Pathfinder Adventure Path #216: The Acropolis Pyre (Myth-Speaker 1 of 3)

Our Price: $29.99

Preorder expected June 2025

Add to Cart
Facebook Twitter Email

The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?

The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?

The Acropolis Pyre is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a look at existing hero-gods of Iblydos, a gazetteer of the city of Bailax, a phoenix-blessed city of pyres, and a toolbox of new gear, spells, feats, and creatures from the mythic isles of Iblydos, from the mischievous torcheater to the magnificent pyrefowl.

ISBN-13: 978-1-64078-683-7

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Preorder, expected approximately 2 Jul 2025

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO15216-SC


See Also:



Sign in to create or edit a product review.

Paizo Employee Sales & eCommerce Assistant

2 people marked this as a favorite.

Announced for July! Product images and descriptions are not final and are subject to change. :)


Pathfinder Starfinder Accessories, Starfinder Adventure Path Subscriber

More adventures in Casmaron? Yes please!


9 people marked this as a favorite.

At long last!! SO excited to see Iblydos in some detail; I hope Iapholi gets some love in it.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Heard about this in Paizo Live and even more hype for it now! Hero-gods! Myth-speaking! More Iblydos lore! My dream come true...

Grand Lodge

drokalion gang rise up


1 person marked this as a favorite.

So question: will this be an extra long book to actually provide details for Iblydos to describe the land and run it? Or are we going to get another book to provide details to run there.

Paizo Employee Creative Director

4 people marked this as a favorite.
vyshan wrote:
So question: will this be an extra long book to actually provide details for Iblydos to describe the land and run it? Or are we going to get another book to provide details to run there.

This is the same size as any other 3-part Adventure Path. There'll be a lot of context and lore to help GMs run it though, and to provide some more lore for Iblydos (although the bulk of the focus will remain on the Adventure Path, of course).


I will add the D&D/Magic Theros book to round out the region. Look it up, it’s cool and has tons of cool art and rules and even a starting adventure.

I can’t wait for the final logo and cover of this.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As Charlton Heston once said, "You go, girl!"


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Oh, this is exciting!!!


Is there gonna be a gazetteer of the archipelago? I'm not even sure I know what the isles look like.


6 people marked this as a favorite.
CULTxicycalm wrote:
As a Greek, I approve of this AP, but I wonder why we keeping coming back to Greece and Europe when we could be exploring other cultures that have received far less content and are perhaps more deserving. Even Paizo’s name is Greek. Are there no words for play in arabic?

For what it's worth, this is the very first time an Adventure Path has been set in the Fantasy Greece part of the world - not that I mind stuff set further afield, of course!


OK, this looks interesting and different.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Iblydos... Where centaurs and minotaurs can be (fairly) common sights.

Also, from what has been mentioned elsewhere, the AP is supposed to incorporate the use of mythic Callings. ("All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory.")


2 people marked this as a favorite.

I realized two hilarious things:

1. The Americans at Paizo removed Greece from the Mediterranean and placed us in Asia.

2. They placed themselves exactly where Greece is in the Med, and even took our invention of democracy as their own invention.

I couldn’t stop laughing when I realized this. If it was intentional it was genius. If it was unintentional it was hilarious.

I love you guys. No sarcasm.


4 people marked this as a favorite.

Oh thank god maybe people will actually read the mythic rules now instead of just listening to kneejerk reactions on Reddit that critique Mythic Resilience outside the context of the rules to the point of pointing at a monster that a caster could easily solo and crying out "Look, this example in the book is an exception to the rules so I'm right that the mythic rules screw casters!"

Paizo Employee Creative Director

8 people marked this as a favorite.
CULTxicycalm wrote:

I realized two hilarious things:

1. The Americans at Paizo removed Greece from the Mediterranean and placed us in Asia.

2. They placed themselves exactly where Greece is in the Med, and even took our invention of democracy as their own invention.

I couldn’t stop laughing when I realized this. If it was intentional it was genius. If it was unintentional it was hilarious.

I love you guys. No sarcasm.

