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Organized Play Member. 291 posts. 3 reviews. No lists. No wishlists. 2 Organized Play characters.


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I dont think this has ever happened to me since I started in 1981 because...
..I have replacement character rules


1 person marked this as a favorite.

Things that piss me off:
* people that are on their phones during gaming
* dice that are hard to see so they get picked up
* convention GMs that feel the need to drag us through all 4 hours of play even though the adventure 3 hours
* being stuck with the same character and being punished for their death or the desire to switch even though the theme of the character no longer fits into the campaign
* when the GM doesnt have a house rulebook detailing how back up characters work.
* therapy instead of gaming at the game table
* slooooooooow commmmmmmmbats
* 7 player tables!
* players who are intolerant of opinions when no opinion was given or feedback (or offense) was even requested
* Games with more combat rounds than skill checks
* races as just another list of stats to abuse having nothing to do with the versimiltude of a campaign
* when players forget to thank their GM.

..


This topic is interesting to me because in my groups we always have a dew of us that are not mentally well.

That said, I have a strict NO THERAPY rule for our sessions. We are all busy adults with limited game time and sessions are too short to be using it for therapy.

Had a few people choose not to stay bc they couldnt comply with our groups' rules.

..


There are two game conventions coming up. Thats one place to liik. Also I recommend rocky mountain pathfinders.

Best of luck!

https://tabletop.events/conventions/genghiscon-42


My boy and i enjoyed this adventure and have otherwise enjoyed the adventures so far. The Wild west was welcome.


Which do you guys prefer?
* Players reveal fog of war by movement but players are locked for movement to their turn?
or
* GM has control of fog of war by movement?


Here is version 7.3.

Feedback is welcome.

https://dl.dropboxusercontent.com/u/167876/D%26D%20Stuff/D%26D%205e%20Rando m%20Character%20Generator%207.3.xlsx

jh


Established LAKEWOOD game group of 25-45 yr old adults has openings for regular players.

Regular meeting night is 1st, 3rd, (and occasional 5th) Tuesday evenings from 6:45-10:30pm in the 470/Green Mountain area.

Game systems planned in short and long campaigns through 2015-2016 :
The One Ring
Warhammer Fantasy Roleplay 3rd Ed
Star Wars: Edge of the Empire/Rebels
Colonial Gothic 2e -- Boston Besieged
D&D 5e /Pathfinder
The End of the World: Zombie Apocalypse RPG

If you are interested, please fill out and email me the confidential questionnaire. Nobody comes in anonymous. The questionnaire: http://tinyurl.com/ovxou6b

We will be contacting potential players throughout the summer to have people try us out.

Looking forward to hearing from you,

Jay


CORRECTION: TWO PLAYER SLOTS OPEN FOR TUESDAY NIGHTS! (1ST, 3RD, AND 5TH TUESDAYS)

JH


LAKEWOOD, COLORADO - Player wanted for regular game group 1st, 3rd, 5th Tuesdays/month.

Established LAKEWOOD game group of guys 30-45 yr has opening for a regular player.

Regular meeting night is 1st, 3rd, (and occasional 5th) Tuesday evenings from 6:45-10:30pm in the 470/Green Mountain area.

Game systems planned in short and long campaigns through 2015-2016 :
The One Ring
Warhammer Fantasy Roleplay 3rd Ed
Star Wars: Edge of the Empire/Rebels
Colonial Gothic 2e -- Boston Besieged
D&D 5e - Princes of the Apocalypse
The End of the World: Zombie Apocalypse RPG

If you are interested, please fill out and email me the confidential questionnaire. Nobody comes in anonymous. The questionnaire: http://tinyurl.com/ovxou6b

We will be contacting potential players throughout the summer to have people try us out.

Looking forward to hearing from you,

Jay


Established LAKEWOOD game group of 30-45 yr old adult guys has opening for a regular player.

Regular meeting night is 1st, 3rd, (and occasional 5th) Wednesday evenings from 6:45-10:30pm in the 470/Green Mountain area.

Game systems planned in short and long campaigns through 2015-2016 :
The One Ring
Warhammer Fantasy Roleplay 3rd Ed
Star Wars: Edge of the Empire/Rebels
Colonial Gothic 2e -- Boston Besieged
D&D 5e /Pathfinder
The End of the World: Zombie Apocalypse RPG

If you are interested, please fill out and email me the confidential questionnaire. Nobody comes in anonymous. The questionnaire: http://tinyurl.com/ovxou6b

We will be contacting potential players throughout the summer to have people try us out.

