Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

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Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)
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Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-931-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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And i thought i didn't need this one!

5/5

I had thought when Bestiary 6 came out I wouldn't need it.

How wrong was I!

This book will definitely take it's place as one of the essential Pathfinder books in my collection, if you're waiting to get this, don't! Get it now!

Well done Paizo!

My one complaint is mine had the same s*%@ty yellow binding glue as the first printing of the Starfinder CRB, but I'm not dropping the rating because it is that good (also I still have binding glue leftover from my Starfinder CRB).


A solid addition

4/5

So Bestiary 5 was a bit disappointing to me, but this one is something that did something with Pathfinder I haven't seen in a while: gave me ideas that I wanted to use. A lot of the monsters presented are honestly interesting. As usual, there are some reprints from other products, but I always favor having consolidated lists of things. I won't use everything, but there is enough here that I'll be using a good chunk.

Also, the weremantis reminded me how much I love Portal, so I have to give it to them there.


Upward Trend

5/5

A wide variety of creatures with overall high quality artwork. I like the inclusion of the numerous high CR creatures.

Bestiary 5 and 6 have been my favorite Bestiary books by far.


Unusable

1/5

So me and two other guys from my gaming group ordered this book from amazon. WOW, all of us have missing and or scrambled pages.

I have over 17 missing pages (most of the archdevils content)and more or less 20 pages out of order. I don't know if they are sending all the "special" books down here, but I can assure you I will never buy a physical book from Paizo anymore.


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One of Mr. Jacobs' posts on page #21.


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Correct me if I'm wrong but this means every type of true giant is in a bestiary now, right? Nice to have the full set I suppose.


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The "Living statues haunted by dead gods" description reminds me of the Warring Triad from Final Fastasy VI.

Freaking sweet, man.


You know I Think one thing we don't need in this book is Linworms I just don't think there is enough of a demand for them.

Silver Crusade

1 person marked this as a favorite.
Vidmaster7 wrote:
You know I Think one thing we don't need in this book is Linworms I just don't think there is enough of a demand for them.

*glares*

Apparently we need to step up our efforts then.

Silver Crusade Contributor

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Rest easy, Vidmaster. I can 100% guarantee that there will be no Linworms in this book. ^_^


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Rysky wrote:
Vidmaster7 wrote:
You know I Think one thing we don't need in this book is Linworms I just don't think there is enough of a demand for them.

*glares*

Apparently we need to step up our efforts then.

Oh gosh Please no!


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No Linworms but there might be Linnorms;)

The 3 goddess statues from FF6, didn't think of it that way.


Oh I spelled it wrong now I see. My b.


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Kalindlara wrote:
Rest easy, Vidmaster. I can 100% guarantee that there will be no Linworms in this book. ^_^

Hmmm, linworm/linwyrm familiar...

Silver Crusade

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Hunt, the PugWumpus wrote:
Kalindlara wrote:
Rest easy, Vidmaster. I can 100% guarantee that there will be no Linworms in this book. ^_^
Hmmm, linworm/linwyrm familiar...

Do eet.


What is this sudden obsession with Linnorms? Create a obsession for Alraune and Buggane please.

Silver Crusade

Nightterror wrote:
What is this sudden obsession with Linnorms? Create a obsession for Alraune and Buggane please.

Oooo I love Alraunes too. So deadly, so sexy. Plus tentacles!

Buggane? Eh, big dangerous mole people, the Owlbears of the Underground.


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We already have stats for Alraune and Buggane, but we could always use more Linnorms along with a lot of other dragons.

Silver Crusade Contributor

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I assure you, my obsession with alraune is going strong. ^_^


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I want more types of Alraune.

1) The Nightshade Alraune, extremely poisonous, comes from a giant purple/black flower, dark skin, extremely beautiful.

2) Venus-Flytrap Alraune, beautiful girl lures you into the snapping maws of a humongous snapper maw covered with acid.

3) Aquatic Alraune, much like he big sister of the Kawa Okago, OR much like the old D&D Kelpie.

