Jason Keeley Developer |
4 people marked this as a favorite. |
Quandary wrote:He is indeed a half-orc, and is MUCH prettier insideI don't know about the green guy, I mean, why couldn't he just be a Half-Orc?
I see the other cover with green skinned gnome (Lini?), but is it canon than Gnomes can't have green skin?I'm betting on the undead-moose being the new crypto-Undead PC race. ;-)
I am hoping that in at least one campaign out there, a PC romances this gruff half-orc ranger and brings out his softer side.
Since some people are getting their PDFs, I am curious to their reactions to the villain of the adventure. Like on a scale from 0 to lots, how much do you want to punch his face?
magnuskn |
magnuskn wrote:Both stat blocks are also on Archives of Nethys under the mythic monsters section.BTW, "threat". I'm sure she also would spawn a mythic thread. I really should check my spelling more before and after clicking "post.
Also, I haven't read Mythic Realms.
Interesting. I'll look it up. Thanks!
Rysky |
2 people marked this as a favorite. |
Cori Marie wrote:Quandary wrote:He is indeed a half-orc, and is MUCH prettier insideI don't know about the green guy, I mean, why couldn't he just be a Half-Orc?
I see the other cover with green skinned gnome (Lini?), but is it canon than Gnomes can't have green skin?I'm betting on the undead-moose being the new crypto-Undead PC race. ;-)
I am hoping that in at least one campaign out there, a PC romances this gruff half-orc ranger and brings out his softer side.
Since some people are getting their PDFs, I am curious to their reactions to the villain of the adventure. Like on a scale from 0 to lots, how much do you want to punch his face?
None. His face is too cute.
Stabs on the other hand...
Rysky |
3 people marked this as a favorite. |
Greetings to all and sundry! This is Mikhail Rekun, and I wrote one of the monsters at the end of this AP -- the Gurgist, everyone's favorite terrifying masked horror who isn't really that bad.
As ever, a massive thank you to Ron Lundeen for sending this my way, along with big bunches of ideas to ponder. And likewise, what follows are some random comments that are not in any way official.
Stylistically, the Gurgist grew out of thinking about hungers, while trying to avoid the usual zombie tropes (nothing wrong with those, but we were aiming at more than just 'cannibal humans'). So, I was thinking about hunger as a central theme, and addiction, and I was reading Discworld, and a little light bulb went up above my head. For those sorry souls among you who have not read Sir Terry's Discworld series, vampires there often become teetotalers, displacing their addiction to blood for something else.
Now, in Sir Terry's books, this is mostly played for laughs. So I started thinking of how to make it creepy (leading to the obsession skills). And then one of my friends showed me something that involved masks, and a second light bulb went on. Creepy masks! Masks make everything creepy! (My players are now rolling their eyes a bit). Maybe not the most original idea in the history of gaming (creepy masked dead things are a thing), but hey, it works.
Fun fact: As often neutral critters, they can also be creepy-cool allies.
So, this is where the Gurgist came from. I'm rather proud of them, and I'm really proud of the artwork that came with them. Seriously, it's amazing.
Mechanically, Gurgists are slow-moving rogues. They have the zombie vibe, and then they rush up to you and sneak attack you (ideally, they're fighting in groups and set up flanks). Whereupon they are zombies dual-wielding daggers and hitting you for way too much damage.
Hope folks enjoy reading them as much as I enjoyed writing them, and with luck a few PCs will get to go 'urk' at being stabbed repeatedly.
The Mortics, especially the Gurgist, are so far shaping up to be my favourite parts of the AP so far.
The other part is Arazni.
archmagi1 |
4 people marked this as a favorite. |
About the tea party scene
** spoiler omitted **
Here's how I interpret it after reading 1 and 2:
This is why the attendees are juju zombies, Necromancy couldn't find an available soul to attach to the flesh, so making them science zombies was the solution for these odd empty husks.
Jason Keeley Developer |
Rysky |
5 people marked this as a favorite. |
We have the ocean snek and void noodle.
The Auwaz helps those who are lost, particularly sailors, but for those that are evil the couatl ensures they stay lost. It can bless or curse people to help with this.
The Mix (pronounced "Meesh") likes to teach and guide others and they have a sort of hivemind/akashic shared between all the Mix they can tap into to directly grant knowledge to a person even if they don't fully know what they're granting a person. They also like to share less relevent and risky ino-oh gods they're TvTropes embodied.
Generic Villain |
In the preview from last month's AP (The Dead Roads), it promised "a secret that comes to light for the frst time in this article detailing the group’s rise throughout Golarion’s history and its ultimate, world-threatening goals!" Did I miss the secret in the article? I mean it was a really good article and had some cool stuff, but I couldn't seem to find that click-bait promise.
Andrew Mullen Contributor |
Jen Page Media Specialist, SmiteWorks USA (Fantasy Grounds) |
Hey, guys! So you know, this is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($17.99)
Pathfinder Adventure Path #140: Eulogy for Roslar's Coffer (Tyrant's Grasp 2 of 6)
Publisher: Paizo Inc.
System: Pathfinder RPG and D&D 3.5/ OGL
Type: Adventure Path
Get it on Steam
The Raven Black |
1 person marked this as a favorite. |
In the preview from last month's AP (The Dead Roads), it promised "a secret that comes to light for the frst time in this article detailing the group’s rise throughout Golarion’s history and its ultimate, world-threatening goals!" Did I miss the secret in the article? I mean it was a really good article and had some cool stuff, but I couldn't seem to find that click-bait promise.
