Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)

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Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)
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Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!

Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.

Pathfinder RPG Adventurer's Guide includes:

  • Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
  • A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
  • Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
  • Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-938-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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3.30/5 (based on 32 ratings)

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Solid overall

4/5

tl;dr: I think it's a good book with lots of options, but there are reasonable gripes about it. Some people think it's full of spoilers, but I tend to disagree.

Pros:
-Compelling write-ups for a significant number of Golarion organizations
-Huge number of character and NPC options to play with.
-Character options allow for diversified characters for each organization, such that you could build a primarily Bellflower character or similar.

Cons:
-Some of the reprints that could have used polish ended up being straight copy/paste.
-Not enough page space to devote to a number of other important factions, particularly factions that tend towards villainy.
-Very short for a hardcover - clocks in at 192 pages.

Mixed:
-There are a significant number of reprints. When I asked about this at PaizoCon, the response was that this inserts a huge number of options that previously were in campaign setting and softcover books into the "rules" line, where they will be added to the PRD (assisting scenario/module development by preventing reprints within the scenario/module) and have a more agile FAQ/errata process to fix any issues. I understand how this operates within Paizo's business structure, but still #FeelsBadMan.

-A lot of people are complaining that the organization write-ups effectively spoil certain APs, particularly Hell's Rebels, Council of Thieves, and Curse of the Crimson Throne. I tend to view the relevant entries as being canonized results within the rest of the world and, while it has some material that impacts the way players might engage with those APs, it presents relevant options for 2 of the 3 APs from what I can tell.


4/5

This is my first review; hopefully some folks find it helpful and not too scatter-brained.

My general conclusion is that the book should have had fewer factions or more pages. Some sections (like Council of Thieves and Gray Maidens) were phenomenal and left me wanting more. Others (like Hellknights and the Pathfinder Society) seemed excessively redundant and only compounded my frustration about the great sections not getting enough space. Factions I knew less about (especially the Al-Zabriti, Houses of Perfection, and Rivethun) really could have benefited from more in-depth discussion - there's a lot of potential in all three of those factions.

Down the road it would be great to see a book that meets this one and Villain Codex half-way: fewer but more fleshed-out factions, fully detailed NPCs, and a sprinkling of character options that feel more necessary to detailing the faction or updating old rules than just copy-and-pasting old material or adding one more archetype for the sake of adding an archetype.

All-in-all I think the PDF is still a must buy. I was really impressed by Council of Thieves and the Gray Maidens - especially their respective prestige classes. And the Al-Zabriti, Houses of Perfection, and Rivethun factions all have some really great flavor and potential.

Note: By no means think that by excluding other factions from praise that I don't think the quality of work wasn't good. The influence of personal flavor preferences really can't be understated in any review.


Lots of options for GMs and Players alike

4/5

I like this book.
While I understand that some people prefer setting neutral things, I feel that by using the Golarion names and adding a page with suggestions for setting neutral names makes this work well enough.

I'm happy to see there is a bloodrager archetype, and amazed at which organisation they belong. Awesomeness.

Love the headshots of three important members and a bit of their background. Wonder if they are or will become available as avatars for the forum.

That said, I'm less than happy with the amount of coverage the Pathfinders got, as that chapter felt like completely copied and toned down. I don't think it was necesary to change the lorewarden that hard, it was a very niche archetype, it feels like a big step backwards. Particularly the change to skills feels unnatural. The explanation in the product discussion that it was to make it futureproof while it already was feels odd. (From all intbased skills as class skills, to a small selection makes it futureproof? I don't buy it.)

Some chapters feel like they got a lot more love than others, not just in terms on content, but also in terms of quality. Magaambya, Red Mantis and Grey Maidens especially jumped out to me. Aldori Swordlords, Mammoth Lords, Storm Kindlers, Hell Knights (and the aforemented Pathfinders) less so.

The Al-Zabriti and Rivethun were the two factions I barely knew anything about. The options the Al-Zabriti give to mounted combats are awesome, and the Rivethun theme is very interesting.


So I'm weirdo who actually likes reprints, but..

4/5

So like, this ain't a perfect book, but I don't mind reprints as much as everyone else seems to do. I do like having everything in one book, its much easier to check than juggling through multiple pdfs. Though I do mind that it seems some of reprints have been updated while others haven't, I kinda would prefer that all of them would be somewhat updated especially since some of old options has some problems people here on forums have complained enough that one of my players who reads complains complains about same things to me :P

Anyhoo, I like all of articles on organizations and I do like articles on what become of organizations after APs. They could have bigger spoiler warning like what Xin-Shalast page in Lost Cities had, but yeah.

So umm, what else... Oh yeah, on the whole "campaign neutral or setting material on rpg line!" conversation, I do prefer having material that can be used in Golarion(Villain codex is hard to use on golarion if you want to use stuff besides the statblocks as it creates a setting generic setting(for example, there is kingdom, western part of kingdom has cruel musketeers, south & north of the kingdom used to be different kingdoms until rulers married each other. While that is really vague, it does create a "generic" setting) so unless you want to add new Kingdom to golarion, its kinda hard to use flavor ext sometimes. But on the other hand, I did love how Villain Codex created that setting generic setting, I found it fun way to practice creating my own world building by filling those unmentioned vague hles and I'm using it as basis for campaign I'm going to start running sometimes during june(I'm already running two APs, so having one of my own material is nice practice)

Soo um yeah. I like the book, it ain't perfect book. Not much else to say. Besides that I still want NPC Codex 2 or at least something like "Mythic Codex" or "Occult Codex". "Advanced Codex" for Advanced classes?*shrugs*


The Good, The Bad, and The *Spoilers*

3/5

The Bad
*This book contains a large amount of reprinted material. I mean a LARGE amount. Some chapters (such as the Hellknights) are as much as 85% reprinted from other source material.
*Some of this reprinted material that probably should have been updated for synergy with new materials since their original printing has not been so. For example, the reprinted Hellknight Signifier still requires either the Warrior Priest or Arcane Armor Training feats, neither of which have been updated either, thus meaning that psychic magic users and actual Warpriests still have issues getting into the PrC.
*organizations that have receive greater attention in the past (again, such as the Hellknights) receive less new material, and in some minor instances strait up reference other resources from which they take materials ("For more information, see Path of the Hellknight...," from which these spells are reprinted).

The Good
*Same high-quality publication that you've come to appreciate from Paizo.
*The new material is TOP NOTCH. New archetypes and PrCs are flavorful and fun, making you want to play them.
*Some of the old stuff that was reprinted was updated for better compatibility with newer options.
*New and expanded options for favored old organizations (The Hellkights *did* get two new archtypes).
*Compact resource with multiple options all in one book (The silver lining to the reprintings is that no longer do you need to cross reference multiple resources. Hellknight and Hellknight Signifier are only a page away from each-other).

The Ugly Spoilers
*Due in part to the decision to make each organization post Adventure Path, three organizations that were introduced in APs contain MAJOR SPOILERS. The Council of Thieves (Council of Thieves), The Gray Maidens (Curse of the Crimson Throne), and the Silver Ravens (Hell's Rebels) chapters all contain major plot details from their respective APs.
*Due to the way the organization stat blocks are arranged and the fact that the organizations are presented as post AP, many organizations contain minor spoilers for Curse of the Crimson Throne and Hell's Rebels.

The Verdict
Solid book for those with few materials and hardcore collector-fans, probably better as a PDF for those with large libraries.
And I cannot stress this enough

***STAY AWAY FROM THE SILVER RAVENS CHAPTER IF YOU ARE PLANNING ON PLAYING HELL'S REBELS***


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Community & Digital Content Director

Announced for May 2017! Image and description are not final and are subject to change.

Sovereign Court

2 people marked this as a favorite.

Golarion-tastic!
I like the idea.


14 people marked this as a favorite.

Meh, not a fan of most of these organizations. Also I prefer my RPG line to be campaign neutral.


Huh. So they're folding the various organizations into the setting-neutral book series? Well, that'll be neat! Looking forward to the Magaambya in particular!


6 people marked this as a favorite.
Dragon78 wrote:
Meh, not a fan of most of these organizations. Also I prefer my RPG line to be campaign neutral.

I'm not gonna say no to 18+ PrCs and 36+ archetypes, regardless of the organizations. And since it's divided by organizations, there's a good chance of getting something for every class. *looks meaningfully at Hellknights and Pyrokineticist*


1 person marked this as a favorite.

