Pathfinder Player Companion: Blood of the Beast (PFRPG)

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Pathfinder Player Companion: Blood of the Beast (PFRPG)
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Embrace the Beast Within!

Anthropomorphic animal races have been a staple of fantasy gaming for decades, and Pathfinder Player Companion: Blood of the Beast presents all the tools you need to play members of some the Pathfinder Roleplaying Game's most iconic bestial races. Packed full of character options for members of all classes, as well as some that members of other races can adopt, Blood of the Beast is sure to spice up any campaign!

Inside this book, you'll find:

  • New class archetypes including the tengu jinx witch, the catfolk serendipity shaman, the grippli war painter, and the vanaran fortune-finder.
  • Exciting new feats to accentuate beast-blooded races' inherent abilities, such as ratfolk's swarming ability and kitsune's shapechanging trickery.
  • Dozens of new spells, alternate racial traits, and favored class bonuses to customize characters of all stripes.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-901-1

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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4.20/5 (based on 13 ratings)

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Pretty Good (Needs More Lore, Less Filler)

4/5

When the Advanced Race Guide came out, the number of playable races in Pathfinder suddenly increased substantially. There’s an argument to be made that perhaps it was too much, too fast, with some of the new races competing (stats-wise) more than favourably with the classic Core Rulebook races. I frankly get tired of seeing nagaji bloodragers and kitsune swashbucklers, but I guess that’s neither here nor there. The value in Blood of the Beast is that it grounds these new races into the Golarion campaign setting, adding some information about where they come from and how they’re perceived. For GMs and players interested in a cohesive view of the setting, the promise is an important one. As with all of these Player Companions, of course, there’s plenty of crunchy new options for character building as well. The races covered here are catfolk, gripplis, kitsune, nagaji, ratfolk, tengus, and vanaras.

I really like the concept for the cover art, though the actual execution is a bit too cartoony for my tastes. The inside front cover is a zoomed-out map of the Inner Sea with coloured highlighting showing where the various races covered in the book originate. I think it’s too zoomed-out to be of a lot of real use though. The inside back cover is the cover art minus any text.

After a page for the table of contents, we then get a two-page introduction. There’s a new trait for each race covered in the book. Some of the traits are fine, but some are of the generic “+1 to a skill and it’s a class skill” type that are really just space-fillers and list-lengtheners.

Each of the seven races then get a four-page long entry with a brief overview, some favoured class options, an archetype or two, and often other options like new feats or spells. Although many of these new options are flavoured as tied to a particular race, most don’t actually have being a member of that race as a prerequisite to taking them. I’ll go through each of these entries briefly.

Catfolk get a few new archetypes, including the Prowler at World’s End for bloodragers (giving them medium spirits), the Ravenous Hunter for inquisitors (a specialist demon-fighter with an oracle revelation), and the Serendipity Shaman for shamans (gets some new hexes—one of them, Tweak the Odds, is really good!). There are some new, forgettable feats, and a new natural course for wildsoul vigilantes called “feline.” Of the new spells, bit of luck is really powerful since it can be used before or after the results of a die roll have been revealed (which is rather unusual).

The new favoured class bonuses for gripplis are interesting, and I really like a cool new archetype for mediums called the Fiend Keeper—it specializes in containing an evil spirit. The other archetypes are the Poison Darter for rangers and the odd War Painter for skalds. There are also some new feats and spells, but nothing that jumped out at me.

Kitsune get some alternate racial traits, new advanced versatile performances for bards and skalds, and a new archetype, the Nine-Tailed Heir for sorcerers (great artwork here!). There are some new feats for shapeshifters, a really clever new spell called contagious suggestion, and some new vigilante talents (I like the one called “obscurity”—-it’s basically the opposite of renown).

For Nagaji, there are new naga bloodlines for bloodragers and sorcerers. There’s a new cavalier archetype called First Mother’s Fang, which is a sort of governor/general concept; it’s pretty good in broadening the knowledge skills available to cavaliers, and who doesn’t want to ride around on a giant snake? There’s also some new mesmerist tricks and spells.

I love the new ratfolk archetypes, and might have to give one a try soon. There’s the Opportunist for fighters (a really cool, skills-focused alchemist mix), the Scavenger for investigators (a gadget type of alchemist with a great feel), and the Swarm Monger for druids (which is pretty much what it sounds like). There are several feats, all of which build off the Swarming special ability of ratfolk, and they’re quite good too. The only “meh” thing in the entry is a new psychic discipline, Warp.

Tengus receive several new feats (I like Lovable Scoundrel) and spells, as well as several new archetypes. Courser for swashbucklers makes for a super-mobile character, though they have to give up a lot. The Jinx Witch for witches provides for some interesting abilities to absorb and expend spells (and has some great art). The Red Tongue for skalds provides an odd mix of rogue talents. I think a lot of writers just don’t know what to do with skalds, but I can’t blame them—-I don’t know either.

I will always hold a special place in my heart for vanaras, since that’s the race of my favourite character (Goldcape) in the Curse of the Crimson Throne AP I’ve been running for a couple of years now. The race here gets some new alternate racial traits, including size changing, as well as the usual favored class options. There are then several new Meditation feats, but none of them are worth it. Fighters may be interested in the new advanced weapon training options. There’s one new archetype, the Fortune-Finder for rangers—-it’s frankly just kind of bland. Unchained monks get some new style strikes and ki powers (with freedom of movement particularly great). Last, there’s a new eidolon subtype for unchained summoners called Ancestor, but it’s not particularly interesting.

Pretty much every book in the Player Companion line is going to contain its share of filler mixed with some real gems of creativity. I thought Blood of the Beast is better than many in the proportion of wheat to chaff. I would have like more than just a couple of paragraphs on how each of the races fit into Golarion—-remember, that’s the value-add of the books (along with the art), as all the new rules options will be immediately stripped out and placed on the Archives of Nethys. But all in all, this is a worthwhile book to buy.


Aside from the Fan Boy/Girl factor, . . .

1/5

I really don't understand why this book got such good reviews. I was very hesitant to buy this one from the start. Both because past experiences with cramming in far too many things into one book have led to, well predictable results and the very, very thin theme of the focus here.

This is probably the first product I outright want my monies back. But probably worst of all is that this book probably kills any possibility that the few races involved here I actually do want a Player's Guide for are likely to never get a good one now.

It's pretty much as I feared, far, far, far too little on anything I'm interested in, except I'm struggling to actually find a single thing I find interesting, good, or something I'd use. Just too forced, and the actual goal seems to be to make sure a few snowflake things get in the game rather than focusing on each of the races, and it shows which of the race options where favored and which got options because they had to get something.


A lot of fun ideas to build around

5/5

Blood of the Beast does just what a Player Companion should, in my opinion, do: it provides a large number of options that would be interesting to incorporate into a character or build a character around.


Such beauty in being the beast

5/5

A great book that offers nice alternative new options for the animal-like races and even some that can be used by other races too.

While most of the options are restricted to the exclusive races for PFS play, you could probably go wild with a homebrew setting.

The art in the book is beautiful as well, having at least 2 pictures of each race to represent how they look like.


Better than I anticipated

5/5

I was ready for this book to be average. I was wrong. SO MANY OPTIONS! Feats, Traits, Archetypes, Spells. This book really delivers on the mechanical side.

The artwork, layout, and flavor text are all great too, especially the in the Nagaji and Kitsune sections.


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Luthorne wrote:

And now that the pdf is available...

** spoiler omitted **...

Oh so many goodies! I'll definitely be getting this book.

One question for now: what does 'Superior Shapeshifting' do for Kitsune?


1 person marked this as a favorite.
Eric Hinkle wrote:
Luthorne wrote:

And now that the pdf is available...

** spoiler omitted **...

Oh so many goodies! I'll definitely be getting this book.

One question for now: what does 'Superior Shapeshifting' do for Kitsune?

Trades out kitsune magic for the Fox Shape feat, ignoring the prerequisites.


Ah! Thanks, Luthorne.

Do Kitsune get anything here to aid with their human-form shapeshifting, like a way to take on other forms besides the one human alternate form they all get?


Swarm Monger Druid artwork: he looks so happy to have lots of little ratty friends! :D


Pathfinder Starfinder Society Subscriber
Eric Hinkle wrote:

Ah! Thanks, Luthorne.

Do Kitsune get anything here to aid with their human-form shapeshifting, like a way to take on other forms besides the one human alternate form they all get?

There is nothing for other human forms. The Fox Shape feat already existed before this book.

There are alternate racial traits that let them pick up a human's extra skill ranks or learn more languages (with the primary bonus language being the language of the human ethnicity that they live among).


Can you spoil what the FCBs are for nagaji. Like you have the list of which classes, but I'm super curious what they actually are. Nagaji are a preferred race for me.


Eric Hinkle wrote:

Ah! Thanks, Luthorne.

Do Kitsune get anything here to aid with their human-form shapeshifting, like a way to take on other forms besides the one human alternate form they all get?

What's wrong with Realistic Likeness from the ARG?


Perhaps I am once again slow on the uptake, but Prowler at the World's End is stackable with Rageshaper! Catfolk Prowler/Rageshaper Bloodrager?! Yes, thank you very much! Take Cat Pounce Feat at level 10 and their FCB along the way and watch your Cat-Rager run and slay all over the battlefield.

This book is sooooooooooo cool.

Silver Crusade

This sounds like a really cool book, but I play mostly Pathfinder Society, so I'm still waiting until I see what's legal for PFS play from it. Hopefully, that'll be in next month's Additional Resources update for PFS.

Also, I'll probably want to buy it in hard copy instead of PDF, so I'll wait until the FLGS that hosts our PFS group has it in stock. I'm a big believer in supporting our local stores. Plus, that gives me the added bonus of being able to look through the book before I buy it.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber
Chess Pwn wrote:
Can you spoil what the FCBs are for nagaji. Like you have the list of which classes, but I'm super curious what they actually are. Nagaji are a preferred race for me.

To avoid spoiling too much, I will leave out the numbers and a few other technical details:

Cavaliers: Boosts speed of mount.
Mesmerist: Boosts hit die limits targeted by some spells.
Oracle: Boosts effective level for one revelation.
Paladin: Boosts duration of divine bond with weapon.
Ranger: Adds skill ranks to snake animal companion.
Slayer: Adds Slayer talents.
Sorcerer: Boosts caster level for some spells.
Warpriest: Boosts daily uses of some Blessings.


Luthorne wrote:

And now that the pdf is available...

** spoiler omitted **

Needless to say, lots of good stuff in this book!

Bloodrager with level 5 and 6 Spells? What did I miss?


I kinda feel like the Naga Aspirant Druid archetype from ARG feels off compared to the Naga Bloodline in this book. I feel like the Power of the Naga should have the effect of "the Naga form becomes her natural form, though she can transform into her original nagaji shape at will".

The Naga bloodline should become just as permanent as the druid archetype.


It still hasnt shipped :( i feel like a kid on the night before christmas. Can i get some FCB's for grippli spoiled pls?


Insane KillMaster wrote:
Luthorne wrote:

And now that the pdf is available...

** spoiler omitted **

Needless to say, lots of good stuff in this book!

Bloodrager with level 5 and 6 Spells? What did I miss?

More like what they missed. Enjoy easier scroll use, though!


Pathfinder Starfinder Society Subscriber
QuidEst wrote:
Insane KillMaster wrote:
Luthorne wrote:

And now that the pdf is available...

** spoiler omitted **

Needless to say, lots of good stuff in this book!

Bloodrager with level 5 and 6 Spells? What did I miss?
More like what they missed. Enjoy easier scroll use, though!

One problem: At what level do Bloodragers gain access to 5th and 6th level spells? You would need to know that to calculate the chance that a scroll with Naga Shape II or III fails for them.


Can anyone please provide insight into what the new Cleric spells do?

Bit of Luck (alchemist 4, bard 3, cleric 4, psychic 4, shaman 4, sorcerer/wizard 4, witch 4)
Curse of Befouled Fortune (antipaladin 3, bloodrager 4, cleric 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch 3)

Thanks!


