Starfinder Society Scenario #1-02: Fugitive on the Red Planet

2.90/5 (based on 31 ratings)

Our Price: $4.99

Add to Cart
Facebook Twitter Email

A Starfinder Society Scenario designed for levels 1-4.

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder?

Written by Jim Groves.

Scenario Tags: None

Note: This product is part of the Starfinder Society Scenario Subscription.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOSFS0102E


See Also:



11 to 15 of 31 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

2.90/5 (based on 31 ratings)

Sign in to create or edit a product review.

Good, but with a few caveats

3/5

Based on my experiences playing on roll20 and running at my local gaming store...

First, the good news: the story and setting are pretty good. A small mining town down on its luck, an (ex)agent who's on the run and needs to be taught a lesson, corporations getting involved, all good stuff. There were a few problems though that I thought really hurt scenario, though. In no particular order:

-The last combat could be pretty deadly for a party of all level 1 PCs, which (if playing in order) is what you'd expect to have on a scenario numbered 1-02. After hearing some horror stories from other groups I actually had our local SFS group run this after 1-03 (and 1-01 and the Quests) so the PCs could be level 2 before playing the scenario.

-While short scenarios aren't always bad, the two times I played this it only went 2.5-3 hours. I feel like something could've been added (or maybe not cut out) here - maybe more in the main city, maybe another encounter on the way to the BBEG. Another 30-45 minutes of content would've been good.

Overall a good flavorful scenario, but one that runs short and is maybe a little bit too deadly for the majority of groups that will be playing through it (made up of only level 1 PCs). Not terrible by any stretch, but room for improvement.


Too little here

2/5

Ran twice and played once; never went more than 2 1/2 hours. Could have used another encounter or more outline in beginning after arrival at Maro. Cantina caused a rage-quit over the safe in back room. Ending was not bad though.


MSDS in the mine...

4/5

I GM'd this at a con for a group of 6 and they loved it. The scenario had a very Firefly feel to it. They especially loved that there was a binder of MSDS in the mine.


Benefits from a bit of finagling

3/5

Opinion based on GMing w/ 3 Players.

Spoiler:
I agree with most other folks on here that the scenario is short (which I don't mind). I also agree that Maro is really under utilized and that the first act didn't really feel like much of an act. I feel like some GM discretion to pull a little life into the city is necessary.

I do really like Tasch as a setting, a little dinky mining town. Again, I think the scenario benefits if the GM is willing to do a bit of quick improv in order to bring the town to life. On the fly I made up some quirky 'hick' NPCs to interact with before getting into the chunk of Act 2. I definitely agree that the fights are a bit tough, but I also feel that in Starfinder you're expected to get downed more often and despite having only 3 players (and a stand in NPC) everyone was more or less fine. I find a lot of players get grumpy when Society games actually provide a challenge and I, for one, am happy that you can't breeze by every scenario.

The mine fight is pretty cool. I like the mechanics of the cart, and my players were smart enough to get out of the way. I do find it a little disheartening that there's no real chance to RP with Talbot before the fight occurs. It feels like a missed opportunity for the story. Again I think the fight can be really hard if you just stand there and shoot, but if you think strategically then the encounter is manageable. My players ended up running back to the entrance and really only had to fight Talbot since the other workers were too slow to catch up.


A terribly bad sign of things to come . . .

1/5

I played this on Saturday, October 21 with a level 1, though I was lucky and somehow had a level 2 at the table, but still . . .

From a player's perspective, it was horrendous. Both of the fight sequences were ridiculously overpowered for our level. The damage output and hit bonuses for the NPCs were not scaled to our power level. The only plus, so far as I could tell, was that it was similarly easy for us to hit the NPCs as it was for the NPCs to hit us. Then, from comments our GM made, there were opponents who were lacking stats completely! If this is true, then there needs to be much more proofreading done for these scenarios. That just seems like shoddy work and slapdash effort.

Now, we beat it, and nobody died, though there were a couple of close calls. That being said, I have been informed by many that the focus of Starfinder is trying to steer away from combat. If that's the case, there should have been some way to bypass at least one of the ugly fights through RP or skills.

I would not recommend this scenario to anyone below level 3. Ever. In fact, if I could give it zero stars, I would. I just didn't enjoy it at all.