Really interested in seeing what's done with these organizations to bring them more up-to-date with modern Pathfinder. Many of the prestige classes linked to them show their age these days - I look forward to seeing what innovations are shown!


4 people marked this as a favorite.

I am tired of archetypes and have only liked one prestige class.

New feats, spells, and magic items are not a selling point to me anymore. While there are some things in those categories I am looking for, I have given up asking for them.

I am really not interested in class abilities tied to specific organizations. Especially ones I have no interest in or are just sick of seeing in game.

The only things I am still looking for are more class abilities/options like kineticist elements/wild talents, bloodrager/sorcerer bloodlines, oracle curses/mysteries, witch hexes, rouge talents, rage powers, alchemist discoveries. I would be happy for a hardcover book with nothing but this kind of stuff.


13 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So this is a campaign setting book "Inner Sea Factions" with the cover changed to make up for the fact that the RPG line is light next year because all of the RPG staff are busy with Starfinder.

I bet that this was originally in the campaign setting line and has been moved.

Don't sell us a spade and call it an apple. I like apples, and spades are useful in the right circumstances, but one is not the same as the other.

1. The books title in no way matches its contents.
2. An RPG line book should give us tools for creating OUR OWN organisations. A Campaign setting book tells us about YOUR organisations.
3. All of the RPG line books have been added to the PRD, I am pretty sure that this will not be.

I suggest that this book is wrongly categorised, and that Paizo should reconsider where it belongs.

Dark Archive

33 people marked this as a favorite.

To quote Eric Mona from another thread

Erik Mona wrote:

Folks,

The Adventurer's Guide will be appearing here officially soon. Sometimes with the way we solicit this information to distributors, sites like icv2 can "leak" material before we've had a chance to get it up on our site ourselves. Some staff illnesses and other boring, unimportant day-to-day business stuff contributed to us not having our ducks in a row on this book this time, but I'm hoping that all gets sorted out by Monday.

The Adventurer's Guide IS a Pathfinder RPG book, published in the Pathfinder RPG line. This is a bit of a departure for us because the book WILL have more "Golarion" content in it than a regular book, but the emphasis is largely on character options, equipment, and other rules elements aimed at player characters, not on detailing the precise history of each of these organizations.

Organizations and power groups pose an interesting creative challenge for us when it comes to maintaining a strict wall between Campaign Setting and RPG line material. We started this book thinking "we should do a cool book with tons of character options related to different groups players can join." From there we faced a key decision: Do we make up a bunch of "generic" placeholder knighthoods, assassins guilds, mercenary leagues and the like, simply to preserve that distinction, or do we add some more cool details and further flesh out organizations that people presumably already care about, and sometimes care about a great deal?

With the assumption that people who don't care one way or the other will just carry on blissfully using the stuff they like and ignoring or changing the stuff that they don't--something that doesn't change whether the book uses Golarion organizations or not--we decided to go with the better-known organizations.

This is an experiment. To be completely honest, there is a bit of a school of thought here that thinks the big wall between the campaign world and the rules is more trouble than its worth. This book is a test to see if that is true. I'm excited by what I've what I've seen from the book so far, and I believe it will be a worthy addition to the Roleplaying Game hardcover line.

I hope (and to some extent expect) you'll feel the same way once you've had a chance to check it out for yourself.

Frankly I'm all for it better to use something thats already there than make up some setting neutral version thats pretty much just it with the serial numbers filed off.

Silver Crusade

4 people marked this as a favorite.

*nods*

Same.


This seems like a good idea and something I am interested in. Hoping the Wasp Queens make it in,

And on the bright side if this was generic neutral it saves us from buying at least 3 Player's Companions covering these organizations with the new rules.


6 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

RED MANTIS SLAYER ARCHETYPE & ALDORI SWORDLORD SWASHBUCKLER ARCHETYPE OR I WILL SCREAM!

Seriously though, this looks exciting. :)


There is a God...

And its name is Paizo. I can't wait for this.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kevin Mack wrote:

To quote Eric Mona from another thread

...

That doesn't really ring true. The odd content, and the fact that it wasn't announced earlier, has a feeling of dishonesty to it, which is shocking to me as it is the opposite of Paizo's usual stance.

