
FallenDabus |
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WormysQueue wrote:Oh my claws were all over some parts of this. Lots of planar content, some monsters, the section on Aethera and Ashra, and an archetype. I had oh so much fun working on it all. :D
Well, ok, you won. Seeing that Shemeshka the Marauder had her hands (claws?) on this thing was the final nail to the coffin (which I now probably can't afford anymore ;) )
Todd, the sooner you start writing Planes of Aethera, the happier I will be. You guys killed it with this project!

FallenDabus |
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John Napier 698 wrote:Liz Courts wrote:Actually, Kytons are more Hellraiser than Event Horizon, but that's just my opinion.Isabelle Lee wrote:And Event Horizon.I was trying to forget about the Kytons...but they won't forget about me... *hears music*Normal kytons are. The Choir of the Machine has made... advancements.
(I was specifically asked to check out Event Horizon for this project.)
I feel stupid for it, but I never realized until I read my backer copy how Borg-like the Kytons are. And how goddamn terrifying it would be to have them lurking just out of reach in every shadow. That is very much a compliment, First Contact left me in tears as a child. Aethera finally convinced me to put my heart into moving the Kyton's primarily from being on Baator to the Plane of Shadow for Planescape.
And then adding the Taur ships on top of that...

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Many things about this are great. I am not sure how I feel about "the score" yet.
The Score was created as both a storytelling and GM's tool, and also to help differentiate our setting from a place like Golarion, where concepts like prophecy and predestination are minimized. It's strongly inspired by the Draconic Prophecy from Eberron, in that it's more of a living road map that can be altered or misread.
I'd love to hear your thoughts on it!

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Michael Monn wrote:Many things about this are great. I am not sure how I feel about "the score" yet.The Score was created as both a storytelling and GM's tool, and also to help differentiate our setting from a place like Golarion, where concepts like prophecy and predestination are minimized. It's strongly inspired by the Draconic Prophecy from Eberron, in that it's more of a living road map that can be altered or misread.
I'd love to hear your thoughts on it!
Thanks for the clarification on the score. It just seems weird to have the solar system shut off in a pocket so other gods or divine magic be restricted. To me it is not good or bad, just different.
I guess maybe I am trying to see how well Aethera can mesh with Starjammer, and with the system shut off in like a pocket, it might be difficult to incorporate aspects from Starfinder.
I imagine all these are not problems if you run the Aethera game vanilla, and at this point I am just collecting all the ideas I can for a future game.

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Print copy will be $59.99, about the same as the Starfinder CRB I believe.
You can preorder the hardback (by itself or as a print/PDF bundle) right now at the Legendary Games webstore, to make sure you get in the first wave of books we ship out.

FallenDabus |
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Michael Monn wrote:Many things about this are great. I am not sure how I feel about "the score" yet.The Score was created as both a storytelling and GM's tool, and also to help differentiate our setting from a place like Golarion, where concepts like prophecy and predestination are minimized. It's strongly inspired by the Draconic Prophecy from Eberron, in that it's more of a living road map that can be altered or misread.
I'd love to hear your thoughts on it!
I picked up on that right away! Given that The Prophecy is one of my favourite aspects of Eberron, it is a welcome addition.

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I guess maybe I am trying to see how well Aethera can mesh with Starjammer, and with the system shut off in like a pocket, it might be difficult to incorporate aspects from Starfinder.
I imagine all these are not problems if you run the Aethera game vanilla, and at this point I am just collecting all the ideas I can for a future game.
Having written a fair bit for the 'Beyond Aethera' section of the book, I'll come in with some expectation management. The focus of the game is primarily on the Aethera system, but there's also a lot of things pulled in from beyond the solar system. One of the setting's primary antagonists, the taur, are a species who've come from outside solar systems and had their entire race changed as a result of entering a system where divine powers are cut-off.
I think there's A LOT of material to mine from the Aethera setting, even if you're just looking for inspiration for a home run Pathfinder in space / Starfinder game. Also, I'd say the reverse is true, and you'd be able to include a lot of Starfinder material (races being a prime example) into the Aethera setting.
Hopefully that's some additional encouragement!

