The Fifth Archdaemon

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I recently re-downloaded the PDF in order to check if the errors in the weapon section and elsewhere were fixed (as I'd been informed that they would be for the print edition).

The errors appear to still be in place.

Is there a new PDF version around, perhaps an errata document?
I've not found anything thus far.


My group are currently playing through The Wrath of the Righteous adventure path and my character (an executioner by trade) has been given command of an army.

In the mass combat rules we can find this section on routing an army.

"A rout is a chaotic and disorderly retreat of a defeated army from a battlefield, usually from fear or when overwhelmed by a superior opponent. If an army’s hit points are reduced to equal or less than its ACR, its commander must attempt a DC 15 Morale check. If the check fails, the army scatters and retreats from battle. If it cannot retreat, it surrenders and is captured. When an army routs, all armies in the battle can attempt one final Offense check at the fleeing army as a parting shot before it escapes. (Normally, only enemy armies do so, but an aggressive or evil army might strike at a fleeing allied army out of anger or frustration.)"

My question relates to the taking of captives and setting up a scenario where escape is impossible.

The rules seem to lack a definitive outline of what prevents an army's withdrawal or how survival/capture percentages are handled.

Does anyone have any insight as to how this could be adjudicated within the rules?


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Well if bigots are ones to be kept away, why does Sarenrae not condemn slavery, something her cultists have been shown heavily practicing with at best ambivalence from Sarenrae and at worst support?

Last I checked slavery was considered more of a social faux pas than "mildly sexist."

Or shall we address the prominence of the lesser deity Milani, the chaotic good deity of insurgency.

How about Ragathiel, the good aligned Empyreal lord of revenge, who somehow remains a god of chivalry despite showing mercy to surrendered foes explicitly being a chivalrous act?

What about Dammerich, the weighted swing. The Lawful good deity of executioners, implying that capital punishment is a favorable thing in a society where death is reversible and thus execution aside from with a final blade is nothing more than a financial fine and a torture session?

How about Osiris being lawful good despite indulging in incest and being undead?

What about the fact that abortion is attributed to Urgathoa, an evil deity of plague and death? Would that not foster a sympathy from those who would choose to make choices for people who happen to be pregnant?

Pathfinder is full of questionable things practiced by good deities.

This is the sloppiest execution of a retcon they could have done.

Don't want him to be sexist? Have him learn otherwise from the actions of his compatriots.

Make it growth, not retro-active changes.


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From what I've seen all Erastil has proposed is that BOTH parents settle down.
That perhaps adventurers should be from necessity rather than a full business.

He's not espousing misogyny, he's espousing taking responsibility for your offspring once they happen.

The human body degrades and its hardwired into the brain to want to pass on our genetics in some form.

Adventuring is not the every-person's job, it's an incredibly specialised job that few are capable of carrying out.

Erastil knows that eventually adventurers get old, slip up and die.

Better to know when to retire, settle down, have a family, make sure that family's well looked after.

Maybe this isn't about contemporary gender politics outside of the setting, but about making sure that a child doesn't need to come home one day to find out both of their parents were killed during a dragon hunt, or that a bloodline isn't cut short because someone put their own glory before common sense.

Erastil's old, very old.

He's seen gods go out to fight things out of necessity and come back changed if they came back at all.

There's so much you can do with this angle that you won't touch because gods forbid someone have experiences that might reinforce their view.

How many comrades has Erastil seen die? How many times has he seen young adventurers run away from home to pursue the exact thing that cost so many their lives?

How many parents pray to him so that their child might come back from their quest alive?

How many times can Erastil not fulfil that prayer?

Look past your own personal baggage.

See the stories we could tell.

Don't write a safe character.

Write a compelling one.


Any love for the half human/half shae Fetchlings?