Blayde MacRonan |
We've discussed traits internally and we want to introduce them in a book that focuses on the races of Aethera, but that's much further out right now that I can foresee on our product schedule. As for Campaign traits, that will have to wait until our first adventure path, which is also a little ways out.
However, the iconics?
Keep an eye out. There's an announcement coming of another new product that might very well interest you :)
So, I saw on Facebook your announcement for Aetheric Heroes. Will all 10 iconics be presented at different levels in the same way that Paizo has done with theirs?
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Liz Courts Contributor |
Robert Brookes RPG Superstar 2014 Top 4 |
We wanted to provide characters that served as a starting point and a frame of reference. With ten iconics having multiple iterations would've also expanded the page count way beyond scope. We do also provide some great backstories that dig into the setting lore and drop a couple new tools like repair kits (like healer's kits for phalanx), and some other surprises.
Robert Brookes RPG Superstar 2014 Top 4 |
3 people marked this as a favorite. |
Technology in the Aethera Campaign Setting comes in two varieties. Mundane and aethertech. Mundane technology is stuff like bolt-action rifles, binoculars, compasses, swords, and the like. Aethertech is advanced technology that is a hybridization of magic and really sci-fi stuff. Most of it operates with very similar rules to what is presented in the Technology Guide that Paizo published a few years back. Items use charges, take up item slots, etc.
However, there's some differences in the ways they interact with magic (dispelling, antimagic, etc). As these items are fueled, essentially, by crystallized magic.
We introduce some different categories of aethertech in this book:
Automata: Prosthetics and near-cybertechnology.
Aethertech: A catch-all for utility items, weapons, and armor (including powered armor).
Aethercraft: Land and space-faring vessels that act in many ways like creatures.
Robert Brookes RPG Superstar 2014 Top 4 |
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Argendauss |
1 person marked this as a favorite. |
This is great, just a really interesting setting. I had a great time reading through it on a long trans-Atlantic flight this weekend.
I'm probably still going to go with Starfinder as my system later this year, but I might make this my setting. Or I'll weave this setting into the Starfinder setting. Remains to be seen. What's impressive is that weaving the two settings together shouldn't be too hard, yet the Aethera system is still vibrant and unique. Here's some thoughts of mine on meshing the fluff from Aethera with the overall Starfinder universe (we'll have to see about crunch later but I'd buy a system conversion guide in a heartbeat):
The River of Souls article in Paizo's Mummy's Mask AP describes how souls trickle into the Positive Energy plane from the Maelstrom, flow through the Material Plane & Ethereal Plane & Outer Planes in that order, and eventually are reabsorbed by the Maelstrom. The First World of the Fey is basically a closed loop. Well the Aethera Campaign Setting describes the Aethera System as somehow a closed loop as well. Like water in one of those sealed terrariums. No GM fiat needed to combine the two lore systems.
Humans? Well they're on Golarion, Androffa, and Earth by Paizo lore, each of those three planets being in three different galaxies even. Whatever seeded humans there could also seed them in the Aethera star system.
Evermorn is just a region of the First World that happens to align with the Aethera system. Easy.
Tech levels sound comparable between Aethera system and the Pact Worlds, at least as far as weaponry and such goes. The Vercites have been flying longer in their aetherships than the Akasaatis. No idea if Vercite aetherships harness the element of aether, but it makes sense; it's probably not mined from aetherite deposits on the Material Plane though. Not sure if Pact Worlds comm-tech is better than Aethera farcasters. Aetheran aetherships definitely have way slower cruising speeds (decades to cross the system vs weeks) than ships in the Pact Worlds (even when they use conventional thrusters instead of their Driftdrives while in-system); aetheric currents help by an of magnitude, which is still way slow. However, Gates Hubs allow for interplanetary journeys in minutes rather than the days it takes by either thrusters or Driftdrives in the Pact Worlds.
If the Aethera star system happens to be within the same galaxy as the Pact Worlds system, could they be reached? They would probably be in the Vast rather than a part of the Near Worlds, though the preview about the Drift made it seem as if Drift Beacons could be placed within a Vast system to move it to the Near Worlds. But would the bubble which cuts off the Aethera system also cut off travel via Triune's Drift dimension? We'd have to say no to make it work; the Drift basically sounds like an artificial demiplane anyway even if it is comprised of stolen chunks of the Outer Planes, so maybe that's good enough to circumvent the barriers around the Aethera system. It is interesting how much more efficient intrasystem travel via Folded Space is intrasystem than travel via the Drift; I bet Triune would be extremely intrigued.
