Pathfinder Campaign Setting: Occult Realms (PFRPG)

4.50/5 (based on 2 ratings)
Pathfinder Campaign Setting: Occult Realms (PFRPG)
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Unearth Occult Secrets

The world of Golarion is full of ancient mysteries, hidden lore, and untapped psychic powers just waiting to be discovered. Pathfinder Campaign Setting: Occult Realms offers everything you need to explore occult themes in your games, including new rules, detailed locations, and preternatural inspirations to bring occult campaigns of any level to life. Inside this book, you'll find:

  • Rules options for each of the six occult classes presented in Pathfinder RPG Occult Adventures, including legendary spirits that skilled mediums can channel, Thassilonian phantoms tied to the seven sins for wicked spiritualists, and psi-tech discoveries and the mindtech discipline for specialized psychics.
  • Six locations ripe for exploration in occult campaigns, including a temple where astronomers from lost Lirgen still secretly toil, a university of psychic magic on the utopian island of Hermea, and the nation of Zi Ha in Tian Xia, where the samsaran residents live countless lives through reincarnation.
  • Half a dozen places of occult import beyond Golarion, including the Citadel of the Black on Aucturn, the Ocean of Mists on Castrovel, and the Temple of Desna's First Dream in the Dimension of Dreams.
  • Nine occult rituals tied to such iconic organizations as the false priesthood of Razmir and the Red Mantis assassins, allowing characters to achieve lichdom or temporarily transform into a half-fiend.
  • Rules for creating mystical idols that grow in power as their cult followings expand, plus two mysterious sample idols.

Pathfinder Campaign Setting: Occult Realms is a perfect companion for Pathfinder RPG Occult Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

ISBN-13: 978-1-60125-794-9

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More strong Occult content

4/5

The crunch in the begging provides some very good and very welcome expansions of options for the new occult classes. I found the location write ups somewhat less useful due to space constraints, but they provide a nice hook for a GM to build upon, although he'll have to do most of the work. They probably work better for a one off where you teleport in to handle a problem than as a campaign arc.


Excellent

5/5

Read my full review on Of Dice and Pen.

I hugely enjoyed reading Occult Realms. It offers wonderful glimpses and insights into areas of Golarion that have only received a small amount of attention previously, even a place or two where you might not expect the occult, such as Razmiran. Some of the places are quite small, sometimes just a single building, but the small areas mean that the details can actually be more specific. There is a better sense of a lived-in world from this book than from some other Pathfinder Campaign Setting books, which tend to focus more on providing a list of locations than on what it's like to live there. The approach here is still on listing locations, but there is more room for detail about those locations.


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Ustalav would be an appropriate locality but I am excited that Numeria is mentioned.


1 person marked this as a favorite.

I agree Ustalav would make sense so would multiple places outside of Golarion. I am very happy to see Hermea, Numeria, and Jalmeray. I hope for Castrovel, Akiton, and Aucturn. I could definitely see Vudra getting some love as well.


Here's hoping for some more information on the Night Heralds and the Dominion of the Black!


Just getting more information on Hermea, Jalmeray, Numeria, and Razmiran makes me happy.


Did this get pushed back?


Any love for kineticists in Occult realms ?


Occult Realms won't have player options.

Shadow_Charlatan wrote:
Any love for kineticists in Occult realms ?


Cthulhusquatch wrote:
Occult Realms won't have player options.

But according to the books description above... it will have player options:

above wrote:
New occult powers designed to complement the new classes presented in Pathfinder RPG Occult Adventures help members of psychic classes customize their characters

Just because the main focus of the book is for Gms doesn't mean it will have no player content.


Pathfinder Companion, Starfinder Roleplaying Game Subscriber

I imagine it will be like Mythic Realms, which had a relatively small number of player options that were tightly bound to in-game lore...specific deities or regions in general. So it's possible there will be some options for the kineticist, perhaps a new spirit for the medium, and other such, but I'm guessing they will generally be tied to occult organizations or specific locations/artifacts/mysteries.


I don't think it is options quite the way you are expecting, however. That is Origins. It mentions rituals, and story-accomplishments.... that sort of thing. New powers... hard to say what that means. I just wouldn't get any hopes up that there is much more than in the Mythic Realms book. I guess we will find out when they update the description. But there are likely many kineticist options in Origins.

Milo v3 wrote:
Cthulhusquatch wrote:
Occult Realms won't have player options.

But according to the books description above... it will have player options:

above wrote:
New occult powers designed to complement the new classes presented in Pathfinder RPG Occult Adventures help members of psychic classes customize their characters
Just because the main focus of the book is for Gms doesn't mean it will have no player content.