4) Cacti Alraune, some desert variant of Alraune, very spiky.

:-D


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This is probably gonna be unpopular but I'd like to see more Gygaxian, dungeon ecology type, monsters at this point over real life mythology. Things like mimics and balhannoths that make sense in a gonzo magic setting sort of way but not actually based on anything. You know something you'd see in Adventure Time or Castle Amber.


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Now imagine the obsession a Linnorm Alraune would cause...
---
I never expected the deep merfolk we got in bestiary 5, so why not a darker Alraune for bestiary 6? I loved the concept of Nighterror's Nightshade Alraune and would love to see an art.

I'm hoping for a great variety of "endboss" monsters in Bestiary 6, so an "Alraune Queen" would be cool as well.


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Alex Smith 908 wrote:
This is probably gonna be unpopular but I'd like to see more Gygaxian, dungeon ecology type, monsters at this point over real life mythology. Things like mimics and balhannoths that make sense in a gonzo magic setting sort of way but not actually based on anything. You know something you'd see in Adventure Time or Castle Amber.

Creatures like that are certainly interesting, and I'm definitely not opposed to them by any means, but any attempts at trying to apply ecological logic to a fantasy kitchen sink always kind of fall flat to me. Pathfinder, D&D, etc. so clearly don't care about realism in that regard that when they suddenly start trying to apply it just strikes me as being kind of forced.

I guess whenever someone says we need more of one thematic category of creature and less of another, I'm probably always going to argue balance. This is, like I said, a fantasy kitchen sink, so it's probably best to just include everything over however long a period of time we need, released in increments and not focusing too heavily on one thing all at once. That keeps the monsters diverse and the people intrigued.


Alex Smith 908 wrote:
This is probably gonna be unpopular but I'd like to see more Gygaxian, dungeon ecology type, monsters at this point over real life mythology. Things like mimics and balhannoths that make sense in a gonzo magic setting sort of way but not actually based on anything. You know something you'd see in Adventure Time or Castle Amber.

The bestiaries already crawl heavely with Lovecraft horrors and aberrations of all types? So you probably get your wish, or you want a whole bestiary without mythology monsters, I would suggest Starfinder bestiary then.

Silver Crusade

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The Gold Sovereign wrote:
Now imagine the obsession a Linnorm Alraune would cause...

*salivates*


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Some more types of mimics and cloaker-like creatures would be nice. Having aberrations that mimic weapons, armor, coins, clothing, jewelry, etc. would be cool.


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Dragon78 wrote:
Some more types of mimics and cloaker-like creatures would be nice. Having aberrations that mimic weapons, armor, coins, clothing, jewelry, etc. would be cool.

Yoink!


You know, I think this is the first hardcover bestiary that didn't have it's finalized cover art when they first announced it. Or at least the first one in a long time since I remember B3-B5 had their final art introduced first.


Wannabe Demon Lord wrote:
Correct me if I'm wrong but this means every type of true giant is in a bestiary now, right? Nice to have the full set I suppose.

Is there a complete list of "true giants" somewhere? If not, then there is always the possibility that somebody at Paizo will create yet another type of true giant.


Nightterror wrote:
The bestiaries already crawl heavely with Lovecraft horrors and aberrations of all types? So you probably get your wish, or you want a whole bestiary without mythology monsters, I would suggest Starfinder bestiary then.

Not all of them would be aberrations or even that weird looking necessarily. It's just that D&D and Pathfinder are built on the assumption that dungeons exist and are a fairly common occurance. So figuring out how magicked up creatures would evolve and form into niches around the dungeon environment is really neat to me.

Take a whole bunch of the classics from AD&D. The shrieker, the gelatinous cube, the gas spore, the mimic, guardian daemon, and the piercer, or even some of the newer ones from 3.5 like the clockroach and the summoning ooze. These are creatures that only make sense in a world of heavily monster populated dungeons with internal ecologies. This is a niche that has been underexplored by pathfinder in general compared to how it was in older editions of D&D.