Thanks! That said... it's worth remembering that while we do draw a LOT of inspiration from real world locations, history, mythology, and tradition... we aren't trying to make Golarion entirely into an Earth Analogue. So you'll see areas inspired by the pacific northwest and northern California (Varisia) show up just south of areas inspired by Scandinavia (Land of the Linnorm Kings), and just west of areas straight out of fantasy (Hold of Belkzen).

Paizo Employee Creative Director

8 people marked this as a favorite.
cheezeofjustice wrote:
Oh thank god maybe people will actually read the mythic rules now instead of just listening to kneejerk reactions on Reddit that critique Mythic Resilience outside the context of the rules to the point of pointing at a monster that a caster could easily solo and crying out "Look, this example in the book is an exception to the rules so I'm right that the mythic rules screw casters!"

2nd Edition's mythic rules are SO much more tied into and interwoven into the narrative part of the game than 1st edition's, which were very deep into the rules side of things without a lot of intentional integration into the narrative. It's one of the larger ways we've adjusted mythic rules in this edition, after hearing so much feedback about how 1E's mythic rules meshed with the 1st edition "Wrath of the Righteous" tabletop experience, and then how much more satisfying an experience folks had with the computer game version where the mythic stuff was more deeply integrated into the lore and story and world.

Hopefully once folks start playing adventures (and once we start publishing them as examples, beginning later this year with the Myth-Speaker Adventure Path) this potential disconnect with how they work will smooth over a bit?

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Ooooh! I'm VERY curious!


Another cultural tidbit people might be interested in.

The Olympian gods were our religion. Not “mythology”. We believed in them just as much as the Hindus or the Muslims believe today in their gods.

If you want to be cool, instead of “Greek mythology”, say “Greek religion”. Nobody ever says that, so if you say it people will think you’re cool.


1 person marked this as a favorite.
James Jacobs wrote:
CULTxicycalm wrote:

I realized two hilarious things:

1. The Americans at Paizo removed Greece from the Mediterranean and placed us in Asia.

2. They placed themselves exactly where Greece is in the Med, and even took our invention of democracy as their own invention.

I couldn’t stop laughing when I realized this. If it was intentional it was genius. If it was unintentional it was hilarious.

I love you guys. No sarcasm.

Thanks! That said... it's worth remembering that while we do draw a LOT of inspiration from real world locations, history, mythology, and tradition... we aren't trying to make Golarion entirely into an Earth Analogue. So you'll see areas inspired by the pacific northwest and northern California (Varisia) show up just south of areas inspired by Scandinavia (Land of the Linnorm Kings), and just west of areas straight out of fantasy (Hold of Belkzen).

You put Europe in the center, Asia in the east, Africa in the south, America (the Native America) at any rate, in the West.

If you aren’t trying to copy Earth I would say you’re doing a poor job at it. If you want to see a setting that’s not trying to be Earth, look at Dark Sun.

Best to own it and say that you’re doing Forgotten Realms on steroids, and doing a bang up job as well. It’s already an incredible achievement to beat the Realms in its own game. Beating Dark Sun is a whole other can of worms you haven’t tried opening yet.

Paizo Employee Creative Director

3 people marked this as a favorite.
CULTxicycalm wrote:
James Jacobs wrote:
CULTxicycalm wrote:

I realized two hilarious things:

1. The Americans at Paizo removed Greece from the Mediterranean and placed us in Asia.

2. They placed themselves exactly where Greece is in the Med, and even took our invention of democracy as their own invention.

I couldn’t stop laughing when I realized this. If it was intentional it was genius. If it was unintentional it was hilarious.

I love you guys. No sarcasm.

Thanks! That said... it's worth remembering that while we do draw a LOT of inspiration from real world locations, history, mythology, and tradition... we aren't trying to make Golarion entirely into an Earth Analogue. So you'll see areas inspired by the pacific northwest and northern California (Varisia) show up just south of areas inspired by Scandinavia (Land of the Linnorm Kings), and just west of areas straight out of fantasy (Hold of Belkzen).

