Varisia has been destroyed! Runelord Alaznist's alteration of the past has thrown the frontier nation into chaos, devastated cities, resurrected demon lords, and worse. The Runelord of Wrath is now primed to seize control of a ruined realm, so that she can remake it into a New Thassilon with herself as its furious queen. Only one desperate plan can set things right—a band of heroes must discover a method to travel back in time and repair the damage their enemy has wrought on history, but can they make the sacrifices necessary for victory? This adventure allows the heroes to reach the absolute height of power, but even the potent options gained at 20th level may not be enough for the party to survive the furious might of Runelord Alaznist in her seat of power!
"Rise of New Thassilon," a Pathfinder RPG adventure for 17th-level characters, by Greg A. Vaughan.
A brief exploration of how the Return of the Runelords Adventure Path will change Golarion in the future, including the first-ever map of the empire of Thassilon as it stood before the devastation of Earthfall, by James Jacobs.
A bestiary of monsters, including undead salamander forgemasters, living landslides, the mysterious hallowed lynxes used by runelords as pets and guardians, a planar dragon from the tumultuous Maelstrom, and the immense Great Old One Mhar itself, by John Compton, Andrew D. Geels, Lyz Liddell, Luis Loza, and David Schwartz.
ISBN-13: 978-1-64078-106-1
The Return of the Runelords Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
I ran this AP for my home group and they really enjoyed it. This Adventure Path ties into many previous APs, especially Rise of the Runelords and Shattered Star. There are rules that involve the heroes of these previous APs, and the players appreciated seeing their other characters have one more role to play. The time travel mechanics were interesting, and the PCs are treated as the important high level heroes that they are. I also like that this AP takes the characters to level 20. The story was great, the time travel rules were cool (and reminded me of the Sliders tv series), and the adventure was epic. Thank you Paizo for this enjoyable gaming experience!
Either way we lose. At this point the idea I think is the apocalypse is happening, and only pulling a quantum inversal can fix this.
(I know that is probably the wrong word, still kicking a runelord who screwed time over something royal is going to have consequences).
If shorshen is going to rule a nation, it's surely going to be New Thassilon. I'm a bit confused to where is its place on the map however. I hope it can be formed not out of Thassilon, but out of a now united varisian nation under the last Runelord...
I wonder which end of Sorshen's twin-guisarme is male and which is female. Can't tell from the illustration. I do like that you can see her patented arm crystals beneath her stylish sleeves.
If shorshen is going to rule a nation, it's surely going to be New Thassilon. I'm a bit confused to where is its place on the map however. I hope it can be formed not out of Thassilon, but out of a now united varisian nation under the last Runelord...
Any options for a Runelord free Golorian? Say bye kicking Azlant and Sorshen under the feet of The Oliphant?
I've gotten kinda cynical on letting Runelord types having redemptions. Too much of DC/Marvel comics and 'We'll be just as bad as they are!" over the years.
Hah. I suspect a lot of folks are gonna be surprised, shocked, and delighted by the role the runelords have in this Adventure Path.
They are the good guys! :D
Seriously, though, I would laugh a lot if the players get to team up with Sorshen. After Shattered Star that would raise some eyebrows.
** spoiler omitted **
Actually, that made me realize some uncommon PC deity selection might turn out very interesting. Shame the Player's Guide doesn't have a trait encouraging worship of
Spoiler:
Aroden.
Actually for that matter, I wonder how PC Clerics of deities that didn't exist yet will work. Cayden, Iomedae, Kurgess, Milani (she's explicitly encouraged by the Player's Guide) possibly Nethys depending on how far back they go. Nocticula is still a true demon lord and THAT is one explicitly encouraged by the Player's Guide.
Actually for that matter, I wonder how PC Clerics of deities that didn't exist yet will work. Cayden, Iomedae, Kurgess, Milani (she's explicitly encouraged by the Player's Guide) possibly Nethys depending on how far back they go. Nocticula is still a true demon lord and THAT is one explicitly encouraged by the Player's Guide.
