
Cthulhudrew |
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Sounds like we jumped to the assumption that "new race" meant player race.....when they are not actually intended as a player race :P
I'd say that is definitely the case. The description of the subtype and the two examples in the bestiary section don't seem to support the idea of this being a player race at all. Just a new sort of monster.

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Cat-thulhu wrote:I need to get my minis ready to run this one. Any indications, with spoilers tag of course, of the creatures in the adventure?A lot, but not all creatures in this AP will be in the upcoming Pathfinder Battles "Ruins of Lastwall" miniatures set (as you very probably know).
I'll get my print copy on thursday or friday and can post a complete list then, but judging from the cover some sort of skeletons are in it, as seems to be a "Catrina Psychopomp" (Bestiary 4 page 218).
From the description, some greenskinned "Mortics" seem to feature which could be represented by orc or half-orc minis or repainted halflings and humans. ;-)
Thanks Marco. I know a lot will be from that set but several of the minis I’d expect in later modules purely because of CR. I’m hoping I’ll have enough proxies for the rest of the things in this part.
As for the adventure our group is tossing up between this AP, ironfang invasion and return of the runelorde. So I’m curious what people’s first impressions are of this first adventure

theLegend76 |

It would appear that playing a dhampir character would be more difficult than usual, due to the fact that they need negative energy to be healed.

Elinnea |

FYI: Paizo had an issue with their ISP and the shipping emails might have been rejected by your email provider, or sent to a spam folder. They're correcting the issue (see details here) but in the meantime you might want to check your digital content to see if it's already there.

magnuskn |

I never got an email saying mine was shipping, but it is in my downloads anyways as of 2 days ago. Still waiting on the shipping notification.
Sadly, nothing like that for me. I hope the shipping schedule can recover from the snow catastrophe.

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So I got my subscriber copy and skimmed some stuff and holy heck this is kind of a mess. Just from a world-lore perspective the history of the campaign is just weird and confusing, especially the parts about the Shield of Arnisant.
Why in the hell does this weapon fire shards of the Shield of Arnisant as ammunition??? And how did it fire 4-6 (the number of presumed PCs) at once in a single test-firing? That's almost half the shield in one go. That doesn't even make any narrative sense.
There's also this bit which isn't really spoilery as it's just some background text, but it shows a fundamental lack of understanding of the world:
"Before Roslar’s body was placed in his tomb, rumors of his involvement in Arazni’s death surfaced. The Knights of Ozem, reluctant to call shame upon one of their own, conducted a lackluster and inconclusive investigation."
Because you know what an organization run by lawful good paladins is known for? Coverups and deceit of the sketchy actions of one of their own.
Any other group I could understand. But the leadership of the Knights of Ozem (and most members) are both honorable and righteous if not outright paladins with a demanding code of conduct. This flies so hard in the face of that.
I'm literally only 4 pages in and kind of surprised. Maybe the rest of it will be better but like, not off to a stellar start.
That's not even bringing up the kludgey way the PCs are brought together (it's just a coincidence!) but also that it's very similar to the intro to Wrath of the Righteous.

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I had to add: On page 26 there's art of a tooth fairy (this one is Small) with an esobok psychopomp sitting at her side. But the esobok is like... tiny? It's the size of like a small dog. But it's a Medium sized monster and as an outsider isn't subject to spells that could shrink it (reduce person) and that isn't reflected in the text either anyway.
I really had high hopes for the last 1E adventure but this is showing a lot of really rough seams in places it shouldn't, like development and art direction. This might actually be sloppier than Return of the Runelords. I'm worried too much focus was on PF2 toproperly quality control stuff...

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This entire part of the adventure feels like it was cut out of a module that took place in the First World and somebody tried to file off the serial numbers.
I'm actually kind of frustrated here. There's an opportunity to set an entire adventure in the Boneyard and I'm about fifteen pages into a fey-filled romp with weird puzzles and tooth fairies. Like, I enjoy these monsters but the tonal dissonance from this is astounding.
Rather than focus on thematically appropriate outsiders or other related creatures there's a huge focus on fighting fey? I mean the way I'm looking at this... I'm on page 36 and there's been mites, tooth fairies, wasp swarms, yeth hounds, giant fleas, and stirges as enemies that feel out of place. I mean maybe you can make a case for the yeth hound.
None of the above really feels like it meshes thematically with what the adventure is actually trying to sell. There's not even an explanation. The PCs can ask about the fey and it boils down to an answer of "I have no idea dude."
I can't wait to see how this book wraps up.

