Vampire

Vincent Barstol's page

No posts. Alias of Saltykid.


Race

Dhampir

Classes/Levels

Alchemist 1

Gender

Male

Size

M

Alignment

LN

Deity

Nethys

Languages

Common,Draconic, Aklo, Elven, Infernal, Abyssal

Strength 8
Dexterity 16
Constitution 10
Intelligence 17
Wisdom 14
Charisma 11

About Vincent Barstol

Male Middle-age Dhampir Alchemist 1
LN Humanoid(Dhapmir)
Init +2; Senses Perception +3, Low-light vision, Darkvision 60ft
Favoured class(Wizard)
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Defense
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AC 12, touch 12, flat-footed 10 (+2Dex)
hp 8(1d8 -1Con, +1Fc)
Fort -1, Ref +2, Will +3 (+2 racial bonus on saving throws against disease and mind-affecting effects. +2 trait bonus vs fear)
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Offense
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Speed 30 ft.

7/day- Bolster(1 round)
Spells
Level 0: Light, Resistance, Disrupt Undead
Level 1: Shield, Charm Person, Ray of Emfeeblement(b)
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Statistics
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Str 8, Dex 14, Con 8, Int 18, Wis 13, Cha 12
Base Atk +0; CMB -1; CMD 11

Feats:
Command Undead, Scribe Scroll, Martial Weapon Profenciency(Sword Cane)

Traits:
Bruising Intellect, Outcast Intuition, Making Good on Promises
Drawback: Pride

Skill Ranks per level: 6

Skills:
Know(Arcana)(1) +8, Know(Planes)(1) +8, Know(Religion)(1) +8, Spellcraft(1) +8, Intimidate(1) +8, Sense Motive(1) +6

Class Abilities:
Focus School: Necromancy(Undead)
Opposition Schools: Conjuration, Illusion
Power over Undead,

Racial Abilities:
Manipulative: +2 racial bonus on Bluff and Perception.

Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.

Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

Spell-Like Ability: A dhampir can use detect undead three times per day as a spell-like ability. The caster level for this ability equals the dhampir's class level.

Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

Spellbook:
Level 0: All
Level 1:Ray of Enfeeblement, Cause Fear, Charm Person, Shield, Feather Fall, Delusional Pride, Ray of Sickening

43/86/130 40 Light Load

Gear:

Background: