Pathfinder Player Companion: Adventurer's Armory 2 (PFRPG)

3.40/5 (based on 10 ratings)
Pathfinder Player Companion: Adventurer's Armory 2 (PFRPG)
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Armed for Adventure

Following in the tradition of the most popular Pathfinder Player Companion of all time, Adventurer's Armory 2 is a comprehensive guide to equipment of all sorts. Containing a wide array of new adventuring gear, alchemical items, armor, clothing options, magic items,poisons, tools, traps, and weapons to outfit any character, this guide is a welcome addition to any armory. Whether you're looking to gain the edge in combat or fit in to a social situation, Pathfinder Player Companion: Adventurer's Armory 2 has you covered!

Inside this book you'll find:

  • New feats, spells, and skill tricks to allow any adventurer to get the most out of the equipment they already own.
  • Armor and weapon modifications, allowing smiths or skilled adventurers to customize equipment on the fly to meet specific needs.
  • New construct familiars known as poppets—stuffed or wicker dolls crafted to carry out simple tasks at their masters' bidding.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-945-5

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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Yay! More Weapons!

5/5


I don´t know what kind of Pathfinder game the writers play...

2/5

...but it´s not the one i wanna play.

I first read "Adventurer´s Armory" and then this book. The first one is superior in every single way.

GOOD:
-The Spider-Silk Bodysuit is very useful if you are a drow with high dex and not enough money for bracers of armor.
-The Dwarven war shield is nice if you always wanted to play a dwarf with two shields.
-The Drow Razor is great for sneak attacks and criticals.
-The Sanpkhang is a poison-users weapon of choice.
-Gnome Piston Maul & Gnome Ripsaw Glaive are both fun and useful.
-The Orc Hornbow is very powerful, but it´s an exotic weapon for everyone without orc-blood.
-The tools and kits are good as are the poisons.
-The six spells are all very flavorful and useful.
-The Alchemical Wares.
-Concoctions are fun, especially if you drink too many.

BAD:
-The traits are all much too specialized.
20 out of the 25 new weapons are bad.
-The Ladder, Lantern, Lamp, Mirror and Pole Equipment tricks are very special and far away from the usefulness of the Heavy Blade Scabbard and Shield tricks from AA.
-The new Clothing, magic items and Alchemical Equipment tricks are of very limited use or costly.
-The Equipment from Abroad items are underwhelming.

UGLY:
-Equipment Packages are clearly overpowered for 1st level characters. For instance, the "Holy Warrior Package" is worth 1245 gold pieces - more than a 2nd level player character has!
-Armor Modifications give very minor special boni but impose larger penalties.
-The Butchering Axe is way overpowered, i wouldn´t allow it in my games.
-The Weapon modifications are very pricy, give minor boni and often may need a feat to use.
-The nine feats are all bad.
-Out of the 18 Adventuring Gear items, 17 are very special and one is overpowered (Spring loaded scroll case).
-Nalinivati´s kiss got cut from the book but is still listed on the interior back cover.
-Poppets, while being a nice idea, are too cheap and easy to construct, their capabilities are held too vague. Their whole existence undermines the craft construct feat and would change the way manual labor is done on Golarion significantly. This is not well thought out.

To me 21 of 30 pages are useless, 9 are interesting.
While i am used to the fact that most of the Player Companions have 50% good and 50% bad content, this one is weaker than most.


Repackaging and Bloating

1/5

Following the recent trend of compiling, repackaging, and nerfing of material from other books this product also adds a lot more unnecessary and very niche gear to further contribute to Pathfinder bloat. This is compounded further with the fact that every interesting item features a drawback and Feat tax to avoid said drawback. The only standout items in this book are the Equipment Packages and the Poppets, but these aren't really enough to justify the cost and further game bloat.


Needed to be more adventurous

4/5

For the most part this is a very solid book. The equipment packages are a great idea for players who want to get started fast without hunting through pages of items for the prices of cheap equipment (and are a good value to boot), I want one of those waifu body pillows for the Butchering Axe, the Poppets are a great idea as cheap, easy-to-build, handy constructs, and I absolutely adore the new equipment tricks. There are also a number of reprinted items, but at least there's enough new material that it doesn't feel as egregious as when the Adventurer's Guide did it.

However, a bunch of the stuff seems like it was toned down or otherwise weakened in the interest of playing it safe. The biggest examples of this are probably the Armor/Weapon Modifications that were included. The basic idea is great, giving some customization options to players who want to add new effects or shiny bells to their equipment, but the system needed more room to grow and display what it could do rather than two pages overall. Most of the armor modifications aren't worth the price for the modification because the effects seem almost nerfed by committee, like the modification which dazzles a creature once per day if they fail a (admittedly good) DC, or the one which has a chance of sickening a creature if they happen to be using power attack and their mother just called last night and complained about how much better their brother is doing as a monster in The Dragon's Crypt, and have they met any nice goblin girls yet? The weapon modifications are a bit better off, but most of the modifications are miniscule bonuses that could have been boiled down to some additions to the Weapon Design Rules (from Weapon Master's Handbook) and a note on how to attach those additions to already existing weapons. As much as I'd want those rules to be expanded and refined into something really worthwhile, they're most likely just going to be forgotten as a bunch of weak non-magical weapon "enchantments".

It just feels... too toned down, in a way that's kind of hard to voice properly. Like the entire book was restrained, or the writers couldn't make a bunch of cool weird items for one reason or another. The first book had the feeling of being a treasure box of items that made your mind spin with the possibilities for each one. This one feels like a store shelf, where everything's been placed out for display in a very specific way, and you're just browsing for something that you want.

tl;dr Not the best book, but it's still fairly solid and has some good ideas and new tricks.


Reprints and Niche Gear

2/5

Cons
1) The direction of the artwork.
2) Equipment tricks
3) Niche Gear
4) Reprints of previous gear.

Pros
1) Equipment packages


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Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Isabelle Lee wrote:
Gorbacz wrote:
Eric Hinkle wrote:
Can someone please provide some information on the butchering axe and Orc hornbow? I'm especially curious about the axe -- isn't 'butchering' something any axe can do provided you hit the target?
It ain't that simple. You also need to be a certified Butcher and be in a really butchery state of mind. Only then is the butchering butcherable enough.
Consider playing a medium who channels the Butcher legendary spirit, and using the Warmachine mini The Butcher Of Khardov for your character. And, of course, taking ranks in Profession (butcher).

While listening to Diablo OST, of course.


1 person marked this as a favorite.
Gorbacz wrote:
Isabelle Lee wrote:
Gorbacz wrote:
Eric Hinkle wrote:
Can someone please provide some information on the butchering axe and Orc hornbow? I'm especially curious about the axe -- isn't 'butchering' something any axe can do provided you hit the target?
It ain't that simple. You also need to be a certified Butcher and be in a really butchery state of mind. Only then is the butchering butcherable enough.
Consider playing a medium who channels the Butcher legendary spirit, and using the Warmachine mini The Butcher Of Khardov for your character. And, of course, taking ranks in Profession (butcher).
While listening to Diablo OST, of course.

Perhaps a few levels in occultist, if what I've heard about the class's inspiration is true.

That said, we should probably cut the derail short, lest the moderators be forced to chop the thread up to hack away our ramblings. ^_^

Silver Crusade

Isabelle Lee wrote:
Gorbacz wrote:
Isabelle Lee wrote:
Gorbacz wrote:
Eric Hinkle wrote:
Can someone please provide some information on the butchering axe and Orc hornbow? I'm especially curious about the axe -- isn't 'butchering' something any axe can do provided you hit the target?
It ain't that simple. You also need to be a certified Butcher and be in a really butchery state of mind. Only then is the butchering butcherable enough.
Consider playing a medium who channels the Butcher legendary spirit, and using the Warmachine mini The Butcher Of Khardov for your character. And, of course, taking ranks in Profession (butcher).
While listening to Diablo OST, of course.

Perhaps a few levels in occultist, if what I've heard about the class's inspiration is true.

That said, we should probably cut the derail short, lest the moderators be forced to chop the thread up to hack away our ramblings. ^_^

.... dammit Katina.

Shadow Lodge

1 person marked this as a favorite.
shaventalz wrote:
doc the grey wrote:
I was worried we were going to get some reprints but I thought it was going to be gear from more recent fare like Melee Tactics Toolbox, RTT, and the like. I mean, Dwarves & Gnomes were old when the original AA dropped and they didn't make the cut then so I'm surprised to see them now.
Personally, I lean a bit more the other way. I'd definitely prefer no reprints, but if there are reprints, bring back some of the really old stuff. People buying this are more likely to have already bought the newer stuff, so reprinting items from there is a waste. If nothing else, items from the old Campaign Setting might make their way back into PFS this way.

I get that, i just remember the bulk of these weapons from the Dwarves & Gnomes either being stuff no one was really interested in playing with or things that really needed some rewrites to make more useful or well possible (I believe the Switchscythe was actually listed in the original run of Gnomes' table but somehow got all of its description cut.) which makes them feel like an odd choice to me compared to some of the newer stuff.

That said, having the ripsaw glaive reprinted fills my tiny heart with sadistic joy. Hopefully we'll get some new art for it and maybe a few rewrites or redesigns for some of these rarer items to make them more viable and maybe take advantage of some of the new rules/weapon abilities that have come out since these were published (I could totally see the Ripsaw having the deadly property).

Shadow Lodge

Also, for those like me who are interested in the Butchering Axe I'm willing to bet that it at least has the deadly weapon quality and at worst ends up being an exotic battleaxe with just said quality. Here's hoping that's not the case.


1 person marked this as a favorite.
doc the grey wrote:
shaventalz wrote:
doc the grey wrote:
I was worried we were going to get some reprints but I thought it was going to be gear from more recent fare like Melee Tactics Toolbox, RTT, and the like. I mean, Dwarves & Gnomes were old when the original AA dropped and they didn't make the cut then so I'm surprised to see them now.
Personally, I lean a bit more the other way. I'd definitely prefer no reprints, but if there are reprints, bring back some of the really old stuff. People buying this are more likely to have already bought the newer stuff, so reprinting items from there is a waste. If nothing else, items from the old Campaign Setting might make their way back into PFS this way.
I get that, i just remember the bulk of these weapons from the Dwarves & Gnomes either being stuff no one was really interested in playing with or things that really needed some rewrites to make more useful or well possible (I believe the Switchscythe was actually listed in the original run of Gnomes' table but somehow got all of its description cut.) which makes them feel like an odd choice to me compared to some of the newer stuff.

If that's the case, why wouldn't you be more excited to have these reprinted? Maybe the fixes you were looking for made it in.

Shadow Lodge

shaventalz wrote:
doc the grey wrote:
shaventalz wrote:
doc the grey wrote:
I was worried we were going to get some reprints but I thought it was going to be gear from more recent fare like Melee Tactics Toolbox, RTT, and the like. I mean, Dwarves & Gnomes were old when the original AA dropped and they didn't make the cut then so I'm surprised to see them now.
Personally, I lean a bit more the other way. I'd definitely prefer no reprints, but if there are reprints, bring back some of the really old stuff. People buying this are more likely to have already bought the newer stuff, so reprinting items from there is a waste. If nothing else, items from the old Campaign Setting might make their way back into PFS this way.
I get that, i just remember the bulk of these weapons from the Dwarves & Gnomes either being stuff no one was really interested in playing with or things that really needed some rewrites to make more useful or well possible (I believe the Switchscythe was actually listed in the original run of Gnomes' table but somehow got all of its description cut.) which makes them feel like an odd choice to me compared to some of the newer stuff.
If that's the case, why wouldn't you be more excited to have these reprinted? Maybe the fixes you were looking for made it in.

Again, I hope that is the case, but without getting an actual look at the changes and a couple of the most recent books making some very odd and counterproductive decisions in terms of playablilty of some new weapons I'm likely to remain skeptical until I actually get to read over them in earnest.


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Various answers:

The Create Poppet feat is indeed available to 1st level spellcasters.