You know, I'm surprised that kitsune didn't get a kineticist favored class bonus. I guess Pathfinder kitsune really aren't going to get any of the old 'fox fire' themes aside from Dancing Lights.

Contributor

Wildstag wrote:

I kinda feel like the Naga Aspirant Druid archetype from ARG feels off compared to the Naga Bloodline in this book. I feel like the Power of the Naga should have the effect of "the Naga form becomes her natural form, though she can transform into her original nagaji shape at will".

The Naga bloodline should become just as permanent as the druid archetype.

There is a LOT more power in sorcerer spellcasting than druid spellcasting, though. Wildshape at will is also generally more powerful than most sorcerer bloodline 20th level abilities.


Pathfinder Starfinder Society Subscriber

Bit of Luck is a personal spell that gives you a pool of luck points that can be spent to add d8's (number determined by caster level and points spent) to any d20 rolls made while the spell is in effect.

Curse of Befouled Fortune is a really nasty spell that curses the target with bad luck. They cannot benefit from luck bonuses, rerolls, multiple rolls where they take the best result, or any ability that lets them set the result of a d20 roll to a given number (so they cannot take 10 or take 20). Once per turn when they would succeed on a roll, they must roll twice and take the lower result.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
David knott 242 wrote:
QuidEst wrote:
Insane KillMaster wrote:
Luthorne wrote:

And now that the pdf is available...

** spoiler omitted **

Needless to say, lots of good stuff in this book!

Bloodrager with level 5 and 6 Spells? What did I miss?
More like what they missed. Enjoy easier scroll use, though!

One problem: At what level do Bloodragers gain access to 5th and 6th level spells? You would need to know that to calculate the chance that a scroll with Naga Shape II or III fails for them.

It'd be up to your GM, but if you run the "beyond 20th level" rules as-written, Bloodragers would get access to 5th level spells at level 21 and 6th level spells at level 23.

It's more than likely an oversight though, and those spells just probably shouldn't be on the bloodrager spell list to begin with.


Pathfinder Starfinder Society Subscriber

I would agree. They just copied and pasted stuff from the lower level versions of the spell to the higher levels and forgot to remove Bloodrager from the lists.

Contributor

5 people marked this as a favorite.
Matrix Dragon wrote:
You know, I'm surprised that kitsune didn't get a kineticist favored class bonus. I guess Pathfinder kitsune really aren't going to get any of the old 'fox fire' themes aside from Dancing Lights.

Space was tight. Kineticist was on my list, but I scrapped it for the "all classes" FCB option because I felt it was more important to the race's fantasy.

But hey, all of you consumers at home have a pretty big impact on what gets published. Prove that the thing you love is economically viable for sequels and it'll happen.

He says on the day that the first ever non-Bestiary direct sequel product is announced, which is the sequel to one of the best-selling Paizo products of all time.


David knott 242 wrote:

Bit of Luck is a personal spell that gives you a pool of luck points that can be spent to add d8's (number determined by caster level and points spent) to any d20 rolls made while the spell is in effect.

Curse of Befouled Fortune is a really nasty spell that curses the target with bad luck. They cannot benefit from luck bonuses, rerolls, multiple rolls where they take the best result, or any ability that lets them set the result of a d20 roll to a given number (so they cannot take 10 or take 20). Once per turn when they would succeed on a roll, they must roll twice and take the lower result.

Thank you!


Style Strikes? Ki Powers? Monk/Brawler FCBs? Advanced Weapon Trainings? Vigilante Talents?

This is the type of product that makes me cry about only owning American Express for credit card...

EDIT: If you can spoil any of the above I'd appreciate <3

Paizo Employee Developer

3 people marked this as a favorite.
David knott 242 wrote:

I would agree. They just copied and pasted stuff from the lower level versions of the spell to the higher levels and forgot to remove Bloodrager from the lists.

This is indeed an error. Spells listed as bloodrager spells of levels above 4 should not be on the bloodrager spell list.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Bit of Luck seems like Improvisation from 3.5, one of my favorite Bard spells. It even has a level discount for Bards. I approve!


David knott 242 wrote:

Bit of Luck is a personal spell that gives you a pool of luck points that can be spent to add d8's (number determined by caster level and points spent) to any d20 rolls made while the spell is in effect.

