ships jumping without a drift lane from the Veskarium to an intermediate location, then 1d6 jumping to Absalom Station, followed by 1-7 days back to the Veskarium system.
Two issues with the last part of that leg: (1) the Prosperioloa drift lane chain starts at Verces, not Absalom station, so you'd have in system travel from AS to Verces added on that, and (2) the map of Prosperiola, but not the text in Port of Call, has Marixah between Verces and the Veskarium, rather than between the Veskarium and Great Shadar. I'll post a thread in SF forums asking for clarification on that one.
The map has some interesting editorial choices made.
Locus-1, a medicore stand-alone adventure gets a tack, but Aristia/New Thespera doesn't...or even Nakondis, from Against the Aeon Throne #4.
Similarly, there is no map marker for Suskillon or Weydana-IV, both of which were basically the centerpieces of their own six-part adventures, but Astevint, a place you only visit in a single part of Dawn of Flame does.
But of course, the Scoured Stars gets a tack, because Society-play and "Hey remember the Scoured Stars season?!" is the thing that's most important to the current staff right now.
Also aren't the Veskarium and Pact Worlds supposed to be near-adjacent to each other? All the prior literature implies they're practically neighbors. Now Marixah and Gideron are in between them.
I'll take it, but I think this could've used a few more push-pins for a minimum of effort.
I like the Embroi Hellknight on page 118. Glad to see the 'classic' Hellknight look being embraced. Hopefully we'll see more consistency in their appearance.
With the way the drift used to work actual physical proximity had basically nothing to do with how "close" things were with drift travel. So with the reshuffling it is not surprising if the "geography" of travel has changed.
Quick Question for those who have the book, has ANYTHING been added in to make the Evolutionist have more/better options, or in anyway made them actually better than they were (not asking for any information other than the above). Just wanting to know because as it is, they feel like the Shifter did at release... not viable due to the negatives (vastly to me) outweighing the positives on 3 of the 4 options. If the Vital Niche wasn't as good as it is, I would almost say another Oozemorph in the making lol. Sad thing is, Vital kind of encourages a Melee only kind of play (which, for a class that is supposed to have ranged blasts, they are penalized to use them, especially any of the special abilities or other Niches).
Anyways, sorry for the longer than it should have been comment, but since I saw we have some new races (Yay for those choices, by the way!), I really am curious to see if any improvements were a part of this book.
Ports of Call does not touch on evolutionists at all. The book you might be hoping for is Starfinder Enhanced.
However, there is a 3PP supplement newly available at Infinite here, A Port to Call Home Instance 01: Atuity Character Options, by Sasha Laranoa Harving, that includes a fungus-themed alternate class feature for the evolutionist, if you're interested.
But I truly want to thank the writer who came up with the best spell in XFinder history. Capricious cats, which lets you summon invulnerable cats to sit on people and purr, or just annoyingly get in the way of enemies. It brought me a lot of laughs and my wife and I are obviously going to flavor it as our cats.
Oh, that was me! I wrote Shulgi Station, and spent time going through the Starfinder forum's reviews of previous spell lists when trying to think about what sort of spells to include in my entry. I wanted spells that were totally weird and based on the lore of Shulgi Station, but also spells that people might want to use in their home games and Society play.
I wrote that spell when my own cats were bugging me as I was trying to write, and then I started giggling like a maniac as the spell came to me and I scared them all off.
Hmm
PS You can also tell that I was the person who wrote Shulgi Station because of the presence of a librarianocracy as a governmental form. You're all very welcome!
Ports of Call does not touch on evolutionists at all. The book you might be hoping for is Starfinder Enhanced.
However, there is a 3PP supplement newly available at Infinite here, A Port to Call Home Instance 01: Atuity Character Options, by Sasha Laranoa Harving, that includes a fungus-themed alternate class feature for the evolutionist, if you're interested.
Thank you very much for the information Sir, it is appreciated immensely.
Just saw a review say "Stuff is spread haphazardly, with very little regard for anything that makes sense. (if the Veskarium is near space, then most of the galaxy is near space)". For clarity, near space & the vast isn't based on distance, but just how many Drift Beacons are in that region.
I think what that reviewer missed is that a map of the Starfinder galaxy would have had no meaning until Drift lanes were introduced. Before the Drift Crisis, the only relevant positional information for any solar system was accessibility from Absalom Station in the Pact Worlds (and that isn't really based on stellar geography but on Drift beacons). But now, if another solar system is at the other end of a Drift lane from yours, that solar system is actually your neighbor in a meaningful sense.
"Stellar cartography was irrelevant until Ports of Call" is a smoking hot take in a galaxy where the Swarm clearly expands linearly rather than randomly, and the Azlanti as well. If drift travel worked consistently for everybody, then the Azlanti sphere of influence would be spread out in pockets all over the maps, as would Swarm infestation.
"Stellar cartography was irrelevant until Ports of Call" is a smoking hot take in a galaxy where the Swarm clearly expands linearly rather than randomly, and the Azlanti as well. If drift travel worked consistently for everybody, then the Azlanti sphere of influence would be spread out in pockets all over the maps, as would Swarm infestation.
Sorry, not buying it.
I think physical location was more of a limit on finding other solar systems than traveling to them once found -- so a key point in each solar system's history would have been whenever they found either the Pact Worlds or any Near Space solar system. Once any civilization has located the Pact Worlds, they would have had every reason to focus their aggression there, as that system is "closest" to every other solar system in the galaxy, at least in terms of traveling to that system.
And the Drift lanes do not really change that very much.
I'm fairly certain that the galaxy map only tags locations that are actually referenced in the book. It's definitely not trying to be exhaustive.
Maybe they should have tried harder then.
Places not mentioned in the book (except in passing) but got a shout-out on the map:
Gideron Prime
Marixah
Great Shadar
Daimalko
Embroi
Some of those have been fleshed out in other books, though.
Also, some fictional maps just throw out semi-random names for potential inspiration and plot hooks for later players and GM. In fact, I was looking over the map of the universe from an old setting book of a certain venerable Role-Playing game about sailing ships through space, and tucked away in a corner of that map is a lone, unremarkable planet called Golarion....
EDIT: Hmmm, I may be wrong on the officialness of that map. I need to look farther into it...
Does anyone else think the Outpost Zed population is exceedingly high??
Over 400k people living in a place only about a kilometer in diameter feels quite off.
I always imagined it having a smaller population due to the art from the Against the Aeon Thrones
That would appear to be a slightly higher population density than Absalom Station has, and the latter seems to be slightly "flatter". The population figure given would be at odds with the statement that large portions of Outpost Zed are "abandoned", but I would be comfortable with the idea that most of its population do not want to be recognized and counted by authorities from the Azlanti Empire.
If we do not get a 'go to Golarion World because evil shenanigans but feel free to have fun in the meantime' scenario for year 6.
I will be very sad and thoroughly disappointed.