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I watched the Adventures of Golarion PaizoCon video, but if Gatewalkers is mentioned, I missed it. Also, Blood Lords only gets a brief mention towards the end, as that panel was mostly about adventure modules, not APs.

Ezekieru |
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I watched the Adventures of Golarion PaizoCon video, but if Gatewalkers is mentioned, I missed it. Also, Blood Lords only gets a brief mention towards the end, as that panel was mostly about adventure modules, not APs.
'Cause that is the Standalone Adventures panel. Look for the VOD for the "Adventure Paths in the Impossible Lands" for the APs.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
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So Lashunta, imo, are most likely to appear in a book covering the other planets in Golarion's star system. Likely alongside other alien options, such as the Kasatha.
Ooh, maybe we'll get a Lost Omens: Distant Worlds...
(I have no idea if there's anything along these lines actually in the works; just me speculating that would be cool.)

keftiu |
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Ly'ualdre wrote:So Lashunta, imo, are most likely to appear in a book covering the other planets in Golarion's star system. Likely alongside other alien options, such as the Kasatha.Ooh, maybe we'll get a Lost Omens: Distant Worlds...
(I have no idea if there's anything along these lines actually in the works; just me speculating that would be cool.)
I want it terribly.

VerBeeker |
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Ly'ualdre wrote:So Lashunta, imo, are most likely to appear in a book covering the other planets in Golarion's star system. Likely alongside other alien options, such as the Kasatha.Ooh, maybe we'll get a Lost Omens: Distant Worlds...
(I have no idea if there's anything along these lines actually in the works; just me speculating that would be cool.)
If that comes out before I get my Southern Garund or Arcadia book I might just scream.
*Holds up Droon to Paizo* Please? Give? No more taunts, just give.

Zaister |
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Note that this is the guy who recently advertised his concept of the "Ultimate Campaign" here, playing all 1E APs in one campaign, and not letting his players play Tyrant's Grasp until they all have played through all 23 APs before that.

Onkonk |

Yes, I'm a little confused myself what this adventure is going to be. The name Gatewalkers and the mention of Ravounel seems like you'll be travelling a lot to strange locales, but it is also advertised as a paranormal mystery.
It's a long while left and I'm sure the other volumes will shine a light on what vibe this will go for!

keftiu |

Yes, I'm a little confused myself what this adventure is going to be. The name Gatewalkers and the mention of Ravounel seems like you'll be travelling a lot to strange locales, but it is also advertised as a paranormal mystery.
It's a long while left and I'm sure the other volumes will shine a light on what vibe this will go for!
Ravounel has been mentioned?

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Yes, I'm a little confused myself what this adventure is going to be. The name Gatewalkers and the mention of Ravounel seems like you'll be travelling a lot to strange locales, but it is also advertised as a paranormal mystery.
It's a long while left and I'm sure the other volumes will shine a light on what vibe this will go for!
Might be akin to all those series where normal people are accidentally involved in things they were not meant to know and end up visiting strange places and meeting strange people on the way back to normal life.
Titles that came to my mind while writing this : Sliders, Stranger Things, Code Quantum, Legends of Tomorrow, and I must have missed a lot I know of but have not thought of, not to mention those I do not even know.

Ezekieru |

Yeah, seems like it'll be like X-Files, but using the Gates to go to each location, and help solve the mysteries of each Gates' location. With all the mysteries tying into the mass amnesia event that occured and granted the PCs psychic powers.
I dig it! Can't wait to see what locations and mysteries we'll play around with in Parts 2 and 3.

keftiu |
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With a better grasp on what the full shape of this AP looks like, I’m starting to get really excited for this. Alien horror, psychic strangeness, several of my favorite locales… there’s a lot to look forward to!
I’m curious what the Backgrounds will look like for this one, given the initial amnesia.

