potions of cure moderate wounds (2), potion of displacement, potion of invisibility, robe of bones; Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, goggles of night, headband of vast intelligence +2, spellbook, crystal for magic jar (worth 100 gp), onyx gems (worth 300 gp), 623 gp
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
"Any of you guys know how to destroy this cauldron?" Beorn asks as he collects up the stuff. "We'll need to split this stuff out after we get out of here and we can do proper introductions."
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 50/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead, Tears to Wine +2 to all Int & Wis skill checks, Both 70 minutes
Seeing Loarin slightly hurt, but nobody else, Rouqar offers to use his healing wand. "Unless you can heal yourself? I've a few spells left but would rather save them for if they are needed against an enemy."
@ Loarin? Looks like 10 points? The wand is a standard CLW wand at level 1 ??
Where did you get the wand? If you bought it the CL is likely 1 to minimize cost. Otherwise you paid more for it. Unless you picked it up from somewhere.
Rouqar finds Loarin in the hallway. The wave of a positive channel washes over you but does not affect you. You notice the undead in the cells begin to deteriorate. He nods and states, "Yes I can heal myself, I just feel so useless. My secondary class was to support the group as a tank and I am just not needed. At least I can do this." He channels again the glow of his holy symbol shines from behind his shield. The undead drop in piles.
With some extra time to analyze the cauldron you realize the strong magical auras are enchanting, conjuration, necromancy, and abjuration. All the other schools have a minor aura.
You believe this to be a minor artifact of augmentation. Put a liquid base of some sort soak in it as it simmers for 1 minute up to a week and you will gain bonuses of some kind.
The cauldron is active and is augmenting something right now. The image on the front is the minor illusion above the cauldron.
Many gods have used such a vessel to augment their heroes or chosen.
Destroying the cauldron would require you to freeze it in -40 degree F, hit it with double cold damage, then hit it with double fire damage.
Or planes shift it to the water plane and freeze it then planes shift it to the fire plane.
To deactivate the cauldron you say 'Let the Ritual be complete, in any language.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
”End the ritual for starters just in case. Since it seems ridiculously difficult to destroy, I’d say bury it. Maybe collapse this room. What do you guys think?”
"Let the ritual be complete," says Renia. He shrugs and looks at Flouncy. "When you say augment, do you mean like an evil augmentation? Is there anything inherently bad about the magic of the cauldron? Because it sounds pretty useful to me. Unless there are drawbacks."
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
”For that matter we could take it back and the kingdom could use it to augment our troops. With the insane number of undead facing us this could be a huge boost in gaining the upper hand against the enemy.”
Looking around you don't see any other threats in this room. Beyond back the way you came you find Loarin at the far end of the hallway a bit spent. The undead have been turned to ash along with any corpses.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
"Well, I guess we need to check the other door. Flouncy, you care to do the honors?" Beorn says walking out of the room and setting up 10' from the door, bow ready. "Anyone want to use any of the stuff we recovered before we open the door?"
potions of cure moderate wounds (2), potion of displacement, potion of invisibility, robe of bones; Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, goggles of night, headband of vast intelligence +2, spellbook, crystal for magic jar (worth 100 gp), onyx gems (worth 300 gp), 623 gp, 2x leather armor +2, 6x potions of inflict light wounds, Cauldron of Undead Creation
Not identified: robe of bones, dagger (+2 Cold iron dagger of Frost, lesser augment crystal of cold)
Beorn offers the items for the group to take as needed. Once that is done he moves back into the hallway to get ready for someone to open the door with drawn bow. Readied action to shoot a many shot into the door when it opens?
Nobody wants the Con belt? Renia doesn't have a Belt yet so he'll take it if nobody is going to claim it.
The insectoid warrior and his enormous dog go up to the door and reaches out to open it before looking back at Flouncy. "Do you usually check for traps before opening doors?" Renia shrugs. "If not I can just go in."
Renia just opens the door... Reflex save for everyone in the hall DC 17 7d6 ⇒ (3, 1, 1, 4, 3, 1, 1) = 14+1/2 again = 21! to take half of the lightning bolt.
You see that after the door is opened a rune flashes on the stone back wall but a few inches from the door.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
Beorn shifts to the side avoiding the worst of the electrical blast. "Yes, we normally check for traps! Slow it down, Flouncy was going to get to it." Beorn says, smoke rising from his beard.
Renia laughs awkwardly. "Whoops!" The insectoid warrior rubs at the singed spot on the arm of his black carapace where the lightning grazed him. "Sorry about that!"
He points at the rune. "Magic rune on the back wall."
I mean... Flouncy has posted twice since DM asked what we were doing and didn't say anything about checking for traps. That's why Renia asked (also he wouldn't have opened the door before Flouncy responded to his question, but that's water under the bridge now).
He walks over to Rouqar and asks, "Do you have another greater invisibility vs. undead prepared? I think I will go and destroy more undead outside. " He does channel around the group healing you for 3d6 ⇒ (1, 5, 6) = 12
Rouqar shakes his head to Loarin's question. "Sorry. I'd need to rest and recover my spells before I could cast that again. I've used most of my more powerful spells."
"I can channel a couple more times for healing if needed. ??"
He states, "Thank you but I have remedied the damage. Would you mind walking with me, we can go check on the female upstairs. Make ourselves comfortable and secure the fort before resting for the night. Did we do something about that front gate?"
I feel sorry for the girl. I don't think she chose her fate.
Flouncy moves along with the rest.
"I agree Flouncy... what can we do?"
☆☆☆
As the group begins to settle down or make camp he suggests, "How about a fully stocked and protected inn?" He takes out a heavy laden golden key and turns it in the closest lock. Opening the door to reveal the bar of an inn.
Flouncy and Beorn:
This looks just like the last inn you slept in, even the bar owner/bartender is the same woman.
It sounds like you all return to the fort to speak with the woman. She opens the door after you knock. She is wearing a simple blue gown. Seeing your group she asks, "Is he dead? Please come in!"
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 50/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead, Tears to Wine +2 to all Int & Wis skill checks, Both 70 minutes
Rouqar thinks for a moment, then shakes his head, "Elf with a mask. No. Not yet. You say a crazy look? Is he crazy? Or just trying to look intimidating?"
She looks distraught as she says, "He should have been down in the dungeon, at least that is what he called it. Is a necromancer sane? The things he has done to me... I shiver at the memories. I don't know!"
He walks in and sits next to the woman to reassure her and give her a shoulder to cry on if needed.
***
He goes into the inn and goes over to the bartender giving her a kiss before climbing the stairs. He goes up to the first door and opens it. The bartender is a pretty female and whispers to the other bartender, quickly following Loarin up to the room. They are back in a few minutes with all the armor off and Loarin in simple garments.