Nope, only attacks and skill rolls. It's already way to close to being mythic surge, at least you can't apply to saves or SR checks.


Mark Moreland wrote:
David knott 242 wrote:

I would agree. They just copied and pasted stuff from the lower level versions of the spell to the higher levels and forgot to remove Bloodrager from the lists.

This is indeed an error. Spells listed as bloodrager spells of levels above 4 should not be on the bloodrager spell list.

Do you have any clarifications on the issues with Prowler at World's End?


djones wrote:
Eric Hinkle wrote:

Ah! Thanks, Luthorne.

Do Kitsune get anything here to aid with their human-form shapeshifting, like a way to take on other forms besides the one human alternate form they all get?

What's wrong with Realistic Likeness from the ARG?

Nothing except that I forgot about it like a total dummy.


Anyone answer me this about versatile performance stuff: Does the Masterpiece thingie grant you masterpieces or what?

Also could I get a list of the magic items perhaps?

Silver Crusade Contributor

2 people marked this as a favorite.
Thomas Seitz wrote:
Anyone answer me this about versatile performance stuff: Does the Masterpiece thingie grant you masterpieces or what?

Spoiler:
Yes - you get one as if you'd exchanged a feat for it. The masterpiece's prerequisites must match a Perform skill you already have selected with versatile performance. ^_^

Kal,

Thank you and cool! :) I might now have to start looking into Bards with that little trick.


Calth wrote:
Mark Moreland wrote:
David knott 242 wrote:

I would agree. They just copied and pasted stuff from the lower level versions of the spell to the higher levels and forgot to remove Bloodrager from the lists.

This is indeed an error. Spells listed as bloodrager spells of levels above 4 should not be on the bloodrager spell list.
Do you have any clarifications on the issues with Prowler at World's End?

Second this!


Alex Mack wrote:
Calth wrote:
Mark Moreland wrote:
David knott 242 wrote:

I would agree. They just copied and pasted stuff from the lower level versions of the spell to the higher levels and forgot to remove Bloodrager from the lists.

This is indeed an error. Spells listed as bloodrager spells of levels above 4 should not be on the bloodrager spell list.
Do you have any clarifications on the issues with Prowler at World's End?
Second this!

Third! My favorite archetype in this book (and that is saying something as there are some good ones!).


1 person marked this as a favorite.
Xethik wrote:
Bit of Luck seems like Improvisation from 3.5, one of my favorite Bard spells. It even has a level discount for Bards. I approve!

Yes, that was my thought as well. Improvisation had some issues: in one book it was 5th level (Complete Adventurer I think?) and in another (Spell Compendium?) it was 1st level, IIRC. Either too high in level to be useful or ridiculously OPed as a 1st level spell.

Bit of Luck is a Bard must-have-spell, IMO.


What's so special about this 'Bit of Luck' spell that some of you are so delighted with?

Silver Crusade

2 people marked this as a favorite.
Eric Hinkle wrote:
What's so special about this 'Bit of Luck' spell that some of you are so delighted with?

You get a pool of 1d8s you can add to your rolls, and at higher levels you can spend more points to add multiple d8s to the same roll.


1 person marked this as a favorite.
Rysky wrote:
Eric Hinkle wrote:
What's so special about this 'Bit of Luck' spell that some of you are so delighted with?
You get a pool of 1d8s you can add to your rolls, and at higher levels you can spend more points to add multiple d8s to the same roll.

Okay, that is pretty good. Thank you.

Silver Crusade

Np


Pathfinder Lost Omens Subscriber

What would be good items to go along with this work, from those that have seen it?


Alexander Augunas wrote:
Matrix Dragon wrote:
You know, I'm surprised that kitsune didn't get a kineticist favored class bonus. I guess Pathfinder kitsune really aren't going to get any of the old 'fox fire' themes aside from Dancing Lights.

Space was tight. Kineticist was on my list, but I scrapped it for the "all classes" FCB option because I felt it was more important to the race's fantasy.

But hey, all of you consumers at home have a pretty big impact on what gets published. Prove that the thing you love is economically viable for sequels and it'll happen.

