Race |
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 |
Classes/Levels |
AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep |
About Phoebee
Female half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods )
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +13
—————
Defense
—————
AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex)
hp 39 (6d8+6)
Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and
sonic
Immune sleep
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee +1 glaive +5 (1d10+2/×3)
Ranged shortbow +4 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Special Attacks bardic performance 21 rounds/day (countersong, distraction, fascinate [DC 17], inspire
competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +10)
2nd (3/day)— heckle (DC 17), heroism, suggestion (DC 17)
1st (6/day)— charm person (DC 16), disguise self , grease, hideous laughter (DC 16)
0 (at will)— daze (DC 15), detect magic , ghost sound (DC 15), message, prestidigitation, resistance
—————
Statistics
—————
Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 20
Base Atk +3; CMB +4; CMD 16
Feats Deific Obedience, Favored Prestige Class, Skill Focus (Perform [string instruments]), Spellsong UM
Traits maestro of the society, reactionary
Skills Acrobatics -2 (-6 to jump), Disable Device +4, Escape Artist +2, Heal +5, Knowledge (geography)
+8, Knowledge (local) +10, Knowledge (planes) +8, Knowledge (religion) +11, Linguistics +11, Perception
+13, Perform (comedy) +13, Perform (dance) +16, Perform (string instruments) +23, Sense Motive +8,
Sleight of Hand +2, Spellcraft +10, Stealth +6, Survival +5, Use Magic Device +11; Racial Modifiers +2
Perception
Languages Celestial, Common, Draconic, Dwarven, Elven, Halfling, Infernal, Skald, Sylvan, Tengu
SQ arcane training APG, bardic knowledge +2, elf blood, lore master 1/day, versatile performance (string)
Combat Gear potion of cure light wounds , potion of enlarge person , potion of shield of faith +2 , scroll of
animate rope, chord of shards, chord of shards, cure light wounds, fumbletongue , scroll of moment of
greatness, moment of greatness , wand of cure light wounds ; Other Gear +1 elven chain , +1 glaive ,
shortbow, cloak of resistance +1 , headband of alluring charisma +2 , ring of seven lovely colors ,
backpack, bedroll, belt pouch, concealable thieves' tools UI, flint and steel, hemp rope (50 ft.), ink, inkpen,
journalUE, masterwork Mandolin, mess kit UE, mirror, pot, signal whistle, soap, torch (10), trail rations (5),
waterskin, winter blanket, 390 gp, 4 sp
—————
Tracked Resources
—————
Beast Shape IV (songbird, 10 minutes, 7/day) - 0/7
Bardic Performance (standard action, 21 rounds/day) - 0/21
Lore Master (1/day) (Ex) - 0/1
Potion of cure light wounds - 0/1
Potion of enlarge person - 0/1
Potion of shield of faith +2 - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
—————
Special Abilities
—————
+4 bonus on Craft and Perform checks (Su) Gain a +4 sacred bonus on Craft and Perform checks.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 21 rounds/day) Your performances can create magical effects.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a
standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spellsong Combine spellcasting and bardic performance
Versatile Performance (String Instruments) +23 (Ex) You may substitute the final value of your
Perform: String Instruments skill for Bluff or Diplomacy checks
Mythic Phoebee
Phoebee #2
Female half-elf bard 4
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +10
—————
Defense
—————
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 42 (4d8+19)
Fort +3, Ref +6, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and
sonic
Defensive Abilities hard to kill; Immune sleep
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee +1 glaive +6 (1d10+2/×3)
Ranged shortbow +5 (1d6+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Special Attacks bardic performance 19 rounds/day (countersong, distraction, fascinate [DC 17], inspire
competence +2, inspire courage +1), mythic power (5/day, surge +1d6)
Bard Spells Known (CL 4th; concentration +9)
2nd (2/day)— heckle (DC 18), suggestion (DC 18)
1st (5/day)— charm person (DC 17), chord of shards UM (DC 17), grease, hideous laughter (DC 17)
0 (at will)— daze (DC 16), detect magic , ghost sound (DC 16), message, prestidigitation, resistance
—————
Statistics
—————
Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 20
Base Atk +3; CMB +5; CMD 15
Feats Deific Obedience, Martial Weapon Proficiency (glaive), Skill Focus (Perform [string instruments])
Traits maestro of the society, reactionary
Skills Acrobatics +2 (-2 to jump), Escape Artist +2, Knowledge (geography) +8, Knowledge (local) +9,
Knowledge (religion) +11, Linguistics +9, Perception +10, Perform (comedy) +14, Perform (dance) +13,
Perform (string instruments) +21, Sense Motive +5, Sleight of Hand +2, Spellcraft +8, Stealth +5, Survival
+2, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Celestial, Common, Dwarven, Elven, Halfling, Skald, Sylvan, Tengu
SQ arcane training APG, bardic knowledge +2, elf blood, versatile performance (string)
Combat Gear potion of cure light wounds , potion of enlarge person , potion of shield of faith +2 , scroll of
animate rope, chord of shards, chord of shards, cure light wounds, fumbletongue , scroll of moment of
greatness, moment of greatness, moment of greatness , wand of cure light wounds ; Other Gear +1 elven
chain, +1 glaive , shortbow, cloak of resistance +1 , backpack, bedroll, belt pouch, flint and steel, hemp
rope (50 ft.), ink, inkpen, journal UE, masterwork Mandolin, mess kit UE, mirror, pot, signal whistle,
snowshoesAPG, soap, torch (10), trail rations (5), waterskin, winter blanket, 944 gp, 9 sp
—————
Tracked Resources
—————
Bardic Performance (standard action, 19 rounds/day) - 0/19
Mythic Power (5/day, Surge +1d6) - 0/5
Potion of cure light wounds - 0/1
Potion of enlarge person - 0/1
Potion of shield of faith +2 - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
—————
Special Abilities
—————
+4 bonus on Craft and Perform checks (Su) Gain a +4 sacred bonus on Craft and Perform checks.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 19 rounds/day) Your performances can create magical effects.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Versatile Performance (String Instruments) +21 (Ex) You may substitute the final value of your
Perform: String Instruments skill for Bluff or Diplomacy checks