Varisia has been destroyed! Runelord Alaznist's alteration of the past has thrown the frontier nation into chaos, devastated cities, resurrected demon lords, and worse. The Runelord of Wrath is now primed to seize control of a ruined realm, so that she can remake it into a New Thassilon with herself as its furious queen. Only one desperate plan can set things right—a band of heroes must discover a method to travel back in time and repair the damage their enemy has wrought on history, but can they make the sacrifices necessary for victory? This adventure allows the heroes to reach the absolute height of power, but even the potent options gained at 20th level may not be enough for the party to survive the furious might of Runelord Alaznist in her seat of power!
"Rise of New Thassilon," a Pathfinder RPG adventure for 17th-level characters, by Greg A. Vaughan.
A brief exploration of how the Return of the Runelords Adventure Path will change Golarion in the future, including the first-ever map of the empire of Thassilon as it stood before the devastation of Earthfall, by James Jacobs.
A bestiary of monsters, including undead salamander forgemasters, living landslides, the mysterious hallowed lynxes used by runelords as pets and guardians, a planar dragon from the tumultuous Maelstrom, and the immense Great Old One Mhar itself, by John Compton, Andrew D. Geels, Lyz Liddell, Luis Loza, and David Schwartz.
ISBN-13: 978-1-64078-106-1
The Return of the Runelords Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
I ran this AP for my home group and they really enjoyed it. This Adventure Path ties into many previous APs, especially Rise of the Runelords and Shattered Star. There are rules that involve the heroes of these previous APs, and the players appreciated seeing their other characters have one more role to play. The time travel mechanics were interesting, and the PCs are treated as the important high level heroes that they are. I also like that this AP takes the characters to level 20. The story was great, the time travel rules were cool (and reminded me of the Sliders tv series), and the adventure was epic. Thank you Paizo for this enjoyable gaming experience!
Currently running Book 4 of the Rise of the Runelords in a slow (once a month) campaign, where each Chapter takes us a year. So we have Shattered Star still to go, then Return. Should get to this by 2032...
I know it's a placeholder, but there's a definite pattern when it comes to what Paizo puts on their placeholder art. It's usually at least tangentially related to the adventure itself. For example the adventure prior to this has a kyton on it and involves the PCs going to the Plane of Shadows. The adventure before that has an asura, so I'm guessing asuras are involved. Etc.
I can see Aeons, some Inevitables, and Hounds of Tindalos being quite annoyed by these chronal antics.
Well, judging by the cover it looks like Yog-Sothoth is involved. If he's on Alaznist's side, she's got nothing to worry about.
Is that supposed to be Yog? I seem to recall this entity that stood in one place and kind of rotated around and would say various prophetic things about cosmic events. Had some kind of 'halving' power where it could slice up people's essences.
3 Runelords down, 4 to go. I was hoping the BBEG would be Sorshen or Xanderghul, but I have a feeling they're both too powerful for a non-mythic party to take done. Ah well.
3 Runelords down, 4 to go. I was hoping the BBEG would be Sorshen or Xanderghul, but I have a feeling they're both too powerful for a non-mythic party to take done. Ah well.
3 Runelords down, 4 to go. I was hoping the BBEG would be Sorshen or Xanderghul, but I have a feeling they're both too powerful for a non-mythic party to take done. Ah well.
3??? Are you counting Alaznist as the 3rd?
Yup. Sloth, greed, and wrath have now been accounted for.
Hah. I suspect a lot of folks are gonna be surprised, shocked, and delighted by the role the runelords have in this Adventure Path.
I suspect the players will either have to become the new runelords themselves in the present or because time travel is involved, they ARE the very first Runelords which found Thassilon on zhe seven virtues in the past. ;-)
Hah. I suspect a lot of folks are gonna be surprised, shocked, and delighted by the role the runelords have in this Adventure Path.
I suspect the players will either have to become the new runelords themselves in the present or because time travel is involved, they ARE the very first Runelords which found Thassilon on zhe seven virtues in the past. ;-)
Not really possible because we know what happened to first Runelord of Lust, Pride and Wrath and first Runelord of Greed's name was dropped in Xin-Shalasts background info.
Hah. I suspect a lot of folks are gonna be surprised, shocked, and delighted by the role the runelords have in this Adventure Path.
I suspect the players will either have to become the new runelords themselves in the present or because time travel is involved, they ARE the very first Runelords which found Thassilon on zhe seven virtues in the past. ;-)
Not really possible because we know what happened to first Runelord of Lust, Pride and Wrath and first Runelord of Greed's name was dropped in Xin-Shalasts background info.
Timetravel can create new facts.
Also there are seven different Runelords and four players.
And i said they could become the very first Runelords, which are NOT based on the sins you named, but on the seven virtues. ;-)
As far as i lnow we don't know their names yet.
Hah. I suspect a lot of folks are gonna be surprised, shocked, and delighted by the role the runelords have in this Adventure Path.
I suspect the players will either have to become the new runelords themselves in the present or because time travel is involved, they ARE the very first Runelords which found Thassilon on zhe seven virtues in the past. ;-)
Not really possible because we know what happened to first Runelord of Lust, Pride and Wrath and first Runelord of Greed's name was dropped in Xin-Shalasts background info.
