|Alexander Lenz Venture-Captain, Germany—Rhein Main South aka schattenstern|
Jared one of the bigger Problems is, that we have FAR too many skillchallanges that either force you to roll or expect mathematically that everyone can roll (with a reasonable chance at a sucess/crit sucess) to succeed and a lot of these only give you options you need to be trained in (and not saves/perception)
This could be fixed somewhat with hirelings but is bad gamedesign (which I express in all reviews for these scenarios. So now you are telling players "here I take away the thing that allowed you to lessen the impact of designdecissions that you do not like".
Also the sentence " In the course of completing a scenario, the PCs are likely to acquire all 10 Treasure Bundles as part of overcoming challenges and inspecting their surroundings. " reads to me as a non native speaker that if everything goes "normal" you get full rewards and the sentences afterward suggest that if you fail hard you might get less treasure.
And this is how it also was in PF1/SFS so it is not wierd for people having this expectation. Also some kind of anecdotal information: Players react FAR worse to loosing money than to loosing out the second sucess/prestige/fame.