Pathfinder Player Companion: Blood of the Beast (PFRPG)

4.20/5 (based on 13 ratings)
Pathfinder Player Companion: Blood of the Beast (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $14.99

Add PDF $9.99

Non-Mint Unavailable

Facebook Twitter Email

Embrace the Beast Within!

Anthropomorphic animal races have been a staple of fantasy gaming for decades, and Pathfinder Player Companion: Blood of the Beast presents all the tools you need to play members of some the Pathfinder Roleplaying Game's most iconic bestial races. Packed full of character options for members of all classes, as well as some that members of other races can adopt, Blood of the Beast is sure to spice up any campaign!

Inside this book, you'll find:

  • New class archetypes including the tengu jinx witch, the catfolk serendipity shaman, the grippli war painter, and the vanaran fortune-finder.
  • Exciting new feats to accentuate beast-blooded races' inherent abilities, such as ratfolk's swarming ability and kitsune's shapechanging trickery.
  • Dozens of new spells, alternate racial traits, and favored class bonuses to customize characters of all stripes.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-901-1

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9473


See Also:

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

4.20/5 (based on 13 ratings)

Sign in to create or edit a product review.

Pretty Good (Needs More Lore, Less Filler)

4/5

When the Advanced Race Guide came out, the number of playable races in Pathfinder suddenly increased substantially. There’s an argument to be made that perhaps it was too much, too fast, with some of the new races competing (stats-wise) more than favourably with the classic Core Rulebook races. I frankly get tired of seeing nagaji bloodragers and kitsune swashbucklers, but I guess that’s neither here nor there. The value in Blood of the Beast is that it grounds these new races into the Golarion campaign setting, adding some information about where they come from and how they’re perceived. For GMs and players interested in a cohesive view of the setting, the promise is an important one. As with all of these Player Companions, of course, there’s plenty of crunchy new options for character building as well. The races covered here are catfolk, gripplis, kitsune, nagaji, ratfolk, tengus, and vanaras.

I really like the concept for the cover art, though the actual execution is a bit too cartoony for my tastes. The inside front cover is a zoomed-out map of the Inner Sea with coloured highlighting showing where the various races covered in the book originate. I think it’s too zoomed-out to be of a lot of real use though. The inside back cover is the cover art minus any text.

After a page for the table of contents, we then get a two-page introduction. There’s a new trait for each race covered in the book. Some of the traits are fine, but some are of the generic “+1 to a skill and it’s a class skill” type that are really just space-fillers and list-lengtheners.

Each of the seven races then get a four-page long entry with a brief overview, some favoured class options, an archetype or two, and often other options like new feats or spells. Although many of these new options are flavoured as tied to a particular race, most don’t actually have being a member of that race as a prerequisite to taking them. I’ll go through each of these entries briefly.

Catfolk get a few new archetypes, including the Prowler at World’s End for bloodragers (giving them medium spirits), the Ravenous Hunter for inquisitors (a specialist demon-fighter with an oracle revelation), and the Serendipity Shaman for shamans (gets some new hexes—one of them, Tweak the Odds, is really good!). There are some new, forgettable feats, and a new natural course for wildsoul vigilantes called “feline.” Of the new spells, bit of luck is really powerful since it can be used before or after the results of a die roll have been revealed (which is rather unusual).

The new favoured class bonuses for gripplis are interesting, and I really like a cool new archetype for mediums called the Fiend Keeper—it specializes in containing an evil spirit. The other archetypes are the Poison Darter for rangers and the odd War Painter for skalds. There are also some new feats and spells, but nothing that jumped out at me.

Kitsune get some alternate racial traits, new advanced versatile performances for bards and skalds, and a new archetype, the Nine-Tailed Heir for sorcerers (great artwork here!). There are some new feats for shapeshifters, a really clever new spell called contagious suggestion, and some new vigilante talents (I like the one called “obscurity”—-it’s basically the opposite of renown).

For Nagaji, there are new naga bloodlines for bloodragers and sorcerers. There’s a new cavalier archetype called First Mother’s Fang, which is a sort of governor/general concept; it’s pretty good in broadening the knowledge skills available to cavaliers, and who doesn’t want to ride around on a giant snake? There’s also some new mesmerist tricks and spells.

