Returning to the land of the living, the heroes explore the ruins of the town of Roslar's Coffer, the center of the devastating blast that hurled them to the afterlife. Populated with newly risen undead, twisted creatures, and wicked cultists of the Whispering Way, Roslar's Coffer offers danger around every corner. Can the heroes escape the poisonous fog that surrounds the town and warn the rest of the world of this rising threat to all life?
"Eulogy for Roslar's Coffer," a Pathfinder RPG adventure for 5th-level characters, by Jason Keeley.
An introduction to several itinerant merchant groups active within the Lake Encarthan region and beyond, by Eleanor Ferron.
A close look at the faith of Arazni, the Red Queen, fallen saint and unwilling ruler of an undead land, by Lyz Liddell.
A presentation of the machinations and representative members of the nefarious death-obsessed Whispering Way, by Crystal Malarsky.
A bestiary of monsters both exalted and corrupt, including two couatls that travel the world to aid others, a humanoid cursed with the touch of undeath, a monstrous undead spawned from tragic loss of life, and an invasive carnivorous plant, by Sarah E. Hood, Luis Loza, Jen McTeague, and Mikhail Rekun.
ISBN-13: 978-1-64078-119-1
The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).
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The Arazni article is incredibly rich and compelling. She is one of the standout deities for the simple amount of humanity the writers and Pathfinder staff have managed to add to her. There were a lot of needles to thread and they did an outstanding job with her.
Mutant animals... Weird plant growth... Yup, its Resi- I mean survival horror
Continuing my further episodes of promoting stuff I like, let's start with maps and art. I love dem. I love how many small maps they managed to fit on page 6 and I love details and artstyle of all the maps :D And from character art, my favourite is ones by artist on 61 and 79 :3 Or artists in case I suck and they were by different artists. Anyway, I think its the artist that did lot of art in War for the Crown? Anyway, I love their art so please hire them in future too!
Sooo back to the topic of adventure. I like the whole "no resources, in ruined ghost town with mutants, overgrown plants and undead(yaoguai got great art in the book btw :3 All the art in it is great really as I said earlier), its the whole Fallout thing except at magical ground zero instead. And they managed to fit lots of roleplaying encounters with ghosts too in the mix!(such as the school one or meeting three town trouble makers)
I also like both Valthazar and Jando. First one for being pretty male villain, latter for being handsome ally/potential love interest :D Seriously, both of those have been rare in pathfinder aps for some reason. And double seriously, I like how quirky Valthazar is, he is so smug, the whole encounter with zombies of PCs is great.
Merchants of the road has redclover tribe, so that makes it great article :D Okay rest of the merchant groups are good too, but I like kobolds.
Arazni article is good, art is good too but bit weird in how blue Arazni is. Also surprised that mythic tier deities also have obediences. Anyway, interesting to have god who resents their worshipers. Oh and Red Queen is much better title than the old title was.
Though I'm wondering why it is Paladins of Lastwall who used that old title instead of Geb's citizens considering it makes LG knights seem like jerks again. Its kinda like how Queens of Night's old offensive titles was written to be used by mortals instead of devils.
Machinations of Whispering Way article is nice again :D I wonder if that Harcourt from Galt is related to Harcourt from Andoran who moved to Talmandor's Bounty. I don't have much to comment, but I like these "let's detail plot of this evil group in different locations" articles(War for the Crown had one for rakshasas and ruins of azlant had one for aboleths). It was interesting to learn that Whispering Way predates the Tyrant though :3
And bestiary has great creatures :D Speaking of which, please bring the new coatls back in 2e kay? Mortics too. I love Melacage for how it reminds me of legion from castlevania(and how horrifying it is along with bestiary opening picture)
I can't find a product page for the first book, but the description for this volume spoils not only the beginning of book 1, but also the end.
Please change this!
I'm excited for this AP; Carrion Crown and Ustalv were my intro to Pathfinder, so its fitting the Whispering Tyrant rearing his head again is one of the closing AP's. :3
I can't find a product page for the first book, but the description for this volume spoils not only the beginning of book 1, but also the end.
Please change this!
This isn't information we're hiding. The fact that you start out this AP dead and must struggle to return to the land of the living with information you've acquired is something we want people to know about. It's one of the things that sets this AP apart (and makes it awesome!).
I can't find a product page for the first book, but the description for this volume spoils not only the beginning of book 1, but also the end.
Please change this!
This isn't information we're hiding. The fact that you start out this AP dead and must struggle to return to the land of the living with information you've acquired is something we want people to know about. It's one of the things that sets this AP apart (and makes it awesome!).
Thank you for that piece of information, Ron. :-)
It would probably have been much clearer to me, if the product page for book 1 wouldn't be missing. ;-)
I was under the impression that the pc's would start this AP alive and be killed at the beginning of it, which would be a much greater shock to them, only to then find out that they are somehow able to find their way back to the land of the living.
But it seems that the blast that killed them (and everyone in Roslar's Coffer) has happened before the game even starts or in a flashback.
