Tyrant's Grasp Adventure Path

The heroes awaken already defeated—slain by a superweapon unlike anything seen before on Golarion. They must fight their way back to the land of the living and warn the rest of Lastwall of this new threat in the grasp of the newly returned lich-king long thought consigned to history. Will hubris damn the last bulwark against the Whispering Tyrant's return? And can a handful of heroes stand against one of the most ancient threats ever to loom over Golarion?

The Dead Roads (1 of 6): The calamitous return of the lich-king known as the Whispering Tyrant pitches the heroes into the land of the dead, but alive and intact. When the psychopomps—guides for the deceased—are at a loss to explain their unusual arrival, the heroes must navigate a treacherous landscape along the secret Dead Roads that tie the afterlife to the living world. Can the heroes survive otherworldly dangers and return to life, or will they fall to the reaper?

Eulogy for Roslar's Coffer (2 of 6): Returning to the land of the living, the PCs explore the ruins of the town of Roslar's Coffer, the center of the devastating blast that sent them to the afterlife. Populated with newly risen undead, twisted creatures, and cultists of the Whispering Way, Roslar's Coffer offers danger around every corner. Will the PCs be able to escape the clouds of poisonous fog that encompas the town to warn the rest of the world of the rising threat to all life?

Last Watch (3 of 6): Having learned that the undead-obsessed Whispering Way was behind the attack on the remote village of Roslar's Coffer, the heroes head to the city of Vigil to alert the goodly Knights of Ozem. The paladins of that city have their own troubles, however, and are inclined to dismiss the heroes' dire warnings as fanciful tales. The heroes must prove that the threat posed by the Whispering Tyrant's agents is all too real and confront the troubles facing Vigil to avert another disaster.

Gardens of Gallowspire (4 of 6): As the heroes escort survivors from the doomed city of Vigil, they receive an urgent message from their mysterious patron. The Whispering Tyrant is working his way free of his imprisonment in Gallowspire, and the time is at hand to strike! The heroes must venture into the haunted lands of Virlych to confront the mighty lich-lord before he recovers his full power, and before he can unleash another horrid blast of his devastating super-weapon, the Radiant Fire.

Borne by the Sun’s Grace (5 of 6): The heroes are whisked away moments before their destruction in a titanic battle to the distant continent of Arcadia. What seems like a random accident turns out to be a final message from Arazni, who teleported the adventurers to her homeland and the place Aroden first forged the shield that Tar-Baphon now wields as a weapon. But even an ocean away, the heroes aren't free from the legacies of both Aroden and the Whispering Tyrant; they must confront the horrors both men left behind before they can ally with the artificers of Jolizpan and learn the truth about the fragments of the artifact embedded in their souls.

Midwives to Death (6 of 6): The Tyrant's Grasp Adventure Path reaches its world-shaping conclusion! The heroes learn that the keys to stopping Tar-Baphon's deadly Radiant Fire are the shards of the Shattered Shield still lodged in their souls—the only things dangling their lives above the grasp of the Boneyard. The heroes return to Lastwall to confront the Whispering Tyrant, but discover that he has led his army to the fields outside the city of Absalom. There, the Whispering Tyrant plans to blast his way through the city and crack the Starstone Cathedral open, transforming himself into a true god! The PCs must battle the lich's most powerful allies, turn the power of the Radiant Fire back on the Whispering Tyrant, and end the threat he now poses to the world.


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In a Land of Bones and Souls

An unknown cataclysm thrusts the heroes into the Boneyard, where souls are judged after death... but the heroes aren't dead! Trapped in a tomb that isn't their own, they must use their wits and might to escape. The grim and otherworldly psychopomps who serve as the shepherds of souls are divided on what to do with these unexplained arrivals. The heroes must negotiate treacherous psychopomp politics and journey through a landscape of gloom and nightmare before walking the Dead Roads that can lead them home!

