Pathfinder Adventure Path #140: Eulogy for Roslar's Coffer (Tyrant's Grasp 2 of 6)

Pathfinder Adventure Path #140: Eulogy for Roslar's Coffer (Tyrant's Grasp 2 of 6)

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You Can't Go Home Again

Returning to the land of the living, the heroes explore the ruins of the town of Roslar's Coffer, the center of the devastating blast that hurled them to the afterlife. Populated with newly risen undead, twisted creatures, and wicked cultists of the Whispering Way, Roslar's Coffer offers danger around every corner. Can the heroes escape the poisonous fog that surrounds the town and warn the rest of the world of this rising threat to all life?

This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:

  • "Eulogy for Roslar's Coffer," a Pathfinder RPG adventure for 5th-level characters, by Jason Keeley.
  • An introduction to several itinerant merchant groups active within the Lake Encarthan region and beyond, by Eleanor Ferron.
  • A close look at the faith of Arazni, the Red Queen, fallen saint and unwilling ruler of an undead land, by Lyz Liddell.
  • A presentation of the machinations and representative members of the nefarious death-obsessed Whispering Way, by Crystal Malarsky.
  • A bestiary of monsters both exalted and corrupt, including two couatls that travel the world to aid others, a humanoid cursed with the touch of undeath, a monstrous undead spawned from tragic loss of life, and an invasive carnivorous plant, by Sarah E. Hood, Luis Loza, Jen McTeague, and Mikhail Rekun.

ISBN-13: 978-1-64078-119-1

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Paizo Employee Developer

3 people marked this as a favorite.
Cori Marie wrote:
Quandary wrote:

I don't know about the green guy, I mean, why couldn't he just be a Half-Orc?

I see the other cover with green skinned gnome (Lini?), but is it canon than Gnomes can't have green skin?

I'm betting on the undead-moose being the new crypto-Undead PC race. ;-)

He is indeed a half-orc, and is MUCH prettier inside

I am hoping that in at least one campaign out there, a PC romances this gruff half-orc ranger and brings out his softer side.

Since some people are getting their PDFs, I am curious to their reactions to the villain of the adventure. Like on a scale from 0 to lots, how much do you want to punch his face?


Pathfinder Adventure Path Subscriber
Xenocrat wrote:
magnuskn wrote:

BTW, "threat". I'm sure she also would spawn a mythic thread. I really should check my spelling more before and after clicking "post.

Also, I haven't read Mythic Realms.

Both stat blocks are also on Archives of Nethys under the mythic monsters section.

Interesting. I'll look it up. Thanks!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Don't feed the Yaoguai!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Jason Keeley wrote:
Cori Marie wrote:
Quandary wrote:

I don't know about the green guy, I mean, why couldn't he just be a Half-Orc?

I see the other cover with green skinned gnome (Lini?), but is it canon than Gnomes can't have green skin?

I'm betting on the undead-moose being the new crypto-Undead PC race. ;-)

He is indeed a half-orc, and is MUCH prettier inside

I am hoping that in at least one campaign out there, a PC romances this gruff half-orc ranger and brings out his softer side.

Since some people are getting their PDFs, I am curious to their reactions to the villain of the adventure. Like on a scale from 0 to lots, how much do you want to punch his face?

None. His face is too cute.

Stabs on the other hand...

Scarab Sages

Pathfinder Adventure Path, Roleplaying Game Subscriber

I just loved reading the whole "tea party" scene at the end. WW agent just having a good ol' fashioned sit-down with some formerly living is just an evocative scene that plays out neatly. Props to you Jason for such an interesting encounter.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

About the tea party scene

Spoiler:
I must confess to being a bit confused I was under the impresion that what the Obals did was I believe the term was stich there souls to there bodies meaning they were transported body, soul and all to the boneyard but that dosent appear to be the case?

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Mikhail Rekun wrote:

Greetings to all and sundry! This is Mikhail Rekun, and I wrote one of the monsters at the end of this AP -- the Gurgist, everyone's favorite terrifying masked horror who isn't really that bad.

As ever, a massive thank you to Ron Lundeen for sending this my way, along with big bunches of ideas to ponder. And likewise, what follows are some random comments that are not in any way official.

Stylistically, the Gurgist grew out of thinking about hungers, while trying to avoid the usual zombie tropes (nothing wrong with those, but we were aiming at more than just 'cannibal humans'). So, I was thinking about hunger as a central theme, and addiction, and I was reading Discworld, and a little light bulb went up above my head. For those sorry souls among you who have not read Sir Terry's Discworld series, vampires there often become teetotalers, displacing their addiction to blood for something else.

Now, in Sir Terry's books, this is mostly played for laughs. So I started thinking of how to make it creepy (leading to the obsession skills). And then one of my friends showed me something that involved masks, and a second light bulb went on. Creepy masks! Masks make everything creepy! (My players are now rolling their eyes a bit). Maybe not the most original idea in the history of gaming (creepy masked dead things are a thing), but hey, it works.

Fun fact: As often neutral critters, they can also be creepy-cool allies.

So, this is where the Gurgist came from. I'm rather proud of them, and I'm really proud of the artwork that came with them. Seriously, it's amazing.

Mechanically, Gurgists are slow-moving rogues. They have the zombie vibe, and then they rush up to you and sneak attack you (ideally, they're fighting in groups and set up flanks). Whereupon they are zombies dual-wielding daggers and hitting you for way too much damage.

Hope folks enjoy reading them as much as I enjoyed writing them, and with luck a few PCs will get to go 'urk' at being stabbed repeatedly.

The Mortics, especially the Gurgist, are so far shaping up to be my favourite parts of the AP so far.

The other part is Arazni.

Scarab Sages

2 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber
Kevin Mack wrote:

About the tea party scene

** spoiler omitted **

Here's how I interpret it after reading 1 and 2:

Spoiler:
The explosion straight killed them. They goto the Boneyard. The Obols, however, caused their body to be recreated in the Boneyard with their souls. It didn't plane shift them wholesale to the afterlife, but pulled together a recreation of their body to complete the need for them to be one.

This is why the attendees are juju zombies, Necromancy couldn't find an available soul to attach to the flesh, so making them science zombies was the solution for these odd empty husks.

Paizo Employee Developer

4 people marked this as a favorite.
archmagi1 wrote:
Kevin Mack wrote:

About the tea party scene

** spoiler omitted **

Here's how I interpret it after reading 1 and 2:

** spoiler omitted **

That's it, spot on.


Could someone describe the couatls?

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

We have the ocean snek and void noodle.

The Auwaz helps those who are lost, particularly sailors, but for those that are evil the couatl ensures they stay lost. It can bless or curse people to help with this.

The Mix (pronounced "Meesh") likes to teach and guide others and they have a sort of hivemind/akashic shared between all the Mix they can tap into to directly grant knowledge to a person even if they don't fully know what they're granting a person. They also like to share less relevent and risky ino-oh gods they're TvTropes embodied.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

In the preview from last month's AP (The Dead Roads), it promised "a secret that comes to light for the frst time in this article detailing the group’s rise throughout Golarion’s history and its ultimate, world-threatening goals!" Did I miss the secret in the article? I mean it was a really good article and had some cool stuff, but I couldn't seem to find that click-bait promise.

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