You put Europe in the center, Asia in the east, Africa in the south, America (the Native America) at any rate, in the West.

If you aren’t trying to copy Earth I would say you’re doing a poor job at it. If you want to see a setting that’s not trying to be Earth, look at Dark Sun.

Best to own it and say that you’re doing Forgotten Realms on steroids, and doing a bang up job as well. It’s already an incredible achievement to beat the Realms in its own game. Beating Dark Sun is a whole other can of worms you haven’t tried opening yet.

Fair enough, when you put it that way. My point was that the individual regions aren't always intended to map to specific areas.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Very excited for this ap, looking forward to seeing more of Casmaron and maybe a mention of Drokalion haha


1 person marked this as a favorite.

Will the Player's Guide for this include advice for playing a necromancer or runesmith in this? A runesmith seems like a natural fit for this sort of story, and I've been thinking about some sort of pyre-tender necromancer, what with the focus in the blurb on funeral rites and cremation.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
ornathopter wrote:
Will the Player's Guide for this include advice for playing a necromancer or runesmith in this? A runesmith seems like a natural fit for this sort of story, and I've been thinking about some sort of pyre-tender necromancer, what with the focus in the blurb on funeral rites and cremation.

While I agree, the only reason I don't think so is bc, at least judging from previous patterns, new classes generally aren't included in a Player's Guide until the finalized classes are out in their book. While we don't know much about the book the runesmith and necromancer are in, it's probably at earliest a late 2025 book but more likely a 2026 one. I'm new, but from what I've seen, most playtests seem to happen about a year before the classes come out? War of Immortals' playtest went from September to October of 2023, and the book came out October 2024. Battlecry! went from April to June of 2024 and it's coming out around August this year to my knowledge. The Impossible Playtest is still going on but started in December and wraps up this month. So I'd assume it's for a 2026 book from that pattern.

I'd definitely guess that commander and guardian would be in the player's guide if just bc Battlecry! seems like it'll release during this adventure path's run. But I'd be surprised to see runesmith and necromancer included just yet. If anything, once they're out, you could also bring them backwards 'in time', as it were. This is all just speculation though, so would be happy to be wrong.

Paizo Employee Creative Director

6 people marked this as a favorite.
ornathopter wrote:
Will the Player's Guide for this include advice for playing a necromancer or runesmith in this? A runesmith seems like a natural fit for this sort of story, and I've been thinking about some sort of pyre-tender necromancer, what with the focus in the blurb on funeral rites and cremation.

I doubt it, because those classes are still "baking".


Ah, well. That's development timelines for you. And it's not like the Player's Guide recommendations are the end-all be-all. I'm definitely looking forward to this one!


Myth-Speaker Main Theme: Mythic
https://www.youtube.com/watch?v=8ojpEYLaiqU


Will be nice to visit a place that is populated by more bestial races. Hopefully the players guide or back matter will include something to do with the mythic fonts.


Phoenix blessed city you say?


I cannot wait, Ancient Greece is my favorite historical period ever, and it's criminally underused in Pathfinder, and now we get a full AP there? Great!


Any idea if Aquatic races will be appropriate for this AP? I figure theres a chance given the location


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Will this just shot up my must play list. I am a bit disappointed that James and Adam didn't think to tell me directly about this one. :D

Paizo Employee Creative Director

6 people marked this as a favorite.
Justin Franklin wrote:
Will this just shot up my must play list. I am a bit disappointed that James and Adam didn't think to tell me directly about this one. :D

I figured a Hound of Tindalos wouldn't need to "wait" for us to tell them. They can just ride the angles of time into the future whenever you want, can't you?

Paizo Employee Director of Narrative

3 people marked this as a favorite.
Justin Franklin wrote:
Will this just shot up my must play list. I am a bit disappointed that James and Adam didn't think to tell me directly about this one. :D

I wanted your excitement to bubble up organically. :)

Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #216: The Acropolis Pyre (Myth-Speaker 1 of 3) All Messageboards

Want to post a reply? Sign in.