I love the new ratfolk archetypes, and might have to give one a try soon. There’s the Opportunist for fighters (a really cool, skills-focused alchemist mix), the Scavenger for investigators (a gadget type of alchemist with a great feel), and the Swarm Monger for druids (which is pretty much what it sounds like). There are several feats, all of which build off the Swarming special ability of ratfolk, and they’re quite good too. The only “meh” thing in the entry is a new psychic discipline, Warp.

Tengus receive several new feats (I like Lovable Scoundrel) and spells, as well as several new archetypes. Courser for swashbucklers makes for a super-mobile character, though they have to give up a lot. The Jinx Witch for witches provides for some interesting abilities to absorb and expend spells (and has some great art). The Red Tongue for skalds provides an odd mix of rogue talents. I think a lot of writers just don’t know what to do with skalds, but I can’t blame them—-I don’t know either.

I will always hold a special place in my heart for vanaras, since that’s the race of my favourite character (Goldcape) in the Curse of the Crimson Throne AP I’ve been running for a couple of years now. The race here gets some new alternate racial traits, including size changing, as well as the usual favored class options. There are then several new Meditation feats, but none of them are worth it. Fighters may be interested in the new advanced weapon training options. There’s one new archetype, the Fortune-Finder for rangers—-it’s frankly just kind of bland. Unchained monks get some new style strikes and ki powers (with freedom of movement particularly great). Last, there’s a new eidolon subtype for unchained summoners called Ancestor, but it’s not particularly interesting.

Pretty much every book in the Player Companion line is going to contain its share of filler mixed with some real gems of creativity. I thought Blood of the Beast is better than many in the proportion of wheat to chaff. I would have like more than just a couple of paragraphs on how each of the races fit into Golarion—-remember, that’s the value-add of the books (along with the art), as all the new rules options will be immediately stripped out and placed on the Archives of Nethys. But all in all, this is a worthwhile book to buy.


Aside from the Fan Boy/Girl factor, . . .

1/5

I really don't understand why this book got such good reviews. I was very hesitant to buy this one from the start. Both because past experiences with cramming in far too many things into one book have led to, well predictable results and the very, very thin theme of the focus here.

This is probably the first product I outright want my monies back. But probably worst of all is that this book probably kills any possibility that the few races involved here I actually do want a Player's Guide for are likely to never get a good one now.

It's pretty much as I feared, far, far, far too little on anything I'm interested in, except I'm struggling to actually find a single thing I find interesting, good, or something I'd use. Just too forced, and the actual goal seems to be to make sure a few snowflake things get in the game rather than focusing on each of the races, and it shows which of the race options where favored and which got options because they had to get something.


A lot of fun ideas to build around

5/5

Blood of the Beast does just what a Player Companion should, in my opinion, do: it provides a large number of options that would be interesting to incorporate into a character or build a character around.


Such beauty in being the beast

5/5

A great book that offers nice alternative new options for the animal-like races and even some that can be used by other races too.

While most of the options are restricted to the exclusive races for PFS play, you could probably go wild with a homebrew setting.

The art in the book is beautiful as well, having at least 2 pictures of each race to represent how they look like.


Better than I anticipated

5/5

I was ready for this book to be average. I was wrong. SO MANY OPTIONS! Feats, Traits, Archetypes, Spells. This book really delivers on the mechanical side.

The artwork, layout, and flavor text are all great too, especially the in the Nagaji and Kitsune sections.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
651 to 700 of 1,012 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

I had zero interest in this book, but the Ratfolk stuff is probably going to get me to buy a pdf. It sounds like it might lead to nice carryover/conversion opportunities for Starfinder next year if you want to port over a Psychic or other occult class.


Now that I know they went with the ARG style catfolk artwork, I can see why catfolk didn't make the cover art of the book.


Wow, after parsing the rules a bit, I think that a transformation focused kitsune with sneak attack is really good now. The build just takes a while to come together because of the BAB requirement on Vulpine Pounce.