11 to 15 of 31 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

So, is there any word yet on what all the Starfinder factions will be? I know we have been told about the Dataphiles, but what other factions are there?


2 people marked this as a favorite.

Sounds like "The Hero of Canton" episode of Firefly.

Paizo Employee Pathfinder Society Lead Developer

Maps Appearing in Starfinder Society Scenario #1–02: Fugitive on the Red Planet:

  • Starfinder Flip-Mat: Basic Terrain

  • Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    For anyone who has managed to acquire and download this scenario:

    Does it give any rules about adjusting to and from the lower gravity and thinner atmosphere on Akiton, or is it simply assumed that everyone adjusts each way without difficulty?

    Liberty's Edge Contributor

    David knott 242 wrote:

    For anyone who has managed to acquire and download this scenario:

    Does it give any rules about adjusting to and from the lower gravity and thinner atmosphere on Akiton, or is it simply assumed that everyone adjusts each way without difficulty?

    Spoiler:
    The scenario assumes the PCs are not adapted to the planet's weak gravity and thinner atmosphere. They are advised at the very beginning to get light armor or some other means to deal with the atmosphere. There are also a few places where the ability to jump higher, etc., is taken into account.

    Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    Thanks!

    Liberty's Edge Contributor

    1 person marked this as a favorite.

    Some folks have mentioned they are having difficulty finding the SFS Guild Guide.

    Here's the link: Starfinder Society Roleplaying Guild Guide


    2 people marked this as a favorite.

    Just noticed a kinda big typo, the faction sheet on p. 19 says Starfinder Society Scenario #8-04 Wardens of Sulfur Gulch

    Dark Archive

    It seems to me that either the "monsters/NPCs are built different from PCs" rules are not as great as they were sold OR the developer didn´t use them correctly.

    Of course, with them not being out yet and only coming up in octobers "Alien Archive", it´s hard to say if the version used in here was the "right/final" one...


    Eh, looking over his statblock and another from Dead Suns it's about the same,

    Spoiler:
    they're both Operative builds and while he has +2 more attack Clara in Dead Suns does a lot more damage.

    Silver Crusade

    2 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    I guess it's the case of people theorycrafting and being upset that the theorycraft doesn't work they way it did in PF. Without checking out how this works in practice, of course.

    Liberty's Edge

    1 person marked this as a favorite.

    So, Akiton is Mars meets Detroit?

    RPG Superstar 2009 Top 32

    Paladinosaur wrote:
    So, Akiton is Mars meets Detroit?

    Pretty much.

    Silver Crusade

    Spoiler:
    Also the mooks in the last encounter possess ranged weapons but no ranged weapon bonus, even a 0.


    My boy and i enjoyed this adventure and have otherwise enjoyed the adventures so far. The Wild west was welcome.

    Shadow Lodge

    Dean HS Jones wrote:
    ** spoiler omitted **

    That omission was covered in this thread, I think somewhere on the second page.

    Liberty's Edge

    Pathfinder Maps, Starfinder Maps, Starfinder Society Subscriber

    Is it possible to get the scenario tags added to the preview blurb for these? It would make it easier to post these or for players to look and decide what they want to play.

    Paizo Employee Starfinder Society Developer

    3 people marked this as a favorite.

    Recently, this scenario received an updated version. The email incorrectly matched the updates with another scenario we intend on updating in the near future. For clarity's sake, here's the compiled list of updates to this scenario.

    Spoilers for #1-02: Fugitive on the Red Planet:

    Page 5: Under the Pitfall for Diplomacy (Gather Information) updated the beginning of the text to read: "If the Diplomacy check failed by 5 or less..."

    Page 11: Updated the Subtier 1-2 ysoki ambushers to include the correct EAC of 11.

    Page 15: Updated the ranged attack bonus of the Subtier 1-2 miners to +3.

    Page 16: Updated Subtier 1-2 Reynald Talbot's static arc pistol ranged attack bonus to +8 down from +10.

    Page 16: Updated the ranged attack bonus of the Subtier 3-4 miners to +5.

    Page 16: Updated Subtier 1-2 Reynald Talbot's thunderstrike pistol ranged attack bonus to +10 down from +15.

    Community / Forums / Paizo / Product Discussion / Starfinder Society Scenario #1-02: Fugitive on the Red Planet All Messageboards

    Want to post a reply? Sign in.