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Reckless wrote:One of the two spawn plays a role in the adventure. In particular, the party ends up facing ** spoiler omitted **CorvusMask wrote:Why is there (apparently) a spawn of rovagug in this book anyway? Does it feature itself in adventure or is there article about big monsters in the book?The Toolbox/Bestiary features 2 of them, not related to the adventure to my knowledge.
I was about to say "three???" then realized that in 3.5 that one was cr 20 so its actually plausible to win xP

Benjamin Tait |

Wait a sec, Ashen Mans appears in this one too?
Daymn, that guy sure gets around! First he appeared in Doomsday Dawn, then has cameo in Sandpoint's market and now he is in APs too? Is he gonna be in every existential threat level ap? :D
I think he is, especially considering the next AP is an existential one, I'd be surprised if he didn't show up making life hell for the cleaners with his ashes.

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That said, it would be unsurprising if he makes additional cameos in either of the coming APs. It seems like they're building up to including him at some point.

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Is this the first AP volume 6 credits quote that is made up by Paizo rather than being a literary or cultural reference?
We don't have "rules" we follow for these hidden message. Sometimes they're literary quotes. Sometimes they're cultural references. Sometimes they're in-world hints of events to come—for example, the very first one we dropped back in the day for the last volume of "Rise of the Runelords" was "The runelords will retrun."
It's generally the lead developer for an Adventure Path that decides what that hidden message will be.
In any event, nope, it's hardly the first one with a quote that we made up. :-P

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mach1.9pants wrote:There is no interactive maps file in the Single File DL?I'm surprised that no one else has mentioned this. Did I miss the memo? Is Paizo dropping the interactive maps file or was this an oversight?
I had a thought and double checked; the interactive maps ARE there if you download the "file per chapter" version. (Just not in the "single file" version.)

Feros |
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Now I'm extremely curious. Can someone please tell me what is in the bestiary?
Dragonshard Guardian
Spawn of Rovagug
. Tarrasque, The Armageddon Engine
. Xotani, The Firebleeder
Tzitzimitl
Vazgorlu
Wyrmwraith

Feros |
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The more I see that title for the Tarrasque the more I see it as an apocalyptic hotrod.
Or a combination of monster and hotrod.
Well, those big spikes on its back could be used as handle bars, I suppose...for a titan.
Man, I would not want to be anywhere near that rodeo...

Volusto |
Yeah, I had them tweak the engine for the new edition.
Hopefully, the tweaks were worth it, because as the DM, I am petrified to see how that encounter will occur. Because one does not kill a tarrasque, they run for their very lives.

The Rot Grub |
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Just got my copy and am gobsmacked by some of these statblocks. I can't wait to see how my players react during these "WTF?" moments. I haven't been this excited about certain fights since I read through the last chapters of Wrath of the Righteous. And the 2nd edition at first glance looks like it will keep high level play fast paced. Very excited!

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The PF2 Tarrasque... Now, how much was the whole AP again?
If the whole path's reception was good enough, maybe I could wait for a future compiled hardcover version, though honestly.
The people waiting for hardcover versions of Iron Gods, Reign of Winter and Skull 'n' Shackles have some bad news for you.

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Heh, I was wondering when someone would mention it. It was my attempt to replicate the ability in 2E. Whether we use that as the framework for a theoretical spellstrike in the future is unknown. But I hope it allows GMs to homebrew their own magi and possibly even use them for their own NPCs or players

Ed Reppert |

It's currently technically tomorrow (i.e. Wednesday) on the US East coast. It's not tomorrow on the west coast (where Paizo is) for another three hours. :-)

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I have only leafed through the book, but i did not like what i saw
(for the most part).
You fight one big Monster after the other on mostly very bland maps.
The book reminds me a lot of D&D 4th Edition.
Part 3 also reminds me a lot of part 3 of the last book of Second Darkness, which was a fight-fest too.
Now this is only from reading the stat blocks of the creatures and looking at the battle maps and skimming the text a little and could change, but the first impression isn´t good, sorry.

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I have only leafed through the book, but i did not like what i saw
(for the most part).
You fight one big Monster after the other on mostly very bland maps.The book reminds me a lot of D&D 4th Edition.
Part 3 also reminds me a lot of part 3 of the last book of Second Darkness, which was a fight-fest too.
Now this is only from reading the stat blocks of the creatures and looking at the battle maps and skimming the text a little and could change, but the first impression isn´t good, sorry.
I skimmed it too, but one of part 3 encounters is really cool roleplaying encounter that becomes combat if you either murderhobo it or don't manage to support character vs self doubt.
There was lot of roleplaying in this book overall, so umm. Not sure what to say since I skimmed it as well besides that we'll see if your opinion changes after skimming it again?

