I started GMing org play as I wanted to ease the burden of the regular GM at my lodge, it helped that I was a home-game GM beforehands for a long time. As an Organizer I asked a lot of my regular players if they were interested. For weekly games I offer providing a repeatable scenario they played at my table with me as a player to help them if they have problems. If possible I seed that table with some of the easy players/helpful ones (and ask them to not use their weirdest chars)
Zero the Nothing wrote: I cannot for the life of me figure out why the Ultralight Turboglider isn't SFS Legal. Can anyone give me some kinda idea about this? I don't get it. Its a powered hang glider, who cares? Looking at the other precedents the old low level flying options (before we got a lot of flying races) were under a bigger risk for a ban. That seemed to change once flying became available for a lot of races lv1 (compare limited flight of dragonkins to the full flight a lot of newer races get)
BigNorseWolf wrote:
The other players can also that advice: For example you fist fill the pilot role and then you move to fill up gunner slots (as these kill the enemy) before even considering the other roles.For a 4 player party a group of Pilot/Gunner/Gunner/Tech guy (Engeneer/Science officer) will almost always be better than a Pilot/Gunner/Captain/First mate for example (especially before level 6) Which also means if your "science guy" has a decent gunnery bonus (for example +8 while having a +16 engeneering/computers) he is still better as a gunner than the other "science guy" (with +5 Gunnery and +13 engeneering/computers) So the better choice is for the first player to do the gunning and the second being the science guy as this leads to ending the combat faster. You can still swap around if you REALLY need to fix that system.
As the capstoneraceboons of APs seem to just want to "limit" the boon to players who completed the AP why not allow double dipping for them and change the future versions with:
I think their intent is different from preventing someone to check a box on a skittermander and a pathra boon at the same time.
The problem is, that creatures whose only "unique" thing is the name they got get the unique tag, which causes problems with abilities that rely on recall knowledge. PF2 also still has the old recall knowlegde problem of:
@Gary I would advise against that solution as I have seen this causeing problems in the reporting system in PF1 (especially the scenario being marked as a replay) after you reported to a "wrong number" and fixed it afterwards, it still was counted as being "played" for both players. So this could cause unintended consequences further down the line.
Jared one of the bigger Problems is, that we have FAR too many skillchallanges that either force you to roll or expect mathematically that everyone can roll (with a reasonable chance at a sucess/crit sucess) to succeed and a lot of these only give you options you need to be trained in (and not saves/perception) This could be fixed somewhat with hirelings but is bad gamedesign (which I express in all reviews for these scenarios. So now you are telling players "here I take away the thing that allowed you to lessen the impact of designdecissions that you do not like".
Well it would be nice if the solution to the 3-player table would be something that is not a hardmode, as this leaves the players in a bind, if they are not that comfortable with the extra challange:
Michael Sayre wrote:
Sry Michael this is just wrong. First there are no major conventions with the highest scaling in continental europe as of now, second there was a very big benefit of doing multiple smaller conventions in the old system that is no longer in the new system. (For example in 2018 I got over 12 race boons for running around 24 tables at conventions. Which is not possible in the new system) So while I like the new system this is just not true as the system is massively worse for GMs attending multiple conventions (remember running 1 slot at a convention gets you an PF1/SFS race boon).One upside I can see with the prices that an regular PLAYER gets enough ACP per season to get all his characters as raceboon characters if he does not purchase anything else (with an equivalentof 30 scenarios per season you gain 120 ACP from just playing everything -> and you will have mostly 1 "main" character per season as this puts the character into the "semi-retirenment" range of level 11+.
Lyoto Machida wrote:
Most of the GMs have more interest in SF, and while they play PF2 they are not motivated to prep and GM scenarios for it. Also there is a BIG aversion against running cold so if there are 7 players it is hard to convince them to prepare it beforehand (especially if they might not need it if there are no randoms showing up.)
