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Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 7,782 posts (8,021 including aliases). 11 reviews. 1 list. 4 wishlists. 2 Organized Play characters. 22 aliases.



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Qa'al! Qa'al! Qa'al!

*****

This book introduced the world to Qa'al, the greatest fantasy anti-hero since Conan.
Fact: Qa'al has an excellent hat!
Fact: Qa'al has coolguy shades!
Fact: Qa'al is on a neverending quest for vengeance against the man who betrayed him, while simultaneously being pursued for a crime he didn't commit!

Qa'al will someday appear on a rainslicked rooftop, torn between his need for vengeance, and his sense of justice.

Qa'al is the hobgoblin we may not deserve, but is the hobgoblin we need.

Oh, and the adventure also has a dribbly dragon in it and the bestiary has Trollrangutans.

I want this issue to sell out so that Paizo knows how much we need more quality Qa'al content.


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***( )( )


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Best thing to happen to a Rogue since Gambit

****( )

The best thing about Legendary Rogues, is that if you're a rogue player you can sit with your GM and negotiate how you want to tinker with your vanilla or unchained rogue to fit your vision.
You can turn the volume up one notch, two notches, or if you're a fan of the Legendary Games designers, in particular Matt Goodall, you can turn it up all the way to 11 with the Legendary Rogue.

There's a similar design philosophy here to the Super Genius Games idea, that as a player you should at least be allowed to make an interesting choice every level to customize your character and make it your own. Now, more options can mean more opportunity to mess up your character, but as one of the world's most quintessential rogues once said: "She may not look like much, but she's got it where it counts."

The Legendary Rogue definitely has it where it counts, you can specialize your rogue as a burglar, an assassin, a con-man, an acrobat or you can become a jack of all trades, master of some.

If you're looking for a rogue that can stand up to the Ninja, the Slayer, and the Bard and Investigator, kick 'em in the jiminies and take their toys back this is the rogue you're looking for.

This is a solid product, the art and production values are spectacular. $9.99 is a bit on the pricey side for a product like this, but I think it's worth the price of admission.

I'd allow it in my games, and look forward to playing one in future adventures.


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Kicking butt and eating sweets

*****

And Varian Jeggare is all out of sweets.

Another fine addition to the long running friendship of Varian and Radovan, the globetrotting, crime-solving Chelish duo. This time we're exploring Varisia and the Cinderlands. The crime solving travelogues are always a good time, and I'm a bigger fan of stories where Varian and Radovan are together most of the story rather than separated.

If you're a fan of Varian and Radovan, read this book.

If you don't know these characters, feel free to jump on here, but I'd probably recommend the back catalogue starting at Prince of Wolves (or the short stories).

Best news of all this book is getting an audiobook release, which is just gravy. Finally you can drown out the sound of those annoying coworkers and customers with the rich soothing tones of fantasy literature at its finest.


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SKR adds a touch of robot to your eidolon

****( )

6 Pages, nice bit of art and decent production values in the graphic design.

A pretty simple archetype, very flavorful choices made expanding the summoner spell list and making the eidolon (Mechrillon) more construct-like.

For $1.95 it's a pretty decent quality outing from SKR. The art is cute, and the layout is easy to read and pretty easy on the printer ink.

I do wish that this went a little further away from the core summoner experience as right now it doesn't feel enough like a dude and his robot and more like a dude and his slightly mechanical outsider. But objectively the character options provided here are effective at making a machine out of your companion.

I do recommend the Robomancer, but with the caveat that if you're looking for an extreme make-over of the summoner that you temper your expectations.


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Open Your Heart and Replace It With A Barbarian Robot Heart

*****

Numeria: Land of Fallen Stars is what happens when you make the fevered dreams of Isaac Asimov, Robert E Howard and Edgar Rice Burroughs all get together and have a party in the world of Golarion. It is at once epic fantasy, philosophical science-fiction and the sweet mural airbrushed on the side of your favorite metal band's van.

You need this in your life, to inspire you and to break down every fear you had about how to handle robot peanut butter in your fantasy chocolate. If you're allergic to sci-fi nuts, then this book might kill you by blowing your mind.

The book details the major regions of Numeria. Interesting locations, all filled with great NPCs for your party to interact with, and juicy plot-hooks for the GM to expand. As a GM you'll want to embody these NPCs, let your players get to know them and then inevitably and suddenly betray the PCs with these characters.

To me though, the heart and soul of this book, is the Plots and Perils section. Really great hazards, environmental rules, horrifying infestations open the chapter along with detailed rules about the Numerian fluids. With details about what happens when you drink SPACESHIP JUICE.
We continue into a thorough look of the various barbaric tribes that are the people of Numeria, and a couple of pages on the Technic League (Numeria's movers and shakers). My favorite part though is the Adventure Sites. Each adventure site is juicy enough to support anything from a single adventure to an entire campaign. Some are pure fantasy such as The Battle of Grayshot, some are deeply sci-fi such as Hollow Garden, but the highlights are those that combine the two flavours like Castle Urion (a great base of operations for primarily good PCs). But nothing compares to the awesome technological body horror of The Chapel of Rent Flesh, kytons, and cyborgs and shadows and twisted creations all combine into what could be a great high-level campaign.