Technically, you can feint an opponent at long range, it usually just doesn't accomplish anything since feint only works for melee attacks. However, a kitsune with the transformation feats can shapeshift as a swift action, get a free feint, and then pounce the opponent for a full round attack of sneak attacks. Unless I am mistaken, you can get both the feint *and* the pounce off of a single swift action shapeshift. That's... really deadly.

Too bad only a slayer can meet the BAB requirements at a reasonable level though, and they don't have high sneak attack. Also, there is always a chance that there is something that keeps this from working that I haven't seen in the actual book yet.

Grand Lodge

Matrix Dragon wrote:
Too bad only a slayer can meet the BAB requirements at a reasonable level though, and they don't have high sneak attack. Also, there is always a chance that there is something that keeps this from working that I haven't seen in the actual book yet.

Shapechanging Savage's Bluff check takes a swift action as well. You can't combine it with Swift Shapechanger, as that is two swift actions.


Matrix Dragon wrote:

Wow, after parsing the rules a bit, I think that a transformation focused kitsune with sneak attack is really good now. The build just takes a while to come together because of the BAB requirement on Vulpine Pounce.

Technically, you can feint an opponent at long range, it usually just doesn't accomplish anything since feint only works for melee attacks. However, a kitsune with the transformation feats can shapeshift as a swift action, get a free feint, and then pounce the opponent for a full round attack of sneak attacks. Unless I am mistaken, you can get both the feint *and* the pounce off of a single swift action shapeshift. That's... really deadly.

Too bad only a slayer can meet the BAB requirements at a reasonable level though, and they don't have high sneak attack. Also, there is always a chance that there is something that keeps this from working that I haven't seen in the actual book yet.

Don't know if the feint would apply to all the attacks.

Designer

1 person marked this as a favorite.

Removed a few posts.
Hey everyone, please let's keep the discussion to the product and not resurrect a removed discussion (or meta-discussion of that discussion) here. Also, while I'd like to thank those who were trying to keep the product thread on track, in the future, we would prefer if you flag the posts in question instead of responding and continuing the conversation. Thanks everyone, and thanks for being so enthusiastic about Blood of the Beast!


Pathfinder Starfinder Society Subscriber

I think that Human Guise is going to prove interesting as a costly way to get the coveted "count as human" ability. It is costly because it apparently is a feat and not an all but free alternate racial trait as the corresponding features for many native outsider races are.

If I understand this right, it enables a Kitsune to count as human from first level and as nearly any other humanoid race from third level (the earliest level at which he can take Racial Heritage).

Dark Archive

1 person marked this as a favorite.

I just realized that its kinda sad that whenever catfolk are brought up conversation inevitably becomes about "I preferred this version of catfolk" discussion instead of discussing about non art part of the race .-.


What kind of new spells are available for Cleric/Oracle? Any of them Necromancy?


Talonhawke wrote:
Matrix Dragon wrote:

Wow, after parsing the rules a bit, I think that a transformation focused kitsune with sneak attack is really good now. The build just takes a while to come together because of the BAB requirement on Vulpine Pounce.

Technically, you can feint an opponent at long range, it usually just doesn't accomplish anything since feint only works for melee attacks. However, a kitsune with the transformation feats can shapeshift as a swift action, get a free feint, and then pounce the opponent for a full round attack of sneak attacks. Unless I am mistaken, you can get both the feint *and* the pounce off of a single swift action shapeshift. That's... really deadly.

Too bad only a slayer can meet the BAB requirements at a reasonable level though, and they don't have high sneak attack. Also, there is always a chance that there is something that keeps this from working that I haven't seen in the actual book yet.

Don't know if the feint would apply to all the attacks.

In theory, the Greater Feint Feat would make the opponent lose his dexterity bonus for an entire round.

The biggest drawback to this build is probably going to be the sheer number of feats involved. Combat Expertise, Improved Feint, Greater Feint, Quick Kitsune Shapechanger, Vulpine Pounce, plus the new Transform+Feint feat. Plus the character would want the usual Weapon Finesse feats... ick.

Paizo Employee Developer

1 person marked this as a favorite.

What?! Superior Shapeshifter alternate racial trait lets kitsune get Fox Form at level 1, ignoring prerequisites, instead of Kitsune Magic. Oh. my God.


