Rick Kunz Webstore Coordinator |
Steve Geddes |
5 people marked this as a favorite. |
This product makes no sense to me personally, as flipping through 110 cards is way more complicated than flipping through the CRB.
I'd rather take a page of notes than a textbook into an exam. In other words, it's sometimes useful to get a summary to remind you of stuff you know but have forgotten rather than look up a repository of the full rules.
This also allows customisation - if I'm a computer hacker and act as the ship science office I can pull out the "computer hacking" card and the "science officer actions" card and construct a mini-deck specific to my character.
Paranoid Android |
1 person marked this as a favorite. |
I own these for Pathfinder and they are really nice to have the appropriate cards ready and set aside, especially for combat, spell casting and skill rules checks.
I can't tell you how many times we have stalled on a question and found an answer in the deck faster than online.
Owen K. C. Stephens Starfinder Design Lead |
6 people marked this as a favorite. |
I personally find things like this most useful as a GM who knows something is going to come up because it's in the adventure, or as a player who knows I have selected specific options that interact with a less-common subset of the rules.
As a GM, I find things like cards with rules for underwater combat, or 0-G combat, useful to pull about before a game where I know such things will come up. Especially if I am comfortable with the rules, but know some players aren't, it's great to be able to hand out a card with a summary.
Robert G. McCreary Creative Director, Starfinder |
jakemtl |
1 person marked this as a favorite. |
I love the idea of this. I second Owen K. C. Stephens' insight that this would be a userful tool for GM's to prepare specific rule set card in advance of specific encounters, as well as Jhaeman's great idea to use as a tool to hand out to players taking on unfamiliar roles and who need to get up to speed quickly during play.
I have a question with regards to the usability of these cards as a set. How will each subsection of rules descirbed on the cards be classified and categorized? Will there be different color coding for cards dealing with a specific subset of rules, or special icons on each card for easy classification and identification? Will the cards with rules and roles for spaceship combat be distinguished somehow from the cards dealing with class specific traits, or from spell cards?
As Marco Massoudi points out, it can potentially get time consuming flipping through cards. If there is a good classification of the cards and the type of rule they reference, this can facilitate their ease of use. Even if the cards are numbered, many times a deck in my posession will quickly get mixed out of order as I customize their order to suit a specific character or situation.
I am sure that Paizo already had a meeting or two about this and I would love to hear a little more on how this set will be organized and how each card subject will be distinguished from others and classified.
Robert G. McCreary Creative Director, Starfinder |
1 person marked this as a favorite. |
I have a question with regards to the usability of these cards as a set. How will each subsection of rules descirbed on the cards be classified and categorized? Will there be different color coding for cards dealing with a specific subset of rules, or special icons on each card for easy classification and identification? Will the cards with rules and roles for spaceship combat be distinguished somehow from the cards dealing with class specific traits, or from spell cards?
Each card has an icon (or icons) that delineates what "rules category" it falls under, then a heading with the specific rule topic on the card. So all of the cards about skills have the "Skill" icon, for example, and the Athletics card is clearly distinguished from the Stealth card from those words (Athletics and Stealth) at the top of those cards.
They are very similar in format to the Rules Reference Cards for Pathfinder 1st edition, for those who are familiar with those cards.
Marco Massoudi |
Would these also include any changes/errata that have been applied to the Core Rulebook rules?
They should have the changed DCs of starship combat at least.
Otherwise there would be no point in doing these two years after release of the Starfinder Core Rulebook, when the errata came out a few months after release.Dragnmoon |
They should have the changed DCs of starship combat at least.
Otherwise there would be no point in doing these two years after release of the Starfinder Core Rulebook, when the errata came out a few months after release.
I sure hope so.
Dragnmoon |
Unless I am missing them, It seem Pazio missed the perfect opportunity to make cards for the roles space combat.
I don't see them in the set I am looking at.
That was my main hope out of these cards.
Steve Geddes |
1 person marked this as a favorite. |
They are all individual with no repeats.
There are reference rules for starship combat, but I don’t think it includes the various manoeuvres (I haven’t searched through them exhaustively yet). It’s more turn order and other such basics. There’s half a dozen or so “starship cards” and they have things like critical effects, basic movement rules, travel times within a system, and so forth. They don’t cover the special stunts in the various crew member roles.
I like them from the brief skim through I gave them, but I’m not sure they’re for you, Marco. I suspect you’ll find them too elementary.
For the starship DCs, have you tried this scenario?
It’s got one page handouts for each of the roles and although you have to print them out, it is free as a PDF.
David knott 242 |
They are all individual with no repeats.
There are reference rules for starship combat, but I don’t think it includes the various manoeuvres (I haven’t searched through them exhaustively yet). It’s more turn order and other such basics. There’s half a dozen or so “starship cards” and they have things like critical effects, basic movement rules, travel times within a system, and so forth. They don’t cover the special stunts in the various crew member roles.
I like them from the brief skim through I gave them, but I’m not sure they’re for you, Marco. I suspect you’ll find them too elementary.
For the starship DCs, have you tried this scenario?
It’s got one page handouts for each of the roles and although you have to print them out, it is free as a PDF.
And I noticed that this PDF was updated 8 months after its initial release and that all DCs add 1-1/2 times the tier of a ship. In other words -- it includes the errata for the starship combat DCs.
Jhaeman |
I got this deck, and I really can't figure out a rhyme or reason to why the cards are in a particular order. I do get the icon thing (even if it's not always intuitive), but I feel like the cards need an index! I'll give them a try, but it might be easier for me to find stuff by flipping through the rulebook.
PieRat |
Would it be asking too much to have the download version have a sensible naming convention? I understand that card 54 is "Healing", but instead of naming it card 54 could we just name it healing? IMHO, the only reason the digital version adds value to the subscription is if a rules card can be quickly referenced.