Looking forward to hearing from you,

Jay


New live link to this:

https://dl.dropboxusercontent.com/u/167876/D%26D%20Stuff/D%26D%205e%20Rando m%20Character%20Generator%206.1.3%20-%20PROGRESS.xlsx


Version 4.6: fixes weapon math error. This should be the final version for a long time (until Graeme's super secret project is finished of course).

https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/Colonial%20Got hic%202e%20Random%20Character%20Generator%204.6.xlsx


Version 4.5 is now complete and cleans up the Untrained skill math. It worked great at our local game convention for pre-gens!

https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/Colonial%20Got hic%202e%20Random%20Character%20Generator%204.5.xlsx


THis should be the final version for a while: Version 4.4. It rocks!

https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/cg%20table%20t ent%20complete%20png%203.png


We are running through the 2015 Revelations campaign scenarios. It is Paradigm's "organized play" campaign for Witch Hunter 2e. Some of you may have played the 1e version of the campaign as well. They are one-shot 4-hour games that are part of the complete Revelations campaign.

Anyways, here is the sign up:

Tom's sessions sign-up here:
https://app.roll20.net/forum/post/1522625/lfp-witch-hunter-revelations-satu rday-feb-7-8-pm-cst/#post-1522625

General discussion and listings of scenarios here:
https://app.roll20.net/forum/post/1474697/witch-hunter-2e-organized-play-lo oking-for-players-and-gm-post-interest-here#post-1522654

jh


Here is version 4.2. Plenty of USER settings:

https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/Colonial%20Got hic%202e%20Random%20Character%20Generator%204.2.xlsx


I don't mind rules lite games for conventions and stuff I think I'll only play a time or two, but they stink for ongoing campaigns.

Eventually, these systems favor the player who is the loudest, whiniest, or gripes the most at the table about what he wants his character to be able to do.

Ugh.

jh


..and here's the link TO VERSION 1.1:

WITCH HUNTER 2E INSTANT RANDOM CHARACTER GENERATOR - excel 2010.


Here's an instant random character generator I whipped up. It's my 5th game system I've done this for. Let me know any errata or needs.

jh


I got an idea from Blusponge's WH2 GM screen to do the skills up by Category. It should be useful to both GMs and players:

Colonial Gothic Skills by Category

jh


Ok, the Player Companion came out and added a lot of Templates and new weapons. I integrated them. I suggest that you mess around with the USER tab and try out both Core and Player Companion versions. The Core version does 4-5 random skills.
The Player Companion version does only a random take of 6 skills from the suggested skills of the Template.
The new weapons are integrated and all characters begin with a blackpowder weapon.

Enjoy!

https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/Colonial%20Got hic%202e%20Random%20Character%20Generator%204.0.xlsx

jh


I'm working on updating the skill list to add the skills integration from templates and whatnot. I hope to have it out this coming week.

I've already added the Grimoire spells, etc.

I've got a convention game coming up, so I'm planning on using this to whip up a bunch of characters.

jh


Correction: excel 2010. My software was updated after my last computer crash.

Here is also an "Open Office" freeware version:

https://dl.dropboxusercontent.com/u/167876/D%26D%20Stuff/D%26D%205e%20Rando m%20Character%20Generator%205.7.ods


File format is Excel 2007+

jh


5.7
Skills now add with half elf and background.

https://dl.dropboxusercontent.com/u/167876/D%26D%20Stuff/D%26D%205e%20Rando m%20Character%20Generator%205.7.xlsx

jh


Thanks Steve!

jh


I've been experimenting making a few random character generators. Here's another one:

https://dl.dropboxusercontent.com/u/167876/D%26D%20Stuff/D%26D%205e%20Rando m%20Character%20Generator%205.6.xlsx


God Save the King!
Liberty or Death!

