Pathfinder Adventure Path #138: Rise of New Thassilon (Return of the Runelords 6 of 6)

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Pathfinder Adventure Path #138: Rise of New Thassilon (Return of the Runelords 6 of 6)
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Sins of the Past

Varisia has been destroyed! Runelord Alaznist's alteration of the past has thrown the frontier nation into chaos, devastated cities, resurrected demon lords, and worse. The Runelord of Wrath is now primed to seize control of a ruined realm, so that she can remake it into a New Thassilon with herself as its furious queen. Only one desperate plan can set things right—a band of heroes must discover a method to travel back in time and repair the damage their enemy has wrought on history, but can they make the sacrifices necessary for victory? This adventure allows the heroes to reach the absolute height of power, but even the potent options gained at 20th level may not be enough for the party to survive the furious might of Runelord Alaznist in her seat of power!

This volume of Pathfinder Adventure Path concludes the Return of the Runelords Adventure Path and includes:

  • "Rise of New Thassilon," a Pathfinder RPG adventure for 17th-level characters, by Greg A. Vaughan.
  • A brief exploration of how the Return of the Runelords Adventure Path will change Golarion in the future, including the first-ever map of the empire of Thassilon as it stood before the devastation of Earthfall, by James Jacobs.
  • A bestiary of monsters, including undead salamander forgemasters, living landslides, the mysterious hallowed lynxes used by runelords as pets and guardians, a planar dragon from the tumultuous Maelstrom, and the immense Great Old One Mhar itself, by John Compton, Andrew D. Geels, Lyz Liddell, Luis Loza, and David Schwartz.

ISBN-13: 978-1-64078-106-1

The Return of the Runelords Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

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Best PF 1 Adventure Path

5/5

I ran this AP for my home group and they really enjoyed it. This Adventure Path ties into many previous APs, especially Rise of the Runelords and Shattered Star. There are rules that involve the heroes of these previous APs, and the players appreciated seeing their other characters have one more role to play. The time travel mechanics were interesting, and the PCs are treated as the important high level heroes that they are. I also like that this AP takes the characters to level 20. The story was great, the time travel rules were cool (and reminded me of the Sliders tv series), and the adventure was epic. Thank you Paizo for this enjoyable gaming experience!


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Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Hey, there is that at least one NPC PCs would probably leave alive in sanctum :D(and maybe even Xanderghul to be honest if party is type to accept surrenders since it IS possible for them to undo his immortality before defeating him first or second time)

But yeah, Xanderghul doesn't seem to have a city full of possible followers left like Belimarius has. Well, I guess he might have some giants and other followers in stasis if Alaznist didn't gank them as well

Also hey Belimarius does have great smug attitude(though it isn't as hilarious as what happens when Xanderghul is caught off guard) and I still don't really buy the ghost as main reason to kill her unless party are pharasmins. Mostly because as said back when spoiler tags were bothered to be used, that ghost doesn't seem to be interested in going to rest or getting revenge, she seems more interested in seeing the world or staying around to troll Belimarius


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Problem is, there is no way given to take the girl with them, only how to put her to rest. To which the primary way to do so (as stated by herself) is killing Belimarius.

As for the Shadow Librarian, if she is alive at the end, she probably isn't besties with Xanderghul anymore, so no ressurection coming from there.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I mean, its not like all ghosts are bound to their location right? Like stat wise, only reason they stay around a single location is their obsession. So presumably after breaking the well she is outside of the well free to do whatever she feels like. Besides, she seems perfectly willing to wait for Belimarius to enter the location even before you break the thing.

Yeah yeah, that was just nitpick about no one being left alive :D


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, I might be changing things a bit around for the girl, she's been bored for ten thousand years or so. I found her attitude quite charming. :p

Paizo Employee Creative Director

6 people marked this as a favorite.
magnuskn wrote:

I mean, I found the entries about what the guy was doing when you find him pretty hilarious. I know he is stuck in his sanctum, but he either seems to sleeping, harassing the help or obsessively watching TV (i.e. scrying Sorshen). I'm really kinda sad that he most probably will get murderized by my guys. Belimarius, in contrast, wasn't fun at all in her description and I personally think that Vexnill gives the PC's an excellent motivation for finishing her off.