Just tell us the truth, this is "Inner Sea Factions" renamed to fill a gap.

It will probably not be in the PRD as it will contain Product Identity names.

For the same reason it cannot be extended by third parties.

It cannot be integrated in to non-licensed character generators.

Generic is better for reusability. A series of organisations such as a Martial organisation, a knightly organisation, a secret organisation etc, which can then be referenced from other works, such as "This is a standard martial organisation with the following differences..." Shackling he whole thing to the Paizo game world completely removes this extensibility, and it is a massive missed opportunity.

It should not be an RPG line book.

Scarab Sages Developer, Starfinder Team

16 people marked this as a favorite.
Antony Walls wrote:
Kevin Mack wrote:

To quote Eric Mona from another thread

...

That doesn't really ring true. The odd content, and the fact that it wasn't announced earlier, has a feeling of dishonesty to it, which is shocking to me as it is the opposite of Paizo's usual stance.

Just tell us the truth, this is "Inner Sea Factions" renamed to fill a gap.

What Erik wrote is 100% true. I happened to have conversations with him before a single word of this was written, so I don't even have to just trust the fact that Erik is an honest person to be aware of this. This is exactly the experiment he says it is.

Shadow Lodge

16 people marked this as a favorite.
Antony Walls wrote:
Generic is better for reusability.

Generic is bland garbage. YMMV.

Dark Archive

1 person marked this as a favorite.

Ooh, love the Magaambya and the Cypermages, and it might be fun to see some development of the Gray Maidens and Aspis Consortium, as something more than just adversaries.

After a whole book on the Hellknights, and two books on the Pathfinder Society, I'm wondering what sort of new material would be needed for those factions.

As my spate of temporary insanity in the Faction Guide product thread might suggest, I'm a big fan of this sort of thing.

Hopefully a few more factions sneak in, like the Esoteric Order of the Palatine Eye, Kalistocracy, Risen Guard or Sleepless Detectives.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TOZ wrote:
Antony Walls wrote:
Generic is better for reusability.
Generic is bland garbage. YMMV.

So none of the bestiaries are of any use to you then? They are all generic in exactly the way I'm suggesting this should be.

Grand Lodge

4 people marked this as a favorite.

They are not generic creatures, no.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TriOmegaZero wrote:
They are not generic creatures, no.

Sorry, by generic I mean world neutral. The bestiaries are all world neutral. A World neutral collection of organisation types would be excellent, and leads to further excellent 3rd party products

A world specific collection of organisations is locked, static, it can never become more than it is.

Grand Lodge

5 people marked this as a favorite.

Such a collection would be bland and unfinished, and not at all useful.

Silver Crusade

8 people marked this as a favorite.
Antony Walls wrote:
A world specific collection of organisations is locked, static, it can never become more than it is.

... wut?


Cool! Whether its an experiment or whatever, I don't really care. I'm buying it anyways. I like the idea, but if I didn't, I wouldn't buy it. Its a pretty simple concept.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TriOmegaZero wrote:
They are not generic creatures, no.

Sorry, by generic I mean world neutral. The bestiaries are all world neutral. A World neutral collection of organisation types would be excellent, and leads to further excellent 3rd party products

A world specific collection of organisations is locked, static, it can never become more than it is.

There is a place for this product, as described it wonderfully adds on to Inner Sea Gods and Inner Sea Races.

The RPG books should serve as toolboxes for further content.

Silver Crusade

Antony Walls wrote:
TriOmegaZero wrote:
They are not generic creatures, no.

Sorry, by generic I mean world neutral. The bestiaries are all world neutral. A World neutral collection of organisation types would be excellent, and leads to further excellent 3rd party products

A world specific collection of organisations is locked, static, it can never become more than it is.

There is a place for this product, as described it wonderfully adds on to Inner Sea Gods and Inner Sea Races.

The RPG books should serve as toolboxes for further content.

And this won't serve as one... how?


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Rysky wrote:
And this won't serve as one... how?

Because nobody can expand on it, 3rd parties cannot use it because of the product identity names.

It will be like in the bad old days when spell names where kept as product identity to prevent the spells being referenced form elsewhere.

