Pathfinder Adventure Path #116: Fangs of War (Ironfang Invasion 2 of 6) (PFRPG)

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Pathfinder Adventure Path #116: Fangs of War (Ironfang Invasion 2 of 6) (PFRPG)
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Blood on the Green

Even as the adventurers find sanctuary in the Fangwood Forest, dire threats encroach on their woodland haven. The black dragon Ibzairiak the Scar-Maker, leading a contingent of Ironfang troops, has broken the back of the legendary Chernasardo Rangers who once defended the woods—and he has claimed the southern Fangwood as his own. With the Chernasardo Rangers gone, all of Fangwood Forest's deadliest inhabitants are again free to stalk and revel as they please, with the adventurers and their vulnerable refugees trapped in the middle. Alone and desperate for allies, the adventurers must siege the Rangers' fallen fortresses one by one, taking them back from the monsters that now infest them. Can they rescue what remains of the once-unstoppable freedom fighters, or will they too fall to the ravages of Ibzairiak?

This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:

  • "Fangs of War," a Pathfinder adventure for 5th-level characters, by Ron Lundeen.
  • A detailed article on the Chernasardo Rangers, legendary freedom fighters who protect the Fangwood, by Michelle Jones.
  • A lineup of additional hobgoblin threats—both individuals and organizations—to add extra menace to your Ironfang Invasion or any other campaign, by Mark Moreland.
  • A bestiary packed with forest-dwelling dangers, by John Compton, Adam Daigle, Crystal Frasier, and Ron Lundeen.

ISBN-13: 978-1-60125-932-5

"Fangs of War" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (2 MB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Enjoyed reading it to prep Book Three!

5/5

Great setting. Great plot. Great NPCS!

It all adds up for what turned out to be a great adventure path and modern classic.

Pick up the Ironfang Invasion today and prevent the hobgoblins from taking over Nirmathas. Your kingdom might very well be next!


Fight, Win, Prevail

5/5

I have GMed this

If you turn Fort Ristin into the 'social' part of the early parts of the AP, then it is lots of fun.

There are quite a few errors and I have struggled getting the various land maps to match up, but it doesn't stop the enjoyment.

If you like a loose plotted sandbox, with players able to make choices , and the GM can tweak to suit, then this is for you. Basically if you loved Kingmaker, you should try this. The party is very martial, and all human

My group are thoroughly enjoying this AP thus far.


The amount of errors is staggering!

3/5

GOOD:
The artwork is mostly pretty good.
Fort Ristin is fun and offers lots of roleplaying opportunities.
The page 14 map is great.
The Korrigan club is nice.
The two "lone heroes" hobgoblins are very flavorful, Mark Moreland should really write a Pathfinder Tale with Qa`al!
The Bestiary is solid.

BAD:
The map of the Chernasardo forest on page 7 would be much better as a hexploration map. The Dragon has Spellcraft +10 and should wear the belt of incredible dex and not let it lie in his hoard.
The map on page 38 is much too big to fit on any flip-mat or even a big chessex mat.

UGLY:
Multiple errors are in the book:
-page 8: "C. Hobgoblin patrol" is supposed to be marked multiple times on the map, but isn´t.
-page 11: Malignant Nolly: The source for the "Blighted Fey" template is given as Bestiary 6, which wasn´t available as of printing, it should have said "Inner Sea Bestiary".
-page 12: The "Tainted blood" ability is refered to be reprinted below, but isn´t. The Diplomacy DC given for Longfrond should be 21 and not 26.
-page 13: The descriptive text says that "slim arrows protude from the throats" of the corpses, yet they have been torn apart by trolls.
The tracks can be discovered with survival, but it should be perception.
The Knowledge (local) check should be a knowledge (nature) check.
page 15: Both the acidic breath of the dragon (10d6) and the hobgoblin bombs (much less damage) wouldn´t have been able to bring down the tower or wall as described, as the average damage is 35 which is divided by two (17) and then the hardness (8) is subtracted. The walls have 480 hp - go do the math.
page 16: The basidirond is hiding (given a +5 stealth), which is impossible as it has no int stat and no skills.
page 20: This is nit-picking from me, but in line 13 "best" should be "beast".
page 23: The large trap-door in the ceiling of J13 is not on the map on page 14, but all others are.
page 26: The illustration of Cirieo Thessadin is totally different from the one he gets on page 57.
page 40: L1 says the river is lazy, but on page 42 it´s described as swift (the two tributaries are switched).
page 41: The "Ironfang Forest Soldiers" stat block is wrong, it has 2 hp too much and ride should be -2, not +2 (1 skill point too much).
page 49: The prison text says there are 14 other prisoners, but there are 13 others, 14 total.
page 50: (nit-pick again): The second line in the third paragraph says "this", but should say "his".