The Score, or how denizens of the Aethera system musically conceptualize the order of the universe, is described as mathematical throughout the book. It's a blueprint, and when diviners derive prophesies from the Score they supposedly determine how something might happen rather than would something happen. Easy to tie into Paizo lore by saying Triune also sees that blueprint to the universe in the form of some complex code, which is how they knew to create the Drift.
Energy-based economy of Aethera would be thrown out of whack if integrated into a Pact Worlds game. Like the crunch, I wouldn't know how to fix that until I saw the Starfinder core book. But overall the fluff/setting of Aethera shouldn't be hard to slot into a Starfinder game.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
1 person marked this as a favorite. |
This is great, just a really interesting setting. I had a great time reading through it on a long trans-Atlantic flight this weekend.
I'm probably still going to go with Starfinder as my system later this year, but I might make this my setting. Or I'll weave this setting into the Starfinder setting. Remains to be seen. What's impressive is that weaving the two settings together shouldn't be too hard, yet the Aethera system is still vibrant and unique. Here's some thoughts of mine on meshing the fluff from Aethera with the overall Starfinder universe (we'll have to see about crunch later but I'd buy a system conversion guide in a heartbeat):
** spoiler omitted **...
A system conversion guide is certainly something we're contemplating for Aethera.
GM Lamplighter |
4 people marked this as a favorite. |
I've run several games of Aethera so far at game days, cons, and PaizoCon, and wanted to put down some thoughts here. [Disclaimer: I did a small amount of work on the book, but I don't get royalties or anything like that. I just fell in love with the setting by being a Kickstarter backer and having time to use it these past months.]
First, the setting really is fantastic. It's Pathfinder in Space, but it's not really sci-fi so much as it is fantasy/pulp/steampunk with some wild west feel. The technology level is about that of 1920's Earth, with a few big items like magic-powered spacecraft. It really doesn't feel like it's "the future" so much as it feels like a completely different world.
Second: it really is Pathfinder. Not to diss the Mothership, but Starfinder is shaping up to be basically a different game system set in the same campaign world (sort of) as Pathfinder. And that's great! I can't wait to play it. Aethera, though, is Pathfinder: same rules system, just in a different setting. Space combat and new worlds to explore, alongside paladins and wizards and all that goodness. There's one new class, a few mods due to the changes in setting, and a bunch of archetypes, feats, and options for all of the Pathfinder classes (including everything through Occult Adventures), but there are no new rules systems to learn. I believe this is a big part of why players have found it so easy to immerse themselves in the setting, since they already know the rules.
Other folks have pointed out how Aethera can be used to model almost any sci-fi movie trope out there, from Aliens to Avatar to Star Wars to what have you. Space survival horror? Check. Clash of foreign cultures? Yep. Ship-to-ship combat using familiar Pathfinder rules? Gotcha, from single-pilot fighters to space dreadnoughts.
I've run the same scenario three times for three different groups, run two others, and played in one game, during which I've noticed a few things. Because of the lack of many common healing abilities and the profusion of firearms, combat can be quite a bit more dangerous than people are used to. The setting generally doesn't provide automatic "safe areas" for everyone to rest after a couple of encounters, which encourages resource conservation and playing the long game. (Of course, that is not a general rule, but the scenarios I've run or played have not been designed to allow PCs an easy time of it.) This really makes the game feel different than standard Pathfinder, without actually using any new rules systems.
There's also a lot of roleplay options given the new setting material, the various relationships between the different races, and the threat of the mysterious Taur looming over it all. In the one scenario the Taur showed up, my erahthi thornslinger and their plant-symbiont-rifle was terrified as they looked for something they could do to turn the tide of the battle. (Their player also felt some fear, which hasn't happened as a player since James Jacobs' Call of Cthulhu game at PaizoCon 2012.) There is so much for players to sink their teeth into here.
tl;dr: Aethera is really good, fully Pathfinder compatible, and well worth exploring,
Isabelle Lee |
3 people marked this as a favorite. |
Question. Does this setting use the Technology Guide as a basis for the technology or is aethertech completely it's own thing with no links?
100% self-contained, although many universal concepts (like charges) will be familiar. ^_^
Aethera's dieselpunk tech aesthetic (and how player characters fuel it) is very different from the polished futurism of the Technology Guide.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
2 people marked this as a favorite. |
Is there a print version available anywhere?
Yep, at the Legendary Games webstore!