For a more recent example, there are some otherwise quite 'generic' archetypes for the (in-game) Pathfinder Society, but because the name is PI, the archetypes cannot be reused by other publishers for similar 'investigative' organisations.

Not that, as previously, I am using 'generic' to mean 'not world specific', a 'generic' organisation can have lots of flavour, and ideally would have a discussion for each organisation type on how to generate that flavour.

Silver Crusade

2 people marked this as a favorite.
Antony Walls wrote:
Rysky wrote:
And this won't serve as one... how?

Because nobody can expand on it, 3rd parties cannot use it because of the product identity names.

It will be like in the bad old days when spell names where kept as product identity to prevent the spells being referenced form elsewhere.

For a more recent example, there are some otherwise quite 'generic' archetypes for the (in-game) Pathfinder Society, but because the name is PI, the archetypes cannot be reused by other publishers for similar 'investigative' organisations.

Not that, as previously, I am using 'generic' to mean 'not world specific', a 'generic' organisation can have lots of flavour, and ideally would have a discussion for each organisation type on how to generate that flavour.

So you don't like it based on the fact that 3pp can't build on it, ignoring alll the building GMs and players can do with it?

Contributor

5 people marked this as a favorite.

I'm not involved with this project, but personally, I think this was the right choice. "Generic" does not equal "more useful" to GMs and players, and doing a book like this on bland organizations would have likely resulted in a bland book of tropes. The tropes have mostly been done already, folks.

I think this experiment is going to prove successful, personally. There's going to be years worth of history and passion in this book.


Uh probably nothing form Tian Xia in here. :(

Contributor

8 people marked this as a favorite.
Antony Walls wrote:
TriOmegaZero wrote:
They are not generic creatures, no.

Sorry, by generic I mean world neutral. The bestiaries are all world neutral. A World neutral collection of organisation types would be excellent, and leads to further excellent 3rd party products

A world specific collection of organisations is locked, static, it can never become more than it is.

There is a place for this product, as described it wonderfully adds on to Inner Sea Gods and Inner Sea Races.

The RPG books should serve as toolboxes for further content.

The fact that the d20pfsrd.com site regularly scrubs off the serial numbers on content like this and no one notices is proof that this assertion isn't accurate, and I would argue that a world neutral product is even MORE likely to be locked and static because its more likely to be distilled down into generic topes—the stereotypical theives' guild, the stereotypical crusader's organization, so on and so forth.

I strongly suspect that the content in this book will be useful to GMs willing to pick apart the book and apply it as they wish.

Also, as a 3PP guy, I don't think I would do a world neutral book like this. Its just not interesting, and Creighton Broadhurst basically hit all of the "generic tropes" versions of this sort of thing with his Dressing series products. When it comes to generics, there is not much room for organizations. The moment you start adding bits and pieces to start deviating from the tropes, then you start creating world-specific content because we're not talking about monsters or abstract powers and abilities for characters—we're talking about groups of people, living and breathing and acting in specific ways. Once you take even one step beyond the "universal tropes," you've moved into something entirely new, and at that point why make "new" organizations when you can further expand upon the ones that we already have.

Contributor

Also, I think this is going to be the first time that there was ever a new release at PaizoCon. Nifty!

Liberty's Edge Developer

11 people marked this as a favorite.

I'm excited to see some organizations we've only described in the vaguest terms finally get some page count to detail them :D

Paizo Employee Publisher, Chief Creative Officer

11 people marked this as a favorite.
Antony Walls wrote:


That doesn't really ring true. The odd content, and the fact that it wasn't announced earlier, has a feeling of dishonesty to it, which is shocking to me as it is the opposite of Paizo's usual stance.

I'm sorry if you feel that there's anything dishonest about it. The book was announced at the same time as our other May solicitations, so I'm not sure what you mean by "it wasn't announced earlier."

There are more surprises coming in 2017. Starfinder is indeed throwing a monkeywrench into the cadence of regular Pathfinder RPG releases and when we announce them, but this product was announced now because now is when we're soliciting May products. It's really as simple as that.

Antony Walls wrote:


Just tell us the truth, this is "Inner Sea Factions" renamed to fill a gap.

No, it's not. The focus is on character abilities and options, not on building factions or tracking influence and such within factions. The "factions" element of this book is a framework for more fun game content.