Quote: That should give the GM the ability to properly slot a 6-player group into a "high end low subtier" scaling without having e.g. a party composed primarily of level 2 characters suddenly finding that they need to deal with level 5+ monsters. That is a good start, but as a player I see a LOT of 7 player tables (as there is quite a bit GM shortage/domotiivation to GM PF2 over SFS) so addressing 7-player tables would alos be nice. These tables work fine in "normal" encounters but they can fold in single enemy (mostly boss) encounters.
ohako wrote:
3-25 (only 3-7 and not needed per se but it is the opener in my opinion), 3-26 and then all of the Season 4 7-11 (in order)
Ferious Thune wrote: Unfortunately, I think that generally removes the early access to the content. Paizo staff may be able to look at the books early, but the VOs can’t. So part of the process is delayed until the books are released, which slows the whole thing down. There are ways for the AR-team to get earlier access to the books than the "normal" VOs and subscribers, how much earlier varies from book to book.
BigNorseWolf wrote:
While this is formulated harshly the statistical truth still stands, if you have to make three consecutive checks to achieve something, even if you can make the check on a 5 you still have nearly a 50% (0.8*0.8*0.8=.512=51,2% success chance). NOT STARFINDER: There were some very, very bad cases with this in Pathfinder 1, especially if you encountered multiple enemies with a passive AOE-effect like Auras that made the encounter exponentially more difficult. For example in the lowtier the enemies were 3 mummies (3 DC 16 Will Saves to not be paralyzed) while in the hightier there were 8 (which lead to a lot of very nasty situations)This example shows that repeating (or a lot/everyone must succeed) checks are statistically far more difficult even if the bar is set very low. Additionally these situations might work somewhat in lv 1-4 scenarios where untrained characters can roll but in higher level scenarios you can get an auto fail if you require everyone to roll (for example the party has 1 specialist). I recently got a LOT of complaints from some of my players that computers is very harshly penalized in this way, as you have to do the same computers DC (except the few “here is the keycard/password reminder”) than the engineering check for the same result in a lot of cases, but for computers you often need to do 2 to 3 checks to get the same result you would have gotten with one engineering check. Lau Bannenberg wrote:
I think this is the most important part, if the pregens cannot succeed with a reasonable chance of success we will alienate players. Especially if you have weekly/biweekly tables even the newer players will play everything and will play pregens in the high subtiers, so they should not feel like dead weight. A solution for this would be to balance the success rate (for primary/secondary mission relevant checks) for characters with average attributes (in the 12-14 range for 1-4, 14-16 in 5-9 and 16-18 in 10+) with full skill ranks (and maybe the Class skill bonus but not the Bonus you get from your class (as not everyone gets it) or skill focus (this should make you better and not be needed to keep up))This is especially important as you can not guarantee everyone plays a class that gets a class bonus at all (soldier) or in the skills that are relevant for the mission. If the check is just for flavor/background/foreshadowing/reducing avoiding (reasonable) damage you can do something that challenges the specialists to reward them.
Michael Sayre wrote:
Even as someone who is not against cheliax I am for every solution to PERMANENTLY solve the museum situation.
Well of the goblins I had at my table 2 were pyromanics that got an infamy warning during the session and one was a "mechanical character" so the race was choosen for purely mechanical reasons and did not come into play. I still think it was a BIG mistake to make goblins player characters without a lot and well written in world reasons as to why they are no longer kill on sight. It does not help that my first contact with Goblins in Pathfinder was Rise of the Runelords 1 aka "Why we have to kill goblins".
