Pathfinder Adventure Path #116: Fangs of War (Ironfang Invasion 2 of 6) (PFRPG)

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Pathfinder Adventure Path #116: Fangs of War (Ironfang Invasion 2 of 6) (PFRPG)
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Blood on the Green

Even as the adventurers find sanctuary in the Fangwood Forest, dire threats encroach on their woodland haven. The black dragon Ibzairiak the Scar-Maker, leading a contingent of Ironfang troops, has broken the back of the legendary Chernasardo Rangers who once defended the woods—and he has claimed the southern Fangwood as his own. With the Chernasardo Rangers gone, all of Fangwood Forest's deadliest inhabitants are again free to stalk and revel as they please, with the adventurers and their vulnerable refugees trapped in the middle. Alone and desperate for allies, the adventurers must siege the Rangers' fallen fortresses one by one, taking them back from the monsters that now infest them. Can they rescue what remains of the once-unstoppable freedom fighters, or will they too fall to the ravages of Ibzairiak?

This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:

  • "Fangs of War," a Pathfinder adventure for 5th-level characters, by Ron Lundeen.
  • A detailed article on the Chernasardo Rangers, legendary freedom fighters who protect the Fangwood, by Michelle Jones.
  • A lineup of additional hobgoblin threats—both individuals and organizations—to add extra menace to your Ironfang Invasion or any other campaign, by Mark Moreland.
  • A bestiary packed with forest-dwelling dangers, by John Compton, Adam Daigle, Crystal Frasier, and Ron Lundeen.

ISBN-13: 978-1-60125-932-5

"Fangs of War" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (2 MB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Enjoyed reading it to prep Book Three!


Great setting. Great plot. Great NPCS!

It all adds up for what turned out to be a great adventure path and modern classic.

Pick up the Ironfang Invasion today and prevent the hobgoblins from taking over Nirmathas. Your kingdom might very well be next!

Fight, Win, Prevail


I have GMed this

If you turn Fort Ristin into the 'social' part of the early parts of the AP, then it is lots of fun.

There are quite a few errors and I have struggled getting the various land maps to match up, but it doesn't stop the enjoyment.

If you like a loose plotted sandbox, with players able to make choices , and the GM can tweak to suit, then this is for you. Basically if you loved Kingmaker, you should try this. The party is very martial, and all human

My group are thoroughly enjoying this AP thus far.

The amount of errors is staggering!


The artwork is mostly pretty good.
Fort Ristin is fun and offers lots of roleplaying opportunities.
The page 14 map is great.
The Korrigan club is nice.
The two "lone heroes" hobgoblins are very flavorful, Mark Moreland should really write a Pathfinder Tale with Qa`al!
The Bestiary is solid.

The map of the Chernasardo forest on page 7 would be much better as a hexploration map. The Dragon has Spellcraft +10 and should wear the belt of incredible dex and not let it lie in his hoard.
The map on page 38 is much too big to fit on any flip-mat or even a big chessex mat.

Multiple errors are in the book:
-page 8: "C. Hobgoblin patrol" is supposed to be marked multiple times on the map, but isn´t.
-page 11: Malignant Nolly: The source for the "Blighted Fey" template is given as Bestiary 6, which wasn´t available as of printing, it should have said "Inner Sea Bestiary".
-page 12: The "Tainted blood" ability is refered to be reprinted below, but isn´t. The Diplomacy DC given for Longfrond should be 21 and not 26.
-page 13: The descriptive text says that "slim arrows protude from the throats" of the corpses, yet they have been torn apart by trolls.
The tracks can be discovered with survival, but it should be perception.
The Knowledge (local) check should be a knowledge (nature) check.
page 15: Both the acidic breath of the dragon (10d6) and the hobgoblin bombs (much less damage) wouldn´t have been able to bring down the tower or wall as described, as the average damage is 35 which is divided by two (17) and then the hardness (8) is subtracted. The walls have 480 hp - go do the math.
page 16: The basidirond is hiding (given a +5 stealth), which is impossible as it has no int stat and no skills.
page 20: This is nit-picking from me, but in line 13 "best" should be "beast".
page 23: The large trap-door in the ceiling of J13 is not on the map on page 14, but all others are.
page 26: The illustration of Cirieo Thessadin is totally different from the one he gets on page 57.
page 40: L1 says the river is lazy, but on page 42 it´s described as swift (the two tributaries are switched).
page 41: The "Ironfang Forest Soldiers" stat block is wrong, it has 2 hp too much and ride should be -2, not +2 (1 skill point too much).
page 49: The prison text says there are 14 other prisoners, but there are 13 others, 14 total.
page 50: (nit-pick again): The second line in the third paragraph says "this", but should say "his".

Now i get that every book has some errors, but the amount in this one is way too much for a $25 book and should have been largely caught by the editors (I havn´t actively searched for any, but after a while more and more became apperant while i was reading the book, so i made a list).
The adventure is still good in the beginning (parts 1 & 2), but parts 3 & 4 are grinds without any roleplaying opportunity as written.

Pretty good


Qa'al! Qa'al! Qa'al!


This book introduced the world to Qa'al, the greatest fantasy anti-hero since Conan.
Fact: Qa'al has an excellent hat!
Fact: Qa'al has coolguy shades!
Fact: Qa'al is on a neverending quest for vengeance against the man who betrayed him, while simultaneously being pursued for a crime he didn't commit!

Qa'al will someday appear on a rainslicked rooftop, torn between his need for vengeance, and his sense of justice.

Qa'al is the hobgoblin we may not deserve, but is the hobgoblin we need.

Oh, and the adventure also has a dribbly dragon in it and the bestiary has Trollrangutans.

I want this issue to sell out so that Paizo knows how much we need more quality Qa'al content.

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Liberty's Edge

Troops! :) :) :)

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Thomas Seitz wrote:


Not sure that's actually how that works...

Yeah, I messed up the levels slightly... s/b 9 Ranger and 10 Evangelist, but you get the idea.

RPG Superstar 2014 Top 32

My pdf for the interactive maps has some problems for Fort Ristin.
Quite a few of the rooms do not have their room number listed (yes, 'map-tags' were on).The entire 2nd and 3rd floor of the main building don't have any at all.
Is there anyway this can be updated?

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