| David knott 242 |
Wasnt there supposed to be a dragon aspect? I am looking for it and cant seem to find it. I have done a document search and not finding much on the Shifter.
According to the product description, there are supposed to be dragon and fey related archetypes (not aspects) for the Shifter class. No enumeration of the new aspects is given there.
| Dragon78 |
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The dragon and fey archetypes are not bad though I am disappointed that none of them give the option for charisma instead of wisdom for AC.
Dragon shifter archetype goes up to Form of the Dragon II while the fey one goes up to fey form IV for their wildshape.
New aspects include boar, crocodile, dolphin, dragonfly, electric eel, mantis, octopus, scorpion, and spider. though still not shark:( but interesting choices none the less.
Michael Sayre
Organized Play Developer
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There is nothing I can find, so far, about dragons or the new animals aspects. I am not happy with this.
Dragonblood Shifter is on page 5.
Feyform Shifter is on page 6-7.
New shifter aspects are on pages 4-5.
There's also a list of alternate natural attacks available in place of the claws granted by shifter claws based on what animal aspect(s) you use on page 8.
I'm still waiting to get my PDF but this sounds concerning. I do have to ask if the Kami Spiritualist stuff is there as I was really looking forward to that.
Kami eidolon is on page 18, as is the Ward Spiritualist spiritualist archetype that gains a kami phantom.
| Raviiiii |
Green Faith marshal Inquisitor
Horticulturist Alchemist
Herb witch Witch
Wild caller Summoner
While I'm willing to believe maybe something got cut and forgot to be cut from the description, you just named 4 archetypes that already exist, which are rarely, if ever, reprinted in books at all? Why did you do that?
Michael Sayre
Organized Play Developer
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Phoebee wrote:While I'm willing to believe maybe something got cut and forgot to be cut from the description, you just named 4 archetypes that already exist, which are rarely, if ever, reprinted in books at all? Why did you do that?Green Faith marshal Inquisitor
Horticulturist Alchemist
Herb witch Witch
Wild caller Summoner
Those are all from Heroes of the Wild. It seems like perhaps someone is looking at the wrong PDF.
Phoebee
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Raviiiii wrote:Those are all from Heroes of the Wild. It seems like perhaps someone is looking at the wrong PDF.Phoebee wrote:While I'm willing to believe maybe something got cut and forgot to be cut from the description, you just named 4 archetypes that already exist, which are rarely, if ever, reprinted in books at all? Why did you do that?Green Faith marshal Inquisitor
Horticulturist Alchemist
Herb witch Witch
Wild caller Summoner
Yikes, my bad. I am sorry for the misleading information.
| QuidEst |
Gotta say, the fey Shifter archetype is pretty awesome!
At 5th level, though, it grants flight. You're a martial with built-in swift-action flight for 3 + level minutes per day.
Oh, and you get the entire Fey Form lineup one level before the Druid does, but one minute per use spent.
You eventually get weak minor animal aspects at the same time as the fey minor aspect.
It makes you a weapons-based martial with flight, a miss chance, and early access to the fey form lineup. On top of that, though, you still get a couple animal forms and minor aspects that don't advance.
| QuidEst |
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All right, here's some cool stuff I liked.
Feats for weapon synergy on Shifter. It's pretty cool- you can use a reach weapon to give your wildshape natural attacks the reach weapon property, for instance.
Free alternate natural attacks. For instance, if you've got a wolf aspect, you can choose to get a bite attack instead of one of your claw attacks. No cost, it's just a free upgrade to Shifter.
Feat for bleed damage on most of Shifter's natural weapons.
Leshy's can grow through keyholes, etc. to do spying, and have a feat for Lesser Restoration, making them good replacements for Cleric-style casters.
Witches get a hex for bonus natural armor on themselves and their familiar, with free Endure Elements. It seems a little strong… but on the other hand, Witches are one of the worst classes defensively, so they could use it.
Ward Spiritualist is a more casting-focused Spiritualist- you get an Occultist implement with a small pool of focus.
There's a feat to get vermin or plant companions, and vermin companions can take an archetype to start with 2 Int.
The familiar archetypes are all gold.
- Arcane Amplifier gets free metamagic on delivered touch spells.
- Occult Messenger grants Psychic Sensitivity to its master and grants a solid bonus on the occult skill unlocks.
- Parasite burrows into people and seizes control.
There's an animal companion feat that improves the attitude of similar animals considerably towards both it and its master. Seriously great flavor, and with low investment. Have a pet wolf? Dogs all love you!