November seems so far away right now.


Hermea huh? Now now... I could see Razmiran but Hermea? Occult? Interesting.


1 person marked this as a favorite.
Thanael wrote:
Hermea huh? Now now... I could see Razmiran but Hermea? Occult? Interesting.

Exploring the potential of the eugenically augmented human mind?


Well we no less about Hermea then just about any other place in the Inner Sea so who knows what is actually there...other then a crazy gold dragon;)


Dragon78 wrote:
Ok, you convinced me, I hope beyond hope that Castrovel will get some love in this book;)

Dear god I really hope we get some good info on Castrovel and the cities / nations of the Lashunta! So much possibility for adventure, so little amount of pages to stuff it all in. ;)

Also does anyone thing they could put some info on the Bone Sages of Eox in here? I've always wondered just how incredibly powerful they are in terms of spellcasting and technology.

I mean, can they basically teleport into a room full of people and just yell out, "PIE!", and everyone else in the room literally has to make a DC save or become a gooey mess of innards and bone in a baked crusty shell?

They've had eons to practice their spellcasting and technology haven't they? Wait a minute, by the Inheritor, are we talking about a few THOUSAND WHISPERING TYRANT LEVEL LICHES? o_O

Liberty's Edge

Pathfinder Companion Subscriber

It's starting to get to the time when I need to decide whether to keep up my CS subscription or not.

So I would like to know, how much information on Castrovel and Vudra will this book have?

Community & Digital Content Director

Updated with final cover image and description!


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

"Thassilonian phantoms tied to the seven sins for wicked spiritualists"

O.O

Must have now....


Pathfinder Companion, Starfinder Roleplaying Game Subscriber

Psi-tech discoveries? Mindtech discipline? Wonder if this is tied into Castrovel or Dominion of the Black...

Definitely pumped for a bit more information on Castrovel, though.

The rituals sound interesting, but I always thought every would-be lich had to find their own way to lichdom?

The mystical idols sound pretty interesting too...

...definitely can't wait for this to come out.


Love it. The cover, the contents, everything!!!! :D


1 person marked this as a favorite.

Spirits for the seven deadly sins? I have so many characters/NPCs/you name it that need this something fierce.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

The Ocean of Mists on Castrovel? That does sound intriguing. As does the Citadel of the Black on Aucturn.

Liavara and the Contemplatives on Akitron were already covered in the Occult Bestiary, so both books together just about cover every point that I was hoping for with regard to pyschic/occult stuff in Golarion's system (aside from Golarion itself, of course). I am satisfied. :)

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Is this book going to release any new kineticist elements?


Awesome, the Ocean of Mists on Castrovel.

Verdant Wheel

Hermea ? Now we are talking.


Lirgen?! The Citadel of the Black!?!

Really, I'm glad they updated the product so late, so now I only have a few weeks to wait with baited breath.

Looking like Hell's Rebels was pushed back a month, but mercifully this one didn't. Hoping it stays that way.


Any chance the Harrowed Medium will appear in this?

Silver Crusade Contributor

Askanipsion wrote:
Any chance the Harrowed Medium will appear in this?

Given the length issues, the chances are nearly zero. There's no way they'd devote so much of the page space to it in a book like this.

However, starting next year, they're planning to experiment with longer Campaign Setting books... so the chances may be better once that kicks in. ^_^


I wonder what other campaign books will be getting the extended treatment next year.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Zi Ha? Sweet!


Who is that on the cover image with Meligaster? Is that Erasmus?


D'oh! Never mind, I just noticed the Phantom. It's Estra.

Lantern Lodge RPG Superstar 2014 Top 4

4 people marked this as a favorite.

Glad to see people excited for the Citadel of the Black and Castrovel. I wrote the entire Beyond Golarion section and I think you'll all be pleasantly surprised (and horrified) by what is contained there. Of all of them, though, Herald's Fall is my favorite. I'm excited to see what everyone thinks of that new piece of lore.


Were is Herald's Fall located?


Robert Brookes wrote:
Glad to see people excited for the Citadel of the Black and Castrovel. I wrote the entire Beyond Golarion section and I think you'll all be pleasantly surprised (and horrified) by what is contained there. Of all of them, though, Herald's Fall is my favorite. I'm excited to see what everyone thinks of that new piece of lore.

About three years ago I actually started fleshing out a Citadel of the Black campaign. Made a map of the place, filled it with occupants, etc. The problem was that I had very little to go on and wasn't aware at the time that the Dominion of the Black ran the place (or so I suspect). Indeed, the Dominion of the Black was still a total mystery at that point. I ultimately abandoned it because of the lack of canon information. I'm a stickler for keeping stuff "official," even in my home games...