Timetravel can create new facts.
Also there are seven different Runelords and four players.
And i said they could become the very first Runelords, which are NOT based on the sins you named, but on the seven virtues. ;-)
As far as i lnow we don't know their names yet.
They’re the same Runelords. There wasn’t “Runelords of Virtue” and “Runelords of Sin”. Just Runelords.
Timetravel can create new facts.
Also there are seven different Runelords and four players.
And i said they could become the very first Runelords, which are NOT based on the sins you named, but on the seven virtues. ;-)
As far as i lnow we don't know their names yet.
What Rysky said. If you want a first-hand account, check out the final adventure from the Shattered Star AP. The original seven Runelords were bad from the very beginning. Maybe they started out more altruistically, but by the time Xin was an old man, they were all conniving monsters. Sorshen was the first and only Runelord of lust, Xanderghul the first and only Runelord of pride, and the first Runelord of wrath was a guy named Alderpash. Poor Alderpash...
I hope we get more information on just how the whole "Runelord" title works. For a long time I thought it was the basic "assassinate your predecessor" to gain the title....but James stated somewhere that's not exactly the case.....
I hope we get more information on just how the whole "Runelord" title works. For a long time I thought it was the basic "assassinate your predecessor" to gain the title....but James stated somewhere that's not exactly the case.....
Doesn't one just claim the title and lay waste to dissenters?
I hope we get more information on just how the whole "Runelord" title works. For a long time I thought it was the basic "assassinate your predecessor" to gain the title....but James stated somewhere that's not exactly the case.....
Krune, last Runelord of sloth, got his position when his predecessor (Runelord Ivarinna) peacefully abdicated and granted her rulership to him. The first Runelord of wrath is still alive to this day, though he clearly lost the title. I'm sure there are more examples. Trickery, blackmail, bribery, nonlethal duels, imprisonment, etc. etc.
I have a feeling that Thassilon is set for a modern revival. That would be a cool switch up for Pathfinder 2nd edition - Varisia may well have a makeover, wherein the 10,000-year-old kingdom rises again.
I have a feeling that Thassilon is set for a modern revival. That would be a cool switch up for Pathfinder 2nd edition - Varisia may well have a makeover, wherein the 10,000-year-old kingdom rises again.
I too think that a sizable part of Varsia will be replaced by "New" Thassilon, which may very well be part of the actual old Thassilon displaced through time.
Most propable it will be "the city outside of time" from last month's AP, which reminds me of "Kandor, the city in a bottle" from Superman's homeplanet Krypton.
A certain time travel-related device in a certain chamber in a big building in a huge city that is hidden somewhere up in Kodar mountains definitely comes to mind when I read the description of this book.
I wonder if Riddleport's Cyphergate will actually be put to its intended use?
second darkness:
As I understand the Cyphergate, and other gates like it are Elven creations for interplanetary travel, or occasionally local/dimensional travel. I'm not sure how they connect with the Runelords?
Rise of New Thassilon (6 of 6): The Return of the Runelords Adventure Path concludes as the heroes take steps to confront Alaznist, the runelord of wrath. But Alaznist is more than just a deadly wizard—she's meddled with the flow of time itself, and before she can be stopped, the heroes must do what they can to restore the damage she caused. What strange mysteries and dangers await in the depths of time itself, and what role will New Thassilon play in the world to come?
I wonder if this means that Alaznist will be sending Constructs back in time cloaked in Human flesh . . . .
First volume had Yamasoth, and second had Lissala.
Following the pattern of the previous volumes, that had back matters related to the Runelords in the cover, it would be cool if this one, that has Shorshen in it, had something about the Redeemer Queen.
Might I dream with an illustration of a more composed/less demonic illustration of the "goddess" herself!
I hope we get more information on just how the whole "Runelord" title works. For a long time I thought it was the basic "assassinate your predecessor" to gain the title....but James stated somewhere that's not exactly the case.....
Krune, last Runelord of sloth, got his position when his predecessor (Runelord Ivarinna) peacefully abdicated and granted her rulership to him. The first Runelord of wrath is still alive to this day, though he clearly lost the title. I'm sure there are more examples. Trickery, blackmail, bribery, nonlethal duels, imprisonment, etc. etc.
I'm not sure if "alive" is a good definition of Alderpash's current state... I don't believe people abducted by Baphomet have a life. Someone even took his skull...
I hope we get more information on just how the whole "Runelord" title works. For a long time I thought it was the basic "assassinate your predecessor" to gain the title....but James stated somewhere that's not exactly the case.....
Krune, last Runelord of sloth, got his position when his predecessor (Runelord Ivarinna) peacefully abdicated and granted her rulership to him. The first Runelord of wrath is still alive to this day, though he clearly lost the title. I'm sure there are more examples. Trickery, blackmail, bribery, nonlethal duels, imprisonment, etc. etc.
I'm not sure if "alive" is a good definition of Alderpash's current state... I don't believe people abducted by Baphomet have a life. Someone even took his skull...
I'm not sure I'd use "alive" either, mostly because if I recall correctly he's actually managed to turn himself into a lich.