There's a feat to make your familiar a shapeshifter, or to let them turn into a person. And finally a feat to let your animal companion speak! That one's cool; it eventually upgrades to Improved Familiar if you want.
Oracle curses are very nice this time around. Spoil liquids you carry (those spoiled liquids can be useful in their own right, though…), or cause natural hazards to develop anytime you take a break in nature. (That one's a very powerful double-edged sword from the get-go.)
| Mikhail Rekun |
| 7 people marked this as a favorite. |
Greetings all and sundry! Mikhail Rekun here, I wrote the familiar and animal companion sections. I might have made some manner of feral sound when Luis offered me a chance to write it.
I'm glad to see people like those sections so far. Some random thoughts, keeping in mind that this is me in my 'Private Citizen' hat and I don't actually have my copy yet.
- <> I really, really wanted to add ostriches to the list of animal companions/mounts, but alas there are no ostriches in any hardcover books. I shall carry this regret to my grave.
- <> Something that might not be immediately obvious about the talking-familiar feat is that it makes it semi-official that your un-Improved Familiar is also your Improved Familiar, albeit in a new body (I say semi-official because I don't believe there are any formal rules about this). You play with Mittens the Cat Familiar for seven levels, you want to get a shiny new Silvanshee Agathion Improved Familiar, but you can't just throw Mittens aside. It's Mittens! You two go way back! Most GMs I've had would let you finagle something for roleplaying purposes, but this makes it a bit more official.
| Andrew Mullen Contributor |
| 1 person marked this as a favorite. |
I love the art on page 21! (and other pages, but who doesn’t love smart bugs?)
And jumping off Mikhail’s point a bit, I wrote the verdivant’s (vine leshy cavalier archetype) plant mount ability such that it should be easy to grow yourself a new pal if you take something like the Monstrous Mount feat!
Lindley Court
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Hi all! Name's Sasha Lindley Hall. Jumping off of Mikhail and Andrew's points, I wrote the section on kami - "Wardens of the Wild" - and I'm really proud of what I got done! I'm glad people are liking the ward spiritualist, as that was really a bit I had a lot of fun writing.
Also, mostly-unrelatedly, I love the art on page 5! It looks so great.
| A Drifting Shoebox |
So wait, Quid said there's a feat to let your Animal Companion speak, but then immediately says it eventually upgrades to Improved Familiar? Safe to assume this is just referring to familiars as your "animal companions", and my dream of combining animal companion and familiar features into one creature is remaining unrealized?
| QuidEst |
So wait, Quid said there's a feat to let your Animal Companion speak, but then immediately says it eventually upgrades to Improved Familiar? Safe to assume this is just referring to familiars as your "animal companions", and my dream of combining animal companion and familiar features into one creature is remaining unrealized?
Crossed some wires while writing that up. It lets your familiar speak. Sorry for the confusion.
ErisAcolyte-Chaos jester
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that Paladin archetype has the potential to be broken in some campaigns. the fact it make moldable pits filled with freshwater for several minutes it insane. because if something does not have swim, or waterbreathing, it will likely drown. the later utility is also good. not bad for something that gives up divine bond.
| QuidEst |
that Paladin archetype has the potential to be broken in some campaigns. the fact it make moldable pits filled with freshwater for several minutes it insane. because if something does not have swim, or waterbreathing, it will likely drown. the later utility is also good. not bad for something that gives up divine bond.
They need to hit DC 10 swim before they roll a 5 or less (only then do they actually go underwater), and they've generally got a minute or two of activity to try to resolve that if it happens before Con checks start. That seems like a sporting chance, even for the wizard.
| David knott 242 |
Jinath wrote:I want to do the dragon shifter soon!What's it like ?
Major aspect: Form of the Dragon I at 9th level, Form of the Dragon II at 14th level
| David knott 242 |
| 1 person marked this as a favorite. |
what options does the gathlain get?
Racial feats: Cherry Blossom Spell, Dryad's Apprentice, Dryad's Attendant, Mighty Boughs, Strength of Wood, Sinuous Wood, Treant's Call
Inquisitor archetype: Sworn of the Eldest
And to forestall the inevitable follow-up question about ghorans:
Alternate racial traits: Fecund Earth, Magical Absorption, Intoxicating Aroma, Natural Camouflage
Racial feats: Greater Spelleater, Repast of Heroes, Spellmirror
Spells: Pinecone Bomb, Woodland Rune
Ninja archetype: Petal Ninja