Antony Walls wrote:


It will probably not be in the PRD as it will contain Product Identity names.

For the same reason it cannot be extended by third parties.

We're working on that.

Antony Walls wrote:
It cannot be integrated in to non-licensed character generators.

I admit this is not a huge concern of mine. Sorry.

Antony Walls wrote:


It should not be an RPG line book.

We'll see. It's an experiment. I'm willing to try it out and see how it goes, because I'm certain it will be a cool book. I understand you feel differently, which is also OK.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Alexander Augunas wrote:

I'm not involved with this project, but personally, I think this was the right choice. "Generic" does not equal "more useful" to GMs and players, and doing a book like this on bland organizations would have likely resulted in a bland book of tropes. The tropes have mostly been done already, folks.

I think this experiment is going to prove successful, personally. There's going to be years worth of history and passion in this book.

Not once did I say that I don't like the book. I am looking forward to it, but I consider it a Campaign Setting book. I am disappointed that it has been shoe-horned into the RPG line.

I am also disappointed because Paizo seem to be moving away from the 'Here is a toolbox for you to expand' approach of the previous RPG books towards the 'Here is our world, play it our way' approach across ALL of the lines.

Shadow Lodge

3 people marked this as a favorite.
Alexander Augunas wrote:
Also, I think this is going to be the first time that there was ever a new release at PaizoCon. Nifty!

That makes my inability to attend even more painful.

Silver Crusade

7 people marked this as a favorite.
Antony Walls wrote:
I am also disappointed because Paizo seem to be moving away from the 'Here is a toolbox for you to expand' approach of the previous RPG books towards the 'Here is our world, play it our way' approach across ALL of the lines.

... wut?


If they were going to make an experiment with the RPG line with adding Golarion specific stuff, then instead of organizations being the focus/theme for class abilities how about regions and cultures like Arcadia, Hermia, Tian Xia, Land of the Linnorm Kings, etc.

Contributor

Dragon78 wrote:
If they were going to make an experiment with the RPG line with adding Golarion specific stuff, then instead of organizations being the focus/theme for class abilities how about regions and cultures like Arcadia, Hermia, Tian Xia, Land of the Linnorm Kings, etc.

Likely because it takes more word count to describe a continent / country that has very little written about it than an organization.

Lantern Lodge Customer Service Manager

5 people marked this as a favorite.

I removed a post. Folks, new product announcements are exciting times. Passions can run high. Remember people's preferences vary and opinions on what makes good game content vary. We understand that some people will be very happy with this book and others will want to give it a pass. We expect this product hits a home run with many of you. Keep this product discussion thread respectful. If you'd like to debate the more philosophical questions of what this experiment might mean for Paizo Inc or the Pathfinder Roleplaying game, a new thread dedicated to those musings might be a better place than this specific product discussion thread (if you chose to do that, feel free to post a link to the thread in here for visibility).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Alexander Augunas wrote:


<Lots of interesting discussion>

All of the non-world neutral content appears to have been scrubbed from d20pfsrd.com when they started selling their own content. For instance (as an example) the Pathfinder Delver archetype from Seekers of Secrets does not appear there - a reasonably 'generic' (as in no rules that tie it to the organisation) explorer that is locked by its PI name.

To be fair, the archivesofnethys.com is a better candidate for PI content, but the owner has (for understandable reasons) not been able to keep the site up to date.

But, and this is my big issue, it still prevents other publishers from reusing this content unless they replicate and rename it, which proliferates the same content in multiple, not quite the same versions.

I also disagree that the generic templates for organisations are all covered by others. Paizo have, for their own organisations, a fame/favour system. This is touched upon in brief in Ultimate Campaign, but the version there is lacking when compared to the versions that appear in the campaign setting books. I think that a much expanded version of this, covering different types and sizes of organisation, with events and costs like Ultimate Campaign would from Paizo and intergrated with the rules from Ultimate Campaign would be an ideal RPG line book (And I've looked, no-one else that I can find has done this).


I'm looking forward to this book. Sounds exciting, to me, even if not used in Golarion.

In fact, one of my friend's and I have been talking about various organizations a character might belong to and what the organization might expect of the character and what the character can expect of the organization. So, this book sounds perfect for us.