Now i get that every book has some errors, but the amount in this one is way too much for a $25 book and should have been largely caught by the editors (I havn´t actively searched for any, but after a while more and more became apperant while i was reading the book, so i made a list).
The adventure is still good in the beginning (parts 1 & 2), but parts 3 & 4 are grinds without any roleplaying opportunity as written.


Pretty good

4/5


Qa'al! Qa'al! Qa'al!

5/5

This book introduced the world to Qa'al, the greatest fantasy anti-hero since Conan.
Fact: Qa'al has an excellent hat!
Fact: Qa'al has coolguy shades!
Fact: Qa'al is on a neverending quest for vengeance against the man who betrayed him, while simultaneously being pursued for a crime he didn't commit!

Qa'al will someday appear on a rainslicked rooftop, torn between his need for vengeance, and his sense of justice.

Qa'al is the hobgoblin we may not deserve, but is the hobgoblin we need.

Oh, and the adventure also has a dribbly dragon in it and the bestiary has Trollrangutans.

I want this issue to sell out so that Paizo knows how much we need more quality Qa'al content.


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Pathfinder Adventure Path Subscriber
Thomas Seitz wrote:

Nut,I think that's unlikely.

But I do think PERHAPS! we might get Hexcrawling stuff in another AP that Crystal Fraizer might write about/design/etc.

I mean, there's still Casmoran(sp), right?

My thoughts exactly! Kingmaker whereever I look!

Ruyan.

PS: Any chance for KM paper minis #4,5, and 6, Crystal? *sweet glance à la owl bear puppy*


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
GreatKhanArtist wrote:

Actually, I would love a sidebar on incorporating Fangwood Keep module into the AP as a side quest. Reign of Winter had this for the Frostfell module. Maybe something to dump in the new section?

And is it too late to ask for this AP to be hex crawl kingdom builder 2.0? 'Cause if it is, I'm not afraid to make some modifications under the hood. A little N02 if you will...

The least you could do (without knowing any specifics) is to either replace one of the presented fortresses with Fangwood Keep or, if you want to expand on the Kingmaker aspect, have Fangwood Keep as the seed for the PCs kingdom.

Ruyan.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

i really like the cover art.


I am really liking the color scheme on this AP!

Dark Archive

The description has definetly been updated/changed from before.

I like the idea of being on the run from a black dragon behaving like a man, who leads Hobgoblins and having to take out small fortresses along the way.
Sounds like rogues that sneak in and kill stealthy are a good option.

Dark Archive

What are the Bestiary Creatures?

What's special about Ibzairiak the Black Dragon?


2 people marked this as a favorite.
Marco Massoudi wrote:
What are the Bestiary Creatures?

Ambergrim - ooze with a paralytic interior (CR 6)

Anhana - forest fey (CR 3)
Forest vermin - cicada swarm (CR 2), giant ground cricket (CR 2), giant cicada (CR 1), venomroach (CR 3)
Leshies - lichen (CR 3) and snapdragon leshy (CR 4)
Ohancanu - Giant, one-eyed fey (CR 5)
Canopy troll (CR 3)


Can someone who has the book elaborate on this? wrote:


A lineup of additional hobgoblin threats—both individuals and organizations—to add extra menace to your Ironfang Invasion or any other campaign, by Mark Moreland.


Axial wrote:
Can someone who has the book elaborate on this?

Descriptions of seven hobgoblin organizations (Blood's Legacy, Cantorian Supremacy, Fists of Feilong, The Iron Ring, Shadowmasks, Silent Sands, and Wartongues), followed by writeups of two individual hobgoblins (Gaugagh the medium and Qa'al the gunslinger), including stat block, lore, and artwork.


And all these foreign groups can be involved in the Ironfang Invasion campaign? Seems a bit far-fetched.

Anything about Molthune in this book?


Axial wrote:
And all these foreign groups can be involved in the Ironfang Invasion campaign? Seems a bit far-fetched.

I doubt it, and I don't think that's necessarily the point of this particular article.

Axial wrote:
Anything about Molthune in this book?

Molthune doesn't play a part in this installment, no. Indeed, based on the foreword in Ironfang Invasion #1: Trail of the Hunted, it's my impression that Molthune doesn't play an active part in the adventure path as a whole.