This volume of Pathfinder Adventure Path launches the Tyrant's Grasp Adventure Path and includes:

  • "The Dead Roads," a Pathfinder RPG adventure for 1st-level characters, by Ron Lundeen.
  • Tips, tools, and tricks drawn from the Boneyard and its grim denizens, by Matt Morris.
  • An exploration of races inevitably linked to death, including dhampirs, duskwalkers, mortics, and shabtis, by Mikhail Rekun.
  • An extensive timeline of the events leading up to the Tyrant's Grasp Adventure Path, and insight into the true nature of the Whispering Tyrant's new weapon, by Crystal Frasier.
  • A bestiary of monsters drawn from the lands and lore of the dead, including a skeletal tree that protects the spirits of the dead, a voracious extraplanar parasite, a leader among the malicious tooth fairies, and people who straddle the line between the living and the dead, by Ron Lundeen, Kyle T. Raes, and Mike Welham.

ISBN-13: 978-1-64078-111-5

The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys
4.50/5 (based on 2 ratings)

Add Print Edition $24.99

Add PDF $19.99

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You Can't Go Home Again

Returning to the land of the living, the heroes explore the ruins of the town of Roslar's Coffer, the center of the devastating blast that hurled them to the afterlife. Populated with newly risen undead, twisted creatures, and wicked cultists of the Whispering Way, Roslar's Coffer offers danger around every corner. Can the heroes escape the poisonous fog that surrounds the town and warn the rest of the world of this rising threat to all life?

This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:

  • "Eulogy for Roslar's Coffer," a Pathfinder RPG adventure for 5th-level characters, by Jason Keeley.
  • An introduction to several itinerant merchant groups active within the Lake Encarthan region and beyond, by Eleanor Ferron.
  • A close look at the faith of Arazni, the Red Queen, fallen saint and unwilling ruler of an undead land, by Lyz Liddell.
  • A presentation of the machinations and representative members of the nefarious death-obsessed Whispering Way, by Crystal Malarsky.
  • A bestiary of monsters both exalted and corrupt, including two couatls that travel the world to aid others, a humanoid cursed with the touch of undeath, a monstrous undead spawned from tragic loss of life, and an invasive carnivorous plant, by Sarah E. Hood, Luis Loza, Jen McTeague, and Mikhail Rekun.

ISBN-13: 978-1-64078-119-1

The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys
5.00/5 (based on 1 rating)

Add Print Edition $24.99

Add PDF $19.99

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Disaster Looms Over Vigil

The heroes race to the crusaders in Vigil to warn them of the Whispering Tyrant's devastating new weapon. Amid a city-wide celebration, Vigil's leaders are disinclined to believe incredible tales from the frontier, so the heroes must uncover the conspirators who seek to engineer the city’s destruction. At the center of these schemes is a gang of thieves whose long-ago heist has finally brought old enemies to light. Will the heroes assemble the clues in time to warn others of the doom that hangs over Vigil?

This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:

  • "Last Watch," a Pathfinder RPG adventure for 8th-level characters, by Larry Wilhelm.
  • An examination of the life-hating threats that dwell in the void of the Negative Energy Plane, by Patchen Mortimer.
  • The secrets of the Seal-Breakers, a sect that strives to set the Whispering Tyrant free and break other seals that preserve reality, by Greg A. Vaughan.
  • A collection of relics—magic items that grow in power the more they are used in pursuit of a cause—from the glorious days of the Shining Crusade, by Alexander Augunas.
  • A bestiary of fearsome monsters, including a bestial humanoid tainted by undeath, an ersatz angel, swarms of noxious dragons, a flying beast from the Negative Energy plane, a reclusive plant-shepherd, and hordes of undead, by Mike Headley, Isabelle Lee, Meagan Maricle, Kendra Lee Speedling, and Larry Wilhelm.

ISBN-13: 978-1-64078-126-9

The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Add Print Edition $19.99

Add PDF $9.99

Non-Mint Unavailable

Lands the Dead Seek to Claim!

Explore lands of valor and mystery with the Tyrant's Grasp Poster Map Folio. Pore over masterful cartography and plan exciting adventures with these three massive poster maps designed for use with the Tyrant's Grasp Adventure Path but useful for explorations across the world.

These huge, lavishly illustrated poster maps depict key locations and nations in the Tyrant's Grasp Adventure Path. The first map details the walled crusader city of Vigil, which has stood against the tyranny of evil for generations. The second map presents the nation of Xopatl, a land of wonders on the distant continent of Arcadia. The third is a beautifully illustrated map of the besieged nation of Lastwall.

Whether you're looking for a fortified city, lands of intrigue a half a world away, or a nation for crusading knights, these beautiful maps are the perfect resource for the Tyrant's Grasp Adventure Path or any fantasy campaign.