Then again, the PC's leave Xanderghul sanctum in shambles with probably no survivors, while Xin-Edasseril still stands after part five and there are probably quite a few motivated and capable people who'd bring Belimarius back. So it kind of makes more sense that of the two she is the one who canonically stays around.

Part of what I was trying to get across during the development of that area was a Howard Hughes level of paranoia; a powerful man too afraid to leave his own home.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It came through quite well. Overall, I think this will be a very fun AP for my players and myself. So, thanks to you and the module writers for all the hard work! :)


James Jacobs wrote:
magnuskn wrote:

I mean, I found the entries about what the guy was doing when you find him pretty hilarious. I know he is stuck in his sanctum, but he either seems to sleeping, harassing the help or obsessively watching TV (i.e. scrying Sorshen). I'm really kinda sad that he most probably will get murderized by my guys. Belimarius, in contrast, wasn't fun at all in her description and I personally think that Vexnill gives the PC's an excellent motivation for finishing her off.

Then again, the PC's leave Xanderghul sanctum in shambles with probably no survivors, while Xin-Edasseril still stands after part five and there are probably quite a few motivated and capable people who'd bring Belimarius back. So it kind of makes more sense that of the two she is the one who canonically stays around.

Part of what I was trying to get across during the development of that area was a Howard Hughes level of paranoia; a powerful man too afraid to leave his own home.

"I want pecan ice cream from Cheliax!"

Servants get 100 gallons. Xanderghul eats a small bowl.

"Ok, I don't want this anymore."

Liberty's Edge

Damn. I had taken a break from Pathfinder but I did want to subscribe just to get this. I just now discovered it had already come out. Whelp, this will be a bit spendy, I guess.


2 people marked this as a favorite.

The hardest part for me about this is...

Spoiler:
...Nocticula trying to be redeemed. In large part because of a three-year long homebrew campaign where Nocticula turned out to be the evil mastermind behind a series of tragic events and assassinations that destroyed a nation, and the primary antagonist behind our PC group's attempts to set the world right again. So she is just sort of cemented in my soul as a BBEG.

But also because Nocticula always came across to me as a more extreme version of Calistria's portfolio, where lust and murder tended to mesh together in disturbing ways, and nothing about her history seemed to suggest that she was particularly remorseful about what she'd done to gain power... ;)


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

She came off way nicer than Iomedae in WotR, so I could see it immediately.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I think Iomedae is kinda treated unfairly :p I mean flavorwise in Wrath she isn't trying to kill the party, the trumpet's flavor is essentially "Bzzt, wrong answer!" trivia contest buzzer with its purpose of being recentering yourself and "awakening". No idea why it does any damage in first place though.

But yaeh, I think its bit unfair towards her since you can tell in that scene the flavor and mechanics are contradicting each other

quillblade wrote:

The hardest part for me about this is...

** spoiler omitted **

Well if in your homebrew a nation got destroyed already, the campaign setting has diverged already from default enough that does it really matter? :D


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As stated way above in the thread, we can't treat Nocticula like any common villain redemption story, anyway. A demon lord trascending its evil nature and becoming non-evil is such a unique happenstance, that I am kinda sad that we only see the outlines of it happening in RotRL. I understand that there simply wasn't place for another storyline, but this would actually have made at least one fascinating module. I'd really love if there were a web-enhancement, where we could help Ayavah or something like that and witness Nocticulas ascension.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

On side note, I do have lot of people who wanted full Zutha stats, but I honestly don't really care about getting stats for Zutha.

However I really wanted stats for his ten rings and ioun stones :'D I know there is no real need to stat Zutha's Crest and Crown, because they can be only used by him and his descendants, but would have been cool to know their mechanical effects.

Dark Archive

4 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

On side note, I forgot to say that when I was prepping Crimson Throne hardcover's Crown of Fangs part, I was pleasantly surprised to find out that Hallowed Lynx is actually originally from Crimson Throne flavor text in one random room :D That is cool call back for them to be made into actual creature(and they even give same bonus you can get in the room)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Huh, that's neat. :)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Huh, I just saw the trailer for Return of the Runelords on Youtube.