So yeah, if I had to name one person, place, or thing to know more about in the entire Pathfinder campaign setting, the Citadel of the Black would be it. I am very, very interested to see what you did with it.

Could you perhaps reveal how many pages are devoted to the Citadel?


Verzen wrote:
Is this book going to release any new kineticist elements?

We're already at 7 (aether, air, earth, fire, void, water and wood; void and wood being presented in Occult Origins), so I feel like it would be kinda hard to come up with more of them...

I could be wrong though... Someone suggested a "Nanokineticist", based on technology.

For my part, can we please have a Kineticist archetype that focuses on specializing in ONE single element? Have alternate features that replace Expanded Element so you cannot learn secondary elements (but not related composite blasts), but instead you greatly increase the effectiveness of your primary element.

Even better, Expanded Element could be taken multiple times for the same element, leading to new talents and more powerful blasts; anything to make it clear that THIS Kineticist is a true Pyrokineticist or Geokineticist or whatnot, "shunting" the other elements in favor of greatly increasing the potential of his chosen element.

Lantern Lodge RPG Superstar 2014 Top 4

Generic Villain wrote:
Robert Brookes wrote:
Glad to see people excited for the Citadel of the Black and Castrovel. I wrote the entire Beyond Golarion section and I think you'll all be pleasantly surprised (and horrified) by what is contained there. Of all of them, though, Herald's Fall is my favorite. I'm excited to see what everyone thinks of that new piece of lore.

About three years ago I actually started fleshing out a Citadel of the Black campaign. Made a map of the place, filled it with occupants, etc. The problem was that I had very little to go on and wasn't aware at the time that the Dominion of the Black ran the place (or so I suspect). Indeed, the Dominion of the Black was still a total mystery at that point. I ultimately abandoned it because of the lack of canon information. I'm a stickler for keeping stuff "official," even in my home games...

So yeah, if I had to name one person, place, or thing to know more about in the entire Pathfinder campaign setting, the Citadel of the Black would be it. I am very, very interested to see what you did with it.

Could you perhaps reveal how many pages are devoted to the Citadel?

There's some tantalizing information offered! I can't attest to the page-count, however.

Lantern Lodge RPG Superstar 2014 Top 4

Dragon78 wrote:
Were is Herald's Fall located?

You'll have to wait for the book release to find out, but that wouldn't be an easy question to answer at any rate ;)


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
JiCi wrote:

For my part, can we please have a Kineticist archetype that focuses on specializing in ONE single element? Have alternate features that replace Expanded Element so you cannot learn secondary elements (but not related composite blasts), but instead you greatly increase the effectiveness of your primary element.

Even better, Expanded Element could be taken multiple times for the same element, leading to new talents and more powerful blasts; anything to make it clear that THIS Kineticist is a true Pyrokineticist or Geokineticist or whatnot, "shunting" the other elements in favor of greatly increasing the potential of his chosen element.

You already have the option of taking your original element as your expanded element at 7th and 15th levels (assuming that you picked an element from Occult Adventures rather than Occult Origins, as the elements from the latter book lack suitable composite blasts). So, if we use that option as the starting point for your archetype, what additional abilities would you grant it? And what would you take away from the original class to grant those abilities?

Thinking about such an archetype gives me an idea why designing Kineticist archetypes is so difficult.

Contributor

JiCi wrote:

We're already at 7 (aether, air, earth, fire, void, water and wood; void and wood being presented in Occult Origins), so I feel like it would be kinda hard to come up with more of them...

I could be wrong though... Someone suggested a "Nanokineticist", based on technology.

I still REALLY want to see a psychokinesis option; "mind" element is sort of cliche, but I like the sound of "dream...."

Quote:
For my part, can we please have a Kineticist archetype that focuses on specializing in ONE single element? Have alternate features that replace Expanded Element so you cannot learn secondary elements (but not related composite blasts), but instead you greatly increase the effectiveness of your primary element.

Personally, I'd rather see utility talents and infusions that have expanded element as a prerequisite. For example, a "pure earth" infusion that has elemental focus (earth) and expanded element (earth) as a prerequisite. It would accomplish what you want, but wouldn't lock those options away into a single, specific archetype.

Designer

David knott 242 wrote:
JiCi wrote:

For my part, can we please have a Kineticist archetype that focuses on specializing in ONE single element? Have alternate features that replace Expanded Element so you cannot learn secondary elements (but not related composite blasts), but instead you greatly increase the effectiveness of your primary element.

