A Pathfinder Society Scenario designed for levels 5-8.
Nigel Aldain has had a long and turbulent history with the Pathfinder Society, largely tied to his role as the curator of the Blakros Museum. Recent events have led the Blakros family to begin to doubt Nigel's fitness for the role, and the Pathfinders have been hired as an independent consultant to investigate Nigel directly. As the tangled threads of hidden plots begin to unravel, the PCs will have to determine who is truly a friend, and who is a foe in friendly guise.
Written by: Charlie Brooks
Scenario tags: Grand Archive
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
As someone who never played pf1 and not familiar with backstory, this scenario left me completely cold. It doesn't help that it has 2 influences in a row, followed by a plethora of skill checks. The final battle was fine for my ranger with appropriate class feat and certain resistance but I can see how that could be a problem.
As a player, my group didn't do very well on influencing Nigel, so part of this commentary may be colored by ... not discovering any deception in the Blakros Deception. I think some cohesion as to how Nigel behaves towards the Pathfinder Society (across multiple scenarios) would have made this scenario better - the most popular outcomes (e.g., from PFS1) should be canonized. I had assumed he was friendlier than he was, based on my PFS1 GMs and the times I have played Nigel as a GM for PFS1, it was a little jarring to have him roleplayed differently.
I think GMing the scenario may alter my perception of the scenario, especially if there's something interesting that my group just didn't find out. Barring that, it just seemed very linear - bail out Nigel, save the museum, have him continue to be weirdly antagonistic.
Skill checks occupy too big a place here, in one big block, with no interruption.
The initial version was unacceptable, with many errors. They have been corrected, but that does not change the lack of excitement.
Overall, a bit boring.
Good but the influence game is too long and boring against 1 NPC at a time
Overall I liked the scenario. I've played all the Blakros/Museum stuff in PFS1 so this was very interesting for story. And I found the fights pretty enjoyable.
I thought using the Influence rules for the audit was an interesting idea, and I think it's really good that the NPCs have so much to say. Being stuck for small talk topics is the bane of some Influence scenes.
What I don't like is that the Influence scenes are (1) too long and (2) against one NPC at a time.
(1) There's no punishment for re-using the same skill so everyone is just rolling their best skill every round for ten rounds which becomes a grind.
(2) One NPC at a time means that there really is no tactical depth to the minigame. There is no "worker placement" or real strategy as the players figure out which PC should talk to which NPC, it's just everyone using their best applicable skill over and over again against the same target. Button-bashing, when playing on VTT.
Playing this with six players means a grueling 24 rolls against the first NPC and 36 rolls against the second NPC. Really, you run out of interesting things to say as you use the same skill for the sixth time against the same NPC. I think this could have been improved a lot by simply halving the number of influence rounds and halving the number of required successes.
Not only has this scenario a very wierd retcon - that does not make a lot of sense in character
Spoiler:
Why do we forgive Nigel when we - the pathfinders - have to solve the messes he creates, and he did not pay one copper for the pathfinders injured in these missions.
but also
Spoiler:
The final encounter as written is massively overtuned, you have to stop monsters with stalling abilities (concealment and sickedn as aura) too fast (if a GM does as told you nearly can not save the exhibits if you are not rolling absurdly well) but becasue of a copy and paste error that should be obvious the monsters also gain a ranged attack they should not have...
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Map list not yet available.
Y'know, I'm gonna go dust off my museum map just in case. ;)
Seriously though, I've been waiting for Blakros something ever since The Daughter's Due. For all the "Oh God not this place again" that this scenario will inevitably receive...I'm actually pretty jazzed for this one.
Charlie Brooks
RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32
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The Blakros Museum was incredibly fun to write about. I really hope folks enjoy this one.
After 10+ years the Blackros' are finally questioning Nigel?
I feel sad since the scenario where the party can vote to blame Nigel as incompetent it REALLY isn't his fault that time xD
True, but his years of incompetence and blaming others kinda led to it. I just have to wonder how much of my personal headcanon this is going to rewrite.
you just have opportunity to learn WHY they keep renovating the museum over and over xP I do like this retcon though (assuming it is retcon, hard to tell with serialized story telling), though I'm worried that maybe veteran players are too bloodthirsty considering they all seem kinda mean to Nigel whenever I've seen them play Blakros scenarios xD
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The map in the scenario is definitely wrong, yes. Prepping it to run online this weekend, I'm needing to find or make a similarly themed map to replace it with, because the image provided is actually unusable without changing the encounter more than substituting another map would.
There are also some incomplete statblocks. I don't dislike the adventure, but it seems like a lot slipped through the cracks.
Thanks for finding issues, folks. I've made corrections, and we will reupload shortly.
Corrections log:
*Fixed runestone price/level to standard
*Fixed Elite template application on nightmare for high level range
*Fixed CP scaling in first encounter of high level range to list high level ranges.
*added number of spells to spontaneous casters (the standard, same as # listed)
*added missing checkbox to treasure bundle list
*added perception to Nigel's discovery skills (DC 2 higher than Arcana)
*blowgun damage normalized (technically NPCs don't have to do the same damage as PCs with weapons, though we generally try to have them do so)
*Map for Area B (added in previous revision)
On sidenote, I feel bit annoyed when I feel like pointing out to players who make reviews that they should read the scenario themselves first before reviewing it, since sometimes their issue is that gm forgot the part where it says that npc explains the information from background section of scenario ^_^; Like yeah, this is latest in Blakros scenarios which continue plotline of Blakros scenarios from 1e, but I remember background section actually explaining basics of it. But then again perhaps I shouldn't comment before rereading it since I do have perspective of few 1e scenarios(I never played all Blakros ones but I did play ones that explain OA)