Quote: ...then I seriously doubt it represents 1/4 of the community... Auke, Nils, Benoit, Dave are 4 RVCs that are (mostly) active in europe, exactly 1/4th of the available RVCs and so at least 4 RVCs would have to work exclusively on exceptions for their premium conventions. Quote: Sorry, just saying let's try to stick to verifiable numbers. The three biggest events in continental europe I have numbers of (I do not have conctact to the French so there might be one convention I am missing) AB-Con, Confusion and Gardencon all have less than 75 tables. So if for your region 5-6 events meet the criteria how about a rule like "The biggest 5 (or 6) events in an RVCs region + events specifically chosen by the RVC to promote organized play are premium conventions" This is just a quick and dirty suggestion as I have no access to the numbers of the other RVCs. Quote: Ask me again next year and I may be able to tell you precisely which events ranking high in tables counts. While this might be interesting this still creates a big problem for the smaller regions as they will never get to these big table counts. It might be also the case that in europe there is a differenct convention culture. I am helping in organizing the one of the 4 big RPG-conventions in Germany and we have around 1500 Attendants, with quite a lot of them being there for tabletops and not RPGs, so if we get 100 to organized play (which has also competition by the organized play for DSA, which is a quite big RPG in Germany) we are quite lucky.
Quote: If we simply leave it at RVC discretion, there will be a lot of questions as to what parameters they are using to determine which event gets designated and which doesn't. In more than one discussion I was involved in the subject of tier 1 came up as a possible toggle for premier status. How many of these came form persons out of high density areas (like America)? As I asked eralier how many (non premium+ (so paizoconUK and UK-Games Expo) 75+ table conventions are there in Europe (which is now the sphere of 4? RVCs) So you want an whole continent to work on a "exception" basis? Maybe just use a rule that also fits for at least 1/4th of the system.
Quote: I gave you the answer-talk to your RVC about it. I did.
So to put it in friendlier words:
So if this gets implemented as you suggested you tell all players in continetal europe that there is no difference (regarding ACP) between going to a convention or GMing for your buddies at home. You can also look at James Hargraves post who is raising similar concerns.
Quote: ...and don't be surprised if they don't have an immediate answer as we are still figuring out exactly how the new system will work. Tonya is still traveling quite a bit which makes communication slower. So why are these things not decided BEFORE a system launches? It is not that PF2s release happened outr of nowehre. And are these numbers you told us final or are they a work in progress?
Quote: Please don't shoot the messenger*. Thanks for completely ignoring the raised concerns bob. Quote: If you want to be involved in the community and give back to all the awesome GMs who run for you, by running games for others, great, go to a convention and earn a trunk-load of AcP in a few short days. How do I do that? 1.) As I wrote earlier there is NO convention that qualifies under this system.2.) I get more ACP for running 2 tables in the time it takes me to drive to a con and gm 1 table there (if I look for the next premium + convention there is still no relation between effort needed and output in ACP. Quote: Rewards/boons are icing on the cake and shouldn't be the end-all, be-all, of the reason someone attends an event. Some will disagree with me and that's fine. As someone who has to do conventions (with less than 75 tables) I will have no incentive for my GMs to show up.
Quote:
Bob please list me the number of events in the last 5 years in continental europe that would quailfy as a premium event. This aproach is bullshit, as it encoureages something I would be happy to get rid off: Cheesing your tablecount upwards. And there are a lot of ways that can be used to inflate your table count. So the "benefit" of the system that events get more ACP will not be available on a continent because the limits are stupidly high. Additionally with the boons being retracted to the ACP system there is literally no incentive left for anyone to GM at a normal convention as they get the same number of ACPs (read: boons) as if they would run the game non publicly in their cellar for their friends. So I strongly recommend to not limit premium above anything that was not already a convention becasue if not this will lead to a lot of conventions dying becasue there is no incentive to GM on a convention.
@BigNorseWolf: There are some scenarios where you do not get a specific item the boss was usiing on the chronicle if they manage for flee (mostly semicharged wands) but you still get full GPs for the encounter. (You might not fulfill part of the secondary sucess conditions if that happens)
My advice is talk about the great T-Rex chase (from the season 6 adventure) with the players before unning this scenario: They will immediately know what to do and not even think about challanging this poor helpless little creature. It worked when I played and both times I gmed it. The only "downside" is that the final fight is completely and utterly underwhelming for the buildup.
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