KitsuneWarlock wrote:
What?! Superior Shapeshifter alternate racial trait lets kitsune get Fox Form at level 1, ignoring prerequisites, instead of Kitsune Magic. Oh. my God.

Omg. That's amazing.


1 person marked this as a favorite.
CorvusMask wrote:
I just realized that its kinda sad that whenever catfolk are brought up conversation inevitably becomes about "I preferred this version of catfolk" discussion instead of discussing about non art part of the race .-.

This is a game we play largely in our heads and when we see something that doesn't match that with official sanction there's a bit of geek "NooOOOOoooOOOOO!"

Artists can depict a bowl of fruit dozens of ways, for anthropomorphic races you have dozens of styles interacting with dozens of variables on the sliding scale of anthropomorphism. Getting something that's just right to everyone's individual tastes to an audience of wildly different ideas of what it should be is neigh impossible.


Wait did I hear that you can get fox form at level 1 for kitsune?


Skeld wrote:
Dragon78 wrote:
What are the favored class bonuses for the kineticist?

** spoiler omitted **

-Skeld

Wait, hold on. That first one, what are the specifics on that? Because from what I can gather, that's a REALLY GOOD option to take. Is it limited in some way?


Skeld wrote:
Dragon78 wrote:
What are the favored class bonuses for the kineticist?

** spoiler omitted **

-Skeld

For the Vanara kineticist FCB, could you elaborate on what "1/3 points of burn" means? Is that +maximum burn? Burn per round? A reduction on burn costs?


While I really like Prowler at world's end, its got major RAW issues. It grants spirit powers but not medium levels explicitly, so there are several powers that straight up don't work by RAW. It technically doesn't grant the spirit bonus class ability, but it is written as if it does (since it grants spirit surge which does nothing without spirit bonus). This is a pretty major issue.

Also, naga shape II and III have bloodrager 5 /bloodrager 6 as spell levels, which is an obvious error.

Paizo Employee Developer

3 people marked this as a favorite.

The Best part of the kitsune?

Spoiler:
Kitsune Alternate Racial Traits: Fox Form Feat (instead of Kitsune Magic), +2 Int (instead of +2 Cha), +1 Skill Point (instead of Kitsune Magic and Agile).

Kitsune Alternate Favored Class Bonus: +1/6 of a Magical Tail Feat (Any Class).

Outside of PFS, the human feat is pretty cool if you want to take advantage of weird race combinations using the feat Racial Heritage (like the Ratfolk Tail Blade), but in PFS most of that stuff is banned in the Additional Resources even with the feat.

There's also three racial spells for them that are nifty. Especially the Suggestion spell that spreads like an infection.

Yup. Fighters can now get all nine tails at level 6. And Oracles at level 7.


6 people marked this as a favorite.
KitsuneWarlock wrote:

The Best part of the kitsune?

** spoiler omitted **

Yup. Fighters can now get all nine tails at level 6. And Oracles at level 7.

Those kitsune racial traits and favored class bonuses are REALLY good. They're not overpowered, but they add exactly the kinds of flavor that the race needed. They can get tails more easily, be skilled and intelligent tricksters, and have a starting fox form.

A little sad that none of the racial traits replace the bite attack, but I will admit that may have been a hard one to explain away.

You can tell that a lot of thought went into the kitsune section, as if they had a certain really kitsune obsessed person write a lot of it ;)

Grand Lodge

Adventure Path Charter Subscriber
Forrestfire wrote:
Skeld wrote:
Dragon78 wrote:
What are the favored class bonuses for the kineticist?

** spoiler omitted **

-Skeld

For the Vanara kineticist FCB, could you elaborate on what "1/3 points of burn" means? Is that +maximum burn? Burn per round? A reduction on burn costs?

+1/3 to the total number of points of burn that you can accept before you can't choose to accept any more.

-Skeld


Skeld wrote:

+1/3 to the total number of points of burn that you can accept before you can't choose to accept any more.

-Skeld

Okay, good. Free burn mitigation would have been way too good.


1 person marked this as a favorite.
Skeld wrote:
Forrestfire wrote:
Skeld wrote:
Dragon78 wrote:
What are the favored class bonuses for the kineticist?

