Pathfinder Player Companion: Blood of the Coven (PFRPG)

4.40/5 (based on 11 ratings)
Pathfinder Player Companion: Blood of the Coven (PFRPG)
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Are You a Good Witch? Or a Bad Witch?

Wizards may wield studied spells and clerics pray to the gods themselves, but witchcraft—wild, untamed, perilous—is the magic of the common folk, with all the desperation and danger that implies. Embodied by hags and their half-blood daughters, changelings, witchcraft has always been one of the broadest, most potent, and most misunderstood forces of magic... until now. Learn the dark rituals and curses witchcraft empowers, and the good it stands to do in the world as well.

Inside this book you'll find:

  • An examination of the changeling race, including changeling covens, enhanced hag heritage, and specific rules for the 10 subraces of changelings, depending on their hag mothers.
  • New hag- and witchcraft-focused archetypes for a variety of classes, including bloodragers, clerics, investigators, and witches.
  • New curse spells and magic rituals employed by witches, as well as curse-related feats to help adventurers get the most out of a bad day.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-982-0

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Amok, Amok, Amok!


Rather enjoyed this product. The specific changeling heritages are both descriptive and varied, much like the “Blood of Angels/Fiends” books were, with an addition to unlock more of your hag-heritage!

Also, of note was an expansion on patrons, called ‘agendas’ – you can now have a patron that perhaps pays more attention to you than other witches, and include both boons and banes.

There is some material about hags and covens, but it doesn’t make the mistake Blood of the Night’s mistake with dedicating player options for vampires. Informative, but short.

Of the archetypes, the malice binder was very cool and interesting: a witch hunter that uses a specific magic to aid in battling their prey. It is an archetype that I would like to see have more options released in future products regarding one of its selectable class abilities (similar to new discoveries).


One of the best

5/5

Strong archetypes, great changeling material, cool new spells and rituals. Even the magic items section is creative, useful, and even pretty funny.


Mama always said not to wander too deep into the woods

4/5

Blood of the Coven is a well-worth addition to the Pathfinder Library of both players and game masters.

This Player Companion begins by expanding on the Changelings, both in terms of rules mechanics and lore. It starts off by expanding on the lore presented in the Advanced Race Guide and Inner Sea Races, and moves on to a guideline for Changelings based on non humans, and a note that the Hags with the Outsider type can also create Changelings.

Changelings get some good options in this book. They received the treatment given to Aasimar, Tieflings and Skinwalkers, being given ten(!) optional varieties tied closely to the Changeling’s hag mother. Each lists a typical alignment (which is one variety of Neutral or another, except for Waker May, born from Dreamthief hag’s coven-mates, into whom the Dreamthief pours their fiendish soul). These variants also alter the racial ability modifiers of the changeling, though most have at least one or two modifiers in common with the non-speciality Changeling. Finally, the variants are each given a Hag Racial Trait, usefully collected from the various Bestiary entries of Hags, expanding the options from the Advanced Class Guide.

This section is excellent, and my only real disappointment is that Slag May, Annis-born Changelings retain a constitution penalty, the only mar on them making absolutely perfect Bloodragers. Why bloodragers? I’ll get to that, but it's by no means a deal breaker.

The next section covers Covens. Once more, Blood of the Covens does some very useful leg-work in collating information on hags, in this place, the specific spells which a given hag contributes to their coven spellcasting. Additionally, there are a few feats in this section: The shiner here to me is Enhanced Coven. Each changeling with the feat gains an additional 3 coven ‘slots’ per day.

Next up is a fairly long section on Witchcraft. Patrons receive a set of archetypes which left you graft some spells onto your patron spell list, and at the cost of a drawback, you get a bonus hex. The drawbacks by and large are either minor or quite flavourful: the Celestial Agenda wants you to not deceive or threaten people, the Green Whispers patron forbids metal armor and inflicts minor damage in contact with metal and those whose patron is Touched By The Outer Gods are easily confused.

This section also contacts three archetypes for witches, of which my favourite has to be the Hagbound. Hagbound Witches have to take the archetype as their first level, and must continue to take levels in hagbound witch until they can free themselves from the hold a hag has on their souls, slowly transforming them into a Hag, becoming an evil monstrous humanoid with several immunities and hefty spell resistance, unless she can remove the archetype with a miracle before you hit 20th level. The putrefactor gains an honorable mention for being ...thoroughly disgusting, but also an interesting take on a witch with a swarm familiar. The section tops off with three additional patrons, Jynx, Mercy and Rot.

The Witch Religions section provides an overview of the common deities that Witches worship, , and provides the Triadic Priest Cleric archetype, which forms a Triadic bond with exactly two allies, and gains bonuses for working cooperatively with them (I’m strongly considering this archetype if I ever get into a 3 player+GM game in the future)

Next up is a section on curses.slightly over a bag of spells all with the curse descriptor (surprise surprise) and a few feats. The standout feat is the Latent Curse metamagic feat. For a +1 spell level adjustment, you change the target line on a spell to object touched, but the object does not suffer the effect of the spell, oh no, the next creature to touch the object does. I think that this is a legitimately amazing feat with some creative, devious uses.

Hags and the Occult touches on Hagtouched implements and Hag or curse themed archetypes for the Kineticist and Spiritualist as well as a psychic discipline and hag-themed implements for Mediums, and the Arakineticist Archetype. I’m not as familiar as i should be with the occult classes, so I can’t really comment on these.

And then Ritual Magic. I love Ritual magic, and I love these Rituals! Five-Generation Curse is how you get lycanthropic families. Grand Coven lets a coven gain additional members, and gain powerful effects for more members,including wail of the banshee and greater create undead. Invoke the Nemesis is an amazingly thematic spell, I believe it’s a bit let down by being a seventh level ritual that summons a creature with a CR under 4.

Those who hunt is the penultimate section, and probably my favourite in the game, but then I favor martial characters. The Covenbane slayer could easily have been much too niche for consideration in many campaigns, but instead is, in my opinion a viable, strong archetype! The Covenbane slayer gains a supernatural ability to sense spellcasters, hags and creatures with SLAs, as well as recognise creatures disguised magically (“By the prickling of my thumbs, something wicked this way comes...”), Studied target expands to give bonuses against the entire coven after studying a single member, and later expands to include those bound by hive-minds or telepathic bond, an excellent extrapolation of the theme.

The Hagriven Bloodrager is also amazing, gain claws, the ability to sacrifice spell slots for enhancement bonuses to both claws that stack with other enhancement bonuses, and natural armor bonus, and a free floating critical feat, changeable each day. And the art supplied for it on the previous page is excellent. Despite the con penalty on Slag-May/Annis-born Changelings, they’ve risen high on my “Play this concept” list.

The Malice Binder Investigator is perhaps a step down from the un-archetyped Investigator, but contains a slew of interesting abilities, but is perhaps better suited to an NPC than a PC. (But would serve excellently in that role: Wrack is especially cool, and a fantastic way to create tension.

Blood of the Coven closes up with an item section. There’s nothing essential here, but the Pactseeker’s blade is very cool, dealing bonus damage to each of a struck creature’s allies that the creature shares an active spell effect with, and the Battlepot Cauldron, which is a giant spiky pot you can use as a magical heavy mace. Beyond that, you can put up to five potions into the battlepot as a standard action each. When you hit an enemy with the Battlepot, you can free action effect that creature with one of the potions (of your choice) in the pot, very fun, I think! Also, ‘battlepot’ is just a plain fun word.

This wasn’t a book I had any particular excitement for when I first saw it on the release schedule, but I thought I’d take a look, and I was very pleased with what I found. Some very cool archetypes, interesting rituals, a delightfully tricksome metamagic feat. In addition, Paizo has taken an opportunity to enshrine that while hag’s magical nature causes them to bear only female children, these children can express masculine identities or lack clearly defined sexual traits.

Development leads for this book were Crystal Frasier and Jessica Price. John Compton, Eleanor Ferron, Crystal Frasier, Lissa Guillet, Elisa Mader, Adrian Ng, Mark Seifter and Linda Zayas-Palmer are credited as authors. The cover art is by Setiawan Lie, and interior art is by Kent Hamilton, Alyssa McCarthy and Benjamin Widdowson.


Fair is foul, and foul is fair.

5/5

As an enthusiast of all things hag-related, I waited with baited breath to acquire this gem.

The new options give a lot of customization to witches, changelings, and coven casters. Pleased to see changeling options for the outsider hags and finally (if not a little brief) new information on hag goddesses.

Interesting to see how different casters and psionics can touch upon the feats, spells, and items. Also pleased to see more classic hag homages, Curse of Dragonflies screams Spirited Away.

All of the Blood supplements have been useful, and Blood of the Coven especially so!


Worth the Wait!

5/5

I've been looking forward to this book for months, as our current campaign has a changeling character in it, and we were hoping for more material to work with. Now that it's here I'm blown away by it; I think I can safely say this is my favorite book in the Player Companion line.

This book has great options and information for changelings, hags, and witches in Pathfinder, all in about equal measure. The contributions here go beyond the rule additions however; the book really expands on what we know about hag ecology, the lives of changelings, and the role a patron plays in a witch's spellcasting career. In the case of the patrons, I finally feel like a witch's patron is as active a participant in her character as a cleric's god, which is saying something!

Our game group is going to get a lot out of this book now and in the future. I'd recommend it as a steller expansion on both character options and in-game lore.


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Pathfinder Starfinder Society Subscriber
tthorn3 wrote:
I am hoping that this book will fix the height discrepancy between the changeling table and description, but that may be a false hope.

That was actually correctly fixed in the errata to the Advanced Race Guide.


All I care about is more spells for witches and maybe a few for changelings.

Contributor

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Sounds good. More witch love.


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Well you would know Christina. ;) But yes. Witch love is good loving.

Silver Crusade

I hope they add something to make Patrons more flavourful, all they give is bonus spells. Every other class's starting choice has some extra power, +1 to a skill, or something.

Compare Witch Patrons to Shaman's Spirits, Oracle's Mysteries, Cavalier's Orders, or Wizard Schools.

I like Witches, and I'd want more choice in my Patrons than just spells.

Dark Archive

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Laird IceCubez wrote:
I like Witches, and I'd want more choice in my Patrons than just spells.

An Archetype that developed the Patron a bit more, either including some built-in drawbacks, such as the Oracle Curse, or had some balancing factors to counter any increased power, such as reduced hexes or spells / day or something, could be neat.


I just want a ton more hexes, especially some elemental ones and other types that would fit the various patrons out there.

Dark Archive

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Dragon78 wrote:
I just want a ton more hexes, especially some elemental ones and other types that would fit the various patrons out there.

I amused myself for awhile coming up with hexes themed for the various Golarion gods (vengeance and trickery and lust themed hexes for Calistria, for instance), so, yeah, it's a fertile field to play around in.


I would also like to one day see a martial class that uses hexes but I doubt we see anything beyond a few archetypes.


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Dragon78 wrote:
I would also like to one day see a martial class that uses hexes but I doubt we see anything beyond a few archetypes.

Yeah, I've thought I'd like to see a martial that uses the same design space as the witch, drawing their power from a pact made with an otherworldly power like the witch, but groomed to be a martial champion to serve their purposes instead. Full BAB, 4th-level Intelligence-based spellcasting, and some access to hexes or similar things...something like 3.5's hexblade, but better designed. Perhaps rather than a familiar, instead they are granted a runic weapon - usually two-handed - that acts as their link to their patron, as well as providing an self-improving weapon as their link broadens. Though rather than hexes, something that acts like the mesmerist's hypnotic stare with various bold stare improvements could also be cool and potentially work better with the action economy of a martial character...

Well, at least partially just because I want a few more classes in the design space of a full BAB, 4th-level caster. I'd really like a psychic class with full BAB and 4th-level spellcasting...

Edit: Though, obviously, a new class isn't going to show up in a player's companion! Just musing a bit. Archetypes might be possible...an accursed bloodrager would be pretty neat, especially if they can grab a few hexes as bloodline powers. A hexslinger gunslinger archetype that shoots cursed bullets would be fun too...and a vigilante talent for the cabalist vigilante only (like Harsh Judgment for the zealot) that grants a hex or two could be fun as well. A feat to let the magical girl vigilante archetype snag some witch spells along the lines of the Unsanctioned Knowledge feat for paladins could be fun as well...and a monk or ninja archetype that uses ki to curse people sounds very thematically fun as well...


I would also like a few psychic based martial classes. But of course full classes would only be in the RPG line.

I see we are getting some new curses for witches though I wonder if maybe we will get at least one new oracle curse or maybe some curse based story feats.


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This Hag-themed thread *here* ... is an incredibly comprehensive list of all the hag, hag-offspring and hag-related creatures in D&D 3.5, D20/OGL 3PP, Paizo PF and some 3PP PF. It hasn't been updated in a while. But still, the list entries are numerous and impressively comprehensive. I'm sure some of you hag-fans could update the list with some more up-to-date Paizo and 3PP hags if they so desire.

That all said, I'm excited about Blood of the Coven! I hope we get at least a dozen more hags or thematically-related beasties included in this upcoming book.


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Luthorne wrote:
Dragon78 wrote:
I would also like to one day see a martial class that uses hexes but I doubt we see anything beyond a few archetypes.

Yeah, I've thought I'd like to see a martial that uses the same design space as the witch, drawing their power from a pact made with an otherworldly power like the witch, but groomed to be a martial champion to serve their purposes instead. Full BAB, 4th-level Intelligence-based spellcasting, and some access to hexes or similar things...something like 3.5's hexblade, but better designed. Perhaps rather than a familiar, instead they are granted a runic weapon - usually two-handed - that acts as their link to their patron, as well as providing an self-improving weapon as their link broadens. Though rather than hexes, something that acts like the mesmerist's hypnotic stare with various bold stare improvements could also be cool and potentially work better with the action economy of a martial character...

Well, at least partially just because I want a few more classes in the design space of a full BAB, 4th-level caster. I'd really like a psychic class with full BAB and 4th-level spellcasting...

Edit: Though, obviously, a new class isn't going to show up in a player's companion! Just musing a bit. Archetypes might be possible...an accursed bloodrager would be pretty neat, especially if they can grab a few hexes as bloodline powers. A hexslinger gunslinger archetype that shoots cursed bullets would be fun too...and a vigilante talent for the cabalist vigilante only (like Harsh Judgment for the zealot) that grants a hex or two could be fun as well. A feat to let the magical girl vigilante archetype snag some witch spells along the lines of the Unsanctioned Knowledge feat for paladins could be fun as well...and a monk or ninja archetype that uses ki to curse people sounds very thematically fun as well...

Hexcrafter Magus ?


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nighttree wrote:
Luthorne wrote:
Dragon78 wrote:
I would also like to one day see a martial class that uses hexes but I doubt we see anything beyond a few archetypes.

Yeah, I've thought I'd like to see a martial that uses the same design space as the witch, drawing their power from a pact made with an otherworldly power like the witch, but groomed to be a martial champion to serve their purposes instead. Full BAB, 4th-level Intelligence-based spellcasting, and some access to hexes or similar things...something like 3.5's hexblade, but better designed. Perhaps rather than a familiar, instead they are granted a runic weapon - usually two-handed - that acts as their link to their patron, as well as providing an self-improving weapon as their link broadens. Though rather than hexes, something that acts like the mesmerist's hypnotic stare with various bold stare improvements could also be cool and potentially work better with the action economy of a martial character...

Well, at least partially just because I want a few more classes in the design space of a full BAB, 4th-level caster. I'd really like a psychic class with full BAB and 4th-level spellcasting...

Edit: Though, obviously, a new class isn't going to show up in a player's companion! Just musing a bit. Archetypes might be possible...an accursed bloodrager would be pretty neat, especially if they can grab a few hexes as bloodline powers. A hexslinger gunslinger archetype that shoots cursed bullets would be fun too...and a vigilante talent for the cabalist vigilante only (like Harsh Judgment for the zealot) that grants a hex or two could be fun as well. A feat to let the magical girl vigilante archetype snag some witch spells along the lines of the Unsanctioned Knowledge feat for paladins could be fun as well...and a monk or ninja archetype that uses ki to curse people sounds very thematically fun as well...

Hexcrafter Magus ?

Definitely not a full BAB, 4th-level spellcaster. I mean, if you want a magus with some hexes and curse spells, that's fine, I'm more interested in someone that's primarily a martial with some magic or supernatural abilities that fills in a similar concept as the witch. Just instead of a patron cultivating a spellcaster, they're training up a warrior with a smattering of spells and other supernatural abilities...closer to a bloodrager or ranger.

Liberty's Edge

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Luthorne wrote:
...a full BAB, 4th-level spellcaster. ... someone that's primarily a martial with some magic or supernatural abilities that fills in a similar concept as the witch. Just instead of a patron cultivating a spellcaster, they're training up a warrior with a smattering of spells and other supernatural abilities...closer to a bloodrager or ranger.

I want to see this.


Luthorne wrote:
nighttree wrote:
Luthorne wrote:
Dragon78 wrote:
I would also like to one day see a martial class that uses hexes but I doubt we see anything beyond a few archetypes.

Yeah, I've thought I'd like to see a martial that uses the same design space as the witch, drawing their power from a pact made with an otherworldly power like the witch, but groomed to be a martial champion to serve their purposes instead. Full BAB, 4th-level Intelligence-based spellcasting, and some access to hexes or similar things...something like 3.5's hexblade, but better designed. Perhaps rather than a familiar, instead they are granted a runic weapon - usually two-handed - that acts as their link to their patron, as well as providing an self-improving weapon as their link broadens. Though rather than hexes, something that acts like the mesmerist's hypnotic stare with various bold stare improvements could also be cool and potentially work better with the action economy of a martial character...

Well, at least partially just because I want a few more classes in the design space of a full BAB, 4th-level caster. I'd really like a psychic class with full BAB and 4th-level spellcasting...

Edit: Though, obviously, a new class isn't going to show up in a player's companion! Just musing a bit. Archetypes might be possible...an accursed bloodrager would be pretty neat, especially if they can grab a few hexes as bloodline powers. A hexslinger gunslinger archetype that shoots cursed bullets would be fun too...and a vigilante talent for the cabalist vigilante only (like Harsh Judgment for the zealot) that grants a hex or two could be fun as well. A feat to let the magical girl vigilante archetype snag some witch spells along the lines of the Unsanctioned Knowledge feat for paladins could be fun as well...and a monk or ninja archetype that uses ki to curse people sounds very thematically fun as well...

Hexcrafter Magus ?
Definitely not a full BAB, 4th-level spellcaster. I mean, if you want a magus with some hexes and curse spells, that's fine, I'm more interested in someone that's primarily a martial with some magic or supernatural abilities that fills in a similar concept as the witch. Just instead of a patron cultivating a spellcaster, they're training up a warrior with a smattering of spells and other supernatural abilities...closer to a bloodrager or ranger.

I don't know if this is what you want or not, but Jon Brazer Enterprises Advanced Changelings book has an Accursed bloodrager bloodline, as well as lots of other information on changelings.


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New hexes and curses? Sign me up! Super psyched about this as I am currently playing a witch - and loving it. It is definitely my new favorite class.


Hopefully it will be at least a dozen new hexes if not more.


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I'd really like to see either a re-tooling/re-balancing of the Hag Coven mechanics. Or different options to allow for a reasonable party cooperative involvement in a Coven.

http://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/hag/


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Crai wrote:

I'd really like to see either a re-tooling/re-balancing of the Hag Coven mechanics. Or different options to allow for a reasonable party cooperative involvement in a Coven.

http://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/hag/

Hags Linkified


Brinebeast wrote:


If I am counting correctly we have gotten 9 Hags so far, I hope we get bloodline details for all of them!

Annis Hag
Ash Hag
Blood Hag
Dreamthief Hag
Green Hag
Mute Hag
Night Hag
Sea Hag
Storm Hag

Pit Hag, previously mentioned

Winter Hag

Also Graeae, Witchfire, and Swaithe demons can join covens.

Vildravens, Witchcrows, Crone Queens, and Glaistig have racial hexes, so could join a coven if the Coven hex was selected.

Class-wise; Witches, Hexcrafter Magus, Accursed bloodline Sorcerer, Shaman, Blood Arcanist, Spirit Summoner, and anyone with Shawl of the Crone.

And of course the Collar of the Unbound Coven removes the need for a Hag.


I am hoping for some official version of Hag Disciple PrC, from Wayfinder.

A feat or trait to allow Changlings to join a coven regardless of class.

Maybe a feat or trait to count as a full hag to form a coven.

Additional (lower level) options for a hag cohort (currently only the Blood Hag, 15th equivalent cohort level).

Options for fey-influenced witches. Options for infernal-influenced witches.

Just please make it awesome!

Anyone know when we might get a bit more info on the contents?


Oh, and the Stargazer PrC works to join a coven too (though it is good-aligned).

An option for Wizard and Druid to join covens would be great additions as practically the only casting class that can't (hopefully an archetype, but would love a PrC dedicated to Mestama or Gyronna).

Lamashtu certainly seems like she patrons many witches. The Bouda archetype is associated with gnolls, which almost universaly worship the Mother of Monsters. And the aforementioned Swaithe demons serve her as well.

As a strange idea for a divine patron of witches, one of Asmodeus's titles is Master of Witches.....


Not sure about wizards, but druids joining a coven would be kind of neat. or else Shamans.

Dark Archive

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Pathfinder Adventure Path Subscriber

A witchfire inspired power/hex would be cool


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Dear Paizo, pretty please can you sneak in a one line, PFS legal errata to the cackle hex that says something like "the witch must cackle, chant or recite mystic words of power". Then I will love this book forever.

Scarab Sages

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What I, for one, would REEEAAALLY like is options/add-ons that add more to a Witch's Patron. As is, they're Domains without the Domain Powers or bonus spell slot. They could use a LOT more.

One idea I had for that was a small custom list of appropriate bonus feats for each Patron - maybe you just get one at 1st level and that's it (but without needing to meet prerequisites, because it's an arcane gift), or perhaps you would need prerequisites (or maybe certain kinds thereof, like ability score minimums, but not others, like other feats), but you'd get a few of them as you gained levels (like Bloodline feats). Not much, but something.


I hope they add the missing patron familiars from the faniliar folio. I want an healing patron familiar

Scarab Sages

Time for me, thank you.


Thomas Seitz wrote:
Not sure about wizards, but druids joining a coven would be kind of neat. or else Shamans.

??

Shamans can already join covens.

As for Wizards, they already get so close. There is a Wizard archetype to have a Witch Patron, multiple Wizard archetypes to store spells in your Familiar, and a Wizard archetype that lets them gain Shaman Spirit Hexes.

Just no way to get the Hex coven specifically.

A 1 level dip isn't too onerous, so if they don't add an option it's not the end of the world, I just think it would be nice.

Especially since only Wizards (and Arcanists, but it doesn't help in this case) can take Arcane Discoveries. Which allows Truename so you can have a Night Hag buddy.

I guess that would be a great option instead, add a Greater or Grand Hex to access an Arcane Discovery.


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I wonder what other classes will get some curse, witch, and/or hag themed love in this one.

Dark Archive

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Neriathale wrote:
Dear Paizo, pretty please can you sneak in a one line, PFS legal errata to the cackle hex that says something like "the witch must cackle, chant or recite mystic words of power". Then I will love this book forever.

Ooh, yes. A gnoll witch that chortles like a hyena, instead of cackling, or a cultist that chants, or a dire corby that just mutters 'doom, doom, doom' to maintain their 'Cackle,' would be cool.

Dark Archive

I'm Hiding In Your Closet wrote:
What I, for one, would REEEAAALLY like is options/add-ons that add more to a Witch's Patron. As is, they're Domains without the Domain Powers or bonus spell slot. They could use a LOT more.

There are already a few winter-witch-themed hexes that work well for a Winter patron, but they could totally use some hexes that specifically resonate with other patrons, to help tie a witch together, thematically. There aren't a ton of hexes that really scream 'Agility' or 'Wisdom' or 'Plague' or whatever, at least not to the sense that Ice Tomb screams 'Winter.'

To take another tack, a 'Pact Witch' whose patron had suggested familiar types, suggested hexes, and some other patron-tied features could be a neat AT.

Liberty's Edge

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Well a witchlike gunslinger(or gunslinging witch) could be cool. I doubt it would be in this book(the people of the wastes is better for that thematically), but having them using a pact gun(broken gun + familiar) to deliver touch spells, curses, and various hex-like deeds from a firearm isn't exactly a bad idea.

If not that, Maybe various hex/spell enhancer options. Like maybe using tress tincture to enhance the range or power on strangling hair or a few use of prehensile hair hex.


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Hex-shooter?


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Dragon78 wrote:
Hex-shooter?

If I can recommend something third party here, Legendary Games did do a 'Deadeye Hexer' class that combines the witch and the gunslinger to good effect.

Grand Lodge

It would fit the theme if they used something like the Breathing Gun from the Hellstorm comics of the Saint of Killers guns from the Preacher series as the weapon template for a gun-slinging witch archetype. I'm thinking of something like a black blade but in a gun form.

SM


Breathing gun?

Grand Lodge

"Only two Breathing Guns were ever made. The guns can kill demons and angels, hiss in the presence of danger or occult forces, and their bullets may be sentient. There were made for Al Capone, but disappeared soon afterwards."

They're from the Hellstorm: Prince of Lies series from '93-'94. Warren Ellis wrote the scripts for the last part of the series.

SM


Ok, thanks for the info StarMartyr365.

The ability to add hexes to spells, weapon attacks, and/or kinetic blasts would be interesting.

Dark Archive

Dragon78 wrote:
The ability to add hexes to spells, weapon attacks, and/or kinetic blasts would be interesting.

Ooh, that does sound cool. Particularly the hex-strike with a weapon for a magus (is there one that does that already? I don't remember...) or adding a debuffing hex-effect to a kinetic blast or some other effect, like a cleric's energy channel.


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Pathfinder Roleplaying Game Superscriber
Nerell wrote:
Maybe with this & Elemental Master's Handbook, I can create an elemental witch, with focus on either earth or electricity/lightening.

Check out the Havocker Witch Archtype, Their Patron is the Kinetists' Elemental focus and instead of Hexes they get Elemental Blast and infusions.

Its quite fun.


Pathfinder Roleplaying Game Superscriber

What I would truly love to see is a Witch archtype, called Warlock that focuses on Dark Magic and a Malevolent Patron. A Witch who has truly devoted to the Forces of Evil.


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Shame this wasn't released when I created my witch. Still, there should be something useful in it.I'm hoping for masculine or gender neutral magical items for witches.


I am hoping for a Gunslinger Witch archetype with hex bullets....

Dark Archive

John Kretzer wrote:
I am hoping for a Gunslinger Witch archetype with hex bullets....

Ooh, while a gunwitch is classic, it could open up even more to work with any sort of hex ammunition, so that you have hex archers, hex slingers, even hex shuriken throwers...


Pathfinder Roleplaying Game Superscriber

Ooh i'd love to see some Hexes that use the thematic power based on each of the different Hags and other Coven creatures.
Example: Heartstone Hex that harnesses the power from a Night Hag.


I'd like to see something that makes the Coven hex more useful to your average player.


If they didn't give hag covens those extra abilities then the coven hex could be more useful. Too bad they didn't give a toned town player friendly option for an actual coven of witches(no hags).


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Maybe something like Leadership that grants you a number of witchling followers with whom you could perform coven magic.

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