Pathfinder Adventure Path, Rulebook Subscriber

I so I guess the bestiary theme for this series is Leshies? by the looks of thing?

Also, if any of the writers are paying attention, are the Anhana and Ocahancanu based on any sort folkloric creature? the latter especially has some of the odd and very specific traits I associate with folklore.


But there must be at least some answer to "How does Molthune respond to the Ironfang Legion's conquests?"


Pathfinder Adventure Path, Rulebook Subscriber
Axial wrote:
But there must be at least some answer to "How does Molthune respond to the Ironfang Legion's conquests?"

They ignore them for the most part, at least until the legion enters the Molthune plains in a later volume.

The Molthuni don't really care because at the moment they are only hurting there enemy, Nirmathas

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Axial wrote:
But there must be at least some answer to "How does Molthune respond to the Ironfang Legion's conquests?"

Axial, there's a nice little "NIRMATHAS AND... NOT MOLTHUNE?" box in the foreword to the first adventure which explains pretty much what's the status of Molthune in the AP and directs to "Continuing the Campaign" in the not-yet-released final adventure as the place where more info can be found. And that's pretty much it. It's not an AP about the Nirmathas-Molthune conflict, Molthune features in this adventure as a background reference and part of the lore, but not a direct element. The storyline in the first two adventures does not really concern with what happens to Molthune and what is it's role in the story.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Ohh sweet my copy came in!

*flits to bestiary to check out what's inside*

Sweet new bugs!

Dammit! No stats for new vermin animal companions T-T.

Does anyone know why Paizo hasn't done a vermin companion stat up since like Ultimate Magic? Was there like a memo that said I'd never get animal companions stats for giant poisonous cockroaches?


MMCJawa wrote:

They ignore them for the most part, at least until the legion enters the Molthune plains in a later volume.

The Molthuni don't really care because at the moment they are only hurting there enemy, Nirmathas

That was my assumption. That they sit and wait it out.

Gorbacz wrote:


Axial, there's a nice little "NIRMATHAS AND... NOT MOLTHUNE?" box in the foreword to the first adventure which explains pretty much what's the status of Molthune in the AP and directs to "Continuing the Campaign" in the not-yet-released final adventure as the place where more info can be found. And that's pretty much it. It's not an AP about the Nirmathas-Molthune conflict, Molthune features in this adventure as a background reference and part of the lore, but not a direct element. The storyline in the first two adventures does not really concern with what happens to Molthune and what is it's role in the story.

I'm aware that the AP isn't based around the conflict.

But I'm interested in it for two reasons: one, I want to make it so PCs who play Molthuni characters can be better integrated into the campaign. I won't know how to do that until I have the volumes, but I figure I would start asking questions. I can see reasons why individual, independent Molthuni characters could decide that the Ironfang Legion will eventually march south, that they're a greater threat compared to Nirmathas, and that it might be a good idea to deal with the threat now.

The other is that I'd like to have Nirmathas and Molthune cooperating against the legion in the final volumes of the AP. The PCs will help broker this alliance, and if they are successful, the two countries will set aside their hatred and unite against the hobgoblins on the field of battle.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Two things I'd do:

1. Wait for the whole AP to see how and if the "Continuing the Campaign" helps *and* how can you fit Molthune into the final volumes.

2. Prepare for moderate-to-heavy GM work, because the AP doesn't really go where you want to take it.


1 person marked this as a favorite.

I understand.

I'd definitely not want the Molthune thing to be too intrusive, and I will try to fit it into the framework of the existing plot. I want to organically expand the narrative, not replace parts of it.

And there are many ways to do that.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Well, I wouldn't say that there are exactly many ways to do that, because having a Molthuni PC in a village full of people who'd rather hang him or her high isn't the best setup ... my advice?

Spoiler:
Have the Molthuni PC be a prisoner of hobgoblins who gets freed during the opening scenes of adventure 1 and gets tagged along with the PCs. Just make sure you talk this over with the group, because the last thing you want is your campaign to go south the moment a CN character slits the Molthuni's throat in the night.


Gorbacz wrote:

Well, I wouldn't say that there are exactly many ways to do that, because having a Molthuni PC in a village full of people who'd rather hang him or her high isn't the best setup ... my advice?

** spoiler omitted **

Well, funny you should mention that:
I was actually going to have a Molthuni officer NPC be detained in Phendar's jail after having been captured by the Nirmathis, and when the attack happens they manage to escape somehow. The officer blends in with the refugees and is eventually revealed, but they cooperate with the PCs out of necessity. Eventually, this NPC is pivotal to negotiating with Molthune and forming an alliance

Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

So, a similar thing actually comes up in the first volume.

