Crystal Frasier
Developer
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| 1 person marked this as a favorite. |
I am curious if Fangwood Keep from the Module of the same name will play a role in this...
Fangwood Keep is on the other side of Nirmathas from where this AP takes place, and while GMs are welcome to transplant it to the region if they like, it and its history don't have much to do with the Ironfang Invasion as-written.
ErisAcolyte-Chaos jester
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I like the idea of this. You've saved the survivors, found a safe location, now you can gather supplies and soldiers to form your own army to strike back at the forces of General Azaersi and his army of monsters. This is easier said than done, since your forces probably consist of women, children, tradesmen, and a handful of militia. You need some trained soldiers to bolster your relatively small band of professional soldiers. And even those need food and equipment to survive the Potential of fighting the war afterwards, with some also being attacked by dragons, monsters and so-on. Being a nomad general is tough.
Crystal Frasier
Developer
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| 9 people marked this as a favorite. |
I like the idea of this. You've saved the survivors, found a safe location, now you can gather supplies and soldiers to form your own army to strike back at the forces of General Azaersi and his army of monsters. This is easier said than done, since your forces probably consist of women, children, tradesmen, and a handful of militia. You need some trained soldiers to bolster your relatively small band of professional soldiers. And even those need food and equipment to survive the Potential of fighting the war afterwards, with some also being attacked by dragons, monsters and so-on. Being a nomad general is tough.
"General Azaersi and her army of monsters."
Fixed that for you :)And I'm not sure why having a bunch of women among your survivors would make building a fighting force out of them more difficult.
| Hayato Ken |
| 3 people marked this as a favorite. |
ErisAcolyte-Chaos jester wrote:I like the idea of this. You've saved the survivors, found a safe location, now you can gather supplies and soldiers to form your own army to strike back at the forces of General Azaersi and his army of monsters. This is easier said than done, since your forces probably consist of women, children, tradesmen, and a handful of militia. You need some trained soldiers to bolster your relatively small band of professional soldiers. And even those need food and equipment to survive the Potential of fighting the war afterwards, with some also being attacked by dragons, monsters and so-on. Being a nomad general is tough."General Azaersi and her army of monsters."
Fixed that for you :)And I'm not sure why having a bunch of women among your survivors would make building a fighting force out of them more difficult.
It wouldn´t at all. Brave kurdish women just showed that to the IS.
Crystal Frasier
Developer
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Will this AP have ideas on how to better incorporate PCs with armies? I'm not a fan of the ultimate campaign mass battle rules and this AP looks to have armies or larger scale fights in mind.
This AP has guerilla-scale combat in mind--generally just the PCs and their immediate followers--with the army encounters largely being narrative backdrops. We understood going in that some people aren't as fond of the mass combat system and opted to leave room for it to be easily incorporated by groups who enjoy it, but not require it.
John Compton
Pathfinder Society Lead Developer
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| 7 people marked this as a favorite. |
Crystal Frasier wrote:Ooh!!! Don't toy with me Crystal! Exploding Bridges are high on my list of "Things PCs hate but GMs love."Thomas Seitz wrote:I just want more exploding bridges.I'm not saying there are more bridges to destroy, buuuuuuuuut...
That's strange. Every exploding bridge I've ever encountered in an adventure was the PCs' idea.
| GreatKhanArtist |
Actually, I would love a sidebar on incorporating Fangwood Keep module into the AP as a side quest. Reign of Winter had this for the Frostfell module. Maybe something to dump in the new section?
And is it too late to ask for this AP to be hex crawl kingdom builder 2.0? 'Cause if it is, I'm not afraid to make some modifications under the hood. A little N02 if you will...
Crystal Frasier
Developer
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| 2 people marked this as a favorite. |
Actually, I would love a sidebar on incorporating Fangwood Keep module into the AP as a side quest. Reign of Winter had this for the Frostfell module. Maybe something to dump in the new section?
And is it too late to ask for this AP to be hex crawl kingdom builder 2.0? 'Cause if it is, I'm not afraid to make some modifications under the hood. A little N02 if you will...
It is waaaaay too late at this point. The text has long since been turned in by freelancers and we're well into development and art at this point.
But you're not the only one who would've loved to see some hex-crawl kingdom building
Cat-thulhu
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Indeedy. I too would like some hex crawling kingdom building goodness. I shall settle for bridge deconstruction instead. Alright I'll admit collapsing bridges and the top of falling airships are my favourite encounter areas.
I think it's N2O you want under the hood, NO2 is it's less user friendly cousin.
On a different note General Azaersi must be the Queen Badass of Badassdom if she can hold together that mongo...err hobgoblin horde. Nice idea. Up until now pathfinder hobs have always had that patriarchal feel to me. Can we get an art preview now? Or do we have to wait 7 months...
CBDunkerson
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| 1 person marked this as a favorite. |
Hex exploration and kingdom building were well represented in Kingmaker and have had additional rules support added since then. They are great systems that I'd like to use more, but it seems easy enough to take the existing rules/examples and apply them to this AP.
I'd like to see some of the newer sub-systems get some 'in play' representation. For example, the heist rules in Ultimate Intrigue seem interesting, but the text write up is kind of dry and nebulous on many details. Incorporating a complex heist in an AP could do a lot to make that system really come alive. Similarly, the pursuit rules would have been a great addition to Serpent's Skull and could be incorporated into a future AP with a similar 'race against other team(s)' factor. Et cetera.
| Nutcase Entertainment |
GreatKhanArtist wrote:Actually, I would love a sidebar on incorporating Fangwood Keep module into the AP as a side quest. Reign of Winter had this for the Frostfell module. Maybe something to dump in the new section?
And is it too late to ask for this AP to be hex crawl kingdom builder 2.0? 'Cause if it is, I'm not afraid to make some modifications under the hood. A little N02 if you will...
It is waaaaay too late at this point. The text has long since been turned in by freelancers and we're well into development and art at this point.
But you're not the only one who would've loved to see some hex-crawl kingdom building
<_<
>_>
Ironfang Invasion Gamemaster Guide?
| Nutcase Entertainment |
Nut,
I think that's unlikely.
But I do think PERHAPS! we might get Hexcrawling stuff in another AP that Crystal Fraizer might write about/design/etc.
I mean, there's still Casmaron(sp), right?
I meant Gamemaster's Guide for the AP, kinda like there is (will be) a Player's Guide for the AP.
Arcadia, Casmaron, Southern Garund, Tian Xia, etc...
| Nutcase Entertainment |
Okay fine but I assumed you meant this one since that's what this thread is about.
I mean I am, right?
...
Nut,
I think that's unlikely.
But I do think PERHAPS! we might get Hexcrawling stuff in another AP that Crystal Fraizer might write about/design/etc.
I mean, there's still Casmoran(sp), right?
*Whistles*