ISBN-13: 978-1-64078-135-1

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A Clash of Titans

The Whispering Tyrant is free! The time to strike against him is now, before he recovers his full might and his long-dormant armies. Arazni, fallen demigoddess and queen of the dead lands of Geb, presents the heroes with a daring plan. The heroes must enter the dangerous land of Virlych, pass the bizarre profusion of alien plants and mutated wildlife around the Whispering Tyrant's former prison, and disable his arcane protections so that Arazni and the heroes can face the lich in battle. Yet Arazni's undead bodyguard-jailors seek to drag her back to Geb, and the remaining knights of Lastwall perceive both liches as their enemies. The heroes must navigate threats from both the living and the dead to stop the Whispering Tyrant from extending his grasp even further!

This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:

  • "Gardens of Gallowspire," a Pathfinder RPG adventure for 11th-level characters, by Crystal Frasier.
  • An examination of the staggering fecundity and variety of carnivorous plants, by Andrew Mullen.
  • A series of short missions wherein the PCs confront the Whispering Way's insidious and pervasive attacks on the nation of Lastwall, by Ron Lundeen.
  • An article on the Whispering Tyrant's witchgates, powerful magic wards that redirect teleportation and harbor powerful and rare guardians, by Christopher Wasko.
  • A bestiary of fearsome monsters, including a magically animated armory, a daemon that preys upon worry, a cold-weather plant with a taste for blood, a dazzlingly magical but deadly beast, and a gnome wrenched away from the Bleaching into undeath, by Crystal Frasier, Andrew Mullen, Emily Parks, and Rhett Skubis.

ISBN-13: 978-1-64078-134-4

The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys
5.00/5 (based on 2 ratings)

Add Print Edition $24.99

Add PDF $19.99

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Sent to a Distant Land

Mighty magic has hurled the heroes across the world to the continent of Arcadia, but their remarkable travel is no accident. In the land of Xopatl, the heroes find ancient legacies that unlock the secrets they have carried ever since they awoke in the realm of the dead. But this land of magic and wonder is no safe haven—agents of the Whispering Tyrant terrorize even this distant nation. If the heroes can overcome followers of wicked new gods and defend a city desperate to revitalize its lost magic, they might learn how to turn the tide against the Whispering Tyrant and put an end to his fearsome weapon forever. From lively festivals and masked brawlers to undead terrors and arcane botany gone horribly wrong, the heroes are sure to find more than they bargained for in a land unlike any other they've seen.

This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:

  • "Borne by the Sun's Grace," a Pathfinder RPG adventure for 14th-level characters, by Luis Loza.
  • An extensive gazetteer of the nation of Xopatl, Lands of Promise, including its legacy of wonders and its modern disasters, by Luis Loza.
  • An examination of the enigmatic and powerful psychopomp usher called Barzahk the Passage, warden of the Dead Roads, by Crystal Frasier.
  • A bestiary of powerful monsters, including new couatls of vengeance and verdant growth, an undead dwarven victim now carrying a mummy's ruinous curse, a psychopomp who ministers to survivors of tragedy, and Barzahk the Passage themself, by Carlos Cabrera, Crystal Frasier, Luis Loza, and Mikhail Rekun.

ISBN-13: 978-1-64078-140-5

The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys
2.30/5 (based on 8 ratings)

Print Edition Unavailable

Add PDF $19.99

Non-Mint Unavailable

Against the Rise of Terror

The heroes finally have the tools they need to stop the Whispering Tyrant, but the lich-king has not been idle. Why has he devoted so much attention to an isolated border fortress, right when divinity seems to be within his grasp? A quest to discover the tyrant's secrets plunges the heroes into a deadly race through a fecund forest, into fearsome dungeons built long before the Shining Crusade, and between spiteful villains harboring ancient grudges. Old enemies stand in the heroes' way yet again, but unexpected allies can help turn the rising tide of death and despair. If the heroes are victorious, they can seize the only chance to deny the Whispering Tyrant his greatest weapon and strike him down before he gains the power of a god.