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Oh wait, are we rating AP as whole now then?
Yeah as whole 6 part story its not THAT great since its by very nature "Let's show newbie players(who are likely not even know about final book's location) six different places on Inner Sea" newbie adventure. Like, its good for newbies, but its not that good from veteran perspective mostly because while invidual books are pretty good, its more of six different adventures with common theme. The standalone thing also results in earlier book introducing cool friendly aps which ap doesn't do much with in later books. Still missing that Curse of the Crimson Throne style recurring NPC cast.
Like I think it would work at complete story better if it was all set in Hermea rather than Hermea being surprise plot twist in fifth book. It also contains bit of "Well we need to get plot moving" moments like Scarlet Tried trying to recruit PCs(through the classic criminal method of kidnapping a hostage for negotiaton... I've seen that tactic in movies, but does it actually work even if both sides are cold blooded criminals? :P) and in doing so extra motivating them to investigate lead from previous book about them.
Besides that it also has the early edition advenure(like council of thieves, dead suns in some respect and even 5e's hoard of the dragon queen...) syndrome of mechanics being bit off because final guidelines weren't out yet. So in this case it contains stuff like scaling dc for tasks that would have been easier in earlier books.
Invidually, I feel like first book is pretty weak goblin themed adventure since effort to portray local goblins as nice mean they never really do anything particularly goblin like. It does have cool stuff to it, could have used more art for the anadi npc's spider form though. It could work if it played up the role reversal of goblins being good guys more, but it seems to be kinda regular thing in Breachill already.
Second book is cool though and one of my favorite standalone ap parts. Also does good job of elf theme really well.
Third book is criminal investigation in Ravounel. It has cool stuff to it, but overally no strong opinions about it as standalone. The halfling theme.. Barely comes clear, sure one of your helpers is bellflower network member, but the elf spy feels like they did more in the plot.
Fourth book has dwarven ruin exploration. I feel refhresed by that because I haven't played D&D material and PF1e for most part skipped lot of classic D&D dungeon crawling scenarios. So I liked the part a lot and more than part 3(which I liked more than part 1 butnot as much as part 2) as standalone. Very dwarfy even if its mostly dungeon crawling
Fifth book I again loved as standalone. It did have lot of sidequests and such to be done in order to defeat bad guy group, but I liked it about as much as fourth book. Gnomes aren't really heavily featured in this one besides you helping some.
I would say overall that most adventures in this AP feel kinda like D&D style "hey, let's have series of modules that take place over levels 1-20" like Sunless Citadel -> The Forge of Fury -> The Speaker in Dreams -> ... ->Bastion of Broken Souls linked modules from 3.0 times. Main difference being that each module is linked to overall plot unlike those modules were only like three of them(each written by Bruce Cordell) are linked to each other by having characters mentioned in earlier ones show up. Its kinda the nature of whole "Let's explore drastically different settings!" plot, you get lot of cool scenery, but none of them get explored in super well detail. The overall theme of showcasing different core ancestries is cool too, but not all of them get show cased as much compared to other ones and they kinda feel after thought in some books.
Book 6 is the human themed one and the grand finale where there is npc trying to mislead you and npc that you can convince they are in the wrong. Lot of nice moving parts and such and I can see the overall human theme, though the dragon in draconic AP really takes the spotlight. I haven't read it in detail yet, but my first impression was great again as standalone. Only real problem here that surprise villain works best if you know who they are, but this is first time they are featured in adventure so only gms and lore hungry people are to be affected by the twist.
Another thing about thing with each book feeling pretty self contained with common themes, is that I think AP could use more heavy Dahak themes. In general I think campaigns were invidual parts are essentially series of linked standaloneswork better when the linking themes feel really strong, but Dahak themes show up occasionally, Hermea related themes not really before final book, dragon themed stuff does keep popping up occasionally most often yeah, but Ancestry theme is book by book casis. Books 1, 3 and 5 don't really feel gobliny/halflingy/gnomey while book 2/4/6 feel suitably elfy/dwary/humany. Small ancestries with less importance to overall setting kinda got the shaft here.

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And reviewed.
I'm kinda amazed at how much I love this ap and how critical I can be when I talk about it as whole vs individual parts of it. I genuinely think this is one of best final AP parts in any AP and I love multiple books of the AP, but I somehow make it sound like I enjoy it much less when I write on it as whole .-.