Pathfinder Campaign Setting: Path of the Hellknight (PFRPG)

5.00/5 (based on 3 ratings)
Pathfinder Campaign Setting: Path of the Hellknight (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $22.99 $11.49

Add PDF $15.99

Add Non-Mint $22.99 $17.24

Facebook Twitter Email

Champions of Unwavering Law

Merciless, black-armored enforcers, Hellknights care nothing for good or evil, only their absolute, unflinching vision of law. In Pathfinder Campaign Setting: Path of the Hellknight, you'll join the ranks of Golarion's harshest champions of order—knights with ironclad discipline forged in the flames of Hell. Learn the ways of all the Hellknight orders, their true relationship with the legions of Hell, and how to tie your characters to one of Pathfinder's most fearsome organizations. Players and Game Masters can also lay claim to the complete Hellknight arsenal, from terrifying battle arts and grim equipment to the secrets of masked signifers' frontline magic. The Hellknights' unstoppable might is yours to command as you impose unshakable order—whatever the cost.

Among the grim secrets within you'll find:

  • Details about joining a Hellknight order, as well as a timeline of the orders' histories and a comprehensive look at the Measure and the Chain, the philosophies that guide these knights.
  • In-depth descriptions of the seven major Hellknight orders, including the brutal physical reckonings from which they draw great power.
  • An arsenal of feats, spells, and equipment these lawful crusaders typically use, plus class options such as the order of the Ennead Star cavalier order and new disciplines for the Hellknight prestige class.

Pathfinder Campaign Setting: Path of the Hellknight is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

ISBN-13: 978-1-60125-843-4

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 1 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9293


See Also:

Average product rating:

5.00/5 (based on 3 ratings)

Sign in to create or edit a product review.

They ARE the law!

5/5

So, my first attempt at writing a review when I got my copy got eaten by my computer.

My second attempt at a review got eaten by one of those pre-GenCon days when the Paizo site was acting a little odd.

With all the excitement of Gen Con and even getting to talk with Wes at the Paizo booth and geek out over this book and everything Hellknight...I guess I forgot to redo my super long review? I shall have to perform a pretty serious Reckoning for that kind of an offense, but gladly!

When the Inner Sea World Guide came out, I swore that no other Golarion-centric book would ever top that one as my favorite...well...apparently I need to do another Reckoning for blasphemy! Path of the Hellknight is just dripping with plot hooks and deep cuts of Golarion's unique bastions of law.

In my opinion, Hellknights are one of the things that makes the Golarion setting so unique compared to any other out there. Sure there are Paladins and Antipaladins upholding the extreme ends of the spectrum, but no other setting has a bulwark of law-above-all-else, and this book peels back the curtain on them to help the players and GMs of the Pathfinder Campaign Setting understand and experience them like never before.

This is my absolute #1 favorite book to have ever come out of Paizo, and I do not see that changing for a very, very long time!


A Mercilessly Good Read

5/5

Hellknights are probably the Golarion-specific organization I've been most looking forward to reading about, and so I was really looking forward to release when this book was announced.

Happily, it doesn't disappoint. The overviews of the Hellknight orders are all interesting, and while it is true that they are all meant to be ultimately lawful, the different philosophies of each order are broad and varied enough that making heroes or villains belonging to the Hellknights doesn't require jumping through mental hoops to justify their alignments. Each order also comes with a smattering of options to add to a variety of classes, and serves to broaden the possible character builds that can call themselves Hellknights without necessarily having to take either of the Hellknight-centric prestige classes. My personal favorites are the Godclaw Mystery for oracles and the Faceless Enforcer archetype for the vigilante.

If this book does have a weakness it is the relative poverty of its items section. While there are a few items, and they are interesting and serve to help broaden options for Hellknights who don't feel like being heavily armored wrecking machines, the almost utter lack of any magic items, particularly weapons or armor, is noticeable and slightly disappointing. The magic spells, feats, and traits serve to soothe the sting slightly, but still.

Overall, if you are looking for adventure seeds, encounter ideas, or just background on one of the more iconic organizations in the Inner Sea, then this book is a must-have. If you are looking specifically for ways to be a Hellknight without having to play the armored tank, this book is a must-have. If you are searching for a treasure trove of Hell-themed and Hellknight-themed items this book may not be your first pick, but all in all is still definitely worth getting.