This volume of Pathfinder Adventure Path provides the dramatic conclusion to the Tyrant's Grasp Adventure Path and includes:

  • "Midwives to Death," a Pathfinder RPG adventure for 16th-level characters, by John Compton.
  • A massive article celebrating the final Adventure Path volume for the first edition of the Pathfinder RPG. Written by Paizo's developers and designers to close out the first edition with a bang, this article presents new monsters, GM advice, gods both new and revised, staff PCs, a new prestige class, new archetypes, and more! These new rules work with the Tyrant's Grasp Adventure Path or any campaign, and are written by John Compton, Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K.C. Stephens, Mark Seifter, and Linda Zayas-Palmer.

ISBN-13: 978-1-64078-144-3

The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Add Print Edition $24.99

Add PDF $9.99

Monsters and NPCs from the Tyrant's Grasp Adventure Path are ready to claw their way onto your tabletop with the Tyrant's Grasp Pawn Collection, featuring more than 150 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Tyrant's Grasp campaign, including vile undead, sinister cultists, whimsical fey, powerful and inscrutable outsiders, and even friends and allies suitable for representing player characters. The Tyrant's Grasp Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box collections and other Pathfinder Pawns collections, provides pawns for nearly every Tyrant's Grasp encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Tyrant's Grasp Pawn Collection brings to life the enemies and allies from all six adventures of the Tyrant's Grasp Adventure Path.

The enemies and allies of the Tyrant's Grasp Adventure Path come to life on your tabletop! Each has its own abbreviation and identification number for easy sorting. The Tyrant's Grasp Pawn Collection includes:

Small (and Smaller)

  1. Barple Stonebreaker
  2. Bone Cobra
  3. Clacking Skull Swarm (4)
  4. Giant Cockroach
  5. Giant Flea
  6. Gibrous Panlatter
  1. Kalamuk
  2. Kilibrandt Erstwhile
  3. Klrau Adleon
  4. Mite (2)
  5. Norreth Albo
  6. Queen Carnassial
  1. Rhal
  2. Rudaba
  3. Tooth Fairy (3)
  4. Tooth Fairy Monarch
  5. Witchcrow
  6. Wyrwood (2)
  1. Wyrwood Mage (2)
  2. Wyrwood Scrivener (2)
  3. Wyrwood Skulk (3)
  4. Wyrwood Soldier (4)

Medium

  1. Aeonte
  2. Amaretos Manslayer
  3. Arazni
  4. Aydie
  5. The Biting Wind
  6. Bloody Bones (2)
  7. Bone Chariot
  8. Ceto Malderra
  9. Ceto Malderra, Graveknight
  10. Chatar Esuri
  11. Colulus
  12. Crypt Thing
  13. Cucuy
  14. Cythriel
  15. Daemon, Venedaemon (2)
  16. Deathbower Gardener (4)
  17. Deathbower Ooze (2)
  18. Deathless Researcher (3)
  19. Dondun Daradun
  20. Dressing Screen Mimic
  1. Essarta
  2. Evark Nox
  3. Fallen Ancestor (2)
  4. Farf
  5. The Father in Tears
  6. Gargoyle
  7. Gebbite Fleshhunter (4)
  8. Gebbite Necrosage (4)
  9. Ghole (2)
  10. Gildais
  11. Greater Shadow (2)
  12. Gustari Fallenstag
  13. Jandaroka
  14. Jando Parr
  15. Kumaru Botanist (6)
  16. Kumaru Warden (3)
  17. Leovon Urthadar
  18. Mictena
  19. Miraina Olviris
  20. Mohrg
  1. Moloum Cactoa
  2. Mrs. Pedipalp
  3. Numoz Yantis
  4. Octarn Juniz
  5. Okagu
  6. Orc Wight (3)
  7. Ossua
  8. Otto Canrivash
  9. Pharasmin Celedon (2)
  10. Pharasmin Graven Guardian
  11. Red Queen Guardian (4)
  12. Reedreaper
  13. Roscasco
  14. Seal-Breaker Knight (4)
  15. Soulbound Shell
  16. Spectre (2)
  17. Stained-Glass Angel
  18. Tanhild Harskordottir
  19. Tempest Guard (6)
  20. Timberward
  1. Trondus
  2. Tsomar Trant
  3. Tycha Ghuzmaar
  4. Umbarno Xipali
  5. Usundra
  6. Valthazar Quietus
  7. Vampiric Mist (2)
  8. Vithiz
  9. Voidbones (3)
  10. Wall Warden (3)
  11. Watcher-Lord Ulthun II
  12. Weedwhip (2)
  13. The Whispering Tyrant
  14. Whispering Way Cultist (4)
  15. Whispering Way Devotee (2)
  16. Xenopterid Spore Zombie
  17. Yhalas the Serene
  18. Yosiduin
  19. Zombie Elk (4)