Spoiler:
Theres a molthune agent that's among the refugees. Your fellow refugees vote to leave the dude to his fate in the woods, knowing full well he'd probably die, and indeed the AP says he's dead within one day.
So, basically, if you want to go that route, it's already done for you.

It should also be noted that the Ironfang Legion is formerly a Molthune formation, responsible for a recent war atrocity. You are able to recognize their insignia as that as the people responsible for the "Ramgate Massacre." So there's a good chance that everyone, Molthune and Nirthrami alike, will assume the Ironfangs are acting under Molthune orders, at least at first. Which will make it difficult for Molthune NPCs to be welcomed without some work.

Contributor

1 person marked this as a favorite.

Loving the artwork. This is an adventure I'd be excited to play in.

Paizo Employee Contributor

5 people marked this as a favorite.
MMCJawa wrote:

I so I guess the bestiary theme for this series is Leshies? by the looks of thing?

Also, if any of the writers are paying attention, are the Anhana and Ocahancanu based on any sort folkloric creature? the latter especially has some of the odd and very specific traits I associate with folklore.

I wrote those. They're both derived from monsters from Cantabrian mythology, from northern Spain.

Generally, authors of AP adventures are invited and encouraged to contribute one or two monsters to that volume's bestiary. I think I always have; in this volume, the anhana and ohancanu are mine. (One or both show up in the adventure, too, but I'm avoiding more spoilers than that!)

Paizo Employee Developer

6 people marked this as a favorite.
doc the grey wrote:

Ohh sweet my copy came in!

*flits to bestiary to check out what's inside*

Sweet new bugs!

Dammit! No stats for new vermin animal companions T-T.

Does anyone know why Paizo hasn't done a vermin companion stat up since like Ultimate Magic? Was there like a memo that said I'd never get animal companions stats for giant poisonous cockroaches?

As Paizo's resident bug fanatic (and someone who's played a bug druid with a scorpion companion), I do understand your sadness at not having companion stats for these bugs. It totally came down to a space versus variety issue. If I would have presented companion stats, that would have taken two of the vermin out of that spread (and it was hard enough limiting myself to just four!—all the bugs!!!)


Pathfinder Adventure Path, Rulebook Subscriber
Ron Lundeen wrote:
MMCJawa wrote:

I so I guess the bestiary theme for this series is Leshies? by the looks of thing?

Also, if any of the writers are paying attention, are the Anhana and Ocahancanu based on any sort folkloric creature? the latter especially has some of the odd and very specific traits I associate with folklore.

I wrote those. They're both derived from monsters from Cantabrian mythology, from northern Spain.

Generally, authors of AP adventures are invited and encouraged to contribute one or two monsters to that volume's bestiary. I think I always have; in this volume, the anhana and ohancanu are mine. (One or both show up in the adventure, too, but I'm avoiding more spoilers than that!)

Ahhh...Wikipedia has them as the Anjana and Ojancanu. I figured if they were real monsters they derived either from somewhere around/near Spain. That or the Philippines.


2 people marked this as a favorite.
Pathfinder Companion, Pawns, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Was definitely not expecting a prestige class in this book, but it looks fairly fun! Always glad for more prestige classes, especially ones that can be done in APs like this one.


Ok, what is the name of the prestige class and general theme, if someone is willing?

Contributor

Valantrix1 wrote:
Ok, what is the name of the prestige class and general theme, if someone is willing?

Spoiler:
The prestige class is the Chernasardo Warden, an elite member of the Chernasardo Rangers. The class specializes in stealth, guerrilla tactics, and hit-and-run combat, along with a wide selection of bonus feats and spell-like abilities to choose from.

Valantrix1 wrote:
Ok, what is the name of the prestige class and general theme, if someone is willing?

It is impossible to acquire in the module because of one of its prerequisites

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Adam Daigle wrote:
doc the grey wrote:

Ohh sweet my copy came in!

*flits to bestiary to check out what's inside*

Sweet new bugs!

Dammit! No stats for new vermin animal companions T-T.

Does anyone know why Paizo hasn't done a vermin companion stat up since like Ultimate Magic? Was there like a memo that said I'd never get animal companions stats for giant poisonous cockroaches?