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One of the other things we're committed to, given the huge success we've had, is continuing to explore and develop the setting's metaplot. The reason for the severance from the Astral and Outer planes, where the taur came from (and what they want), what happened to the moon Thycalese, and other mysteries will be delved into and flayed open to give GMs lots of options for their own games in future supplements.
We have at least one more book on the docket for 2017 (the Intrigue Manual) and we've pulled some astounding talent for that. We have an entire section in there on running an intrigue game and using subjective storytelling by none other than the creator of Dragon Age, David Gaider.
So, if you like what we have now, there's more to come.

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I think there's A LOT of material to mine from the Aethera setting, even if you're just looking for inspiration for a home run Pathfinder in space / Starfinder game.
That's probably exactly what I will do. It poses some problem for my homebrew, because it is kinda cut off from the rest of the material plane for some reason, but as this state will probably be transient, it will be good to have something prepared when it finally happens.
Then there's Starfinder and I can totally imagine putting the Aethera system in it, especially as you can never have enough planets to explore and interact with
By the way, that might be totally unknown in the U.S., but here in Germany we have this ongoing science fantasy series named Perry Rhodan which has existed since 1961 and has just reached #2900. That series has accumulated a wealth of cosmology and planetary systems probably surpassing Star Wars and Star Trek combined, so as far as that goes, I think I'm covered for starters.
And then there's of course the possibility that Aethera wows me so much that I decide to run it and insert material there as I find the need to.

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Michael Monn wrote:I guess maybe I am trying to see how well Aethera can mesh with Starjammer, and with the system shut off in like a pocket, it might be difficult to incorporate aspects from Starfinder.
I imagine all these are not problems if you run the Aethera game vanilla, and at this point I am just collecting all the ideas I can for a future game.
Having written a fair bit for the 'Beyond Aethera' section of the book, I'll come in with some expectation management. The focus of the game is primarily on the Aethera system, but there's also a lot of things pulled in from beyond the solar system. One of the setting's primary antagonists, the taur, are a species who've come from outside solar systems and had their entire race changed as a result of entering a system where divine powers are cut-off.
I think there's A LOT of material to mine from the Aethera setting, even if you're just looking for inspiration for a home run Pathfinder in space / Starfinder game. Also, I'd say the reverse is true, and you'd be able to include a lot of Starfinder material (races being a prime example) into the Aethera setting.
Hopefully that's some additional encouragement!
I think there's a dark nebula within a certain spiral galaxy of stars ruled by an empire of dragons that this setting can be placed in... and I'm looking forward to doing just that.

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Paragons are unique creatures with racial hit dice and other baked-in abilities. Think of them like a giant from a bestiary with class levels and mythic ranks. They'll all be statted in our first Bestiary and will be getting a little more attention in the upcoming Intrigue Manual.
As for playing a Paragon, they are basically advanced infused. They have the same minklink abilities and other such qualities. If you took an infused and made them Large and gave them enough Hit Dice and class levels and mythic tiers to put them in a CR 25-29 range, you'd have an idea of what a Paragon looks like, mechanically.

David knott 242 |

By the way, that might be totally unknown in the U.S., but here in Germany we have this ongoing science fantasy series named Perry Rhodan which has existed since 1961 and has just reached #2900. That series has accumulated a wealth of cosmology and planetary systems probably surpassing Star Wars and Star Trek combined, so as far as that goes, I think I'm covered for starters.
Perry Rhodan is obscure but not totally unknown. When I was a kid in the 1970s, I recall seeing Perry Rhodan books in American bookstores, but they were already a couple of hundred volumes into the series so I never got started. I haven't seen any Perry Rhodan books in this century.