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Alex,

Probably because it's kind of more of D&D thing and Pathfinder it is on thing.


Alex Smith 908 wrote:
Take a whole bunch of the classics from AD&D. The shrieker, the gelatinous cube, the gas spore, the mimic, guardian daemon, and the piercer, or even some of the newer ones from 3.5 like the clockroach and the summoning ooze. These are creatures that only make sense in a world of heavily monster populated dungeons with internal ecologies. This is a niche that has been underexplored by pathfinder in general compared to how it was in older editions of D&D.
Thomas Seitz wrote:

Alex,

Probably because it's kind of more of D&D thing and Pathfinder it is on thing.

Well said Thomas! ;)

Indeed, that's probably because the setting ins't as centered around dungeon crawling and dungeons aren't always completely alien environments.

But Alex, there are plenty of monsters unrelated to real life mythology as well, especially in the campaign setting and adventure path lines. The bestiaries in the Core line, in their majority, are usually "setting free", so there's little space for creatures specifically related to Pathfinder's dungeons.

That's why I'm really exited about Bestiary 6, as much as I was with bestiary 4. We get to know more about setting related monsters, truly legendary monsters.


Horror Adventures made me so used to read the word haunt ("paranormal activity") that I was reading Wild Haunt... Just now I noticed that The Wild Hunt isn't a really savage and exotic haunt... ><'

Rather, is it the fey being? Did we get any information about it?


Currently, no real info about the Wild Hunt.


Dragon78 wrote:
Currently, no real info about the Wild Hunt.

Thanks Dragon!

That's Ok. I'll be waiting impatiently. =)


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Actually there is one piece of info about Wild Hunts that I forgot, they are a category of creature.

Also I need to add Titans to the list of no shows in B6.


Dragon78 wrote:

Actually there is one piece of info about Wild Hunts that I forgot, they are a category of creature.

Also I need to add Titans to the list of no shows in B6.

Hope they are a really cool category of fey. We have almost no fey categories.

I'm ok with no Titans. I was thinking that they were becoming less unique - yet I did like the latest addition to their ranks.


I want more varieties of Ettercap, Owlbear and Cloakers.

- Vermin Lords, which are advanced Ettercaps, stolen from AD&D, because nobody cares. Vermin lords are advanced ettercaps that control all types of insects/vermin/spiders/centipedes and turn ruined castles into infestations of vermin, them being the King of the castle.

- Silent Stalker, Owlbears are boring, sorry to say this, just because they have a nostalgic flavor they are left un-changed. But owls are SILENT hunters, making no sound when they fly. Silent Stalkers (better name needed) are fey-based Owlbears with feathery wings under their front legs, giving them the ability to fly, having more features of the owl than bears the Silent Stalker spreads a wide aura that takes away sound completely, rendering spellcasters completely useless.

- Snowcloak, white snow-based cloakers living in snowy area's and decorating many frost-giants backs as cloaks and hunting thropies.

Some things to make the Ethereal Marauder and Filcher better:

Marauder: Give it the tongue of the Canoloth, make it somewhat bigger, it uses its tongue as a harpoon to reel in prey.

Filcher: give it the ability of the D&D Boggle, the teleport-stealing thing, creating little blink-portals which they use to steal objects from far away locations. Making it somewhat more interesting.


Dragon78 wrote:
Currently, no real info about the Wild Hunt.

The Wild Hunt is more a seasonal "event" than a creature....but given it's placement in a bestiary....it's safe to assume they are doing something very different......


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We will just have to wait and see how their version of the Wild Hunt will be like.

I agree, there are few categories of fey, well other then gremlins I can't think of any. I have always felt that pixies, nixies, grigs, atomies, brownies, etc. should have been classified as types of sprites.


nighttree wrote:
The Wild Hunt is more a seasonal "event" than a creature....but given it's placement in a bestiary....it's safe to assume they are doing something very different......

Actually, there is this Wild Hunt.