** spoiler omitted **

-Skeld

For the Vanara kineticist FCB, could you elaborate on what "1/3 points of burn" means? Is that +maximum burn? Burn per round? A reduction on burn costs?

+1/3 to the total number of points of burn that you can accept before you can't choose to accept any more.

-Skeld

So vanaras can overclock their bodies to even more dangerous levels then?

I'm suddenly reminded of Dragon Ball Z.

Shadow Lodge

Fourshadow wrote:
doc the grey wrote:
Fourshadow wrote:
Rysky wrote:
Skeld wrote:
Kevin Mack wrote:
So what sort of look have they went for the catfolk? Bestiary version, Race guide version or something else?

I don't remember what Catfolk looked like in either of those books, I'll just say that the two pieces of art look like furry people with feline (cat, lion, tiger, whatever) heads and feet, with clawed people hands.

-Skeld

The Bestiary had the absolutely awesome Carolina Eade art.
Favorite catfolk art of mine, period. None of the others come close, in my opinion. Fantastic vision in that piece of art.
Agreed. Eade really brought something new to the style of that all the others really lack. The later art feels a bit too derivative of the Khajit we see all too often to really stand out from the pack of cat people we see in fantasy.
Exactly. I was enchanted immediately by Eade's version. Its pose/behavior seemed more congruous with cats as well.

Yeah. Meanwhile Eade's catfolk kind of feels like Asha Clan Clan from Outlaw Star, filtered through Thief & The Cobbler, and mixed with a dash of high fantasy Arabia to make something novel that can stand on its own.


Matrix Dragon wrote:
Talonhawke wrote:
Matrix Dragon wrote:

Wow, after parsing the rules a bit, I think that a transformation focused kitsune with sneak attack is really good now. The build just takes a while to come together because of the BAB requirement on Vulpine Pounce.

Technically, you can feint an opponent at long range, it usually just doesn't accomplish anything since feint only works for melee attacks. However, a kitsune with the transformation feats can shapeshift as a swift action, get a free feint, and then pounce the opponent for a full round attack of sneak attacks. Unless I am mistaken, you can get both the feint *and* the pounce off of a single swift action shapeshift. That's... really deadly.

Too bad only a slayer can meet the BAB requirements at a reasonable level though, and they don't have high sneak attack. Also, there is always a chance that there is something that keeps this from working that I haven't seen in the actual book yet.

Don't know if the feint would apply to all the attacks.

In theory, the Greater Feint Feat would make the opponent lose his dexterity bonus for an entire round.

The biggest drawback to this build is probably going to be the sheer number of feats involved. Combat Expertise, Improved Feint, Greater Feint, Quick Kitsune Shapechanger, Vulpine Pounce, plus the new Transform+Feint feat. Plus the character would want the usual Weapon Finesse feats... ick.

Annnd it turns out this doesn't work after all. Shapechanging Savage lets you make the feint as a swift action, but quick shapechange is also a swift action. That means you can't combine this with a full attack, since you would have to do the shapechange as a move or standard action. I guess I'm having trouble seeing the point in this feat now, since it doesn't really help with your action economy in any way?

Well, I guess it does let you feint against more creature types.

Shadow Lodge

BigNorseWolf wrote:
CorvusMask wrote:
I just realized that its kinda sad that whenever catfolk are brought up conversation inevitably becomes about "I preferred this version of catfolk" discussion instead of discussing about non art part of the race .-.

This is a game we play largely in our heads and when we see something that doesn't match that with official sanction there's a bit of geek "NooOOOOoooOOOOO!"

Artists can depict a bowl of fruit dozens of ways, for anthropomorphic races you have dozens of styles interacting with dozens of variables on the sliding scale of anthropomorphism. Getting something that's just right to everyone's individual tastes to an audience of wildly different ideas of what it should be is neigh impossible.

I would also argue that since pathfinder races in general and catfolk in specific don't have many mechanical options exclusively tied to their race and with catfolk in particular lacking a lot of narrative as compared to many of the other races we are kind of only left with the art to discuss. So far it has kind of been the most distinct thing exclusive to catfolk.