The lantern staff is, well, a lantern on a stick that you can hit someone over the head with as if it were a quarterstaff but does an additional 1 point of fire damage.

The butchering axe is a nasty looking humongous orc axe that you can only wield without penalty if you have at least 19 Strength. It does 3d6 damage. It's an exotic weapon.

Orc hornbows, another exotic weapon, are similarly oversized and have a reduced range increment but do 2d6 damage.

Silver Crusade

1 person marked this as a favorite.

SQQQQQQQQQQUUUUUUUUUUUEEEEEEEEEEEEEEEEEEE!!!!!!!


Zaister wrote:
...The butchering axe is a nasty looking humongous orc axe that you can only wield without penalty if you have at least 19 Strength. It does 3d6 damage. It's an exotic weapon...

Is that written in a way that lets a half-orc's weapon familiarity to work? Because you say it's an orc weapon, but I don't see "orc" in the name.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

The descriptive text says it's a creation of orc smiths from Belkzen. It does not say orc in the name, so the half-orc weapon familiarity does not apply. It seems OK to me, though, that a weapon that does 3d6 damage isn't available as a martial weapon.

Silver Crusade

I must have this book so that I may fawn over these armaments more thoroughly.

SHIP, FOR I HAVE A MIGHTY NEED.

Silver Crusade

5 people marked this as a favorite.
Rysky wrote:

I must have this book so that I may fawn over these armaments more thoroughly.

SHIP, FOR I HAVE A MIGHTY NEED.

I SHOULD REALLY CHECK MY EMAIL BEFOR POSTING.


2 people marked this as a favorite.

That's succubi for you, always screaming without looking. ;)

I'm liking the hilarious oversized orc weapons, though. Kind of a counterpoint to the elves' tiny, slender weapons.

Now if only we could get a bastard sword version of the warhammer...

Paizo Employee Rule and Lore Creative Director

11 people marked this as a favorite.
Dark Midian wrote:

That's succubi for you, always screaming without looking. ;)

I'm liking the hilarious oversized orc weapons, though. Kind of a counterpoint to the elves' tiny, slender weapons.

Now if only we could get a bastard sword version of the warhammer...

Addendum to AA2:

Bastard Sword
Jerk Axe
Rude Hammer


Rysky wrote:

Hmm, looking it over,

Boarding axe, Boarding gaff, cat-o-nine-tails, cutlass - from Pirates of the Inner Sea (sold out)

Battle Ladder, Piston Maul, Ripsaw Glaive, Flask Thrower - Gnomes of Golarion (sold out, 3.5?)

Dorn-derger - Dwarves of Golarion (sold out, 3.5?)

katar tri - Pathfinder Campaign setting (3.5)

Fauchard - Classic Horrors Revisited (3.5)

Butchering Axe, Chain-hammer, Dueling dagger, Flying Talon, Orc Hornbow, Lantern Staff, Drow Razor, Sanpkhang, Sickle-sword, Spiral Rapier, Stormshaft Javelin, Switchscythe*, Dwarven War Shield, Wavebalde - NEW

So 11 reprints** (and with the racial names attached that means that particular race treats them as Martial weapons I believe now), and 17 new.

*the Switchscythe has been mentioned before but I do not believe it's ever actually been statted up.

**Are Dwarves and Gnomes of Golarion 3.5 products or Pathfinder?

I wonder if any of those reprints are getting updated?


So did they change Cutlass?

Silver Crusade

Okay, first off the Sarenrite merchant looks awesome.

Silver Crusade

John Kretzer wrote:

So did they change Cutlass?

It says they are treated as scimitars for any effects that require scimitars. Don't know if that's the same or an upgrade.

Silver Crusade

1 person marked this as a favorite.

The Equipment Packages are neat, and a great way to equip someone up real quick.


Rysky wrote:
John Kretzer wrote:

So did they change Cutlass?

It says they are treated as scimitars for any effects that require scimitars. Don't know if that's the same or an upgrade.

Checking Archives of Nethys, the wording about being treated as scimitars is new. They're functionally the same without the wording, as in they have all the same stats, but it's official now.

