Nearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centers of commerce, community, healing, and sacrifice for adventurers and common folk alike.
Pathfinder Campaign Setting: Inner Sea Temples helps Game Masters and players explore six of the Inner Sea region's most iconic seats of faith. Each entry comes complete with a detailed map and gazetteer; profiles of the temple's notable members; a history of the structure and the organization of its clergy; and a wealth of magic items, occult rituals, and spells favored by the resident priests.
This book contains details on the following temples:
The Cathedral of Exquisite Agony, a dark temple to Zon-Kuthon in Nidal.
Cayden's Hall, a combination church and tavern in the heart of Absalom sacred to the Drunken Hero.
The First Colonial Bank of Sargava, a bank-temple of Abadar in the city of Kalabuto.
The High Temple of Pharasma, a prestigious temple in Osirion dedicated to the Lady of Graves.
The House of Dawn's Redemption, a grand cathedral to Sarenrae in Taldor.
Imvrildara, an ancient shrine to Calistria hidden deep within the forests of Kyonin.
Inner Sea Temples is intended for use with the Pathfinder Roleplaying Game and Pathfinder Campaign Setting, but can easily adapted to any fantasy world.
ISBN-13: 978-1-60125-893-9
Other Resources: This product is also available on the following platforms:
GOOD:
The interior cover has a map of Avistan and northern Garund with icons that show the six temples from the outside and place them on the map.
There is a sample cleric (level) 5 on page 2 for placement in the locations. Each of the 10-page sections has a sidebox which describes how to customize this priest to each deity.
Each temple gets an (upper half) 2-page spread of an interior view (with the rest being history and organisation description), a half-page outer view, a full-page "flip-mat"-style birdsview, four pages of room descriptions and two pages of magic items and spells.
The outer view and 2 page interior illustrations are gorgeous.
The "High Temple of Pharasma" fits on a "bigger Flip-mat", as does "Imvrildara".
Most magic items and spells are either very flavorfull, useful or both.
BAD:
Half of the full-body illustrations for NPCs are so dark, that details are hard to make out.
Four temples are too big to draw on a bigger flip-mat, one doesn´t even fit on two!
UGLY:
None but the first and last temples scream "adventure location that needs to be fully depicted" to me.
The challenge rating for the largest Zon-Kuthon temple of Nidal is way too low with a maximum of CR 10.
None of the high priests of the supposedly largest and/or most prominent temples of six gods in Golarion are awe-inspiring.
There are no adventure- or quest-ideas presented at all.
A good book if you need pre-drawn high-temple locations for low-level characters or some very thematic magic items or spells for Zon-Kuthon, Caiden Cailean, Abadar, Pharasma, Sarenrae or Calistria.
But you still have to come up with your own adventure seeds or NPC stats for characters higher than level 8.
What, we won't be getting all the 'it's only 3 weeks away/wish they would update the cover/it's only two weeks now/perhaps they'll post a preview/just one week/hope it won't get delayed' posts? ;-)
Nifty! How alien are we talking here - Far Realm-like, off-world but still Material Plane, or just a souped-up Aberration type?
E.T.A. I just checked the Blood Queen on the wiki and found out that it's a powerful Outsider servant of some ancient/alien(/Mythos?) deity. Interesting! :)
People only enter the cathedral if they want to become gods. I don't think it would be fair to simply call it a mythic dungeon either, the whole place is above and beyond anything you might call a temple or a dungeon.
[subliminal]
Calistrian play room
Calistrian play room
Calistrian play room
Calistrian play room
Calistrian play room
Calistrian play room
Calistrian play room
Calistrian play room
Calistrian play room
Calistrian play room
[/subliminal]
This makes me think of:
-Dancehalls of the Inner Sea
-Casinos of the Inner Sea
-Guide to Inner Sea Cakes
-Inner Sea Taverns & Inns
-Inner Sea Cities
-Inner Sea Hideouts
-Inner Sea Outbacks
-Inner Sea Rivers & Harbours
-Inner Sea Mountains
-Inner Sea Metropolies Edition
Then, one maybe not too far away day comes:
Inner Sea Lonely Planet edition. Anything you need for the Inner Sea, everything you could think of and a lot more.
Even better, after that is done and there´s literaly nothing left unexplored in the Inner Sea, perhaps, but only perhaps, can some select few other places be explored :D
While i would love to see a product about another continent one day, it makes more sense to flesh out Avistan and Garund with Campaign Settings before.
An entire landmass takes much more time to create and i for one would like to get my hands on a "Brevoy", "Kyonin", "Five Kings Mountains" and even "Varisia" book more than on a Casmaron one.
Tian Xia would make more sense than something all-new too.
But i am sure we will get another continent in the next few years.
While i would love to see a product about another continent one day, it makes more sense to flesh out Avistan and Garund with Campaign Settings before.
An entire landmass takes much more time to create and i for one would like to get my hands on a "Brevoy", "Kyonin", "Five Kings Mountains" and even "Varisia" book more than on a Casmaron one.
I so agree with all of this! Still so much to detail with the Inner Sea.
2025 might be a realistic date, because the average "old school" grumbler person might be looking for a retirement home then and ... oh wait, then they have pension and even more time on their hands.