Paizo Employee Developer

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Setting-specific content has appeared in "setting neutral" books before, dating back to the Pathfinder chronicler prestige class in the Pathfinder RPG Core Rulebook. Many monsters in our hardcover bestiaries are monsters from Golarion whose world flavor is removed more for space concerns (1 page per monster rather than two in AP volumes) than protecting our IP or maintaining some wall separating "generic" content from setting content.

In the same way GMs and players can leave out gunslingers, samurai, summoners, the Void domain, spells with the emotion descriptor, or falcatas,when playing their games (either in the Pathfinder campaign setting, in homebrew worlds, or in the Forgotten Realms and Ravenloft) they can just as easily use character options labeled as specific to Eagle Knights and use them for the Harpers or use Varisian spells and have them cast by a Vistani fortune-tellers.

Shadow Lodge

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Antony Walls wrote:
All of the non-world neutral content appears to have been scrubbed from d20pfsrd.com when they started selling their own content. For instance (as an example) the Pathfinder Delver archetype from Seekers of Secrets does not appear there - a reasonably 'generic' (as in no rules that tie it to the organisation) explorer that is locked by its PI name.

Here it is.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Mark Moreland wrote:

Setting-specific content has appeared in "setting neutral" books before, dating back to the Pathfinder chronicler prestige class in the Pathfinder RPG Core Rulebook. Many monsters in our hardcover bestiaries are monsters from Golarion whose world flavor is removed more for space concerns (1 page per monster rather than two in AP volumes) than protecting our IP or maintaining some wall separating "generic" content from setting content.

In the same way GMs and players can leave out gunslingers, samurai, summoners, the Void domain, spells with the emotion descriptor, or falcatas,when playing their games (either in the Pathfinder campaign setting, in homebrew worlds, or in the Forgotten Realms and Ravenloft) they can just as easily use character options labeled as specific to Eagle Knights and use them for the Harpers or use Varisian spells and have them cast by a Vistani fortune-tellers.

True, but, for example, the word Varisian, up until this book, does not appear in the RPG line. And if it did, for example if a prestige class was called 'Varisian Card Shark' a character in another publishers book could not have that class.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TOZ wrote:
Antony Walls wrote:
All of the non-world neutral content appears to have been scrubbed from d20pfsrd.com when they started selling their own content. For instance (as an example) the Pathfinder Delver archetype from Seekers of Secrets does not appear there - a reasonably 'generic' (as in no rules that tie it to the organisation) explorer that is locked by its PI name.
Here it is.

Thanks.

I think that the fact that I could not find it and it had to be renamed sort of supports by point about the divergence of the content, with potentially different names in different places.


I do have to wonder how much of this book will be a reprint.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Nohwear wrote:
I do have to wonder how much of this book will be a reprint.

It doesn't say above, but enworld quotes the book as 192 pages (here)

There are 18 organisations, so a 10 page spread per organisation leaves 12 pages for the front and back matter.

With 10 pages for each, If they use a similar format to Monster Codex each will start with a half page picture and quote, then three pages of detail about the organisation followed by 6 pages of rules (or 1 page of information and 8 pages of rules - but that doesn't sound like there is sufficient space for the info).

So, probably 3 pages of info per organisation, assuming 50% collated from elsewhere and 50% new, is about 1.5 pages of reprint per organisation. Across the whole book this is about 27 pages, or roughly 14%.

This assumes that all of the rule content is new, and not reprinted from the Campaign Setting faction guides such as Seekers of Secrets, Path of the Hellknights, etc.


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As someone deeply involved with this book, I'm very excited.

Hopefully, even those people who don't approve of the product line choice will give it a chance. ^_^


Pathfinder Starfinder Society Subscriber

It looks like all of the problems I raised about this announcement were addressed by later events:

1) Coming out one month after Bestiary 6? Not any more, with Bestiary 6 being moved one month to the left. Even this two month gap seems to be pushing it, but at least it is not as completely impossible.

2) An RPG line product with mostly Golarion specific content? Confirmed as a new experiment with that line.

3) Not a peep from Paizo about this product? Confirmed as unexpected events delaying the official announcement from Paizo.

But I do hope that most of the archetypes and prestige classes are completely new and not reprints.

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