Wonton |

One of the perks of the current system is that if you hate the current AP, there’s never more than six months between you and one with a different premise. I completely checked out on the product line for the Extinction Curse/Agents of Edgewatch year, and it was miserable waiting a whole year for s campaign product I actually cared about to come along
So it's not just me? EC and AoE were just extremely unexciting premises and settings. That was a rough time. It took me until Strength of Thousands to become interested in APs again...

Ched Greyfell |

I think a twelve part AP could work after the introduction of Mythic Rules in 2e. But I will say, maybe make it a loose continuation at best. Like two (or three, with two three-part APs) distinct APs (one being Mythic) that happen to have a lot of overlap, but don't need to be played together to work on their own.
If they did Mythic rules, and updated Wrath of the Righteous, I would throw all my money at them.

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Will the player's guide come in mid december or is christmas bumping that to early january?
Don't quote me on this, but I think they usually release the player's guide around 2 weeks before release. It's releasing on 25 jan, so I guess it's a early-mid January thing.

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Hi
Correct me if I am wrong, but does this AP lean into the Dark Archive classes & Lore?
The Adventure Path makes use of the Deviant Abilities content in Dark Archive. It also explores a lot of similar themes to those presented in Dark Archives, but doesn't actually pick up one of the case files to expand on it. You can sort of think of "Gatewalkers" as its own new Adventure Path sized case file...

Archmage Mescalin |
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Thanks. I have finally got my gang to play the Beginners Box adventure (to learn the rule differences from 5e & PF1e) before running the Abomination Vaults!
This Adventure Path looks awesome. Very different to others. Something refreshingly new.
Will pick up a copy of the Dark Archive, although the AV will take a while! (Our first ever dungeon crawl in 19 years gaming together as a group! )
Loving PF2E. Very pleased after 2 years of prodding them, we are there. And what a fantastic range of books & stuff!
Keep up the great work!

Archmage Mescalin |
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Cool! Also, for full clarity, all the rules the players need to use Deviant Abilities in this adventure path will be reprinted in the free Gatewalkers Player's Guide.
Cheers James.
Am looking forward to that.I see you are bringing out tiles for lairs. Awesome! Hope maybe you can bring out some tiles / flip mat packs for weird planar locations for Gatewalkers & another pack for inspirational sandboxing! All of these things - the maps & pawns - really help immersion.
Loved your APs from 1e, my favourites being what my lot called Carrion Up The Crown (being Brits), as well as Kingmaker. But now your support has cranked up another gear

keftiu |
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This being the Deviant Abilities AP really makes it cohere for me in a way it hadn't before. Between that, the choice of backmatter for this article directly hitting on one of my niche Golarion favorites, and the locales visited in the other two books, plus a love of alien weirdness? I'm thrilled.
Now I just need to cajole a friend into running this...

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James Jacobs wrote:Cool! Also, for full clarity, all the rules the players need to use Deviant Abilities in this adventure path will be reprinted in the free Gatewalkers Player's Guide.Cheers James.
Am looking forward to that.I see you are bringing out tiles for lairs. Awesome! Hope maybe you can bring out some tiles / flip mat packs for weird planar locations for Gatewalkers & another pack for inspirational sandboxing! All of these things - the maps & pawns - really help immersion.
Loved your APs from 1e, my favourites being what my lot called Carrion Up The Crown (being Brits), as well as Kingmaker. But now your support has cranked up another gear
Thanks for the kind words! But just to manage expectations...
As a general rule, we don't do flip mats or tiles to tie into Adventure Paths, for a lot of reasons—the central one being that the Adventure Path is a complex creature enough without us overcomplicating things by extending ties in to other product lines beyond what already exists.
We're also no longer doing pawns, alas.
Still, I hope you have a lot of fun with Gatewalkers!