C'mon, James. We NEED a high-def wallpaper with a group shot of all seven Runelords (with the background of Mhar Massif, maybe?)! That looked epic as hell with six of them already. I'd absolutely buy a big-ass poster of that as well.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
magnuskn wrote:

Huh, I just saw the trailer for Return of the Runelords on Youtube.

C'mon, James. We NEED a high-def wallpaper with a group shot of all seven Runelords (with the background of Mhar Massif, maybe?)! That looked epic as hell with six of them already. I'd absolutely buy a big-ass poster of that as well.

I second this!


magnuskn wrote:

Huh, I just saw the trailer for Return of the Runelords on Youtube.

C'mon, James. We NEED a high-def wallpaper with a group shot of all seven Runelords (with the background of Mhar Massif, maybe?)! That looked epic as hell with six of them already. I'd absolutely buy a big-ass poster of that as well.

Link or it didn't happen :P


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Here you go.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Wow, that was really cool!

-Skeld


Ya that was cool.
Is this the first time they have done that ? or did I just miss it in the past ?


Pathfinder Adventure Path Subscriber

Saw one for Against the Aeon Throne before the Return of the Runelords one, but it would be neat if they keep making them.

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
nighttree wrote:

Ya that was cool.

Is this the first time they have done that ? or did I just miss it in the past ?

This is the only PF AP that I see a trailer for. They have some SF ones too. I hope this is something they'll continue to do going forward.

Any trailers for previous APs would be awesome too.

-Skeld

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Huh. I keep noticing more and more amusing stuff about this books on further readings. I just realized this book explains the mystery of what khaei are xD

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Did anyone else have a problem with the physical binding of their print copy? I opened mine, and a few pages dropped out, and also it split from the backing, like something was wrong with the glue. I thought it might have been the cold during shipping somewhere, but my Starfinder AP issue seems fine.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

That can happen very seldomly with individual volumes. Mine was fine, luckily. Contact customer support, they'll normally replace your book without issues.

Silver Crusade

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Zaister wrote:
Bellona wrote:
IIRC, there is a tiefling artist in Magnimar (the one responsible for the "entwined succubi" statues in several APs) who has worshipped the heretical version of Nocticula for a long time. She'll be delighted to hear that Nocticula is now officially CN.

Yes, her name is Avayah, and this was long planned: You may have noticed that each part 6 book of any adventure path has a "motto" hidden in its small print on the credits page, often a literary quote fitting with the AP. For Wrath of the Righteous (back in 2014!), which featured Nocticula prominently, the quote in part 6 was "Avayah was right all along!"

The quote for Return of the Runelords, by the way, is: ** spoiler omitted **

Is there a list of all the statues that have appeared?


How can the print be unavailable? I was hoping to pick up whole AP, but alas last piece is missing? Usually the first one is sold out first

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Laerlorn wrote:
How can the print be unavailable? I was hoping to pick up whole AP, but alas last piece is missing? Usually the first one is sold out first

Have to say that I have never seen final part being only one sold out out of six parts .-. Either there was less in stock or there was surprisingly large amount hungry for 20th level content?

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

For each AP, we always sell fewer copies of the later volumes than the earlier ones, so we therefore also print fewer copies of later volumes than earlier ones, with the goal being to try to run out of all 6 volumes close to the same time. But even having historical data on dozens of APs doesn't guarantee we get those ratios right, and volume 6 does appear to have sold out before the first 5.

Our warehouse team will be doing a full inventory on our warehouse in January, so they could find some more, so maybe check this space a few times next month. No guarantees, though!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

So that DOES presumably mean that AP sold really well overall for Paizo to run out of final part first when previous APs didn't with similar numbers :D


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It's Return of the Runelords, basically the AP which was meant to finish out 1E and only did not for schedule related reasons. It's an awesome AP, so I don't wonder at all that people wanted to have it.

Dark Archive

There is still a healthy interest in Pathfinder 1st Edition.
In fact, after our group of seven players is having a blast playing the "Curse of the Crimson Throne" hardcover, we won't be playing 2nd Edition for a long time.

I just completed buying the modules line for our yearly x-mas RPG sessions and we will be playing 2 or 3 of them with rotating GMs.

