
Zapp |
Like Jellico Bounce-Bounce's art doesn't really match the whole "Acrobatic bouncy clown" gimmick :p
Maybe we can come up with a new name for him? (Easier than to redraw the illo, I mean. Plus, there's nothing wrong with the illo. In fact - it's excellent!) I think I'll simply call him "Jellico".
On that topic, it appears there's *no* art for Daring Danika or Viktor Volkano...
While I understand there can't be art for every monster you face, this trio isn't exactly monsters - they're supposed to be the PCs former colleagues from as little as a few weeks ago!
Guess I'm taken slightly aback at how the module just shrugs at the issue of explaining three murdered circus performers. Is Abberton entirely lawless? Not a huge issue, but a small one.

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The art looks like something audience is supposed to be scared by instead of being entertained by though :D
But yeah, wouldn't be surprised if pawn box for this will have art for all circus performers
That said, Daring Danika and her lion does appear chapter opening art :D

Xenocrat |

CorvusMask wrote:Wow. Aroden is good at not planning ahead or checking results of his actions xDWhat colonizer is? XP
All of them? Superior planning skills and analysis are pretty universally greater in colonizing countries/governments than in colonized ones. That this may break down at certain scales doesn't change the relative competence levels.

Zapp |
You only fight ONE of the three after the performance battle. You never fight all three in combat, so presumably two of the surviving ones should show up in next book, unless writers didn't know that
I would assume none of them are ever seen again.

Steve Geddes |

Why is the product delayed worldwide from January to April 2020, it cannot be ordered from Amazon, BookRepository or anywhere else.
It's relatively common for Amazon to provide incorrect information about RPG products release dates.
My guess would be that they received their January shipment of preorders, sold out and have put a conservative placeholder date for when they'll receive their restock.
It's still available.

Ron Lundeen Developer |
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CorvusMask wrote:You only fight ONE of the three after the performance battle. You never fight all three in combat, so presumably two of the surviving ones should show up in next book, unless writers didn't know that** spoiler omitted **
You can add them back in. But we don't know who you fought, so that's up to the GM.

Ron Lundeen Developer |
2 people marked this as a favorite. |
CorvusMask wrote:Like Jellico Bounce-Bounce's art doesn't really match the whole "Acrobatic bouncy clown" gimmick :pMaybe we can come up with a new name for him? (Easier than to redraw the illo, I mean. Plus, there's nothing wrong with the illo. In fact - it's excellent!) I think I'll simply call him "Jellico".
On that topic, it appears there's *no* art for Daring Danika or Viktor Volkano...
** spoiler omitted **
Daring Danica is illustrated on page 16.

Taylor Hainlen |
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Anyone else having trouble with the map PDF? For some reason the maps in the main book are pristine but the maps in the interactive map pdf are MUCH lower resolution and I cant use them for the game I have planned!
You are most definitely the only one who noticed. A thread was already spun up about this over here. I don't think there was ever an official response in that thread but based on the numbers I was getting it looks like the maps in the dedicated maps pdfs significantly worse resolution(I have numbers in a post over in the other thread). Funnily enough though, the aspect ratio I got for the images was not the same between the two pdfs.

Zapp |
I don't think there was ever an official response in that thread but based on the numbers I was getting it looks like the maps in the dedicated maps pdfs significantly worse resolution(I have numbers in a post over in the other thread).
FWIW, I don't expect Paizo to respond until they themselves 1) realize what is happening, 2) have investigated exactly why things are going wrong and 3) have agreed internally on what they are gonna do about it.
I mean, obviously we will keep telling them until they acknowledge the issue (since it likely is just a silly handling error) - it's just that it's better IMO to give them time to coordinate a fully comprehensive reply.
tl;dr: still early days.

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I think 2e has made this significantly easier, at least for me, so you can do this on the fly.
For each encounter, look at the severity—moderate, low, etc. Look at the chart on page 489 of the Core Rulebook. The character adjustment amount is for each PC over four. So for a moderate encounter, you'd expect 80 XP worth of opponents for 4 PCs. The adjustment for a 5th PC would be another 20 XP worth of opponents, 40 XP if there were six PCs, etc.
Then choose what to add using the second chart on that page. This could be another henchman in an encounter with multiple creatures with a level of PCs - 2, or adding the elite rules if they're fighting a single creature equal to their level (changing that creature from Party Level to Party Level + 1).
In practice, it's usually better to add more henchman than to make the creature elite, as it provides more opportunities for all PCs to engage an enemy.
Regardless of how much you add, you do NOT change the XP awarded—the additional XP of creatures just makes the challenge appropriate for the original XP budget. So in this example, the PCs would each still earn the 80 XP budget for a Moderate encounter.

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I think 2e has made this significantly easier, at least for me, so you can do this on the fly.
Thanks. After looking at some other advice, it seems like APs are still hard mode, so I'm going to start with my five players and the normal number of enemies. I think I still need to add 25% more treasure.

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TomParker wrote:I think 2e has made this significantly easier, at least for me, so you can do this on the fly.Thanks. After looking at some other advice, it seems like APs are still hard mode, so I'm going to start with my five players and the normal number of enemies. I think I still need to add 25% more treasure.
Eh only particularly hard fight on level 1 part is that one level 3 enemy. (well that and if players ignore common sense and open one cage)

CharlieIAm |

Thanks. After looking at some other advice, it seems like APs are still hard mode, so I'm going to start with my five players and the normal number of enemies. I think I still need to add 25% more treasure.
That's exactly how I started out. After the first two chapters I decided to add the Free Archetype variant for the PCs as well, and so far (most of the way through chapter three) I've been happy with the decision.

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Anyone else seeing that the “S” character is missing from the red circus font when reading the PDF in the Apple Books app on an iPad? For instance, the name of the book in the right page margin says “THE HOW MU T GO ON” on every page. And this happens throughout the book. The “Staff Acrobat” archetype is “taff Acrobat”, for example.