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The radiant fire hook is a brilliant solution that completely fits with 900 years of angry planning. I can't wait to run this.
900 years and the best plan involves blowing 50% of the power source in one go and not considering that the holy relic might backfire? I mean this is a guy who got locked inside his own house, but...

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I think you were expecting Gothic Horror and you got Dias de Muertes meets Tim Burton.
Also it kind of behooves for the Knights of Awesome (Awesome. Ozem. C'mon, the Word of God confirmed that it's how the name came up) to end up, welp, not that Ozem after all. The more "infalliable do-gooders with Smite Evil", the less space for PCs to actually pick up stuff other people botched and make things right.

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Ok the shield stuff isn't quite as wtf after reading the back pages.
It's a piece of a piece of the shield that's embedded in the PCs, that makes sense. The way it sounded in the intro was that an entire shard of the shield was in each PC and that was mind-boggling. The framing in the back article is worded more clearly and sells the idea better than the intro.
That said there is one thing I'm legitimately excited about:
Huge spoiler
ARAZNI'S REVENGE.

Fumarole |
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I need to get my minis ready to run this one. Any indications, with spoilers tag of course, of the creatures in the adventure?
Here are the creatures:
Bone chariot (variant skeleton)
Bone cobra (variant iron cobra)
Bone chariot horse
Fire beetle
Animate hair
Mite
Giant cockroach
Celedon
Horn caterpillar
Nosoi
Vanth
Unfettered phantom
Witchcrow
Tooth fairy
Necrophidius
Stained-glass angel (construct)
Soulbound doll
Esobok psychopomp
Mimic
Boilborn
Stirge
Esipil sahkil
Yeth hound
Nucol sahkil
Giant flea
Wasp swarm
Giant assassin bug
Wihsaak
Ratling
Scarlet spider
Wyrwood
Giant crab spider
Nightmare ettercap
Guardian scroll
Degenerate nightgaunt
Shabti
Graven guardian
Bonewrought willow
Ahmuuth psychopomp
Giant raven
Gardener
Deathbower ooze (variant giant garden ooze)
Nightmare aranea
Catrina psychopomp

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I think you were expecting Gothic Horror and you got Dias de Muertes meets Tim Burton.
Also it kind of behooves for the Knights of Awesome (Awesome. Ozem. C'mon, the Word of God confirmed that it's how the name came up) to end up, welp, not that Ozem after all. The more "infalliable do-gooders with Smite Evil", the less space for PCs to actually pick up stuff other people botched and make things right.
Yeah the selling on this was "survival horror" and I was thinking Dark Souls and got MediEval instead.
As for the Ozem stuff, it just doesn't make internal sense. You can have failures and good people not be as good as you'd expect, but the idea that a group led by paladins with a code of fo duct about honor and honesty would just cover up a guy's involvement in the death of a herald seems super unlikely. Paladin has to mean something with regards to behavior.
Like if they suspected him and didn't just jump to using magic to determine his guilt because they were afraid of his "honor" being besmirched they're not really like, paladins. And that's fine, but you can't build the expectation of how paladins behave and then choose to subvert it like that without the audience feeling a little cheated.
There's way to do what they did, but I'm not sure the way they did it works. Especially not as what amounts to mostly inconsequential flavor text on a location.

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Ok the shield stuff isn't quite as wtf after reading the back pages.
That said there is one thing I'm legitimately excited about:YESSSSSSSSSSSSSSSSS, I had theorized you-know-who would be involved here AND I WAS RIGHT.
Yeah the selling on this was "survival horror" and I was thinking Dark Souls and got MediEval instead.
I adore both of those so yay! :3

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This might actually be sloppier than Return of the Runelords. I'm worried too much focus was on PF2 toproperly quality control stuff...
The fact that you think that Return of the Runelords is sloppy makes me question the accuracy of your review. I'm Running my players through book 3 at the moment and Return is far and away the best adventure path I have experienced, from a player or GM experience.

Benjamin Medrano |

I read the adventure the other day, and personally, there's no chance that I'd ever run or play it. That's primarily due to personal preferences, however. Baseline, I hate puzzles and the like with a burning passion. That was a strike against it for me, and I'm not a huge fan of survival horror to begin with. I'll give a bit more info about what I dislike in spoilers, but it's going to be fairly general.
So, personally, I found the entire Tooth Fairy bit to be jarring, and I don't really like the overall reaction of the psychopomp in charge (I can't remember her name off-hand). Maybe it makes sense in-setting, but it just feels wrong to me. I like the setup until the characters get to trying to return to reality, mind you.
A far bigger problem, IMO, is the lack of any real ability for the characters to get new equipment in the first volume. I may have just missed it, but an archer isn't going to have any opportunity to get more arrows until after level 5? This aspect of the story concerns me quite a bit.
My other concerns are with the later volumes, as described in the back of the book's summary. The 'scripted failure' of the characters with Vigil bothers me, as does the fact that the characters pave the way for Azranai to confront the big bad, only to apparently fail and get sent to Arcadia... it's too many scripted failures for me to be happy with.
Now, all that being said? I'm going to get the remaining volumes, mostly because I want to have all of the AP, but also so I have additional stat blocks and the like to steal. But as it stands I cannot see myself ever inflicting this on myself or others.