He says on the day that the first ever non-Bestiary direct sequel product is announced, which is the sequel to one of the best-selling Paizo products of all time.

Here's hoping that this book is actually popular enough to lead to us getting a hardcover Campaign Setting book. That way we can get setting details AND additional character options at the same time ;)

Right now we still know next to nothing about these races in Golarion. Do we know of even a single leader level NPC of *any* of the "beast races"? Half of these races don't even have a single home town or organization to their names. We just kind of have a vague sense of what regions they live in and what their general tendencies and themes are.


Any info on the Style Strikes, Ki Powers, Monk/Brawler FCBs or Advanced Weapon Trainings?

Paizo Employee Pathfinder Society Lead Developer

9 people marked this as a favorite.
Matrix Dragon wrote:

Here's hoping that this book is actually popular enough to lead to us getting a hardcover Campaign Setting book. That way we can get setting details AND additional character options at the same time ;)

Right now we still know next to nothing about these races in Golarion. Do we know of even a single leader level NPC of *any* of the "beast races"? Half of these races don't even have a single home town or organization to their names. We just kind of have a vague sense of what regions they live in and what their general tendencies and themes are.

Minor Pathfinder Society Scenario spoilers:

  • We meet a noteworthy settlement of gripplis in #6–14.
  • We work for a high-ranking tengu official of Kwanlai in #6–13.
  • We tangle with an influential ratfolk in #7–15.
  • We learn about an entire ratfolk cultural center in #2–20 and #2–22.
  • A ratfolk village features in Pathfinder Origins #2(?)
  • Although not strictly nagaji, both #3–17 and #8–02 deal with nagaji and their naga leaders.
  • We pursue a fabled kitsune folk hero/trickster in #6–15.

    Not doubt I'm missing a few, but yes, we have seen many of these groups in action.


  • John Compton wrote:
    Matrix Dragon wrote:

    Here's hoping that this book is actually popular enough to lead to us getting a hardcover Campaign Setting book. That way we can get setting details AND additional character options at the same time ;)

    Right now we still know next to nothing about these races in Golarion. Do we know of even a single leader level NPC of *any* of the "beast races"? Half of these races don't even have a single home town or organization to their names. We just kind of have a vague sense of what regions they live in and what their general tendencies and themes are.

    ** spoiler omitted **

    Ahh, I stand corrected. I haven't played PFS in a few years so I haven't seen any of that XD

    Edit: It *would* be nice to get some of this information outside of PFS though.

    Sovereign Court

    2 people marked this as a favorite.
    John Compton wrote:
    Matrix Dragon wrote:

    Here's hoping that this book is actually popular enough to lead to us getting a hardcover Campaign Setting book. That way we can get setting details AND additional character options at the same time ;)

    Right now we still know next to nothing about these races in Golarion. Do we know of even a single leader level NPC of *any* of the "beast races"? Half of these races don't even have a single home town or organization to their names. We just kind of have a vague sense of what regions they live in and what their general tendencies and themes are.

    ** spoiler omitted **

    ..and the people you talk to could be kitsune. Anywhere. At any time.


    1 person marked this as a favorite.
    Reynard de' Bonaire wrote:
    And the people you talk to could be kitsune. Anywhere. At any time.

    ;) Dumb Bunny...


    Hm. Bit o Luck seems like the next go to bard spell next to sound strike and/or bladed dash perhaps.


    1 person marked this as a favorite.
    Thomas Seitz wrote:
    Hm. Bit o Luck seems like the next go to bard spell next to sound strike and/or bladed dash perhaps.

    I like Bit of Luck because it make the math much easier on my maximized Spellcraft theory crafting to use the Codex of Infinite Planes safely. There have been some good skill boosting spells of late.

    The Exchange

    1 person marked this as a favorite.
    Alex Mack wrote:
    Reynard de' Bonaire wrote:
    And the people you talk to could be kitsune. Anywhere. At any time.
    ;) Dumb Bunny...

    Sly Fox.

    Silver Crusade

    2 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Reviewed. Best Player Companion since Weapon Masters' Handbook AND best Blood of book so far.

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