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Paragons are unique creatures with racial hit dice and other baked-in abilities. Think of them like a giant from a bestiary with class levels and mythic ranks. They'll all be statted in our first Bestiary and will be getting a little more attention in the upcoming Intrigue Manual.
As for playing a Paragon, they are basically advanced infused. They have the same minklink abilities and other such qualities. If you took an infused and made them Large and gave them enough Hit Dice and class levels and mythic tiers to put them in a CR 25-29 range, you'd have an idea of what a Paragon looks like, mechanically.
I imagine that if they were created, they could be created again... =)

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Robert Brookes wrote:I imagine that if they were created, they could be created again... =)Paragons are unique creatures with racial hit dice and other baked-in abilities. Think of them like a giant from a bestiary with class levels and mythic ranks. They'll all be statted in our first Bestiary and will be getting a little more attention in the upcoming Intrigue Manual.
As for playing a Paragon, they are basically advanced infused. They have the same minklink abilities and other such qualities. If you took an infused and made them Large and gave them enough Hit Dice and class levels and mythic tiers to put them in a CR 25-29 range, you'd have an idea of what a Paragon looks like, mechanically.
There's quite a lot of war crime-related minds thinking that exact same thing in the setting ;)

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Perry Rhodan is obscure but not totally unknown. When I was a kid in the 1970s, I recall seeing Perry Rhodan books in American bookstores, but they were already a couple of hundred volumes into the series so I never got started.
I was lucky enough to get into the series with the fifth edition, when it was still relatively young. Also we have here a series of books that retells the story from the very beginnings, so it's easy to get into it from the start. But yeah, this series has a continuity spanning over several thousand years now (the actual plot plays in the year 5138), so while they start new mainplots every 100 issues within this continuity, there's an awful baggage of lore that can make it difficult to understand a lot of details.
Interestingly enough, they are writing an alternative storyline for newer readers that re-imagines the old stories for a modern audience (but is alread at #145 again, so it seems to be quite successful as well).
As far as I know, it never got much traction internationally, though it is actually very well written regarding the format (dime novel)

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I have to ask... were the Infused inspired by the Shinra SOLDIER Program from Final Fantasy VII? Because that's the first thing my mind went to while reading about them, with that notion being reinforced once I read the aether soldier fighter archetype (even though the archetype can be used by a fighter of any race).

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I have to ask... were the Infused inspired by the Shinra SOLDIER Program from Final Fantasy VII? Because that's the first thing my mind went to while reading about them, with that notion being reinforced once I read the aether soldier fighter archetype (even though the archetype can be used by a fighter of any race).
FFVII is an old favorite of mine so there's undoubtedly unconscious inspiration there. Because now that you point t out I totally see it, but it wasn't on my mind at the moment. That's absolutely a good touchstone to build a character concept or home campaign out of though.

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Blayde MacRonan wrote:I have to ask... were the Infused inspired by the Shinra SOLDIER Program from Final Fantasy VII? Because that's the first thing my mind went to while reading about them, with that notion being reinforced once I read the aether soldier fighter archetype (even though the archetype can be used by a fighter of any race).FFVII is an old favorite of mine so there's undoubtedly unconscious inspiration there. Because now that you point t out I totally see it, but it wasn't on my mind at the moment. That's absolutely a good touchstone to build a character concept or home campaign out of though.
FFVII is one of my favorites as well, almost as much as FFVI, so it wasn't that hard to pick up on.
And you're right about the character concept... I plan on fully taking advantage of this very thing in the near future.
The living idol template is pretty neat. It answers the question of what happens to outsiders called to the system, given that the Astral is sealed off and prevents them from returning to their native planes (summons work normally).
I don't typically do reviews, but I had to write one up. It was ready to be posted, but my computer ate it, so I'll have to work on another one. Hopefully I'll have by Monday.

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DragoDorn wrote:Will there be a Print/PDF bundle on Paizo?I don't see why not. But that's more of a Jason question since Legendary is handling those logistics.
It will be available in print and print/PDF bundles on Paizo once the physical books are received by us and then delivered to Paizo, which will probably be around the beginning of August. Because of GenCon, they might get processed into their system until after the con, so we don't know for sure when they'll be live on the site here.
We do encourage people who want to buy print copies and print/PDF bundles, however, to purchase them directly through us at the Legendary Games webstore, where you can preorder them now for one very simple reason: print books sold through Paizo.com are subject to a 50% consignment fee.
That means if you buy an Aethera hardback here for $59.99 or a $79.99 print/PDF bundle, half of that price goes to us and half goes to Paizo, vs. sales through our own site that involve only credit card/Paypal processing fees (around 5%). We love having Paizo as a partner for getting our products out to people who might otherwise see them, and for hosting a great community of fans and 3rd-party publishers, but if you want to maximize the amount of your gaming dollar that gets into the hands of the people creating the products, it's a far better thing to buy direct whenever you can.