My guess : the fact that the Way reaches so far and in so many different ways. Tar-Baphon might be its most infamous member, but the Way does not center exclusively on him and his plans.
The Raven Black |
Who made it into the npc gallery and how detailed was the article on the whispering way leadership? Did it list class lvls or just say what each leader/official was?
The article on the Whispering Way gives many examples of adepts throughout Golarion and the diverse ways in which they further their cause, complete with implied story hooks. It also provides 3 stat blocks a la Villain Codex.
Nate Z |
2 people marked this as a favorite. |
Generic Villain wrote:In the preview from last month's AP (The Dead Roads), it promised "a secret that comes to light for the frst time in this article detailing the group’s rise throughout Golarion’s history and its ultimate, world-threatening goals!" Did I miss the secret in the article? I mean it was a really good article and had some cool stuff, but I couldn't seem to find that click-bait promise.My guess : the fact that the Way reaches so far and in so many different ways. Tar-Baphon might be its most infamous member, but the Way does not center exclusively on him and his plans.
Yeah, that was definitely a surprise to me. I think it even goes so far as to say that the Whispering Way *predates* the Tyrant.
Asgetrion |
Liked the Whispering Way article, but the adventure is sadly mediocre, and contains just as much railroading as the first one. And, just like in Dead (Rail)roads, it feels like I would be reading a storyline for a bad CRPG; this adventure really doesn't make poor players think too hard, quest are more or less dropped right into their lap.
("Greetings, travelers! I am a glowing ball that is missing some pieces... if you can find them I can help you with infodumping!")
*Sigh*
Aside from a few interesting combats this adventure is a string of badly written encounters, force-fed down the PCs' throats. A shining example is the elderly couple wondering aloud about the plants, but IMO the absolutely worst part is the "teaching skill challenge", and I highly doubt this kind of modernish school system would even exist in a small "proto-medieval" rural town such as Roslar's Coffer.
The last part is weird, because it takes place inside a colossal temple (with a boring map, to boot) that not only dwarfs the Cathedral of Sancta Iomedae but also quite a few real world major churches. IIRC it is more or less the same size as the High Temple of Pharasma! :O
Marco Massoudi |
1 person marked this as a favorite. |
Liked the Whispering Way article, but the adventure is sadly mediocre, and contains just as much railroading as the first one. And, just like in Dead (Rail)roads, it feels like I would be reading a storyline for a bad CRPG; this adventure really doesn't make poor players think too hard, quest are more or less dropped right into their lap.
** spoiler omitted **
Sadly, i have to agree.
This book has some mild survival horror elements, but is essentially a railroad of one battle after the other with 3 or 4 very minor alibi social encounters.The first part seems only like a sandbox, but it doesn't matter where you go first, as there are only battles everywhere.
Part 2 is where a little survival horror is found, as there are some very hard battles which have to be won to escape.
Part 3 is the worst & most boring part of the adventure: a giant 140 ft. (28 squares or 42 meters) broad and 195 ft. (39 squares or 58.5 meters) long building full of fights and traps.
Look to the next installment to see how a real sandbox intermingeled with social encounters is done.
J. A. |
2 people marked this as a favorite. |
I came here to see if anyone else was aggressively underwhelmed by this installment, and it seems I'm not alone.
The first book, Dead Roads, was very disappointing compared with what I'd imagined it would be, but I was willing to give the next book a chance. Sadly, Eulogy is even worse: lackluster, disjointed, and absolutely uninteresting. I would be embarrassed to run this as a GM.
I have to agree with Asgetrion that the real nadir of this book is the "teaching challenge," which is a silly encounter that has very little to do with actual teaching, either in today's age or preindustrial times. I also agree that the schoolhouse presented here is a glaring anachronism for the setting, and smacks more of 19th century American frontier life.
I haven't even read to the dungeon crawl at the end, having become too bored to plow any further. The long section on couatls looks interesting, but I'm puzzled what couatls have to do with Roslar's Coffer.
The mini-bestiary is usually one of my favorite parts of an AP, but this one really strikes out. The only bright spots in the entire book are a couple of the main antagonists, which are nicely done and would certainly make for challenging foes.
Apart from those, unfortunately, there simply isn't enough here to justify a purchase. If you've seen Zootopia, you may remember the tiny shriveled carrot in Judy's microwave dinner. That's kind of how this feels.
I had high hopes for the last first-edition AP, but I won't be buying the remaining installments. I can't in good conscience recommend it.
The Raven Black |
The Raven Black wrote:Yeah, that was definitely a surprise to me. I think it even goes so far as to say that the Whispering Way *predates* the Tyrant.Generic Villain wrote:In the preview from last month's AP (The Dead Roads), it promised "a secret that comes to light for the frst time in this article detailing the group’s rise throughout Golarion’s history and its ultimate, world-threatening goals!" Did I miss the secret in the article? I mean it was a really good article and had some cool stuff, but I couldn't seem to find that click-bait promise.My guess : the fact that the Way reaches so far and in so many different ways. Tar-Baphon might be its most infamous member, but the Way does not center exclusively on him and his plans.
IIRC it came from Eox
CorvusMask |
I think I spotted editing mistake on 36
Anyway, wohoo, another review completed :'D I'm so gonna burn out by time I'm done and take forever to do more of these. But yes, gonna promote my favourite artists. (also seriously, how the heck this book didn't get reviewed yet? It has tons of great stuff in it. Big thanks to writers and artists involved in it!)