If oracles are going to have less spells, and have a cost for using their focus spells, they should be able to use focus CONSIDERABLY more than other people. I, personally, think this means they should be able to stall their curse progression several times, put it on a 10 minute timer, in battle, the curse still goes up, but out, other focus spells dont murder the oracles utility. The oracle focus spells also need to be more considerable if the final cost is ending the adventuring day. An extra cast is almost never worth going down, and you shouldnt have class features you not only wont use, but arent supposed to use.
Phoebee wrote:
While I'm willing to believe maybe something got cut and forgot to be cut from the description, you just named 4 archetypes that already exist, which are rarely, if ever, reprinted in books at all? Why did you do that?
zer0darkfire wrote:
There's a conduit feat that fixes that. Throwing janni rush on this would be fun, 1 of MoMS then into shifter that specializes with gore might be ideal
I do wonder if the planar rifter is supposed to get rid of guntraining altogether? I know its elemental/aligned damage, but 1d6(and two dead levels for guntraining 2 and 4) in trade for a raw Mod is a rough trade, especially since you basically won't ever benefit from planar resistance and planar strike at the same time.
Share Spells can be replaced with Light Armor proficiency(which I dont think a saurian champion would be making too much use of anyways, being practically a dinosaur barbarian thats good at riding things.) Ranger's drake companion(at level 6-7) and shaman's is usable, since they can hack reality with SkySwim. Even that's pretty late though. They're bad. There needs to be a drake power feat and probably the option to forgo size increases for stat increase or a drake power. |