That still works, and is covered in the adventure. (Basically, deities and faith are stronger than time itself; just as the physical distance in the first 3 dimensions doesn't matter for your belief if you're a cleric, nor does your distance in the so-called "fourth dimension" of time.) Dead deities stay dead though. And I deliberately avoided much Aroden stuff intentionally to not distract folks from other plot threads. Aroden stuff in an adventure is like using hot peppers in a dish... it's a strong spice that, used in the right recipie, is delicious, but used in the wrong one is gross and distracting and destructive.
It would be mind-twisty if one of the gods became a god because one of their clerics traveled back in time to before they were a god, and the first time they prayed for spells their god rose up to meet them...
"It was as easy as just having some fool pray to you?"
"No, it was as 'easy' as hearing a 9th level cleric of *ME* in my head asking me for another casting of breath of life. Suddenly I was able to answer that request..."
Has this issue been delayed for some reason, or is my sense of time off?
In January, they shift from mid-month deliveries because of the holidays to their more usual late month deliveries. This module is scheduled for a late January delivery.
Has this issue been delayed for some reason, or is my sense of time off?
In January, they shift from mid-month deliveries because of the holidays to their more usual late month deliveries. This module is scheduled for a late January delivery.
I received #5 of 6 in late November I believe; nothing in December. Late January makes #6...2 months later than #5. Thus, delayed by my count.
I'm not complaining, really, I just wanted to make sure what was happening w/ my ever waning subscriptions.
Has this issue been delayed for some reason, or is my sense of time off?
In January, they shift from mid-month deliveries because of the holidays to their more usual late month deliveries. This module is scheduled for a late January delivery.
I received #5 of 6 in late November I believe; nothing in December. Late January makes #6...2 months later than #5. Thus, delayed by my count.
I'm not complaining, really, I just wanted to make sure what was happening w/ my ever waning subscriptions.
I don't think anyone can predict where you will fall in the delivery window. I do recall having one of my monthly deliveries being delayed so much during the site outage that it got combined with the delivery for the following month, which was early.
But those problems do seem to be in the past for now, so your best bet is to check the January subscription shipment thread in the Customer Service forum to see when the shipping window is (January 14th to 25th, IIRC).
I was not impressed by her in Runeplague. Spend far too much time babysitting her clone.
Take me here
Buy me that
I'm hungry
Sing me a song
Tell me a story
I was thinking that it could be reworked as an assassination mission by the Pathfinder council. Draw her attention while a ritual is done to link Sorshen and her clone and then strike down the clone, killing Sorshen
Runelords, not even once.
What really rankled me about it was that I remember it being like the Forgotten Realms modules dealing with the Time of Troubles, where the PCs follow behind the story characters and deal with trash mobs. Here the PCs are coming off as Sorshen's sidekicks like how Elminster duked it out with a god while the PCs fought some goons.
Babysitting? Huh, that is not the word I would have used. I mean, I have already made few jokes about "Sorshen Dating Simulator"
Either way, dunno how it really is trash mobs when you are clearly fighting final boss yourself. I mean, Sorshen is more of quest giver/"hey we need an information source" than main character.
Well you get a kiss if you get all other rewards :p
Anyway, yeah, I don't really like idea of assassinating Sorshen that easily even if you want to avoid Runelords allying with PCs, I mean one of runelord rituals in the one of bonus articles was one she stopped using because she realized it had vulnerability that allowed hostile caster attack her directly. Aka, they wouldn't be that dumb to leave that big open weaknesses.
Considering this is Sorshen, Runelord of Lust I am thinking that one would need a stack of Cure Disease scrolls on hand if anything more was tried.
You assume she would tolerate having, er, "relations" with an individual (or a group of individuals) who have STD's. I think she has higher tastes than that dude. ;)
If Nocticula can redeem herself, I see no reason why Sorshen couldn't.
And in the end, you do all the fighting in Runeplague anyway and smackdown yet another Runelord at the end.
Honestly out of the five that were left...Sorshen being the only one left alive and willing to change for the better is honestly the best situation we could have gotten.
Let's say like this: Sorshen is only Runelord you don't need to beat into submission to ally with :P Turns out that unlike Karzoug, quite many ancient super wizards don't prefer fighting to the death if possible