I wish Paizo would consider doing collection of sold-out APs every 2 or 3 years and i am looking forward to the Kingmaker hardcover in december of 2020.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
magnuskn wrote:
It's Return of the Runelords, basically the AP which was meant to finish out 1E and only did not for schedule related reasons. It's an awesome AP, so I don't wonder at all that people wanted to have it.

Considering how much Tyrant's Grasp sets up the new state of the world for second edition (and the fact that it would be weird not to launch a new edition in the summer at Gen Con), I don't think that's true.

Dark Archive

Zaister wrote:
magnuskn wrote:
It's Return of the Runelords, basically the AP which was meant to finish out 1E and only did not for schedule related reasons. It's an awesome AP, so I don't wonder at all that people wanted to have it.
Considering how much Tyrant's Grasp sets up the new state of the world for second edition (and the fact that it would be weird not to launch a new edition in the summer at Gen Con), I don't think that's true.

Magnuskn is right, Rise of the Runelords was Pathfinder's first AP and originally Return of the Runelords was planned as last AP, which brings the Story of Varisia full circle over 20 levels of play.

Tyrant's Grasp on the other hand is a pretty jumbled AP, where only two parts feel like they are part of the same story and the only things that this AP does, is turning Lastwall into the Gravelands and freeing the Whispering Tyrant from his imprisonment under Gallowspire and placing him on the isle of Terror instead, something which is handled off-screen and can't be changed by the players.

All of that could have also happened in a 64 pages module.;-)

Silver Crusade

Marco Massoudi wrote:
Zaister wrote:
magnuskn wrote:
It's Return of the Runelords, basically the AP which was meant to finish out 1E and only did not for schedule related reasons. It's an awesome AP, so I don't wonder at all that people wanted to have it.
Considering how much Tyrant's Grasp sets up the new state of the world for second edition (and the fact that it would be weird not to launch a new edition in the summer at Gen Con), I don't think that's true.
Magnuskn is right, Rise of the Runelords was Pathfinder's first AP and originally Return of the Runelords was planned as last AP, which brings the Story of Varisia full circle over 20 levels of play.

Got a source for this claim?

Quote:

Tyrant's Grasp on the other hand is a pretty jumbled AP, where only two parts feel like they are part of the same story and the only things that this AP does, is turning Lastwall into the Gravelands and freeing the Whispering Tyrant from his imprisonment under Gallowspire and placing him on the isle of Terror instead, something which is handled off-screen and can't be changed by the players.

All of that could have also happened in a 64 pages module.;-)

There’s a LOT more going on than that. If you reduce an AP down to it’s most important events then that can apply to every AP obviously.


magnuskn wrote:
Well, I might be changing things a bit around for the girl, she's been bored for ten thousand years or so. I found her attitude quite charming. :p

Take a page from Monte Cook's Ghostwalk where being incorporeal is perfectly a viable state of being. I have visions of Pharesmian's heads exploding in rage if they ever found out about Ebberon's Elven lands that has positive energy undead and a vampire kingdom that is allied with several others. Plus Scarred Land's Hollowfaust thatshows us that yes, Necromancers can enjoy life.

So adopting a ghost girl and perhaps starting up a pro-ghost movement is a thign they can do.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky wrote:
Marco Massoudi wrote:
Zaister wrote:
magnuskn wrote:
It's Return of the Runelords, basically the AP which was meant to finish out 1E and only did not for schedule related reasons. It's an awesome AP, so I don't wonder at all that people wanted to have it.
Considering how much Tyrant's Grasp sets up the new state of the world for second edition (and the fact that it would be weird not to launch a new edition in the summer at Gen Con), I don't think that's true.
Magnuskn is right, Rise of the Runelords was Pathfinder's first AP and originally Return of the Runelords was planned as last AP, which brings the Story of Varisia full circle over 20 levels of play.
Got a source for this claim?

James said so multiple times during discussions when the AP was coming out. Sorry, I'm not hunting the quotes down, I got about an hour to spend until I need to get to bed, because work tomorrow and I want to get a first look at Mechwarrior 5: Mercenaries before that.

Lantern Lodge Customer Service & Community Manager

5 people marked this as a favorite.

Removed some posts.

Grand Lodge

Can someone please help explain the math for Sorshen’s and Alaznist’s CR? No matter how I look at it, they should be 1 CR lower. What am I missing?

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