Paizo Employee Developer

9 people marked this as a favorite.
doc the grey wrote:
I would also argue that since pathfinder races in general and catfolk in specific don't have many mechanical options exclusively tied to their race and with catfolk in particular lacking a lot of narrative as compared to many of the other races we are kind of only left with the art to discuss. So far it has kind of been the most distinct thing exclusive to catfolk.

There are a number of us in the office who would love to expand on the role of catfolk within the Pathfinder setting, but we just haven't had the opportunity to do so in the right place yet. While I had hoped this book would be present such a chance, we wanted to make sure to give every race included as many new rules options as possible. That meant that we couldn't focus as much on flavor as we might have in something like a campaign setting book or adventure path volume. Rest assured, however, that we will further explore catfolk ecologies, history, and society when the time is right. Until then, let us know how you want them to look, I guess.

Silver Crusade Contributor

8 people marked this as a favorite.
Mark Moreland wrote:
Until then, let us know how you want them to look, I guess.

As someone who is super-excited for future catfolk content, I'd much, much prefer for the Bestiary 3 art to be the standard. ^_^

Contributor

3 people marked this as a favorite.
Mark Moreland wrote:
doc the grey wrote:
I would also argue that since pathfinder races in general and catfolk in specific don't have many mechanical options exclusively tied to their race and with catfolk in particular lacking a lot of narrative as compared to many of the other races we are kind of only left with the art to discuss. So far it has kind of been the most distinct thing exclusive to catfolk.
There are a number of us in the office who would love to expand on the role of catfolk within the Pathfinder setting, but we just haven't had the opportunity to do so in the right place yet. While I had hoped this book would be present such a chance, we wanted to make sure to give every race included as many new rules options as possible. That meant that we couldn't focus as much on flavor as we might have in something like a campaign setting book or adventure path volume. Rest assured, however, that we will further explore catfolk ecologies, history, and society when the time is right. Until then, let us know how you want them to look, I guess.

I'm a big fan of the Inner Sea Races compromise, myself. ^_^


2 people marked this as a favorite.

I'd also love to write some of it, if you need someone when the time comes. ^_^


2 people marked this as a favorite.

Finally got my PDF.

Thanks again for all the information Skeld. Though it seems the only time you don't get the PDF before everyone else is when you didn't get the product to begin with:)

I love the catfolk art from B3. I understand that everyone's taste is different but please can we see more art like B3's. At least once in a while.


2 people marked this as a favorite.
Mark Moreland wrote:
There are a number of us in the office who would love to expand on the role of catfolk within the Pathfinder setting, but we just haven't had the opportunity to do so in the right place yet. While I had hoped this book would be present such a chance, we wanted to make sure to give every race included as many new rules options as possible. That meant that we couldn't focus as much on flavor as we might have in something like a campaign setting book or adventure path volume. Rest assured, however, that we will further explore catfolk ecologies, history, and society when the time is right. Until then, let us know how you want them to look, I guess.

Only thing I know about catfolk on Golarion so far is that they chill somewhere on Garund, and have not made many appearances in the cities of the other races.

I reckon an exploration into their cities and societies will need to explain why they have not been seen much to date, and give a reason for them to slowly start making more appearances. Perhaps give them some presence in an AP that pushes them out of seclusion (not a whole AP on them, just one event in an upcoming AP).

And if the execs need a reason for giving catfolk a bigger presence on Golarion... well, just show them cat videos on the internet. The internet loves cats! =D

I needs dis.

Liberty's Edge

4 people marked this as a favorite.
Mark Moreland wrote:
Until then, let us know how you want them to look, I guess.

Well, since you ask, I much, much, MUCH prefer the more humanish-headed version (comic book Cheetah/Tigra style, and/or Eade), and I outright hate the cat-headed (Khajiit) version.


Pathfinder Starfinder Society Subscriber

By the way -- Is Human Guise a feat or an alternate racial trait?

I thought it was included in a list of three feats, but one of the other listed items was just described as an alternate racial trait on this page.


2 people marked this as a favorite.

I personally liked the Bestiary 3 version more, though I don't hate the other representations.