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Gorbacz wrote:I think you were expecting Gothic Horror and you got Dias de Muertes meets Tim Burton.
Also it kind of behooves for the Knights of Awesome (Awesome. Ozem. C'mon, the Word of God confirmed that it's how the name came up) to end up, welp, not that Ozem after all. The more "infalliable do-gooders with Smite Evil", the less space for PCs to actually pick up stuff other people botched and make things right.
Yeah the selling on this was "survival horror" and I was thinking Dark Souls and got MediEval instead.
As for the Ozem stuff, it just doesn't make internal sense. You can have failures and good people not be as good as you'd expect, but the idea that a group led by paladins with a code of fo duct about honor and honesty would just cover up a guy's involvement in the death of a herald seems super unlikely. Paladin has to mean something with regards to behavior.
Like if they suspected him and didn't just jump to using magic to determine his guilt because they were afraid of his "honor" being besmirched they're not really like, paladins. And that's fine, but you can't build the expectation of how paladins behave and then choose to subvert it like that without the audience feeling a little cheated.
There's way to do what they did, but I'm not sure the way they did it works. Especially not as what amounts to mostly inconsequential flavor text on a location.
Honestly after the way Iolomdae was presented in Wrath of the righteous and paladins in book 3 of the evil Ap which name suddenly escapes me I cant say I'm all that suprised.

magnuskn |

You can say that again. I mean, having Nocticula come out better in a direct comparison who is more friendly and better at welcoming visitors into her home is kinda a downer for Iomedae fans. ^^

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I mean, to be fair, I can't remember times when CG characters acted obstructing towards PCs, LG characters do it way more often.
Or at least it feels like that when one of my players keep joking about how its apparently LG to attack Order of the Godclaw who are overally LN and include LG paladins of Iomedae among members <_< Like I kinda have started to wish Glorious Reclamation had attacked one of LE hellknight orders just so the jokes would stop xD

Ron Lundeen Developer |
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I had to add: On page 26 there's art of a tooth fairy (this one is Small) with an esobok psychopomp sitting at her side. But the esobok is like... tiny? It's the size of like a small dog. But it's a Medium sized monster and as an outsider isn't subject to spells that could shrink it (reduce person) and that isn't reflected in the text either anyway.
You're correct on the mis-sizing of this piece. The tooth fairy depicted should be Small, and the esobok should be Medium (that is, larger).

David knott 242 |

It's been what, 5 years and you guys are still bitter about how one adventure in one AP treated a fictional character? Gee, I wonder how do actual real-life slights go down with you.
Well, most real life people who offended me 5 years ago have either gone away and been forgotten by me or have done nicer things since then to improve my opinion of them.
As a fictional character, Iomedae has done neither of those things.

Ron Lundeen Developer |
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Ok the shield stuff isn't quite as wtf after reading the back pages.
** spoiler omitted **
I'm glad you made it to the end. You also saw, I'd bet, that the fey portion of the adventure is only one piece of it, and the latter bits are much more in line with the nature of the plane and the creatures found there. I didn't want all of the adventure to be wholly grim and oppressive, however, so the first portion is lighter in tone.

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Gorbacz wrote:It's been what, 5 years and you guys are still bitter about how one adventure in one AP treated a fictional character? Gee, I wonder how do actual real-life slights go down with you.Well, most real life people who offended me 5 years ago have either gone away and been forgotten by me or have done nicer things since then to improve my opinion of them.
As a fictional character, Iomedae has done neither of those things.
So if I dress up as Iomedae and appear at your doorstep and say that I'm sorry, will that count?

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"Heard you’re still angry ‘bout how I’m portrayed in that one AP
You know I try but I handled things there maybe too bluntly
Asking you questions and blasting trumpets when I disagree
So I’m asking you for a shot at forgiveness
I know that you know that my actions there could be faulted
But as a god my appearances are very limited
And my depictions can sometimes be awfully fluid
So let me, oh let me redeem, oh redeem, oh myself right now
Yeah, is it too late now to say sorry?
I’m asking Sarenrae to absolve me
Oh, is it too late now to say sorry?
Yeah, I know that I let you down
Is it too late to say I'm sorry now?"