Excellent, and well worth the wait

5/5

I'm really impressed with how much content this book included - I expected solid flavor (and got it), but the book is also full of amazing game content and written with an in-depth knowledge of the various options available across all of the product lines. The art is amazing - the lictor of the Pyre is one of my favorite Paizo pieces, and the art for the Godclaw's lictor is brilliant.

There's a lot of stuff I could see being great for any campaign, like Caster's Champion and Gate Breaker. Then there's the great Hellknight-specific options, like the Godclaw oracle mystery and the new Hellknight prestige class disciplines.

There are some minor disappointments. I wish the obedience boons had a method of early access, similar to that of the Inner Sea Gods prestige classes. I'd been hoping for unique content for the minor orders, especially the Scar and Coil.

All in all, though, an excellent book - well worth the price of admission. ^_^


251 to 300 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Berselius wrote:

Also, it may be just me, but holy hell does that armor those Hellknights are wearing on the cover look tough as nails to put on.

I wish Paizo had included the Fast-Donning Straps armor accessory (or something similar) from the Races of Stone book of Wizards of the Coast.

Maybe then armor wouldn't be such a pain to endure for Fighters.

Is that similar to the armor truss from the Melee Tactics Toolbox?


Quote:

Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Was kinda referring to the time it took for fighters to don armor Gor. I'm well aware of the Fighter class Armor Training ability.

Quote:
Also, Armor Master's Handbook has the Quick Donning advanced armor training feature, whereas you can swap out your -1 ACP + Max Dex for ability to don and discard armor faster and with a chance for no penalties at all.

However I did not know about the Quick Donning Advanced armor Training Feature. Is that a Feat or just an optional rule Fighters can use for the class?

Quote:
Is that similar to the armor truss from the Melee Tactics Toolbox?

Huh, well I'll be darned. I guess that solves the problem then. :D


Is there any guidance for parties wanting to form new orders ?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
nighttree wrote:
Is there any guidance for parties wanting to form new orders ?

Not specifically. The closest thing would be looking at the given orders and comparing your ideas to what's given.

Liberty's Edge

What Hellknight Aegis, Hellknight Obedience, Hellknight Obsession and Signifier Armor Training do?

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Curious, does the Faceless Enforcer archetype for Vigilante have to be a Hellknight?

It's not mentioned in a special or requirements section but then there's this,

Faceless Infiltrator (Ex) wrote:
At 5th level, when he changes his identity, a faceless enforcer has a third option (instead of social or vigilante): he can assume a fictional identity with no known ties to his Hellknight affiliation, his social identity, or his vigilante identity.

It's the only mention of Hellknights in the archetype.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

Most of the game content here chooses to imply the Hellknight requirement, rather than explicitly say "you must be a Hellknight to do the thing". I noticed that when I first read through it.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Paladinosaur wrote:
What Hellknight Aegis, Hellknight Obedience, Hellknight Obsession and Signifier Armor Training do?

Hellknight Aegis: Break your Hellknight armor to cast a cleric spell on yourself to remove harmful conditions.

Hellknight Obedience: Gain proficiency with your order's weapons. Each day, you can beat yourself up per your order's reckoning to gain a bonus and possibly boons as listed for your order (in a format similar to the Divine Obedience entries in Inner Sea Gods).

Hellknight Obsession: If you inflict lethal rather than non-lethal damage on yourself during your daily reckoning, later on that day you can inflict one point of damage on yourself to gain one of four listed benefits.

Signifer Armor Training: Reduce arcane spell failure chance for Hellknight armor by 30%.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kalindlara wrote:
Most of the game content here chooses to imply the Hellknight requirement, rather than explicitly say "you must be a Hellknight to do the thing". I noticed that when I first read through it.

*nods*

That's what I thought too at first, but the above mentioned feats specifically call out having to be a Hellknight in their requirements so I'm unsure (Caster's Champion is also a nice feat).

The other stuff is prefaced with "Members of this Order created this" or some variant thereof, there isn't any of that for the Faceless Enforcer.

There's also the (I admit very, very, minor) thing that it's called Faceless Enforcer and not Hellknight Enforcer or something.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The items that require you to be a Hellknight seem to be those that reference either specific Hellknight Orders or Hellknight armor in general.


Rysky wrote:
Kalindlara wrote:
Most of the game content here chooses to imply the Hellknight requirement, rather than explicitly say "you must be a Hellknight to do the thing". I noticed that when I first read through it.

*nods*

That's what I thought too at first, but the above mentioned feats specifically call out having to be a Hellknight in their requirements so I'm unsure (Caster's Champion is also a nice feat).

The other stuff is prefaced with "Members of this Order created this" or some variant thereof, there isn't any of that for the Faceless Enforcer.

There's also the (I admit very, very, minor) thing that it's called Faceless Enforcer and not Hellknight Enforcer or something.

It's like the stuff out of Monster Codex - thematically appropriate to ___, but technically open for everyone.

Though being an oracle of the God-claw who isn't a hellknight would be weird =P

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Zhangar wrote:
Rysky wrote:
Kalindlara wrote:
Most of the game content here chooses to imply the Hellknight requirement, rather than explicitly say "you must be a Hellknight to do the thing". I noticed that when I first read through it.

*nods*

That's what I thought too at first, but the above mentioned feats specifically call out having to be a Hellknight in their requirements so I'm unsure (Caster's Champion is also a nice feat).

The other stuff is prefaced with "Members of this Order created this" or some variant thereof, there isn't any of that for the Faceless Enforcer.

There's also the (I admit very, very, minor) thing that it's called Faceless Enforcer and not Hellknight Enforcer or something.

It's like the stuff out of Monster Codex - thematically appropriate to ___, but technically open for everyone.

Though being an oracle of the God-claw who isn't a hellknight would be weird =P

Actually with how cursed Oracles are that would actually be kinda fitting.

*Order of the Godclaw Hellknight bursts in* "You, who have been blessed by the Five themselves, must come with us."

*Oracle now with curse of broken front door* "Uh, do they accept refunds?"


Zhangar wrote:
Rysky wrote:
Kalindlara wrote:
Most of the game content here chooses to imply the Hellknight requirement, rather than explicitly say "you must be a Hellknight to do the thing". I noticed that when I first read through it.

*nods*

That's what I thought too at first, but the above mentioned feats specifically call out having to be a Hellknight in their requirements so I'm unsure (Caster's Champion is also a nice feat).

The other stuff is prefaced with "Members of this Order created this" or some variant thereof, there isn't any of that for the Faceless Enforcer.

There's also the (I admit very, very, minor) thing that it's called Faceless Enforcer and not Hellknight Enforcer or something.

It's like the stuff out of Monster Codex - thematically appropriate to ___, but technically open for everyone.

Though being an oracle of the God-claw who isn't a hellknight would be weird =P

Godclaw Oracle that's unaffiliated does a nice job of representing an Oracle drawing from multiple deities in contrast to a Cleric.


1 person marked this as a favorite.
Lord Gadigan wrote:
nighttree wrote:
can anyone give some information on the Order of the Glyph ?

** spoiler omitted **

** spoiler omitted **

Ah, so House Thrune had gone beyond Nineteen Eighty-Four and developed the concepts of "Goodfact" and "Realfact" (hint: Babylon 5 reference).

Grand Lodge

1 person marked this as a favorite.

f5 f5 f5 f5


Wasn't sure if it would be alright to ask this question outside of the product discussion, since it's brand new, but what is up with the Hellknight half-plate? Since it's as normal half-plate it has a higher ASF chance than normal Hellknight plate, despite being described as signifer-friendly.

I could certainly make it out of mithral, but I could make full plate out of mithral too, and end up saving a feat for further reducing spell failure.

5% isn't that bad, but it feels odd to be casting without issue in the armor made for our martial brothers and sisters rather than armor designed for us.


Finn,

Did you want something that granted AC bonus the same as Half plate? Or something else?


Thomas Seitz wrote:

Finn,

Did you want something that granted AC bonus the same as Half plate? Or something else?

No, I was only wondering about the spell failure and thought I had missed something in the PDF. I didn't, it's just a little higher, so all is well. :)


1 person marked this as a favorite.

I just got this hoping they be some good stuff in it and maybe clarification on the way disciplines work as per uses per day. As that is still very confusing with disciplines like pandemic faith, that grants domain powers, which some have their own users per day . very disappointing in it.

The Good
They added a good bit to the existing orders already and some have some really neat boons, that be acquired via Hellknight Obedience, but the abilities seem to come way too late. 12 hitdice +, the new disciples are Good to ok for the most party only one bad one in my opinion. I really do like the armor teleportation power, and Versatile Intimidation (which seem like it should be static, ability but if you read hellknight prc it should have limited uses per day.)

few interesting feats found under the Major order sections

Censoring Critical = Awesome even thou it late in the game. mute spell caster for 1 rd on passed save failed save is 1d4+1rd.

Relic Breaker is also pretty cool sunder something and maybe character the person on fire.

Caster’s Champion- is ok way of trying making up for removing SLA count as prerqu and not allowing more people to take arcane strike, even if this is limited times per day the fact that it is swift action make it a ok feat for martial. especial at earlier levels when you may not have a magic weapon. All you need is arcane caster in party, which most parties have.

The BAD
Favored Quarry is practically useless. a very small bonus to skill checks vs 1 type of enemy. which is based of your prc level (should be based off total character level or grant favored enemy bonus also.) (also is this limited times per day? See the prc need a rewrite and lot of clarification. so this was missed chance at doing that.)

Hell knight barding, useless, it is just a handy cap, does nothing for a mount at all expect slow it down. just stick to normal barding. (maybe it should have been magic armor that grant the mount the same hellknight armor powers while the hellknight was mounted.)

HELLKNIGHT LEATHER??? what is the point of this, cost more weights more and does nothing? umm does it count as hell knight armor allow hell knight to user his armor based abilities? should it also be master work like hell knight armor. It actual states in hell knight half plate it still counts as hell knight plate. This armor does not. Missed opportunity to branch in to maybe dex based hell knights.

Minor Orders, waste of space. I was really hoping for more detail with this, but all it is nothing but nice descriptions, and list of reckonings, but what are the boons that go with that order, what are their Order base Disciplines? No clue So I am guessing I just pick any disciplines I want. Unlike the major orders who are forced into certain Discipline choice at X level? for the boons it says you can use associated parent order but not that you have to, but there is a minor order that actual has no associated order. So just cherry pick what you want?

Order of the Ennead Star. warning this is really for GM use only. the scope to declare your challenge is narrow or to broad(GM has total discretion on this.) to you actual witnessing a crime being committed, and also chaotic person. The same for the orders other too abilities. So in the wilderness or dungeon you odds are going to be pretty useless. Also it does not actual work well with the hell knight Prc, as you are going to lose out on all your caviler stuff, and end up with a weaker mount. would have been nice to have a feat or abilities in the older that let the levels stack for counting for few those things.

Dark Archive

Would someone be willing to paraphrase the Gate Breaker feat and prereqs?

Silver Crusade

Curious to know what folks who have read this think about the new cavalier archtype.


Gate Breaker gives bonus damage equal to strength mod when damaging objects. Pre recs are STR 13, Imp Sunder, Power Attack and +1 base attack.

I don't understand the Hellknight Inquisitor trait. It says "If you are an inquisitor, you can select any inquisition associated with your preffered Hellknight order, as long as you and your patron deity are of a lawful alignment". I can chose any inquisition I want can't I? Why does the trait imply otherwise?


1 person marked this as a favorite.
KainPen wrote:


...HELLKNIGHT LEATHER??? what is the point of this, cost more weights more and does nothing? umm does it count as hell knight armor allow hell knight to user his armor based abilities? should it also be master work like hell knight armor. It actual states in hell knight half plate it still counts as hell knight plate. This armor does not. Missed opportunity to branch in to maybe dex based hell knights.

Armored Spellcasting, Hellknight Aegis, and Signifer Armor Training call Hellknight Armor "any armor with “Hellknight” in the name" so the leather armor would count for those and probably count for anything else that calls for Hellknight armor but doesn't directly say Hellknight Plate.

Dark Archive

That sounds ridiculously powerful for a build that utilizes sundering. Which is fantastic, since I've been toying with building a sunder focused character for a while.
It's been awhile since Sunder got any love anyhow.

Paizo Employee Pathfinder Society Lead Developer

3 people marked this as a favorite.
Magog wrote:

Gate Breaker gives bonus damage equal to strength mod when damaging objects. Pre recs are STR 13, Imp Sunder, Power Attack and +1 base attack.

I don't understand the Hellknight Inquisitor trait. It says "If you are an inquisitor, you can select any inquisition associated with your preffered Hellknight order, as long as you and your patron deity are of a lawful alignment". I can chose any inquisition I want can't I? Why does the trait imply otherwise?

Inquisitor inquisitions are available by deity, so an inquisitor of Pharasma has access to different inquisitions than an inquisitor of Abadar. In this case, an inquisitor of Abadar could take any of the, say, Order of the Chain inquisitions despite their not appearing on Abadar's list. Perhaps even more intriguing, this opens up inquisition access further to minor deities, many of which have no associated inquisitions.

Paizo Employee Developer

4 people marked this as a favorite.
silverrey wrote:
KainPen wrote:


...HELLKNIGHT LEATHER??? what is the point of this, cost more weights more and does nothing? umm does it count as hell knight armor allow hell knight to user his armor based abilities? should it also be master work like hell knight armor. It actual states in hell knight half plate it still counts as hell knight plate. This armor does not. Missed opportunity to branch in to maybe dex based hell knights.

Armored Spellcasting, Hellknight Aegis, and Signifer Armor Training call Hellknight Armor "any armor with “Hellknight” in the name" so the leather armor would count for those and probably count for anything else that calls for Hellknight armor but doesn't directly say Hellknight Plate.

This is correct.


Thank you for clarifying that Amanda and Silverrey! :)


I really like the Circuit Judge. For one it can be combined with a lot of other Cavalier Archetypes. But what I really love about it is that Sentence (while way less powerful than Challenge) can be used twice as often and thus allows you to utilize your orders challenge ability far more reliably. Thus you can now actually build around an Orders challenge ability such as the Order of the Hammer or the Order of the Seal.

The Circuit ability, while flavorful, seems a bit weak in a lot of campaigns (including PFS) however.


silverrey wrote:
KainPen wrote:


...HELLKNIGHT LEATHER??? what is the point of this, cost more weights more and does nothing? umm does it count as hell knight armor allow hell knight to user his armor based abilities? should it also be master work like hell knight armor. It actual states in hell knight half plate it still counts as hell knight plate. This armor does not. Missed opportunity to branch in to maybe dex based hell knights.

Armored Spellcasting, Hellknight Aegis, and Signifer Armor Training call Hellknight Armor "any armor with “Hellknight” in the name" so the leather armor would count for those and probably count for anything else that calls for Hellknight armor but doesn't directly say Hellknight Plate.

So really only use is Aegis, because the Prerequisites for the signifer Armor Training are all the arcane armor feats and heavy armor. which already knocks out that 10 failure%. With the 1st arcane armor feat for the same action the rest with the 2nd feat. there is no need to even take that signifer armor training unless you plan on going with heavy armor, and if you going with heavy armor why are you buying that leather????

I hope the leather get reprinted to count as hell knight plate or Hell Knight PrC gets reprinted and hell knight armor gets rewritten to count any set of armor with the word hell knight in it as hell knight armor. As I said before this book was great chance to do that, with the extra stuff and would have been worth it.


1 person marked this as a favorite.

Hellknight leather armor is for undercover work or being out at sea (where full plate will potentially kill you). It's not supposed to be used if the proper armor is an option, which translates into losing some, but not all, of the class and feat benefits. Being a clanking tank-thing is part of their schtick.


KainPen wrote:
I hope the leather get reprinted to count as hell knight plate or Hell Knight PrC gets reprinted and hell knight armor gets rewritten to count any set of armor with the word hell knight in it as hell knight armor. As I said before this book was great chance to do that, with the extra stuff and would have been worth it.

The PrC already uses the wording of "Hellknight armor" for class features which Amanda Hamon Kunz confirmed means the Hellknight leather would count for those. The Faceless Enforcer I think is the only place that directly calls for "Hellknight Plate" now that I am looking back through things

Silver Crusade

Alex Mack wrote:

I really like the Circuit Judge. For one it can be combined with a lot of other Cavalier Archetypes. But what I really love about it is that Sentence (while way less powerful than Challenge) can be used twice as often and thus allows you to utilize your orders challenge ability far more reliably. Thus you can now actually build around an Orders challenge ability such as the Order of the Hammer or the Order of the Seal.

The Circuit ability, while flavorful, seems a bit weak in a lot of campaigns (including PFS) however.

Can you give a brief overview of what it gains and swaps out?

Thanks!


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Circuit replaces tactician, greater tactician, and master tactician.

Sentence replaces challenge.

Double jeopardy replaces demanding challenge.


silverrey wrote:
KainPen wrote:
I hope the leather get reprinted to count as hell knight plate or Hell Knight PrC gets reprinted and hell knight armor gets rewritten to count any set of armor with the word hell knight in it as hell knight armor. As I said before this book was great chance to do that, with the extra stuff and would have been worth it.
The PrC already uses the wording of "Hellknight armor" for class features which Amanda Hamon Kunz confirmed means the Hellknight leather would count for those. The Faceless Enforcer I think is the only place that directly calls for "Hellknight Plate" now that I am looking back through things

Glad to know Amanda says that it supposed to work, but the PRC has tons of flaws and mess ups in it. it is RAI but RAW is going to be very very different

like it 2nd level ability

"Hellknight Armor (Ex): At 2nd level, a Hellknight earns the right to wear Hellknight armor (see page 290). While wearing this armor, the Hellknight reduces the armor check penalty by 1, increases the maximum Dexterity bonus allowed by 1, and moves at full speed. At 5th level, these adjustments increase to 2. At 8th level, these adjustments increase to 3."

When you look at page 290 it list Hellknight plate armor. the fact that it has the page number this means all the abilities that reference Hell Knight Armor in the Prc are referencing is Hellknight plate. in that book.

if you look further at the actual hellknight plate entry

"These distinctive suits of armor are a special type of masterwork full plate that, when worn by a character with levels in the Hellknight prestige class, grants additional effects." Note it says grant additional effects. Meaning it works because this is the intend armor to grant those abilities to PRC. no other armor is going to work.

This is why hell knight half plate calls out that it also counts/functions as hell knight plate. It makes and exception to let it functions as such. the leather has no such statement. Meaning it by RAW it does not preform the same function.

The Signifer PRC gets to avoid all this as none of it's abilities actual require a one type of armor. It is a better made PRC. The Hell knight is in desperate need of some clean up.

Edit
I am not going to comment on this any more here. If someone wants to talking about it further we can start a thread in the rules board.

Dark Archive

Pathfinder Adventure Path Subscriber

Noticed the lictor of the Pike is different in this book than in HV - was she displaced during the ensuing events?


Maybe she decided to step off and let someone else handle stuff, Decius...

Dark Archive

Pathfinder Adventure Path Subscriber

Could be!


Just saying. I mean politics, especially in Cheliax is pretty murderous.

Dark Archive

Pathfinder Adventure Path Subscriber

The one listed here is LG, with the one in HV being LE, so it could be that, or she held sympathies toward the Reclamation.


The Hellknights are supposedly champions of Law without regards to Good or Evil yet the have chosen Hell as their example. If they were truly agents of pure Law they would have chosen Axis the Lawful Neutral plane rather than Lawful Evil Hell.
The fact that Iomedae supports the Hellknights is no big surprise but it did raise the question - did Iomedae betray Aroden?


scifan888 wrote:

The Hellknights are supposedly champions of Law without regards to Good or Evil yet the have chosen Hell as their example. If they were truly agents of pure Law they would have chosen Axis the Lawful Neutral plane rather than Lawful Evil Hell.

The fact that Iomedae supports the Hellknights is no big surprise but it did raise the question - did Iomedae betray Aroden?

Hell vs. Axis: Axis is a little too big on true, mathematical order, while Hell focuses on a more practical hierarchical lawfulness. Hellknights are nowhere near true agents or pure law, nor do they want to be, nor are the orders without biases between good and evil.

If you want to start Aroden conspiracy theories over it, feel free.


3 people marked this as a favorite.
scifan888 wrote:

The Hellknights are supposedly champions of Law without regards to Good or Evil yet the have chosen Hell as their example. If they were truly agents of pure Law they would have chosen Axis the Lawful Neutral plane rather than Lawful Evil Hell.

The Hellknights are the outgrowth of their particular culture and its needs and limitations, not a philosopher armed with Paizo's sourcebooks. If they felt they needed a particularly ruthless and harsh take on law and/or their culture was more familiar with devils than inevitables you'd have a reason to use Hell as your ideal (and caution).


The problem with modeling off of Axis that the Axiomites are beings of living math who are in turn deploying an army of incorruptible and unswaying killer robots.

That's... not really something you can model a human army off of.


Zhangar,

Plus I think they knew where killer robots would lead...


Too bad Pathfinder does not have the plane of Nirvana


KainPen wrote:
Glad to know Amanda says that it supposed to work, but the PRC has tons of flaws and mess ups in it. it is RAI but RAW is going to be very very different

It sure is a mess of a PRC.

I cannot fathom how they didn't polish it up because it was clearly going to be a popular option.


scifan888 wrote:
Too bad Pathfinder does not have the plane of Nirvana

Technically it does.


Hellknight Obedience opens the door to many chivalric order obedience possibilities...


Thomas Seitz wrote:
scifan888 wrote:
Too bad Pathfinder does not have the plane of Nirvana
Technically it does.

It does?

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
scifan888 wrote:
Thomas Seitz wrote:
scifan888 wrote:
Too bad Pathfinder does not have the plane of Nirvana
Technically it does.
It does?

Yes, it's the Neutral Good plane.

251 to 300 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Path of the Hellknight (PFRPG) All Messageboards

Want to post a reply? Sign in.