Liberty's Edge

2 people marked this as a favorite.

I think part of the problem is that the 'Eade Catfolk' art has a great deal of similarity to some 'Eade Human' art (e.g. 1 & 2 - thin elongated limbs, excessively pointy-toed shoes, spiky fingers, shreds of almost clothing that don't quite add up, et cetera).

In short, the one image we have is heavily influenced by a single artist's distinctive style. Would an 'unEade' Catfolk look as different from that baseline image as many human illustrations do from those two examples above? If not, does that mean all artists need to try to mimic her style? What about male catfolk, what do they look like? Et cetera.

It is a great image, but not enough to build the look of an entire race upon. Someone needs to expand the portfolio... and it could be very tricky determining the essential elements of 'catfolkness' that different people identify with in the image... and that's not even counting the people who like the other design.


5 people marked this as a favorite.
Kalindlara wrote:
Mark Moreland wrote:
Until then, let us know how you want them to look, I guess.
As someone who is super-excited for future catfolk content, I'd much, much prefer for the Bestiary 3 art to be the standard. ^_^
Samy wrote:
Well, since you ask, I much, much, MUCH prefer the more humanish-headed version (comic book Cheetah/Tigra style, and/or Eade), and I outright hate the cat-headed (Khajiit) version.

Yeah, I also prefer Eade's take from Bestiary 3 the best.

As others had suggested when ARG first came out, I too could easily see the more cat-headed/animalistic versions being different subethnicities (like Golarion's tieflings or Faerun's 3 hin/halfling subraces). Perhaps the more cat-headed individuals trace their lineage back to Osirion or Vudra, owing to a drop or two of blood from Bastet/Sekhmet or rakshasa, respectively, in their distant ancestry? And/Or perhaps from an Incan-/Aztec-influenced ancestry from one of the largely unexplored areas of the planet.

Or maybe catfolk temporarily get more cat-like when they activate certain class abilities related to a feline bloodline/bloodrage, witch patron, oracle mystery, etc?

And yes, I'd be very happy for more catfolk stuff written by Isabelle. :) And more ratfolk by Crystal and kitsune by Alex.


3 people marked this as a favorite.
Mark Moreland wrote:
Until then, let us know how you want them to look, I guess.

Bestiary 3 version. For non-Eade examples, I think the rebooted Thundercats version should serve as a set of decent examples of a variety of male and female catfolk.


4 people marked this as a favorite.

Amusing fact: the kitsune vigilante favored class bonus is +1/2 to the disguise bonus from seamless guise. A high level kitsune who combines that with Seamless Shapechanger so he adds gets to use his Seamless Disguise bonus while shape-changed can get truly absurd disguise skill checks.

Let's see, the theoretical total is...
+10 racial
+10 polymorph
+20 seamless disguise
+10 favored class bonus
+20 skill points
+3 class skill
+6 skill focus (for absurdity)
+1 for average kitsune charisma mod
For a total of a +80 bonus to disguise. If he rolls a 20, he gets a disguise skill check of 100. He won't detect as magical by the way, you need true seeing to see past the disguise. A level 20 kitsune vigilante with the realistic likeness feat could pretend to be your best friend, one of your parents, and your spouse all in the same day and you'd never suspect a thing.


So not really specifically interested in any of the races this book is focused on....how many of the mechanics options (Feats, spells, etc...) are actually usable by other races ???


1 person marked this as a favorite.
nighttree wrote:
So not really specifically interested in any of the races this book is focused on....how many of the mechanics options (Feats, spells, etc...) are actually usable by other races ???

From what I can tell, most of the options aside from racial traits and favored class bonuses are available to all races as long as they can meet the prereqs. For example, most kitsune vigilante abilities and feats are available to all (kitsune passed them on to others, or inspired them). However, the shapechanging feats and abilities require that the user either be a shapechanger or have wildshape.

Most of the abilities are most useful for most thematic for the race that they are grouped with however.


Matrix Dragon wrote:

Amusing fact: the kitsune vigilante favored class bonus is +1/2 to the disguise bonus from seamless guise. A high level kitsune who combines that with Seamless Shapechanger so he adds gets to use his Seamless Disguise bonus while shape-changed can get truly absurd disguise skill checks.