The Player's Companion is out and so I have added more elements to the character generator. The 3.0 version adds:
BACKGROUND TEMPLATES
OPTION TO EXCLUDE BRITISH RESULTS IN TEMPLATES (if you only want patriots)

I plan to add:
All the new Weapons
Disadvantages/advantages
Social starting stuff (family, class, starting money, etc.)
The new skills
A "quick reference sheet" for players
Add the 'primary ability score' preference per template
Add preferred skills per template

Here's the link:
https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/Colonial%20Got hic%202e%20Random%20Character%20Generator%203.0.xlsx


This is a major updated version. Added tons of new stuff and function.

This will be the last update until after the Player Companion comes out.

https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/Colonial%20Got hic%202e%20Random%20Character%20Generator%202.3.xlsx

Enjoy!

Jay H


THis is version 2.2. Added even more variables:

https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/Colonial%20Got hic%202e%20Random%20Character%20Generator%202.2.xlsx

Jay H.


Here is version 2:
VERSION 2.1!!!

Drop down lists for specific or randomized backgrounds, etc.

includes "Creative HOOKS" of supernatural horror, historical significance, and randomized goodness!

jh


This is the fourth character generator I've done. This one is for the Colonial Gothic (2nd edition) roleplaying game. CG is set in New England around the time of the American revolution and has a investigation-horror theme.

Here's the link:

CG2 Random Character Generator

Here is a sample character (urban colonist)


The sequence and consequences are this:

Social combat can take days - e.g. You go to convince the pries to exorcise the daemon out of the halfling (whether he needs it or not). He says, "come back tomorrow and we will talk again..I have headache today."

Social combat can take through the events of the evening - E.g. the foul bard in the corner is singing nasty songs about the elf's hygienic wash. You know he's in league with the Banditos de Cráneo Negro and is just trying to discredit the elf so the townsfolk don't believe the outsider.
These things could take between encounters throughout the night as the crowd shuffles in and out. By the end of the night it is decided.

Roleplaying actions between each round ACTUALLY SUBTRACT from your chances UNLESS you ACTUALLY have reason to benefit from your "player metagaming speeches" I start everyone out at -2. Then I let ACTUAL evidence gained from roleplaying allow improvements and on top of that "player metagaming speeches" then being to count.
( This was started b/c I have a player who is a great speech giver in real life..but that doesn't mean JACK in my game..just as a person in real life may be a great weight lifter and gifted philosopher, but the numbers on his character sheet don't lie if he's playing a weakling gnome barbarian idiot).

"Player Metagaming Speeches" should be rewarded, but not more than actual useful stuff in character.


Here's how we do it in WFRP3:

It is considered "influence" or "shame". Although there are some "special abilities", most things pretty much come down to trying to influence a person to do what you want and that means you've got to succeed a few times and the roleplaying has to be appropriate.

I find this system better than no system (aka, having to seduce to your GM in order to "roleplay" it properly).

[url]http://community.fantasyflightgames.com/index.php?/topic/94798-where-do-you -feel-the-social-influenceduel-of-witsshame-mechanic-needs-clarification/?p =928996[/url]

Now, there may be some dick weeds who try to abuse this or crybaby and moan that it is mind control and they will have a seizure if you have a social influence system. Tell them to grow up and play by the rules (and no, they can't "roleplay" their way out of combat death either ;)

[edit]

Here's how I'd adapt it to d20:
Charisma skills vs Wisdom (or intelligence) checks as appropriate
Number of successful SKILL checks required for the player or GM to suffer the consequences are: Minimum (2) plus ability modifier. DC is set to easy, medium, hard, really hard.
Sometimes you're not going to succeed: You're never going to influence the KING, because he has advisers and can take as long as he wants.

Here are some working examples:

* Seduce the waitress into your bed..not easy b/c she gets attempted all the time. Several checks.

* Convince an ogre, whose langugae you don't even speak, during a combat, that you will give him a handful of cheese to let you go. Uh...really high DC, several rounds of checks (regardless of how low his intelligence or wisdom is).

* GM's NPC "influence" a PLAYER CHARACTER that he should go do something. Be realistic about this. GM, don't be a dick. Use this to 'inspire' adventure/clue opportunities. I think of GM vs PLAYER as a Jedi Mind Trick..the player can take it further if you like.

Best,

jh


One more question:

I had my transmuter turn himself into a YETI using monstrous physique II. Do I gain the natural armor bonus ON TOP of my current AC?

E.g. The yeti is +7 to his AC. I'm already AC 19. Do I now have a 26?