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
2 people marked this as a favorite. |
Fair warning for our international customers - I think the ACS may be bigger (and heavier) than the Pathfinder RPG Core Rulebook.
So, uh... be ready for that. ^_^
It is indeed, by a nose. The PFRPG Core Rulebook is 560 pages, the Aethera Campaign Setting I think is about 570 or 580, and weighs in at right about 4 pounds even.
Sliebhein |
I've run several games of Aethera so far at game days, cons, and PaizoCon, and wanted to put down some thoughts here. [Disclaimer: I did a small amount of work on the book, but I don't get royalties or anything like that. I just fell in love with the setting by being a Kickstarter backer and having time to use it these past months.]
First, the setting really is fantastic. It's Pathfinder in Space, but it's not really sci-fi so much as it is fantasy/pulp/steampunk with some wild west feel. The technology level is about that of 1920's Earth, with a few big items like magic-powered spacecraft. It really doesn't feel like it's "the future" so much as it feels like a completely different world.
Second: it really is Pathfinder. Not to diss the Mothership, but Starfinder is shaping up to be basically a different game system set in the same campaign world (sort of) as Pathfinder. And that's great! I can't wait to play it. Aethera, though, is Pathfinder: same rules system, just in a different setting. Space combat and new worlds to explore, alongside paladins and wizards and all that goodness. There's one new class, a few mods due to the changes in setting, and a bunch of archetypes, feats, and options for all of the Pathfinder classes (including everything through Occult Adventures), but there are no new rules systems to learn. I believe this is a big part of why players have found it so easy to immerse themselves in the setting, since they already know the rules.
** spoiler omitted **...
This is something I've been wondering about. I'm not really keen on the idea of elves with laser blasters. Something I liked about Spelljammer was the whole "blunderbusses in space" and "sailing ships among the stars" things....though I wasn't a fan of the crystal spheres.
I also like Steampunk type stuff like the Iron Kingdoms. Is Aethera a similar kind of vibe? Or more sci-fi?
Isabelle Lee |
I'd say it's a little more sci-fi than Iron Kingdoms, but not hugely so. I believe the term we've been using is "dieselpunk".
Aethertech is almost certainly less technologically advanced than the myrmidons used by the elves of Ios, and might be on par with the tech used by the Convergence of Cyriss (I don't know enough about their tech to say for sure). It's certainly not tremendously far ahead of all that. Fancier than steam power, though.
Hopefully this helps. If you have any further questions, don't hesitate to ask. ^_^
N. Jolly |
4 people marked this as a favorite. |
The section on different takes on music really does show just how ingrained music is in the setting, a point that is driven home often in this book. I actually kind of like that the entire setting is under a dimensional lock effect too, as it makes it very important as to how you decide to get around, and making sense of why ships are so important. I like the blood sacrifice rules, and I like that it’s needed to be stated that sacrificing others is evil; it’s also an amazingly efficient way to prevent resurrection, which is worth noting.
The effort gone through in the fidelity of monsters found in aethera is impressive, making sure that the campaign setting remains coherent. The bestiary creatures all feel natural, and there’s a reasonable mix of high and low level creatures here. There’s also a nice collection of NPCs which is useful for getting a feel on how to build characters in this setting. The fact that things like true dragons and other classic creatures aren’t featured as much (while limiting) further defines the setting, helping to keep it from another “dragons rule everything” trope that’s been overused in other settings.
Something that I’d really like to touch on is that we have a real spotlighting of kyton here. For me, these creatures were always ‘background devils’, but Aethera actually pushes them to center stage, giving them far more importance to the story, and I think this is a good decision so that we have more variety to the setting. The choir of the machine might be my favorite way that music is introduced into the setting, as it feels intimidating in a very real way, and helps to build up kyton in Aethera as more of a threat than anything else I’ve seen in the bestiary. I’m all for heavily regimented evil working like clockwork, and that’s what it feels like is going on here. Just the description of their dungeons alone is enough to get the wheels in my head turning as to how to best implement these adversaries in my games (also sorry to mention the art again, but wow).
For a story based template, living idol is just too cool. It wraps up the entire outsider dearth in a very slick package. The reverence given to these creatures is also very intense, making them not just another encounter, especially with how hard it is to kill them. The idea of a normal monster getting powers through followers is just all kinds of crazy good here, and I could gush about it for a while.
Finally we’re getting to the Taur, who I have been jonesing to read the stats on since I first read about them in the history section. I appreciate the base low CR for the taur as well as the decent spread of CRs for them, making for encounters that work at multiple different points in adventures. It’s a nice note to finish on, as I’m sure I’m not alone in wanting these things statted.