Let's see, the theoretical total is...
+10 racial
+10 polymorph
+20 seamless disguise
+10 favored class bonus
+20 skill points
+3 class skill
+6 skill focus (for absurdity)
+1 for average kitsune charisma mod
For a total of a +80 bonus to disguise. If he rolls a 20, he gets a disguise skill check of 100. He won't detect as magical by the way, you need true seeing to see past the disguise. A level 20 kitsune vigilante with the realistic likeness feat could pretend to be your best friend, one of your parents, and your spouse all in the same day and you'd never suspect a thing.

Not sure where you're getting the ability to not ping as magical from, but True Seeing isn't the only spell you have to worry about, since Change Shape functions like Alter Self, although True Seeing will be the most common thing to encounter.


QuidEst wrote:
Matrix Dragon wrote:

Amusing fact: the kitsune vigilante favored class bonus is +1/2 to the disguise bonus from seamless guise. A high level kitsune who combines that with Seamless Shapechanger so he adds gets to use his Seamless Disguise bonus while shape-changed can get truly absurd disguise skill checks.

Let's see, the theoretical total is...
+10 racial
+10 polymorph
+20 seamless disguise
+10 favored class bonus
+20 skill points
+3 class skill
+6 skill focus (for absurdity)
+1 for average kitsune charisma mod
For a total of a +80 bonus to disguise. If he rolls a 20, he gets a disguise skill check of 100. He won't detect as magical by the way, you need true seeing to see past the disguise. A level 20 kitsune vigilante with the realistic likeness feat could pretend to be your best friend, one of your parents, and your spouse all in the same day and you'd never suspect a thing.

Not sure where you're getting the ability to not ping as magical from, but True Seeing isn't the only spell you have to worry about, since Change Shape functions like Alter Self, although True Seeing will be the most common thing to encounter.

Whether or not a supernatural ability detects as magical is a bit unknown in pathfinder because (unless I am mistaken) we no longer have 3.5's rule that states what a supernatural ability's caster level is. Also, neither 3.5 nor pathfinder says that supernatural abilities have spell levels. That makes detecting them with detect magic and a lot of other spells difficult, since they are based upon measuring spell level and/or caster level.

Of course, this might just be me reading the rules too literally... and also my wishful thinking that picking a kitsune out of a crowd shouldn't be trivial. I just figure that since supernatural abilities can't be dispelled (THAT is in the rules at least) that they shouldn't detect as magical either.

EDIT: Oh right, I just remembered the real reason why I believe supernatural abilities are missed by detect magic. The auras chart only lists spells and magical items as generating an aura. Supernatural abilities are neither of those.

Dark Archive

Kalindlara wrote:
Mark Moreland wrote:
Until then, let us know how you want them to look, I guess.
As someone who is super-excited for future catfolk content, I'd much, much prefer for the Bestiary 3 art to be the standard. ^_^

And I on otherhand prefer them to look less like catgirls(geez right back to discussing this topic huh xD) <_< I'm in general in favor of less anthropomorphism when it comes to beast like races. Ya know, for races to be enough different that if you only see silhouette you could just and move that they aren't human.

AND to note on everyone saying "I'd like Thundercats catfolk", we already had example of that and it looked dumb. I unfortunately can only find miniature instead of the art though

And yeah, I agree with conclusion that a lot of stuff people gush about Bestiary 3's catfolk is just Eade's own style so if someone tried mimicking looks of that catfolk without her artstyle, it wouldn't' really look same at all.


I have to say that the kitsune got a lot of good options in this one especially the alternate racial traits. The Nagaji got bloodrager and sorcerer naga bloodlines and the form of the naga based spells. But the catfolk didn't get anything I liked at all even their shaman archetype doesn't give them a cha based caster option.

Dark Archive

3 people marked this as a favorite.
Mark Moreland wrote:
Until then, let us know how you want them to look, I guess.

Either more like the bestiary 3 version or like Kanya from shatterd star.

651 to 700 of 1,012 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Blood of the Beast (PFRPG) All Messageboards

Want to post a reply? Sign in.