19 is
+2 leather
+5 from dex
+2 amulet ac bonus


Doh! How did I miss that!
[slps head]

thx,

jh


Isn't Polymorph as 5th level spell? The reference on p211 is for polymorph.


Ipslore the Red wrote:
You get exactly what it says you get, and nothing more. You get the abilities the spell says you get and you look like the beast you polymorph into. No FAQ is needed, because it is unambiguous.

So, to clarify, it is nothing more than a DISGUISE spell that increases my movement rate (or maybe some of those other abilities)?

All this for a 3rd+ level spell? Oh goodie!


I can't find FAQ for this (please direct me to the official ruling):

What does the basic "assume the form" do?

Do I get all of the creature's basic stats?
For example:
AC
hp
Melee damage (example lion doing 1d8 instead of my transmuter's measly fists doing 1d2)

I understand that I don't get the "special" abilities, but what is the "basic assumption?"

Official reference please :)

jh


Does Undead Anatomy I disguise you from undead? I mean, I'm surrounded by 4 wights and want to get this spell off. Will it immediately disguise me? Will the wights leave me alone? What about mindless undead?

Your friendly, going-to-die Transmuter,

jh


Transmuter needs to cast other spells while in beast form, how do I do this?

I see natural spell feat is only for classes with wild shape (not transmuters).

Thoughts?


Upgraded to 1.2:

[url]https://dl.dropboxusercontent.com/u/167876/WFRP%20STUFF/Random%20WFRP3%20Ad venture%20Generator/Random%20WFRP3%20Adventure%20Output%201.2.xlsx[/url]


Ciaran Barnes wrote:
So, any suggestions for a fantasy/adventure tactical/improv game for kids?

Although I've moved away from D&D, the 5e seems it will be a better restart for kids. 4e created an absolute nightmare void for those of us whose kids just wanted to play a basic rpg..as opposed..to whatever 4e became.


I was bored, so I made a random adventure generator. Feedback is welcome. It runs on excel and spits out about 6 inspirations for encounters.

WFRP3 Random adventure generator

jh


I'm sponsoring the annual WFRP3 scenario writing contest again this year. If any of you experienced or fledgeling writers want to contribute for the good of the hobby, join up :)

http://community.fantasyflightgames.com/index.php?/topic/100299-2014-scenar io-writing-contest-if-interested-post-here/

Jay Hafner

Here was 2013
http://community.fantasyflightgames.com/index.php?/topic/86331-anyone-inter ested-in-participating-in-a-2013-scenario-contest/?p=818271

Here was 2012
http://community.fantasyflightgames.com/index.php?showtopic=74348


0. How long have you and your spouse/SO been together?
Known 24 years; married 18

1. Does your spouse game?
not rpgs; enjoys non-complex board and party games with friends
we do not game together (RPGs) because it's guys-night. we b&$*! about our wives and do therapy that night. not a good time for the gals to be around.

2. Have you ever asked/encouraged them to join in your hobby? How? Also, how did they respond?
Yes
play with us when younger
bored to tears with D&D; was ok with cthulhu

3. How do you handle the conflicting interests (if they conflict)?
She gets tuesday nights twice a month; and book club once a month

We do a date night 2x month deliberately

I get 2-4 game nights a month

4. Did you meet them at a traditional gamer event?
gods no!

5. How do they handle you spending on your hobby?
I make the money [.!]

6. If you have kids, how has this altered/changed your gaming

My kids just aren't falling for gaming. There are too many other distractions. Could be the system though. Lots of petty modifiers aren't their thing either.


Thoughts on this tv productioN?

I find this ironic b/c you can't get away from scottish accents in any other show!


I love quality, competitive, interested gamers. What ticks me off though are pouting crybabies who try to bully the gm when they don't get to be jerks about the game. :)

That said, both of my groups tend to be pretty good, but we've got one guy who pretty much keeps me from showing interest in GMing again.(see above)


It's now available on major sale from FFG. They appear to be dumping it on the market.

Here is an online /downloadable dice roller: https://googledrive.com/host/0B27SCDR38xFuNE96TGV4S1Jjdlk/rollers/wfrp3e/#

You can calculate your hit percentages on that dice roller (for 3rd edition..which is about 75% hit every round..unlike 2e, which was a lot less and had the whiff-factor quite prevalent).

jh

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