Ron Lundeen Developer |
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There's also this bit which isn't really spoilery as it's just some background text, but it shows a fundamental lack of understanding of the world:
"Before Roslar’s body was placed in his tomb, rumors of his involvement in Arazni’s death surfaced. The Knights of Ozem, reluctant to call shame upon one of their own, conducted a lackluster and inconclusive investigation."
Because you know what an organization run by lawful good paladins is known for? Coverups and deceit of the sketchy actions of one of their own.
They can be overcautious and still be paladins; in fact, they ended with the right answer about Roslar, as "Eulogy for Roslar's Coffer" makes clear. This version of the tomb is merely an idealized echo of the "real thing" back on Golarion.

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David knott 242 wrote:So if I dress up as Iomedae and appear at your doorstep and say that I'm sorry, will that count?Gorbacz wrote:It's been what, 5 years and you guys are still bitter about how one adventure in one AP treated a fictional character? Gee, I wonder how do actual real-life slights go down with you.Well, most real life people who offended me 5 years ago have either gone away and been forgotten by me or have done nicer things since then to improve my opinion of them.
As a fictional character, Iomedae has done neither of those things.
kinda like deadpool and beckham?

magnuskn |
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It's been what, 5 years and you guys are still bitter about how one adventure in one AP treated a fictional character? Gee, I wonder how do actual real-life slights go down with you.
Not sure where you read the "bitter" part out of the replies, but you do you, boo.

Ron Lundeen Developer |
nighttree wrote:Sounds like we jumped to the assumption that "new race" meant player race.....when they are not actually intended as a player race :PI'd say that is definitely the case. The description of the subtype and the two examples in the bestiary section don't seem to support the idea of this being a player race at all. Just a new sort of monster.
That's correct. They aren't player races. We already have LOTS of undead-themed player races, after all!

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"Before Roslar’s body was placed in his tomb, rumors of his involvement in Arazni’s death surfaced. The Knights of Ozem, reluctant to call shame upon one of their own, conducted a lackluster and inconclusive investigation."
Because you know what an organization run by lawful good paladins is known for? Coverups and deceit of the sketchy actions of one of their own.
I think that's an overstatement. You can not look into something as thoroughly as you should without actually lying about it or covering it up. Even paladins are usually allowed lies of omission.
Moreover, I'm not sure why you'd assume the Knights are paladins anyway. They follow Iomedae, sure, but their prestige class doesn't even require you to be LG, let alone actually have a paladin's oath.

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We already have LOTS of undead-themed player races, after all!
Dhampir is...one? One is not lots. What am I missing?
Wayang is shadow-themed.
Changeling is hag-themed.
Samsaran is reincarnation-themed.
Caligni is darkness-themed.
Those are the closest ones I can think of, but I wouldn't call any of them undead-themed. So what am I missing?

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Cthulhudrew wrote:That's correct. They aren't player races. We already have LOTS of undead-themed player races, after all!nighttree wrote:Sounds like we jumped to the assumption that "new race" meant player race.....when they are not actually intended as a player race :PI'd say that is definitely the case. The description of the subtype and the two examples in the bestiary section don't seem to support the idea of this being a player race at all. Just a new sort of monster.
Hey Ron, no offense, but i think you are confusing undead-themed with afterlife-themed. ;-)
The Dhampir is imo the only player-race directly connected to undeath.
I think races like the Duskwalker and Shabti are not really qualifying and i can't think of any others atm.
Thank you for taking the time to answer questions about this vole, it's much appreciated. :-)

Ron Lundeen Developer |
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Hey Ron, no offense, but i think you are confusing undead-themed with afterlife-themed. ;-)
That's fair. And it's some of the afterlife-themed races that get showcased here.
Mortics aren't really a player race because we wanted to include some in most volumes of this adventure path, and they often appear in the (increasingly higher-level) adventures. You'll see there is a strong "half-undead" theme throughout all of them.

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Marco Massoudi wrote:
Hey Ron, no offense, but i think you are confusing undead-themed with afterlife-themed. ;-)
That's fair. And it's some of the afterlife-themed races that get showcased here.
Mortics aren't really a player race because we wanted to include some in most volumes of this adventure path, and they often appear in the (increasingly higher-level) adventures. You'll see there is a strong "half-undead" theme throughout all of them.
That sounds like a useful tool for GMs, looking forward to more mortics.