And that's why I suppose if they are a category, they would be fey creatures. Or at least I hope so...


Dragon78 wrote:
I agree, there are few categories of fey, well other then gremlins I can't think of any. I have always felt that pixies, nixies, grigs, atomies, brownies, etc. should have been classified as types of sprites.

The low number of categories is a thing for all types, with the exception of the incomparable Outsiders. Plants have only one (Leshy), and oozes have none.

Indeed, that would have been a good subtype for these tiny fairy fey. But unfortunately, other than gremlins there are only the house spirits and Baba Yaga's Riders. I hope bestiary 6 with the Wild Hunt increases the love for fey.


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I hope there is a lot of fey in this book in general.


Dragon78 wrote:

We will just have to wait and see how their version of the Wild Hunt will be like.

I agree, there are few categories of fey, well other then gremlins I can't think of any. I have always felt that pixies, nixies, grigs, atomies, brownies, etc. should have been classified as types of sprites.

Traditionally....there is not a "hard" distinction between the good folk, Spirits of the dead, Land spirits...... etc


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Maybe the introduction of Wurms (not Linnorms but massive / long dragon serpents that have no wings, arms, or legs but crash through their terrain as they slither along at fantastic speeds)? Sorta like the Craw Wurm from Magic the Gathering?

Also, the Cheshire Cat would be cool as a Tane designed to spy, infiltrate, confuse, and ultimately defeat the enemies of the Eldest through intelligent (or possibly occult-based) methods.


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Kalindlara wrote:

Interestingly, in Kingmaker, Thrasfyr is described as "a mountainous mass of hooks, barbs, and iron". Kind of wonder what happened with the art.

Kingmaker also notes that "no one beyond the Eldest knows just how many of the Tane still breathe within their hidden barracks". So more are always a possibility. ^_^

Bestiary 2 Thrasfyr art is an adorable, fire-breathing bondage bear.

The Pawn art for it however, is a very menacing draconic esque beast that matches the original description much better.

Silver Crusade Contributor

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This thing? ^_^

("An adorable, fire-breathing bondage bear" is great, by the way.)


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Kalindlara wrote:

This thing? ^_^

("An adorable, fire-breathing bondage bear" is great, by the way.)

Indeed!

It was such a striking difference that my group thought the pawn had been mislabeled at first.

Paizo Employee Creative Director

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Sometimes, when you see different art on a pawn, it's because the original art wouldn't fit the restrictions of a pawn's specific shape. Other times it's because we had variants in mind. But sometimes, the pawn sets give us a chance to "redo" art that ended up not being what we wanted the first time around. That's very much the case for the thrasfyr. A monster that should be frightening and spooky and menacing... not "adorable" or "magenta."


I think of Magenta a lot when I look at the art for it in Bestiary 2.


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I like the "adorable fire breathing bondage bear" art better. Also magenta can be scary since the color of the creature trying to kill you doesn't really matter in how scary it makes it. Speaking of color, we need a monster that is plaid:)


Dragon78 wrote:
I like the "adorable fire breathing bondage bear" art better. Also magenta can be scary since the color of the creature trying to kill you doesn't really matter in how scary it makes it. Speaking of color, we need a monster that is plaid:)

Wha?!? You keep on surprising me....


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Starsunder wrote:

The "Living statues haunted by dead gods" description reminds me of the Warring Triad from Final Fastasy VI.

Freaking sweet, man.

Hells yes! I wish they could do Espers too but considering each and every Esper was unique I doubt that would work. Also both ideas might piss off Squeenx. :(


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Berselius wrote:
Also, the Cheshire Cat would be cool as a Tane designed to spy, infiltrate, confuse, and ultimately defeat the enemies of the Eldest through intelligent (or possibly occult-based) methods.

Wayfinder necro'd submission:
It didn't make the cut for a Wayfinder issue, but maybe this low CR fey could tide you over until Paizo does their Cheshire Cat?

Is there any confirmation/hint/tease of Carroll/Wonderland critters popping up in this or the The First World book?

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