KaiserBruno |
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Just bought the pdf on DriveThruRPG. Reading through it actually makes me want to halt my Dark Heresy game and come back to Pathfinder (which I haven't touched in over a year).
This project is defitenly a breath of fresh, creative life into the game and I will defitenly try and get an Aethera game ready to go at some point in the future. I wish I had been able to back this but I was laid off at the time the kickstarter was going on. Eager to get my hands on a print copy.
I'll write an actual review in a few days but my intial impression of this is nothing less than amazing. It's definitely worth every penny, just for ideas alone.

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I posted my review, but it was somewhat lacking due to illness. So I went back and tried to make it better. Like I said, I don't review products. If I like it, I use it and go on with my life. But I don't want to see this lost in the shuffle given all the fuss that's going to be made about Starfinder. And since Aethera allows me to run using what I have with only a few changes here and there, I'll be sticking with this over the other.
Something tells me this would have made for a much better review than the one I wrote.

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Thank you for helping Robert and the others put out such a fine product. I like space fantasy a lot, and aside from Dragonstar back in the day, nothing else really delivered (though the Monstrous Arcana trilogy of modules "A Darkness Gathering", "Masters of Eternal Night", and "Dawn of the Overmind" by Bruce Cordell based off his work "The Illithiad" comes closest) in the way the I wanted. Eberron had those elements but not enough, and while I liked Spelljammer well enough, that didn't do it for me either. But Aethera is pretty much everything I could I ask for in a setting.
While I'm thinking about it... will there be a supplement for aethership construction coming in the future? I'd be really excited to see such a product expand on what the setting book gives us.

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I'm a HUGE fan of the illithiad and Dawn of the Overmind. I'm really glad you made those comparisons because they're some of my favorite works from 2e.
As for more Aethership rules, there will be new ship frames and modules in the Intrigue Manual (all espionage-themed) and in the forthcoming Aethertech Manual even more. The Intrigue Manual will be out this year. We haven't nailed down a release date for the Aethertech Manual yet.

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I loved Bruce Cordell's work on fleshing out the illithid, mainly due to the science he brought to give them a truly creeptastic feel and turned them into one of my favorite monsters to use against my players.
Yes! More ship frames and modules and more aethertech. Can't wait for those to drop.
I loved reading about Orbis Aurea and the okanta seem way more interesting than I had thought them initially to be, as, of the races introduced, they were the ones I felt kind of 'meh' about. Learning about their homeworld, however, caused my interest to in them to be piqued past that level, though.
Will there be plans for presenting traits that are Aethera-centric, or even something like campaign traits? Also, are there plans to release the stats of the Aethera Iconics in pdf format at some point? I've seen jpegs of them, but nothing else at this point.

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We've discussed traits internally and we want to introduce them in a book that focuses on the races of Aethera, but that's much further out right now that I can foresee on our product schedule. As for Campaign traits, that will have to wait until our first adventure path, which is also a little ways out.
However, the iconics?
Keep an eye out. There's an announcement coming of another new product that might very well interest you :)

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I'll definitely keep an eye out for that announcement.
How would wyrwoods fit within the context of the Aethera setting? I'm thinking that they could possibly be of erahthi origin, much like the ghoran were. But they could just as easily have been a stage of Hierarchy development project alongside the reverse-engineering of the phalanx.

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Wyrwoods would make a perfect fit as an erahthi experiment of the Builder caste, probably toward the very end of the Century war. Sort of their "answer" to the phalanx, but production on them never really finished by the time the war ended, leaving any surviving wyrwood in a precarious position. Maybe the erahthi try to scrap the project but some Riders find out about it and try to rescue the wyrwood, maybe the wyrwood escape and wind up in the Darkwild. There's a lot of ways you could take tha.