Sliebhein's page
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We've got a Pathfinder 1E game going in the Midgard setting (Kobold Press).
Characters are all level 6 and it's a good, long-term group. We just recently lost a player due to RL issues, and are looking for a replacement.
We play on Friday evenings (every second Friday) via Foundry and Discord.
Currently the group has a Fighter, an Alchemist, and a Cleric.
We have a group that has been going for the last two years. Playing in Midgard, every second Friday. Also, some Mondays, though that may be changing.
Characters just hit 6th level. Unfortunately, due to events in RL, the player of the party Arcanist had to leave the game.
Currently there is a Fighter, an Alchemist, and a Cleric. There's a second fighter who plays *sometimes* but is inconsistent.
I'd be looking for someone interested in playing an arcane spellcaster, or possibly druid, shaman, or rogue type.
We play every second Friday, usually starting at about 8pm EST. Currently we use Foundry + Discord.
Alexander Augunas wrote: Alexander Augunas wrote: Chris Ballard wrote: Print/PDF combo maybe? I'll bring it up to Dario and get back to you on that. Dario and I discussed it. The plan is to offer a PDF/Print bundle for $69.99. Keep your eyes peeled! :D Is there any way to order JUST the print copy?
I bought the PDF via DriveThruRPG a year or two back, and like it so much I want it in hardcover. I learned that ordering it from the Paizo store is the only way to do that.
But I hate paying for the PDF a second time.
Sliebhein
Is there such thing as a Pathfinder character sheet in PDF format that is fillable and even might have auto calculation?
I have found *one* but it seems to be broken as everything can be filled in EXCEPT the ability scores.

StSword wrote: I was browsing open gaming store and found a series of books of classes, Of Stranger Bonds by Alessandro Passera, culminating in a compendium that collects the entire series. Couldn't find it anywhere else, which might be part of the problem I'm having.
50 classes total, 49 classes based on being monsters, and the Pledged, who seem to be "get power by agreement with outside powers," in this case the Strangers, class with 6 archetypes, plus orders that they can join ala cavaliers, and a "summoner variant."
So I quite like monster classes and this has stuff from Zombie to Phoenix, and the Pledged sound more fleshed out than most 3PP material.
But the devil is in the details, the concept is awesome, but there are no previews, no reviews, and fifty bucks is a bit much for me to just buy it and hope I like it, even when that comes out to a dollar a class.
So has anyone perused any of the books and be willing to give an assessment? I'm willing to assume that any of the books are indicative of the other eight books in the series when it comes to utility and quality.
You know, you may try writing the store. The lack of previews is a real issue on that site....but I did have an experience once where I pointed out to them that I was interested in possibly buying a product but was reluctant to spend money without an idea of what the content was like. They actually *made* a preview of a few pages and sent it to my email so I could get an idea what it was like.
I have noticed in the PDF I have of the playtest rules that the Reincarnate spell is no longer there.
Has the spell been removed or is the PDF playtest file not a complete depiction of what will be in the final rules?
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I had a look through the book at the store on the weekend. I have to see, the disappointment in the book seems to be a little overwrought IMO. The Shifter is one piece of the book, but there was a tonne of other good content. Some is recycled, yes, but as someone who does not have a subscription, and who picks and chooses what he buys, these compilations are often a good way for me to get caught up on content that is within a particular theme.
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Rysky wrote: Lots of people talking about the new class doesn’t mean it was the main draw for everyone. I don’t care for shapechanging so I was indifferent to the Shifter. The Archetypes however made me interested. People who are unhappy about something are far more likely to say something about it than people who are happy will. And people who are unhappy will also complain TO more people.
That doesn't mean that more people are unhappy. Just that unhappy people are more vocal about it, statistically.
What type of content does Ultimate Wilderness have for fey campaigns, or campaigns visiting the First World?
I've been reading of the discussions back and forth regarding the shapechanger class, and I'm actually not that concerned, as I'll likely use the Skinchanger from Legendary Games, which is pretty much on the nose EXACTLY what I want out of a shapechanger class.
But I'm interested in learning if there's enough interesting fey content to justify purchasing the book as a PDF.

GM Lamplighter wrote: I've run several games of Aethera so far at game days, cons, and PaizoCon, and wanted to put down some thoughts here. [Disclaimer: I did a small amount of work on the book, but I don't get royalties or anything like that. I just fell in love with the setting by being a Kickstarter backer and having time to use it these past months.]
First, the setting really is fantastic. It's Pathfinder in Space, but it's not really sci-fi so much as it is fantasy/pulp/steampunk with some wild west feel. The technology level is about that of 1920's Earth, with a few big items like magic-powered spacecraft. It really doesn't feel like it's "the future" so much as it feels like a completely different world.
Second: it really is Pathfinder. Not to diss the Mothership, but Starfinder is shaping up to be basically a different game system set in the same campaign world (sort of) as Pathfinder. And that's great! I can't wait to play it. Aethera, though, is Pathfinder: same rules system, just in a different setting. Space combat and new worlds to explore, alongside paladins and wizards and all that goodness. There's one new class, a few mods due to the changes in setting, and a bunch of archetypes, feats, and options for all of the Pathfinder classes (including everything through Occult Adventures), but there are no new rules systems to learn. I believe this is a big part of why players have found it so easy to immerse themselves in the setting, since they already know the rules.
** spoiler omitted **...
This is something I've been wondering about. I'm not really keen on the idea of elves with laser blasters. Something I liked about Spelljammer was the whole "blunderbusses in space" and "sailing ships among the stars" things....though I wasn't a fan of the crystal spheres.
I also like Steampunk type stuff like the Iron Kingdoms. Is Aethera a similar kind of vibe? Or more sci-fi?
Atavar wrote: What are a t-rex's two worst problems? Tiny brain, itty-bitty arms. Now, imagine if someone came along and solved those two problems.
Someone did. And the saurians are the result.
Almost sounds like the K'Chain Che'Malle...
Banshee
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Redelia wrote: Eric Hinkle wrote: Feros wrote:
The Lupin were based (somewhat) on the real world Cajun legends about the humanoid wolf-man race Rougarou. So they should sound like them! :) They were? I thought they were based on some older French legends about non-murderous werewolves, like the one that saved a drunken monk from being killed by wildcats.
These are not necessarily contradictory. I believe that there are significant amounts of French influence in Cajun culture. Cajun is a bastardization of "Acadian". Acadia was a French colony in what is now Eastern Canada. The British, to reduce French influence once Wolff beat Montcalme at Quebec City, shipped the residents of Acadia to the swamps of Louisiana and basically dropped them off to fend for themselves.
Hence the French contribution to culture in that area.
Banshee
I tried looking into it, also using Rome as an example, and accounts seem to vary between a population of 450,000 to about 1,000,000.
According to this model, the city was about 10 square miles in size.
http://news.nationalgeographic.com/news/2007/08/photogalleries/rome-reborn/ index.html
At the lower end, that would mean a density of 44,000 people/square mile, and at the upper end, about 100,000 people/square mile.
Banshee
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