As Paizo's resident bug fanatic (and someone who's played a bug druid with a scorpion companion), I do understand your sadness at not having companion stats for these bugs. It totally came down to a space versus variety issue. If I would have presented companion stats, that would have taken two of the vermin out of that spread (and it was hard enough limiting myself to just four!—all the bugs!!!)

Ahh. Might there be a chance you guys could throw them up here?

Also, how does this rule translate to the larger hardcovers? As it stands we haven't gotten a single bug statted for companions since UM and never in ANY of the bestiaries.

Contributor

thenovalord wrote:
Valantrix1 wrote:
Ok, what is the name of the prestige class and general theme, if someone is willing?
It is impossible to acquire in the module because of one of its prerequisites

I believe the intent is that players path into the class at some point in the third book.


I have a question about a creature involved in one of the encounters that maybe one of the adventure developers could answer because there is a lack of a description in the text, so it is difficult that another poster could help.

Spoiler:
In area F the PCs will be ambushed by the blighted fey Malignant Molly. One of the special quality enlisted in her stat block is tainted blood which is also referred by her special ability Special Arrows, in which is reported that said special quality will be described below after the Tainted Shot arrow. However, there is no enlisted description for tainted blood in the following text that instead immediatly describes the hazard in the area. What does tainted blood do?


Michelle A.J. wrote:
thenovalord wrote:
Valantrix1 wrote:
Ok, what is the name of the prestige class and general theme, if someone is willing?
It is impossible to acquire in the module because of one of its prerequisites
I believe the intent is that players path into the class at some point in the third book.

CR13 opening encounter? Look forward to seeing the best time to fulfilling the tricky prerequisite


Pathfinder Adventure Path Subscriber
Alarian Sunlance wrote:

I have a question about a creature involved in one of the encounters that maybe one of the adventure developers could answer because there is a lack of a description in the text, so it is difficult that another poster could help.

** spoiler omitted **

Not a developer, but Tainted Blood is a special quality of the blighted fey template from Inner Sea Bestiary (pg. 7). Any creature that bites, swallows whole, or ingests part of the fey has to make a Fort save or take 1 point of Str damage and 1 point of Dex damage. A minute later they have to make a second save or be nauseated for 1 minute and take 1d6 Str and Dex damage.


1 person marked this as a favorite.
thenovalord wrote:
Michelle A.J. wrote:
thenovalord wrote:
Valantrix1 wrote:
Ok, what is the name of the prestige class and general theme, if someone is willing?
It is impossible to acquire in the module because of one of its prerequisites
I believe the intent is that players path into the class at some point in the third book.
CR13 opening encounter? Look forward to seeing the best time to fulfilling the tricky prerequisite

I'll make it work. I love prestige classes. Either way, thanks for the info Michelle!


1 person marked this as a favorite.

Yay! We're getting more mythical creatures! And the Ohancanu is a fey? That's awesome!


Wannabe,

We are?! Where?!!


3 people marked this as a favorite.
Thomas Seitz wrote:

Wannabe,

We are?! Where?!!

Two types of Fey in this AP volume's bestiary, the Anhana and Ohancanu, are both from Spanish folklore. They turn up on Google as Anjana and Ojancanu if you want to do more research, but in the AP they're spelled how they're pronounced. And the Anhana is not to be confused with the Brazilian Anhanga.


AH!! I thought you meant MYTHIC fey...


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I see that nobody has mentioned that the Chernasardo Warden is the second Paizo prestige class to make use of the Aligned Class mechanic that was first introduced for the Evangelist prestige class.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yep!

But it's only 6 levels spread out altogether, not 9 like the Evangelist. Still very nice :3


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Don't you mean 5 levels?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yep, sorry, miscounting early in the morning >_<

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Hmmm.

So what happens if Evangelist levels are aligned with the Chernasardo Warden class... which is itself aligned with the Evangelist class? :]

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think you have to pick a base class but I'm not sure.

Contributor

The same thing that happens when you divide by 0. Usually nothing, sometimes calculus.

Boring answer: Each class specifies the aligned class must be one you took before the prestige class. The choice cannot be changed. The most extreme case would be aligning one to the other, but even that would be pretty silly.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Michelle A.J. wrote:
The most extreme case would be aligning one to the other, but even that would be pretty silly.

Dunno... something like;

10 levels of Ranger
1 level of Chernasardo Warden (aligned to Ranger)
9 levels of Evangelist (aligned to Chernasardo Warden)

would yield;

Ranger 15 / Chernasardo Warden 10 / Evangelist 10

Could be workable / not silly.


CB,

Not sure that's actually how that works...

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