If this AP follows the tradition of articles about gods and deities in second volume, I ask myself which of the divine powers would be linked to this adventure. Maybe a closer look into Xibalba or the demigods of the sahkil? We are practically going to fight against death itself in the first volume - death, not undeath, but that as well - so this would be fitting.
Also huh, is this first time Arazni's title is Red Queen?(I never did understand the old one to be honest, like why would she has her deific title be something insulting?)
I'm wondering if green skinned person is another type of undead since there is green skinned gnome on next volume's cover .-.
You may be on to something.
Maybe they both are "mortics", the new playable undead race introduced in AP# 139?
When i look closer at it's right leg, it seems there is a hole which is held together by stitches...
Also huh, is this first time Arazni's title is Red Queen?(I never did understand the old one to be honest, like why would she has her deific title be something insulting?)
A lot of what's happened to her hasn't been her choice. Not for a long time.
So, is someone a fan of the Resident Evil film franchise?
What with all the zombies/undead, the 'Red Queen' title, & a few other parallels - but without the sci-fi elements...
Now has it been about ten years since the Inner Sea World Guide? Because does this AP issue deal with Rosler's Coffer at that time being abandoned. Also will we get an appearance of The Red Warden, the red reaver that took up residence there. I know, I want all the answers early. LOL!
Now has it been about ten years since the Inner Sea World Guide? Because does this AP issue deal with Rosler's Coffer at that time being abandoned. Also will we get an appearance of The Red Warden, the red reaver that took up residence there. I know, I want all the answers early. LOL!
While it is true that the book likely takes place 10 years after Inner Sea World Guide state of the world, do note that Inner Sea World guide stated that Rosler's Coffer has population of 435 :P Aka it being abandoned due to orc raiders was "many seasons ago" from point of view of World Guide and it was already repopulated by then.
I don't know about the green guy, I mean, why couldn't he just be a Half-Orc?
I see the other cover with green skinned gnome (Lini?), but is it canon than Gnomes can't have green skin?
I'm betting on the undead-moose being the new crypto-Undead PC race. ;-)
I'm interested in the new Couatls and whether or not they'll be from mythology. There are quite a few types of Aztec serpent monsters with Couatl in their name, but most of them aren't particularly Celestial-ish.
Couatl, Auwaz (CR 6 Large Outsider) - couatl with blue and green feathers
Couatl, Mix (CR 8 Large Outsider) - dark scales with star-like spots and red stripes
Gurgist (CR 6 Medium Humanoid) - Human mortic
Melacage (CR 5 Medium Undead) - Ethereal ball of faces
Pixie Circle (CR 7 Huge Plant)
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Arazni is quite the mythic thread. Eight tiers of Marshal. Really makes me ask myself how the Whispering Tyrant measures up to her (or to Sorshen and Xanderghul at his full power).
Arazni is quite the mythic thread. Eight tiers of Marshal. Really makes me ask myself how the Whispering Tyrant measures up to her (or to Sorshen and Xanderghul at his full power).
Both their stats were published in Mythic Realms years ago.
Couatl, Auwaz (CR 6 Large Outsider) - CG
Couatl, Mix (CR 8 Large Outsider) - CG
Gurgist (CR 6 Medium Humanoid) - Example is N, but I assume any
Melacage (CR 5 Medium Undead) - NE
Pixie Circle (CR 7 Huge Plant) - N
Greetings to all and sundry! This is Mikhail Rekun, and I wrote one of the monsters at the end of this AP -- the Gurgist, everyone's favorite terrifying masked horror who isn't really that bad.
As ever, a massive thank you to Ron Lundeen for sending this my way, along with big bunches of ideas to ponder. And likewise, what follows are some random comments that are not in any way official.
Stylistically, the Gurgist grew out of thinking about hungers, while trying to avoid the usual zombie tropes (nothing wrong with those, but we were aiming at more than just 'cannibal humans'). So, I was thinking about hunger as a central theme, and addiction, and I was reading Discworld, and a little light bulb went up above my head. For those sorry souls among you who have not read Sir Terry's Discworld series, vampires there often become teetotalers, displacing their addiction to blood for something else.
Now, in Sir Terry's books, this is mostly played for laughs. So I started thinking of how to make it creepy (leading to the obsession skills). And then one of my friends showed me something that involved masks, and a second light bulb went on. Creepy masks! Masks make everything creepy! (My players are now rolling their eyes a bit). Maybe not the most original idea in the history of gaming (creepy masked dead things are a thing), but hey, it works.
Fun fact: As often neutral critters, they can also be creepy-cool allies.
So, this is where the Gurgist came from. I'm rather proud of them, and I'm really proud of the artwork that came with them. Seriously, it's amazing.
Mechanically, Gurgists are slow-moving rogues. They have the zombie vibe, and then they rush up to you and sneak attack you (ideally, they're fighting in groups and set up flanks). Whereupon they are zombies dual-wielding daggers and hitting you for way too much damage.
Hope folks enjoy reading them as much as I enjoyed writing them, and with luck a few PCs will get to go 'urk' at being stabbed repeatedly.