Silver Crusade

4 people marked this as a favorite.

Dwarves have invented tactical vests for use against firearms. And by tactical vests I mean tactical fullplate. Because Dwarves.

Silver Crusade

1 person marked this as a favorite.

Chain Coat, for that Kyton chic.

Erutaki Coat, for if you like having your skin.

Silver Crusade

3 people marked this as a favorite.

Flutter armor! made of scarves Look pretty and baddass and gain a boost to AC when you move.

Silver Crusade

6 people marked this as a favorite.

Dwarven War Shields, because there's always that one player that wants to dual wield shields.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Most of the reprinted weapons are unchanged, except for the following changes:

The cutlass is now treated as a scimitar for all effects that apply to scimitars.

The battle ladder, piston maul, and ripsaw glaive all now have "gnome" added to their names, making gnome weapon familiarity apply to them.

Silver Crusade

Armor and Weapon mods look interesting, as is the way they are handled.


Are there any magic armor or weapon special properties?

Silver Crusade

2 people marked this as a favorite.

Butchering Axe! For when you really want to convey "I hate you." to someone but you might not share a language.

... did I mention all of my Barbarians have full ranks in stealth?

Silver Crusade

Dark Midian wrote:
Are there any magic armor or weapon special properties?

There are magical items, didn't see any special properties but that was a quick read.

Silver Crusade

3 people marked this as a favorite.

Chain Hammers, because Dwarves need some badass martial arts.


Zaister wrote:

Most of the reprinted weapons are unchanged, except for the following changes:

The cutlass is now treated as a scimitar for all effects that apply to scimitars.

The battle ladder, piston maul, and ripsaw glaive all now have "gnome" added to their names, making gnome weapon familiarity apply to them.

Thanks. :)

Silver Crusade

1 person marked this as a favorite.

Orc Hornbow aka B F B

Silver Crusade

Knifemaster Rogues are gonna love the Drow Razor.

Silver Crusade

Mirror Ball! That's f*#&ing awesome!

Silver Crusade

More preparatory gear is nice. Though I question the practicalness of the drowning helm...

Silver Crusade

Like the gothic Pharasmin lantern. It's really pretty.

Silver Crusade

Like all the options for reflecting light at people. Getting all Legend of Zelda up in here. Curious if this would work against vampires if you reflected sunlight...


5 people marked this as a favorite.

The Lantern Staff is quite possibly the coolest stupid weapon I've seen in recent days, solely because it's not exotic. Basically anybody can get their Battle Lamppost game on. And that's how stupid weapons should work.

Silver Crusade

Bear traps! YAY!

Silver Crusade

2 people marked this as a favorite.
technarken wrote:
The Lantern Staff is quite possibly the coolest stupid weapon I've seen in recent days, solely because it's not exotic. Basically anybody can get their Battle Lamppost game on. And that's how stupid weapons should work.

It's only stupid till you start beating a motherf&$&er's face in with it. Then it's awesome.

Also, fire.

Silver Crusade

2 people marked this as a favorite.

Examples for masterwork tools for all the other skills is much appreciated.

Silver Crusade

3 people marked this as a favorite.

Stiletto boots!

And yes, there are rules for using the heel as an improvised weapon.

Silver Crusade

4 people marked this as a favorite.

Courtesan's Outfit, finally! We have sexy silks that leave things to the imagination!

Silver Crusade

1 person marked this as a favorite.

Like the various cape spells, and Surefooted Boots is gonna find lots of use in scroll format me thinks :3

Silver Crusade

2 people marked this as a favorite.

EXPANDED IMPROVISED WEAPON RULES!!!

Silver Crusade

3 people marked this as a favorite.

Improvisational Healer is cool, and great if you put ranks in heal even with access to magical healing.

Silver Crusade

ANTI-ROT GRUB TREATMANT! YAISE!

Silver Crusade

5 people marked this as a favorite.

Two words: MISCIBILITY. TABLE.

Silver Crusade

3 people marked this as a favorite.

Also, mixed drinks!

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