Pathfinder Campaign Setting: Path of the Hellknight (PFRPG)

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Pathfinder Campaign Setting: Path of the Hellknight (PFRPG)
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Champions of Unwavering Law

Merciless, black-armored enforcers, Hellknights care nothing for good or evil, only their absolute, unflinching vision of law. In Pathfinder Campaign Setting: Path of the Hellknight, you'll join the ranks of Golarion's harshest champions of order—knights with ironclad discipline forged in the flames of Hell. Learn the ways of all the Hellknight orders, their true relationship with the legions of Hell, and how to tie your characters to one of Pathfinder's most fearsome organizations. Players and Game Masters can also lay claim to the complete Hellknight arsenal, from terrifying battle arts and grim equipment to the secrets of masked signifers' frontline magic. The Hellknights' unstoppable might is yours to command as you impose unshakable order—whatever the cost.

Among the grim secrets within you'll find:

  • Details about joining a Hellknight order, as well as a timeline of the orders' histories and a comprehensive look at the Measure and the Chain, the philosophies that guide these knights.
  • In-depth descriptions of the seven major Hellknight orders, including the brutal physical reckonings from which they draw great power.
  • An arsenal of feats, spells, and equipment these lawful crusaders typically use, plus class options such as the order of the Ennead Star cavalier order and new disciplines for the Hellknight prestige class.

Pathfinder Campaign Setting: Path of the Hellknight is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

ISBN-13: 978-1-60125-843-4

Note: This product is part of the Pathfinder Lost Omens Subscription.

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They ARE the law!

5/5

So, my first attempt at writing a review when I got my copy got eaten by my computer.

My second attempt at a review got eaten by one of those pre-GenCon days when the Paizo site was acting a little odd.

With all the excitement of Gen Con and even getting to talk with Wes at the Paizo booth and geek out over this book and everything Hellknight...I guess I forgot to redo my super long review? I shall have to perform a pretty serious Reckoning for that kind of an offense, but gladly!

When the Inner Sea World Guide came out, I swore that no other Golarion-centric book would ever top that one as my favorite...well...apparently I need to do another Reckoning for blasphemy! Path of the Hellknight is just dripping with plot hooks and deep cuts of Golarion's unique bastions of law.

In my opinion, Hellknights are one of the things that makes the Golarion setting so unique compared to any other out there. Sure there are Paladins and Antipaladins upholding the extreme ends of the spectrum, but no other setting has a bulwark of law-above-all-else, and this book peels back the curtain on them to help the players and GMs of the Pathfinder Campaign Setting understand and experience them like never before.

This is my absolute #1 favorite book to have ever come out of Paizo, and I do not see that changing for a very, very long time!


A Mercilessly Good Read

5/5

Hellknights are probably the Golarion-specific organization I've been most looking forward to reading about, and so I was really looking forward to release when this book was announced.

Happily, it doesn't disappoint. The overviews of the Hellknight orders are all interesting, and while it is true that they are all meant to be ultimately lawful, the different philosophies of each order are broad and varied enough that making heroes or villains belonging to the Hellknights doesn't require jumping through mental hoops to justify their alignments. Each order also comes with a smattering of options to add to a variety of classes, and serves to broaden the possible character builds that can call themselves Hellknights without necessarily having to take either of the Hellknight-centric prestige classes. My personal favorites are the Godclaw Mystery for oracles and the Faceless Enforcer archetype for the vigilante.

If this book does have a weakness it is the relative poverty of its items section. While there are a few items, and they are interesting and serve to help broaden options for Hellknights who don't feel like being heavily armored wrecking machines, the almost utter lack of any magic items, particularly weapons or armor, is noticeable and slightly disappointing. The magic spells, feats, and traits serve to soothe the sting slightly, but still.

Overall, if you are looking for adventure seeds, encounter ideas, or just background on one of the more iconic organizations in the Inner Sea, then this book is a must-have. If you are looking specifically for ways to be a Hellknight without having to play the armored tank, this book is a must-have. If you are searching for a treasure trove of Hell-themed and Hellknight-themed items this book may not be your first pick, but all in all is still definitely worth getting.


Excellent, and well worth the wait

5/5

I'm really impressed with how much content this book included - I expected solid flavor (and got it), but the book is also full of amazing game content and written with an in-depth knowledge of the various options available across all of the product lines. The art is amazing - the lictor of the Pyre is one of my favorite Paizo pieces, and the art for the Godclaw's lictor is brilliant.

There's a lot of stuff I could see being great for any campaign, like Caster's Champion and Gate Breaker. Then there's the great Hellknight-specific options, like the Godclaw oracle mystery and the new Hellknight prestige class disciplines.

There are some minor disappointments. I wish the obedience boons had a method of early access, similar to that of the Inner Sea Gods prestige classes. I'd been hoping for unique content for the minor orders, especially the Scar and Coil.

All in all, though, an excellent book - well worth the price of admission. ^_^


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Editor-in-Chief

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Itchy wrote:

More on Order of the God Claw please! I'm playing an Order of the God Claw Hellknight in Rise of the Runelords. :) He is loosely based upon Javert from Les Miserables. It's been a lot of fun.

This will be in my cart for sure, I like the Hellknights and find them intriguing.

Nice. Javert is CERTAINLY the major inspiration behind the whole group.

After I first wrote about these guys in the Rise of the Runelords Player's Guide folks started mentioning "Oh, like Judge Dredd." To which I've always been like, "Oh, yeah, I guess him too." :)

Editor-in-Chief

2 people marked this as a favorite.
nighttree wrote:

Info on how the newer Occult classes may/may not fit into the organization would be awesome.

I would love to see traits that help various classes feel more "hellknight"...

Seems reasonable.

Editor-in-Chief

8 people marked this as a favorite.
Dragnmoon wrote:
F. Wesley Schneider wrote:
Dragnmoon wrote:
Will there be more info in the book on Paladins and Hellknights?
Like, what did you have in mind?

I would love more information on how a paladin is able to join a group knowing it supports an evil government and how a paladin is able to get around the paladin code. To me Hellknights and Paladins just don't mix and how there are Paladins in the Hellknights has just not been explained to my satisfaction.

As an example your opening line for the blurp of this book

"Merciless, black armored enforcers, Hellknights care nothing for good or evil, only the order’s absolute, unflinching vision of law."

does not fit what a paladin is. A paladin is more then just law they care about good and evil.

Fringe cases are always going to be fringe cases.

Most Hellknights are not paladins. Some paladins are Hellknights. The overlap on that venn diagram is not especially large, but it canonically does exist.

Hellknights are fanatics. Paladins are also fanatics. In some orders, some members are capable to making their fanaticisms align. This is not commonly the fast track to the echelons of paladin or Hellknight power, but it can happen. Those that can straddle both worlds are uncommon exceptions, but interesting for being exceptions. They are also likely to face unique challenges to both their faith and their allegiance.

If you can imagine exceptional ways in which a Hellknight might also be a paladin, go ahead and add paladin-Hellknight to your roster of characters to play.

If you can't or otherwise don't like that idea, don't.

It's your game, include/exclude whatever you want.

Editor-in-Chief

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Leg o' Lamb wrote:
Tons of neat ideas and suggestions.

I'll see what I can getcha. ;)

Editor-in-Chief

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UnArcaneElection wrote:

Wonder if this supplement will have Hellknight Armiger archetypes of common classes for entry (including spellcasting classes)? Also wonder if it will update the Hellknight prestige classes to work well with more recently released material (including said archetypes, of more classes than were around when the prestige classes were written).

There's probably not going to be a competing new Hellknight PrC, but there might be a few tinkers and ways in.

Editor-in-Chief

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Berselius wrote:
Hellknights care nothing for good or evil? Funny, I think the Signifiers pretty much qualify as border line Diabolists.

Depends on the signifer... but yeah, overall signifers have a higher likelihood of leaning toward an evil extreme than most rank-in-file Hellknights.


1 person marked this as a favorite.

It's probably too much to ask at this point because of the lore ramifications, but I thought it'd be really cool if there was a Hellknight order that specialized in taking down demons. Essentially, a faction of ruthless enforcers who crack down on Demons and their cultists with all the fervor of a 40k Inquisitor. They would probably be based near the Worldwound and nominally allied with the Mendev crusaders. After all, if the demons were victorious over the crusades and the Worldwound expanded, then it would result in extraplanar chaotic forces spreading across the Inner Sea like wildlife...which is probably something a Hellknight would want to prevent.


F. Wesley Schneider wrote:

Fringe cases are always going to be fringe cases.

Most Hellknights are not paladins. Some paladins are Hellknights. The overlap on that venn diagram is not especially large, but it canonically does exist.

Hellknights are fanatics. Paladins are also fanatics. In some orders, some members are capable to making their fanaticisms align. This is not commonly the fast track to the echelons of paladin or Hellknight power, but it can happen. Those that can straddle both worlds are uncommon exceptions, but interesting for being exceptions. They are also likely to face unique challenges to both their faith and their allegiance.

If you can imagine exceptional ways in which a Hellknight might also be a paladin, go ahead and add paladin-Hellknight to your roster of characters to play.

If you can't or otherwise don't like that idea, don't.

It's your game, include/exclude whatever you want.

I had a long discussion about this with my GM. Mechanically Paladin/Hellknight is awesome! I nearly made my Hellknight a Paladin with the idea that I would be playing him as a Lawful good paladin instead of the more classic lawful good paladin.

I'm not sure that made sense. Essentially, the conclusion we came to was that a Paladin that joined the Hellknights would be significantly more focused on the Lawful aspect of his alignment than the good aspect, to the point that he would be borderline neutral. Ultimately, I decided to make Fighter the base class.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

I'm glad we have the oath against chaos option for paladins that seek this path. ^_^


Axial wrote:
It's probably too much to ask at this point because of the lore ramifications, but I thought it'd be really cool if there was a Hellknight order that specialized in taking down demons. Essentially, a faction of ruthless enforcers who crack down on Demons and their cultists with all the fervor of a 40k Inquisitor. They would probably be based near the Worldwound and nominally allied with the Mendev crusaders. After all, if the demons were victorious over the crusades and the Worldwound expanded, then it would result in extraplanar chaotic forces spreading across the Inner Sea like wildlife...which is probably something a Hellknight would want to prevent.

That actually sounds intriguing...but may smack too much of the Blood Wars of D&D for Paizo.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I know that James Jacobs had a knee jerk reaction of that sort when I brought up a similar idea -- but there is a big difference between an eons long war between devils and demons and a nation such as Cheliax that is really big on the law vs. chaos theme and thus would gladly summon devils to fight demons.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
F. Wesley Schneider wrote:
rank-in-file

Imagine looking at a military formation from the reviewing stand in front of which they're formed. The lines of troops from left to right are the ranks. The lines from front to back are the files. "Rank and file" not "rank-in-file".

Sorry, pet peeve. One of many. :-)

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
F. Wesley Schneider wrote:
Leg o' Lamb wrote:
Tons of neat ideas and suggestions.
I'll see what I can getcha. ;)

Thanks, Wes; that is all I can ask.


3 people marked this as a favorite.

I am a huge fan of the Hellknights and would love to see a more clearly defined difference between them as a LN organization than a LE one. I understand that they support Cheliax, but if the government started acting outside of the law or against the interest of continued stability, I would like to see the Hellknights painted as protectors against Chaos.

What the APs really need is more occurrences of the Hellknights as allies of the PCs against Chaos and less as mooks the players are meant to fight. I hope we get a more 'gentler' Order or at least see from a Golarion perspective why they are the 'good guys' without being Good.


Pathfinder Adventure Path Subscriber
LordOfThreshold wrote:

I am a huge fan of the Hellknights and would love to see a more clearly defined difference between them as a LN organization than a LE one. I understand that they support Cheliax, but if the government started acting outside of the law or against the interest of continued stability, I would like to see the Hellknights painted as protectors against Chaos.

What the APs really need is more occurrences of the Hellknights as allies of the PCs against Chaos and less as mooks the players are meant to fight. I hope we get a more 'gentler' Order or at least see from a Golarion perspective why they are the 'good guys' without being Good.

Hm, maybe the Order of the Torrent might be interesting for starters, then. It's in Hell's Rebels.

Otherwise: I didn't even know a minute ago that this book was in line. Now that I know about it: can't wait!

*dottingdrooling*

Ruyan.


Axial wrote:
It's probably too much to ask at this point because of the lore ramifications, but I thought it'd be really cool if there was a Hellknight order that specialized in taking down demons. Essentially, a faction of ruthless enforcers who crack down on Demons and their cultists with all the fervor of a 40k Inquisitor. They would probably be based near the Worldwound and nominally allied with the Mendev crusaders. After all, if the demons were victorious over the crusades and the Worldwound expanded, then it would result in extraplanar chaotic forces spreading across the Inner Sea like wildlife...which is probably something a Hellknight would want to prevent.

My understanding is that that is how the Order of the Godclaw actually got founded. IIRC, the Godclaw was fighting the Worldwound for decades before they withdrew (or got recalled?) to Isger.

Dark Archive

Zhangar wrote:
Axial wrote:
It's probably too much to ask at this point because of the lore ramifications, but I thought it'd be really cool if there was a Hellknight order that specialized in taking down demons. Essentially, a faction of ruthless enforcers who crack down on Demons and their cultists with all the fervor of a 40k Inquisitor. They would probably be based near the Worldwound and nominally allied with the Mendev crusaders. After all, if the demons were victorious over the crusades and the Worldwound expanded, then it would result in extraplanar chaotic forces spreading across the Inner Sea like wildlife...which is probably something a Hellknight would want to prevent.
My understanding is that that is how the Order of the Godclaw actually got founded. IIRC, the Godclaw was fighting the Worldwound for decades before they withdrew (or got recalled?) to Isger.

Makes sense, since the Godclaw is composed of worshippers of Iomedae and Torag, Abadar and Irori, in addition to Asmodeus. Iomedae, in particular, is pretty strongly motivated to address the problem of the Worldwound, and *none* of those five gods are big fans of demons.

Whether or not it's Golarion canon or not, I'd be very much inclined to pit a Godclaw presence against the demons of the Worldwound, not out of a desire to 'redeem' the Hellknights involved, so much, as to play with the dramatic potential for a group of Iomedae worshippers stuck in the middle of two factions of Iomedaens on opposite sides of the probably inevitable resulting friction.

Dark Archive

Is there no "Campaign Setting" product in july?
All other product lines have been actualized for that month.
I reckon the "Hell's Vengeance poster map folio" should be the july product.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I would love to play a hellknight kimeticist, will there be any options for them in here?


3 people marked this as a favorite.

Extremely excited for this. I built/played a Hellknight for Wrath of the Righteous, and he was absolutely fantastic. I drew on the history of the Order of the Godclaw and its roots in the Medevian Crusades and built up from there.

When we captured Citadel Drezen, my character met with the other Lictors to request permission to found a new order, dedicated to the eradication of the demon kind - the Order of the Lesion (named for the Worldwound.)

In time, as a Heirophant taking Divine Source, my Vicarius' goal is to become god of the Hellknights.


Axial wrote:
It's probably too much to ask at this point because of the lore ramifications, but I thought it'd be really cool if there was a Hellknight order that specialized in taking down demons. Essentially, a faction of ruthless enforcers who crack down on Demons and their cultists with all the fervor of a 40k Inquisitor. They would probably be based near the Worldwound and nominally allied with the Mendev crusaders. After all, if the demons were victorious over the crusades and the Worldwound expanded, then it would result in extraplanar chaotic forces spreading across the Inner Sea like wildlife...which is probably something a Hellknight would want to prevent.

My character in our Wrath of the Righteous campaign founded that *exact* Order - the Order of the Lesion.

He agrees with you wholeheartedly.

I'd be happy to share details with you if you'd like to steal them for your campaign.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Gulthor wrote:
Axial wrote:
It's probably too much to ask at this point because of the lore ramifications, but I thought it'd be really cool if there was a Hellknight order that specialized in taking down demons. Essentially, a faction of ruthless enforcers who crack down on Demons and their cultists with all the fervor of a 40k Inquisitor. They would probably be based near the Worldwound and nominally allied with the Mendev crusaders. After all, if the demons were victorious over the crusades and the Worldwound expanded, then it would result in extraplanar chaotic forces spreading across the Inner Sea like wildlife...which is probably something a Hellknight would want to prevent.

My character in our Wrath of the Righteous campaign founded that *exact* Order - the Order of the Lesion.

He agrees with you wholeheartedly.

I'd be happy to share details with you if you'd like to steal them for your campaign.

I'd certainly love to hear about it. ^_^

(PMs are fine.)


1 person marked this as a favorite.
Gulthor wrote:
Axial wrote:
It's probably too much to ask at this point because of the lore ramifications, but I thought it'd be really cool if there was a Hellknight order that specialized in taking down demons. Essentially, a faction of ruthless enforcers who crack down on Demons and their cultists with all the fervor of a 40k Inquisitor. They would probably be based near the Worldwound and nominally allied with the Mendev crusaders. After all, if the demons were victorious over the crusades and the Worldwound expanded, then it would result in extraplanar chaotic forces spreading across the Inner Sea like wildlife...which is probably something a Hellknight would want to prevent.

My character in our Wrath of the Righteous campaign founded that *exact* Order - the Order of the Lesion.

He agrees with you wholeheartedly.

I'd be happy to share details with you if you'd like to steal them for your campaign.

I think I remember reading your post.

Doesn't his order have a war razor as it's favored weapon?


3 people marked this as a favorite.

You did!

http://paizo.com/threads/rzs2qx6l?Order-of-the-Lesion-Founding-a-Hellknight -Order

"The Order of the Lesion is stationed at and named for the Worldwound. Its members believe that infection, corruption, and decay - both physical and moral - must be cleansed, cauterized, or amputated to stop its spread. Though seen by some as more altruistic than other Hellknight orders as members of the Order of the Lesion provide healing and treatment to the sick and injured, this is done out of pragmatism, not mercy. The Order of the Lesion sees the Worldwound as a metaphysical representation of the moral infection and decay of the world, and views demons as just another plague to be purged.

The Order's penance will be to be bled followed by cauterization. The War Razor is the Order's favored weapon. The Order's crest is a razor over a bowl."

My early plans ended up changing slightly as my character evolved (and I realized Mythic Leadership was 3rd party.)

Gulthor ended up going Heirophant rather than Champion; I still inflated my Leadership score as much as I could.

At the moment, I have Divine Source II, planning on going all the way to DSIII. I did end up with Law and Healing, followed up by Community, Redemption, and Torture, then DSIII will be Fire, Judgment, and Resurrection.

His holy symbol is a spiked chain link, which ended up finally providing inspiration for the unique appearance of the Order's armor (in addition to the crimson cloaks) - the armor is decorated to appear wrapped in razor wire (treat as spiked armor.)

Shadow Lodge

Words cannot properly describe how happy I am to see this in the offing :)

I have 2 PFS Hellknights (well, one Hellknight and one Signifer), but I've always wanted to learn more about them even more than what was published in Council of Thieves and the ISWG!

PS... is it Signifer or Signifier? The blurb above says the latter but other books have it as the former?


I also have a few Hellknights in PFS. I am really looking forwards to the art in this, and I hope they reference the Ice Devil plate, and how it interacts with the various orders and their traditional armor. I would love if they also have other types of devil armor like say bearded devil armor or the like.


This is great. I mentioned wanting a book with more info on the Hellknights in a few wish list threads not long ago.

Editor-in-Chief

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CanisDirus wrote:
PS... is it Signifer or Signifier? The blurb above says the latter but other books have it as the former?

Signifer.

Editor-in-Chief

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Brother Fen wrote:
This is great. I mentioned wanting a book with more info on the Hellknights in a few wish list threads not long ago.

Just. For. You! :D

Tell your friends.

Dark Archive

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As a Hellknight of The Order of the Godclaw, I approve of this book. I look forward to use the new materials in this book to smite down and punish those who would flaunt and break the laws of Gods and Men.


can't wait to get this book

Dark Archive

Starfinder Superscriber

dot


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I like how this *might* be the start of a new series within the Pathfinder Campaign Setting line, this one focusing on the various organizations in the Pathfinder setting.

Path of the Mendevian Crusader
Path of the Red Mantis


1 person marked this as a favorite.

I agree with path of the red mantis. hope one days a full assassin class of red mantis or ultimate evil if is going to happen one days.


I wonder if it will include any information on the Order of the Crux.


Path of the Mendevian Crusader I would definitely purchase. This one? Eh, I will have to see it first.


Berselius wrote:
Hellknights care nothing for good or evil? Funny, I think the Signifiers pretty much qualify as border line Diabolists.

I wouldn't read that as "They avoid good and evil" but rather "They don't care whether they do good or evil, either is fine, as long as it is in service of law." Any diabolists they have, borderline or even literal, are acceptablly evil in promoting and enforcing law.


Actually that would be pretty cool.
Could detail a number of groups and organizations that have been mentioned previously in the past once or twice and go into further detail on them.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Heine Stick wrote:

I like how this *might* be the start of a new series within the Pathfinder Campaign Setting line, this one focusing on the various organizations in the Pathfinder setting.

Path of the Mendevian Crusader
Path of the Red Mantis

I'd like to see Path of the Swordlord if that were to be a thing.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Fourshadow wrote:
Path of the Mendevian Crusader I would definitely purchase.

Path... road, same thing :]


CBDunkerson wrote:
Fourshadow wrote:
Path of the Mendevian Crusader I would definitely purchase.
Path... road, same thing :]

Yep, purchased that too--my favorite Tales book ever. I was very pleased to see Stackpole write one...would love a sequel to it, but that would belong in a different thread.

Shadow Lodge

I am a huge story > rules guy, but I'm looking forward to seeing more things on each of the Orders (favored weapons, powers for Hellknights and gazes for Signifers), and hopefully some clarifications on some of the past language for the prestige classes! :)

I'm also curious to see if there will be any guidelines for character level vs. Hellknight rank (in PFS scenarios, at least, even some of the Master/Mistress of Blades and/or Lictors don't have tons of levels in the prestige classes themselves).

Yea...I am *really* looking forward to this book! :)


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Will there happen to be images be some of the lesser-known orders in here? I want to see what the Orders of the Pike, Scar, and Coil's respective armors are supposed to look like!


Well it depends really. Some of the Orders could be seen as less evil. Order of the Pike hunts monsters, heck Order of the Gate could be quite good depending. I mean think about it how many fantasy stories have some holy order guarding a gate that something bad is on the other side of?
Actually discussion of the weird good Hellknight and their counter parts could be interesting.

Sovereign Court

2 people marked this as a favorite.
Bob Evil wrote:
Will there happen to be images be some of the lesser-known orders in here? I want to see what the Orders of the Pike, Scar, and Coil's respective armors are supposed to look like!

Between our Taldan home and our preference for rapiers, I envisioned our armor looking something like this.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

OOOOOOoooo something I just realized that I really, really, really, REALLY want to be in this book that would also help combat the common misconception that the Hellknights are one singular uniform entity.

In WoD game books in detailing each Clan/group they have a sidebar for each one with their common perception of all the other clans in it. So I think it would be neat for each Hellknight Order to have one in regards to all the other Orders since they actually don't always see eye to eye.

So say for the Order of the Torrent section they could list what they think of Order of the Chain, Order of the Rack, etc.

Here's hoping ^w^


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

My Dread Vanguard Tyrant Antipaladin is going to love playing with this in Hells Vengeance.

Community & Digital Content Director

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Updated with final product image and description!


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The new cover reminds me of the Justice League opening. Oh, they're delivering justice alright! Just maybe not the kind you were hoping for!

But seriously...:
What really is an Ennead Star cavalier?
.


Oh, man I love the cover is showing so many orders already. Lets see we have an going left to right, Order of the Pyre, Order of the Scourge, Order of the Rack, Order of the Godsclaw, and Order of the Nail.

The Godclaw one actually threw me, I had pictured it more as a claw going over the persons face, not as a helm with a claw like crown on the top. Though the Godclaw is also a *big* quite obviously a big guy.

Not sure what Ennead Star is refering to here, but Ennead generally means a group of nine. So maybe it is like the Godclaws five fold path and represents nine lawful deities, or perhaps it is a belief that the various points on the alignment chart are demonstrating an overall system of law?

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