So what do I think as a whole?
Mechanics: 4/5
There’s a lot in this book that I love mechanically, and most of it is non-pc stuff. The player content ranged from amazing to obvious filler, but at no point was there anything that ever made me think that it deserves lower than a 4/5. As a whole, you can tell that the people who helped with this project know their way around the rules, and it managed to avoid any glaring errors, although like most products, there were a few minor issues with formatting. Still, I believe that if you are running in this setting, you are going to find things you can use in this book to enhance your games. One thing I wish would have been talked about though is the change in how Wealth by Level works considering how the currency is also a resource, I’m still not 100% sure on how to balance that. Super props for living idol, I’d use that in non-Aethera games in a heartbeat.
Thematics: 5/5
I was not expecting to be as drawn into this setting’s lore as I was, not even a little bit. I’ve read quite a few settings in my day, and while there were a few cliches in here, even they were done in a way that was impressive, and the stuff that was unique blew me away. I lost sleep because I wanted to finish reading the history section, and that’s more than I can say about (almost) every other setting that I’ve read. From the taur to the century war to the kytons, this setting made me care, and that’s probably the most glowing praise I could give it. Every time I read over a location, I felt as though there was a reason to go there, an adventure or two waiting to happen, and the amount of times I wanted to jot down adventure notes while going through things was too numerous to count.
Final Thoughts: 5/5
I went into this expecting a lot from Robert Brookes and crew, seeing as this setting had held the top slot over at Drivethru for quite a while. What I got was a ringing endorsement of that spot, seeing why so many before me had picked this up and enjoyed it. While the mechanics aren’t perfect, the lore alone is reason to pick up this book. The Aethera team has made what WILL be my default setting for Starfinder, what may end up tying my normal default pathfinder setting, and what will be something which I am glad to have read. Kudos for this amazing setting.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
3 people marked this as a favorite. |
Need a freaking AMAZING setting for your space-faring Pathfinder or Starfinder campaign?
Aethera is it!
This book is 580+ pages, about 130 of which are Pathfinder rules material with alien races, archetypes, items, monsters spells, and technology. The other 450 pages is sweet, delicious sci-fi flavor of the highest order. Even if you didn't read a word of the mechanics, you're still in for an incredible collection of awesome and unique sci-fi setting material blending not just sci-fi and fantasy but cosmic horror and pulp noir!
A Starfinder rules conversion guide supplement is on the way, but meanwhile grab your copy today. THE STARS ARE RIGHT!
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Haladir |
I bought mine on kickstarter like 2 YEARS ago and it seems like everyone and their dog has a copy EXCEPT ME!!!
If it's any consolation, I backed the Kickstarter at Cantor level, and haven't gotten my hardcopy yet, either.
Be patient... your order might have simply fallen through the cracks.
The KS page says to drop an email to Robert Brookes if you haven't received your shipping confirmation email message. That's what I did.
Also keep in mind that Gen Con ended yesterday, and Legenday Games/Encounter Table Press were at the con in force. They just might not be home yet.
Robert Brookes RPG Superstar 2014 Top 4 |
1 person marked this as a favorite. |
ladydragona wrote:I bought mine on kickstarter like 2 YEARS ago and it seems like everyone and their dog has a copy EXCEPT ME!!!If it's any consolation, I backed the Kickstarter at Cantor level, and haven't gotten my hardcopy yet, either.
Be patient... your order might have simply fallen through the cracks.
The KS page says to drop an email to Robert Brookes if you haven't received your shipping confirmation email message. That's what I did.
Also keep in mind that Gen Con ended yesterday, and Legendary Games/Encounter Table Press were at the con in force. They just might not be home yet.
There was a hiccup with the Amazon delivery for the first 99 backers we fed into the system (I got 99 shipments, but Amazon ain't sent none), and we sorted that out today. International shipments aren't scheduled to arrive until Sept 25th, because apparently international shipping is basically the 4th ring of hell. Canadian books are moving manually, because existence is pain (for Jason).
Kalindlara Contributor |
Isabelle Lee |
3 people marked this as a favorite. |
... so the Kytons in Aetheria have a Canadian accent?
I always imagine them sounding more like this. Or maybe like Harbinger from Mass Effect.
shadram |
4 people marked this as a favorite. |
My copy arrived yesterday. First impressions: it's really heavy. Need to do more weights at the gym.