Even better, Expanded Element could be taken multiple times for the same element, leading to new talents and more powerful blasts; anything to make it clear that THIS Kineticist is a true Pyrokineticist or Geokineticist or whatnot, "shunting" the other elements in favor of greatly increasing the potential of his chosen element.

You already have the option of taking your original element as your expanded element at 7th and 15th levels (assuming that you picked an element from Occult Adventures rather than Occult Origins, as the elements from the latter book lack suitable composite blasts). So, if we use that option as the starting point for your archetype, what additional abilities would you grant it? And what would you take away from the original class to grant those abilities?

Thinking about such an archetype gives me an idea why designing Kineticist archetypes is so difficult.

This analysis is pretty accurate. I would suspect that, if such an archetype would exist, it would basically lock you in for the same element all three times and change omnikinesis to an option appropriate for your element (with all the options listed) and that would be it, with much of the length of the archetype coming from the numerous replacements for omni.

Paizo Employee Developer

Generic Villain wrote:
Could you perhaps reveal how many pages are devoted to the Citadel?

Each of the locations included in the "Beyond Golarion" chapter receives 1 page of information including an illustration.


I would like to see many different elements for kineticist such as light, sound/music, time, positive energy/life, mana/magic, nature/animals, mind, dream, metal, emotions, and books/paper/knowledge.


2 people marked this as a favorite.

The Valenar are already enough trouble on the boarders of the Mornlands. I suspect that with the introduction of these "Lengendary Spirits", I shall be seeing a great number of mediums joining the Elven warbands. How are they different from regular spirits? Do they simply have unique powers? Or is access to them restricted to certain archetypes, like Nex's spirit is?


Mark Moreland wrote:


Each of the locations included in the "Beyond Golarion" chapter receives 1 page of information including an illustration.

Thanks! Also, booooo! Nowhere near enough space, but I guess It'll have to do.


David knott 242 wrote:

You already have the option of taking your original element as your expanded element at 7th and 15th levels (assuming that you picked an element from Occult Adventures rather than Occult Origins, as the elements from the latter book lack suitable composite blasts). So, if we use that option as the starting point for your archetype, what additional abilities would you grant it? And what would you take away from the original class to grant those abilities?

Thinking about such an archetype gives me an idea why designing Kineticist archetypes is so difficult.

Alexander Augunas wrote:
Personally, I'd rather see utility talents and infusions that have expanded element as a prerequisite. For example, a "pure earth" infusion that has elemental focus (earth) and expanded element (earth) as a prerequisite. It would accomplish what you want, but wouldn't lock those options away into a single, specific archetype.
Mark Seifter wrote:
This analysis is pretty accurate. I would suspect that, if such an archetype would exist, it would basically lock you in for the same element all three times and change omnikinesis to an option appropriate for your element (with all the options listed) and that would be it, with much of the length of the archetype coming from the numerous replacements for omni.

To all three of you...

Ok, maybe it's a little overkill to get such an archetype, however...
- Have a... 2nd upgrade for your element, like taking Expanded Element for the same element a 2nd time; name it...
* ignore energy resistance or damage reduction completely
* composite blast damage (basically double damage)
* becomes a supernatural ability
* can Gather Power for this blast while your hands are full
* can channel it through weapons
* etc... (pick one, or two, or three...)

YES, it may sound stupid to focus on one element... but it should be available anyway IN CASE someone wants to go that direction. A Pyrokinesis uses fire, so why WOULD he ever go for another element at 7th or 15th level? We have specialized arcane spellcasters that focus on one school of magic while being locked out of others... so why shouldn't the kineticist get something similar?

(as for you being "locked" out of another element)
- Extra Blast feat, there's you solution; no seriously, during the playtest, weren't people complaining about Extra Wild Talent NOT applying to getting new blasts?


Robert Brookes wrote:
Of all of them, though, Herald's Fall is my favorite. I'm excited to see what everyone thinks of that new piece of lore.

Herald's Fall? Interesting. Sounds like it could be related to Arazni or Kohal, perhaps.


Cthulhudrew wrote:

Herald's Fall? Interesting. Sounds like it could be related to Arazni or Kohal, perhaps.

That would make sense, except that it's in the 'Beyond Golarion' section.


Generic Villain wrote:
That would make sense, except that it's in the 'Beyond Golarion' section.

True, but if it is in some way extraplanar, it would certainly qualify. Robert didn't say all of the Beyond Golarion section was just extraplanetary.

I'm just trying to think of how something related to one of the two fallen heralds we know of might tie into Occult Adventures. Perhaps it is an Outer Plane where the souls/minds of one or more heralds was broken in order to "twist" them into the evil beings they are today, or a permanent mindscape created for just such a purpose?


Lovely cover!

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