The book closes out with a bestiary, with stats for classed characters (like the Android Imposter and Technic League Hireling), and monsters such as various robots, nanite based oozes.

In conclusion, get this book and absorb its power and you to can become a heavy-metal sci-fi fantasy GM God!


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Darned Lovable Scoundrels

****( )

So like many readers of the Tales line I had become sceptical of scoundrels. The tales line is replete with them, one more was likely to bother me.
But Tim Pratt writes a screwball buddy comedy road trip filled with a cast of weird and wonderful characters. I genuinely sympathised with the protagonists and was guessing at the big reveal. I honestly couldn't put it down.

There were some filler encounters, and wasted opportunities considering the geography involved but overall it was a great journey through the River Kingdoms and Brevoy.


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Making Elves Cool Again.

*****

This book is amazing, go read it now!

Now that's out of the way, on with the review. I've been subscribing to the Pathfinder Tales line since it's inception. Overall it's been a pretty good line. Always providing a solid fantasy adventure with a twist or two and relate-able characters who do some cool stuff.

This book is the best of the lot.

Written by Dave Gross, this is the third novel starring Count Varian Jeggare and his bodyguard Radovan. As always the heart of the novel is a mystery, a missing person's case with a deeply personal connection to Count Varian. Unlike previous novels Dave has kept the dynamic duo together for the majority of the adventure, allowing the pair to interact and bounce off each other. The chemistry between the two main characters absolutely drives the book, and I found myself laughing out loud at the pair's witty repartee. Balancing the humour is a great deal of pathos, these characters have been steadily evolving since their first appearance and even over the course of this novel the characters grow further still.

Each of the Varian/Radovan novels has a unique hook, and in this one it's elves and classic adventuring parties. Joined by agents of Kyonin's various factions you'll grow to know and like each of the characters Gross introduces. He has an economy of language, and mastery of voice. Furthermore he manages to introduce the complexities of elven politics in the best way possible, through the lens of characters who each are sympathetic in their own way.

It's a wonderful novel, and I devoured it in a day. So if you're interested in the ongoing saga of Count Varian Jeggare and Radovan, elves, dragons, adventures, magic, mystery, humour, pathos or fun. Read this book.

Even if you weren't previously interested. Read this book anyway. You'll be glad you did.


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GM Food

*****

Dungeons of Golarion provides the most important thing a GM needs to create a campaign. Inspiration. While each and every one of these dungeons is filled with Golarion flavor and lore they remain modular enough to place anywhere.

The Red Redoubt of Karamoss will be taking a starring role in my Kingmaker Campaign. The Candlestone Caverns are an excellent resource for kicking off an early home-brew campaign effort.

Well written, with excellent art and super useful maps. Dungeons of Golarion is easily my favorite soft-cover in the Pathfinder Campaign setting line. Every page gets the GM gears turning as the writers evoke exciting adventure locations without spelling out how to build them.

This here is the blueprint, from which you can craft an entire campaign or just a night's adventure.

Grab Dungeons of Golarion - You'll quickly realise it's the most useful book in your collection when you want a quick shot of inspiration.


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Plague of Awesome is more like it...

*****

Plague of Shadows is easily the best Pathfinder novel to date, and the line has completely hit its stride here.

A classic adventuring party, a quest and a pace that just doesn't let the reader set the book down. "Pathfinder Tales: The Plague of Shadows" will keep you riveted as you seek to learn more about these characters and their complexities.

Whether you are a fan of fantasy, adventure, romance or intrigue Plague of Shadows will get you going. This is the first book I could hand to my mum without worrying that she would get lost in the setting. All the lore is explained and detailed in such a way that unfamiliar readers will get context quickly, and readers familiar with Golarion will learn details that they'll appreciate.

Give this man another novel - and give us more Elyana and Drelm! This pair need a new quest that takes people across Golarion, Howard Andrew Jones has the chops to pull it off.

For entertainment per dollar value you can't go past this novel.


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What a tweeest!

*****

I threw these into my cart the second I heard about them. Now that they've arrived I've used them in my Kingmaker campaign.

Seriously, a great piece of tech. My players all enjoyed having the opportunity to twist the plot (they all used their cards in a single encounter with a Troll because they are lowly 2nd level characters).

The ability to affect the narrative is absolutely something that they love. I get to stretch my creativity as a GM and my players get to stretch theirs too.

5 stars Paizo, these will be used in all my campaigns.