Large

  1. Blood Bramble (2)
  2. Bone Chariot Horse
  3. Bonewrought Willow
  4. Cleverquill
  5. Daughter of Urgathoa (4)
  1. Devil, Bone (2)
  2. Eastapiron
  3. Finissario
  4. Golem, Bone (2)
  5. Iuphasti
  1. Krobdak
  2. Lyanthari
  3. Mutated Bear
  4. Nightshade, Nightprowler (3)
  5. Otyugh (4)
  1. Palderren
  2. Sump Steward
  3. Verdant Bombardier
  4. Viper Vine (2)
  5. Zombie Red Reaver

Huge

  1. Furcifer
  2. Incomplete Tzitzimitl
  1. Istravek
  2. Moss Golem
  1. Pallid Sunrise
  2. Siege Necrocraft

ISBN: 978-1-64078-160-3

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The Tyrant's Grasp Player's Guide gives players all the spoiler-free background, information, and inspiration they'll need to create characters ready to hit the ground running in the Tyrant's Grasp Adventure Path! ... Within, players of this campaign will find everything they need to create...

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4.20/5 (based on 5 ratings)

In a Land of Bones and Souls ... An unknown cataclysm thrusts the heroes into the Boneyard, where souls are judged after death... but the heroes aren't dead! Trapped in a tomb that isn't their own, they must use their wits and might to escape. The grim and otherworldly psychopomps who serve as...

Add Print Edition $24.99

Add PDF $19.99

Non-Mint Unavailable

4.50/5 (based on 2 ratings)

You Can't Go Home Again ... Returning to the land of the living, the heroes explore the ruins of the town of Roslar's Coffer, the center of the devastating blast that hurled them to the afterlife. Populated with newly risen undead, twisted creatures, and wicked cultists of the Whispering Way,...

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Add PDF $19.99

Non-Mint Unavailable

5.00/5 (based on 1 rating)

Disaster Looms Over Vigil ... The heroes race to the crusaders in Vigil to warn them of the Whispering Tyrant's devastating new weapon. Amid a city-wide celebration, Vigil's leaders are disinclined to believe incredible tales from the frontier, so the heroes must uncover the conspirators who seek...

Add Print Edition $19.99

Add PDF $9.99

Non-Mint Unavailable

Lands the Dead Seek to Claim! ... Explore lands of valor and mystery with the Tyrant's Grasp Poster Map Folio. Pore over masterful cartography and plan exciting adventures with these three massive poster maps designed for use with the Tyrant's Grasp Adventure Path but useful for explorations...

Print Edition Unavailable

Add PDF $19.99

Non-Mint Unavailable

4.00/5 (based on 1 rating)

A Clash of Titans ... The Whispering Tyrant is free! The time to strike against him is now, before he recovers his full might and his long-dormant armies. Arazni, fallen demigoddess and queen of the dead lands of Geb, presents the heroes with a daring plan. The heroes must enter the dangerous...

Add Print Edition $24.99

Add PDF $19.99

Non-Mint Unavailable

5.00/5 (based on 2 ratings)

Sent to a Distant Land ... Mighty magic has hurled the heroes across the world to the continent of Arcadia, but their remarkable travel is no accident. In the land of Xopatl, the heroes find ancient legacies that unlock the secrets they have carried ever since they awoke in the realm of the dead....

Print Edition Unavailable

Add PDF $19.99

Non-Mint Unavailable

2.30/5 (based on 8 ratings)

Against the Rise of Terror ... The heroes finally have the tools they need to stop the Whispering Tyrant, but the lich-king has not been idle. Why has he devoted so much attention to an isolated border fortress, right when divinity seems to be within his grasp? A quest to discover the tyrant's...

Add Print Edition $24.99

Add PDF $9.99

Monsters and NPCs from the Tyrant's Grasp Adventure Path are ready to claw their way onto your tabletop with the Tyrant's Grasp Pawn Collection, featuring more than 150 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn...