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The baseline setup of the game is to present a world in which evil is on the rise and heroes are needed to step in and save the day.
That baseline setup was over a decade ago, and things like having some evil deities shift toward good or having some big-bad evil zones like the Worldwound go away is our way of saying all of your player characters are helping to save the world.
I'd like it if there was more Law versus Chaos, though. I understand the reason, but more Law versus Chaos makes it feel more dimensional. And by Law vs Chaos, I don't simply mean LN and CN but all of lawful and chaotic aligments, otherwise it looks like it's a secondary, less important conflict.