Archmage Mescalin |

Archmage Mescalin wrote:James Jacobs wrote:Cool! Also, for full clarity, all the rules the players need to use Deviant Abilities in this adventure path will be reprinted in the free Gatewalkers Player's Guide.Cheers James.
Am looking forward to that.I see you are bringing out tiles for lairs. Awesome! Hope maybe you can bring out some tiles / flip mat packs for weird planar locations for Gatewalkers & another pack for inspirational sandboxing! All of these things - the maps & pawns - really help immersion.
Loved your APs from 1e, my favourites being what my lot called Carrion Up The Crown (being Brits), as well as Kingmaker. But now your support has cranked up another gear
Thanks for the kind words! But just to manage expectations...
As a general rule, we don't do flip mats or tiles to tie into Adventure Paths, for a lot of reasons—the central one being that the Adventure Path is a complex creature enough without us overcomplicating things by extending ties in to other product lines beyond what already exists.
We're also no longer doing pawns, alas.
Still, I hope you have a lot of fun with Gatewalkers!
Aha! Thanks for the heads up. Shame on pawns. They are very useful! And very understandable on the flip mats.
Nevertheless, loving how you are slowly expanding the breadth of materials from Golarion to its planar limits - with the Elemental realms coming up next year! Woot!

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Is Gatewalkers the AP that's going to make use of the new Harrow deck or is that the next AP?
Thats the next one "Stolen Fate": link to first volume: https://paizo.com/products/btq02e0v?Pathfinder-Adventure-Path-190-The-Choos ing

H2Osw |

H2Osw wrote:Is Gatewalkers the AP that's going to make use of the new Harrow deck or is that the next AP?Thats the next one "Stolen Fate": link to first volume: https://paizo.com/products/btq02e0v?Pathfinder-Adventure-Path-190-The-Choos ing
Do you know if there's a link to the new deck?

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Calcryx666 wrote:Do you know if there's a link to the new deck?H2Osw wrote:Is Gatewalkers the AP that's going to make use of the new Harrow deck or is that the next AP?Thats the next one "Stolen Fate": link to first volume: https://paizo.com/products/btq02e0v?Pathfinder-Adventure-Path-190-The-Choos ing
I don't believe so, but I'll keep an wary eye out for it

keftiu |
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The player's guide mention bleaching gnomes as good options, as far as I know we don't really have anything representing them in the rules?
The Character Guide mention them briefly but does not suggest a heritage like the other gnome ethnicities. What would be a good fit in your opinion?
Presumably, whatever Heritage they were before the Bleaching hit them. I'm partial to Umbral Gnomes; the Darkvision is handy, but the 1st level feat they qualify for that helps you resist fear feels on-theme.
The LOCG writeup also suggests Bleachlings have a greater affinity for nature than most, so Fey-Touched Gnomes might be a good fit, as is taking the Animal Accomplice or Burrow Elocutionist feats.
If your Bleaching is more about fading than going white, then a semi-transparent Chameleon Gnome could work.

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As I understand it.. bleachlings aren't really intended to have rules in 2E, really, any more than rules for elderly PCs are supposed to exist. Since bleaching is one side effect of advanced age for gnomes, that'd be akin to having rules for playing elderly humans, which is something 2nd edition deliberately doesn't do.
That said, we probably could have been more clear about that I suppose in the player's guide, or in other gnome lore... and if I have this wrong and there's other plans afoot for bleaching that I'm not aware about, I apologize.
But ANY gnome ethnicity or heritage works for a bleaching gnome, in the same way any other ancestry option works well for an elderly character.

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All ancestries give only "ethnicities" in the parenthesis. Bleachling in PF2 is used as a gnome ethnicity, as their ethnicities are not based on locations but "circumstances".
The player guide also give this for humans:
Human (Erutaki, Kellid, Taldan, Ulfen)
There's no "rules" for playing an ulfen human either. Nor Kellid. Nor Erutaki. There is some "ethnicity locked" feats, but that's it.
Same thing for elves.Elf (Auideen, Ilverani)
There is also, as of yet, almost no ethnicities that are definitely locked to an heritage (I'm pretty sure the only exception are the sprites that doesn't "really" have ethnicities, so the book defaulted to describe the heritages more in detail instead).