Second impressions: Stayed up late last night reading the races and history sections, and I love it! All of the races are unique and interesting, I really like how they're all linked together, either directly or through the mysterious Progenitors. I want to create characters for all the races... I wasn't sure about the godless nature of the setting at first, but the focus on the elemental planes and increased importance of shamanism and spiritualism more than fills that hole. The archetypes are all really thematic, and if (when) I run this, using one of the archetypes will be a requirement for my players.
I'll be reading the Cosmology and gazetteer sections tonight. Can't wait! Great job, everyone who was involved.
Also, those Kytons are messed up. I love them. :)
mark kay |
Need a freaking AMAZING setting for your space-faring Pathfinder or Starfinder campaign?
Aethera is it!
This book is 580+ pages, about 130 of which are Pathfinder rules material with alien races, archetypes, items, monsters spells, and technology. The other 450 pages is sweet, delicious sci-fi flavor of the highest order. Even if you didn't read a word of the mechanics, you're still in for an incredible collection of awesome and unique sci-fi setting material blending not just sci-fi and fantasy but cosmic horror and pulp noir!
A Starfinder rules conversion guide supplement is on the way, but meanwhile grab your copy today. THE STARS ARE RIGHT!
Any chance that will include a conversion for the Aetheric Knight? I'm rather partial to that class/archetype and a chance to use it in Starfinder would be pretty amazing.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
1 person marked this as a favorite. |
Haladir wrote:There was a hiccup with the Amazon delivery for the first 99 backers we fed into the system (I got 99 shipments, but Amazon ain't sent none), and we sorted that out today. International shipments aren't scheduled to arrive until Sept 25th, because apparently international shipping is basically the 4th ring of hell. Canadian books are moving manually, because existence is pain (for Jason).ladydragona wrote:I bought mine on kickstarter like 2 YEARS ago and it seems like everyone and their dog has a copy EXCEPT ME!!!If it's any consolation, I backed the Kickstarter at Cantor level, and haven't gotten my hardcopy yet, either.
Be patient... your order might have simply fallen through the cracks.
The KS page says to drop an email to Robert Brookes if you haven't received your shipping confirmation email message. That's what I did.
Also keep in mind that Gen Con ended yesterday, and Legendary Games/Encounter Table Press were at the con in force. They just might not be home yet.
What was it I said, "like crawling across a thousand miles of broken glass and scorpions under the hot desert sun" or something like that, I think. :)
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Mezzanine |
I recently re-downloaded the PDF in order to check if the errors in the weapon section and elsewhere were fixed (as I'd been informed that they would be for the print edition).
The errors appear to still be in place.
Is there a new PDF version around, perhaps an errata document?
I've not found anything thus far.
Thrice Great Hermes |
GM Lamplighter wrote:I've run several games of Aethera so far at game days, cons, and PaizoCon, and wanted to put down some thoughts here. [Disclaimer: I did a small amount of work on the book, but I don't get royalties or anything like that. I just fell in love with the setting by being a Kickstarter backer and having time to use it these past months.]
First, the setting really is fantastic. It's Pathfinder in Space, but it's not really sci-fi so much as it is fantasy/pulp/steampunk with some wild west feel. The technology level is about that of 1920's Earth, with a few big items like magic-powered spacecraft. It really doesn't feel like it's "the future" so much as it feels like a completely different world.
Second: it really is Pathfinder. Not to diss the Mothership, but Starfinder is shaping up to be basically a different game system set in the same campaign world (sort of) as Pathfinder. And that's great! I can't wait to play it. Aethera, though, is Pathfinder: same rules system, just in a different setting. Space combat and new worlds to explore, alongside paladins and wizards and all that goodness. There's one new class, a few mods due to the changes in setting, and a bunch of archetypes, feats, and options for all of the Pathfinder classes (including everything through Occult Adventures), but there are no new rules systems to learn. I believe this is a big part of why players have found it so easy to immerse themselves in the setting, since they already know the rules.
** spoiler omitted **...
This is something I've been wondering about. I'm not really keen on the idea of elves with laser blasters. Something I liked about Spelljammer was the whole "blunderbusses in space" and "sailing ships among the stars" things....though I wasn't a fan of the crystal spheres.
I also like Steampunk type stuff like the Iron Kingdoms. Is Aethera a similar kind of vibe? Or more sci-fi?
Aethera is more Dieselpunk than Steampunk, and it's in space!
There are no Elves, save Humans the common Ye Olden Fantasy Races are absent.
The High-Tech of the setting is Magitech fueled by aether-crystals.
The Mundane tech is all world war II era.