Pathfinder Adventure Path #116: Fangs of War (Ironfang Invasion 2 of 6) (PFRPG)

4.50/5 (based on 6 ratings)
Pathfinder Adventure Path #116: Fangs of War (Ironfang Invasion 2 of 6) (PFRPG)
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Blood on the Green

Even as the adventurers find sanctuary in the Fangwood Forest, dire threats encroach on their woodland haven. The black dragon Ibzairiak the Scar-Maker, leading a contingent of Ironfang troops, has broken the back of the legendary Chernasardo Rangers who once defended the woods—and he has claimed the southern Fangwood as his own. With the Chernasardo Rangers gone, all of Fangwood Forest's deadliest inhabitants are again free to stalk and revel as they please, with the adventurers and their vulnerable refugees trapped in the middle. Alone and desperate for allies, the adventurers must siege the Rangers' fallen fortresses one by one, taking them back from the monsters that now infest them. Can they rescue what remains of the once-unstoppable freedom fighters, or will they too fall to the ravages of Ibzairiak?

This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:

  • "Fangs of War," a Pathfinder adventure for 5th-level characters, by Ron Lundeen.
  • A detailed article on the Chernasardo Rangers, legendary freedom fighters who protect the Fangwood, by Michelle Jones.
  • A lineup of additional hobgoblin threats—both individuals and organizations—to add extra menace to your Ironfang Invasion or any other campaign, by Mark Moreland.
  • A bestiary packed with forest-dwelling dangers, by John Compton, Adam Daigle, Crystal Frasier, and Ron Lundeen.

ISBN-13: 978-1-60125-932-5

"Fangs of War" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (2 MB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Average product rating:

4.50/5 (based on 6 ratings)

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A solid follow-up to AP # 115

5/5

As with the first volume of this AP, the events which the players find themselves caught up in are a little railroady, but this can be forgiven since they're large-scale events affecting the entire region-- and survival in the midst of a major catastrophe is a pretty good reason to go with the flow of the adventure as written. This adventure pick up where AP # 115 left off, with lots of roleplaying opportunity and an intense, combat-heavy plotline. Most action is set in a rural (wilderness) environment, with a bit of underground exploration to round things out. Five out of five.


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Liberty's Edge

Troops! :) :) :)

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Thomas Seitz wrote:

CB,

Not sure that's actually how that works...

Yeah, I messed up the levels slightly... s/b 9 Ranger and 10 Evangelist, but you get the idea.

RPG Superstar 2014 Top 32

My pdf for the interactive maps has some problems for Fort Ristin.
Quite a few of the rooms do not have their room number listed (yes, 'map-tags' were on).The entire 2nd and 3rd floor of the main building don't have any at all.
Is there anyway this can be updated?

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