Pathfinder Campaign Setting: Occult Realms (PFRPG)

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Pathfinder Campaign Setting: Occult Realms (PFRPG)
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Unearth Occult Secrets

The world of Golarion is full of ancient mysteries, hidden lore, and untapped psychic powers just waiting to be discovered. Pathfinder Campaign Setting: Occult Realms offers everything you need to explore occult themes in your games, including new rules, detailed locations, and preternatural inspirations to bring occult campaigns of any level to life. Inside this book, you'll find:

  • Rules options for each of the six occult classes presented in Pathfinder RPG Occult Adventures, including legendary spirits that skilled mediums can channel, Thassilonian phantoms tied to the seven sins for wicked spiritualists, and psi-tech discoveries and the mindtech discipline for specialized psychics.
  • Six locations ripe for exploration in occult campaigns, including a temple where astronomers from lost Lirgen still secretly toil, a university of psychic magic on the utopian island of Hermea, and the nation of Zi Ha in Tian Xia, where the samsaran residents live countless lives through reincarnation.
  • Half a dozen places of occult import beyond Golarion, including the Citadel of the Black on Aucturn, the Ocean of Mists on Castrovel, and the Temple of Desna's First Dream in the Dimension of Dreams.
  • Nine occult rituals tied to such iconic organizations as the false priesthood of Razmir and the Red Mantis assassins, allowing characters to achieve lichdom or temporarily transform into a half-fiend.
  • Rules for creating mystical idols that grow in power as their cult followings expand, plus two mysterious sample idols.

Pathfinder Campaign Setting: Occult Realms is a perfect companion for Pathfinder RPG Occult Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

ISBN-13: 978-1-60125-794-9

Note: This product is part of the Pathfinder Lost Omens Subscription.

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More strong Occult content

4/5

The crunch in the begging provides some very good and very welcome expansions of options for the new occult classes. I found the location write ups somewhat less useful due to space constraints, but they provide a nice hook for a GM to build upon, although he'll have to do most of the work. They probably work better for a one off where you teleport in to handle a problem than as a campaign arc.


Excellent

5/5

Read my full review on Of Dice and Pen.

I hugely enjoyed reading Occult Realms. It offers wonderful glimpses and insights into areas of Golarion that have only received a small amount of attention previously, even a place or two where you might not expect the occult, such as Razmiran. Some of the places are quite small, sometimes just a single building, but the small areas mean that the details can actually be more specific. There is a better sense of a lived-in world from this book than from some other Pathfinder Campaign Setting books, which tend to focus more on providing a list of locations than on what it's like to live there. The approach here is still on listing locations, but there is more room for detail about those locations.


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He wouldn't need a Wish. Polymorph any Object would work.


Not sure that would work on a living creature, Ixos.


It talks about changing creatures "Same kingdom (animal, vegetable, mineral) +5
Same class (mammals, fungi, metals, etc.) +2
Same size +2
Related (twig is to tree, wolf fur is to wolf, etc.) +2
Same or lower Intelligence +2"

Once you get to a +9 the duration is permanent. So Kingdom, size, and Intelligence gets one to a +9.

He wouldn't even need a mortal minion, he could call one up with a Planar Binding.

Of course it might not make a satisfying story for Raz to go with this plan, but given his resources, I would like a consistent reason why he wouldn't. It always jars my suspension of disbelief when well informed people in magical worlds with access to that level of magic, don't use it.


How about those new idol-things?


Pathfinder Adventure Path Subscriber
Ixos wrote:
Don't his sorcerous priests know the truth of the gig?

No, only the highest-ranking members of his cult do. I would take that to mean only his Visions of the Fifth Step are allowed in on the ruse, and there are very few of those.

Lantern Lodge RPG Superstar 2014 Top 4

3 people marked this as a favorite.

Really glad to see people enjoying some of the stuff I wrote for this. Amanda's work developing the psi tech content I designed is fabulous. I'm so proud of everyone's work on this book :)


Axial, I'm kind of curious of that would work for say, a Nemesis Devil or not.


I hate to be a bother, but can someone who has or who wrote the book tell me is there anything in the book that allows Psychics to use mind affecting spells on Constructs/Robots?

Paizo Employee Assistant Developer

1 person marked this as a favorite.
Ixos wrote:
I hate to be a bother, but can someone who has or who wrote the book tell me is there anything in the book that allows Psychics to use mind affecting spells on Constructs/Robots?

There's nothing that broad, no. The mindtech psychic discipline does give psychics a spell-like ability that mimics control construct at 13th level, but it doesn't go beyond that.

Paizo Employee Assistant Developer

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Also, just to clarify for folks, I wrote the mindtech psychic discipline on page 13, but Robert designed the awesome psi-tech discoveries you'll find earlier in that section. :)


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Alas, never will I know the joys of Mindthrusting Hellion. :-p

Thanks for letting me know.


Lord Gadigan wrote:

Primal Magic events can do all sorts of nifty stuff. Heal/Harm, unluck zones that use the Pugwumpi double-roll-take-worst effect, morale bonus to attacks and saves if you join a chant that fills the air, magic jar body-swap, etc. They're random, but I can see someone wanting to take the power to do all sorts of crazy stuff.

The school on Jalmeray gets 4 pages and the Lashunta city gets one.

Just how does one gain access to these alternate keneticist abilities ?

Lantern Lodge RPG Superstar 2014 Top 4

Ixos wrote:

Alas, never will I know the joys of Mindthrusting Hellion. :-p

Thanks for letting me know.

Hey Ixos, while its not psytech, there is a niche way to affect constructs with some mind-affecting spells! If you haven't heard of the Impossible bloodline, it might do the trick.

http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines -from-paizo/impossible-sorcerer


Generic Villain wrote:
Kevin Mack wrote:
Really liked the investigators journal at the start seems they may be building up to something more in Razmir in the future (At least I hope)
Combine that with The Ancient One hanging out in a Razmiran cave, the hints that Sivanah is involved in Razmir's charade, and the fact that big R himself has to be approaching death by old age, and this nation is all but bursting with Adventure Path potential.

Who or what is the Ancient One hanging out in the cave?


Pathfinder Adventure Path Subscriber
Albus wrote:


Who or what is the Ancient One hanging out in the cave?

It's left vague, but apparently a powerful member of the Dominion of the Black.


Pathfinder Adventure Path Subscriber
Axial wrote:
How about those new idol-things?

I answered this a bit up thread. They are part intelligent magic items, part lesser gods that come to be as a result of worship by a large group of people (100+) over a long period of time. Their level of power is entirely based on how many worshipers they have. Like intelligent magic items, they have mental attributes, an alignment, and an ego score.


1 person marked this as a favorite.

Generic,

Does it happen to mention anything about say, evil outsiders posing as idols?

Like maybe Nemesis Devils?


1 person marked this as a favorite.

You mean the Bierberlith?


Pathfinder Adventure Path Subscriber
Thomas Seitz wrote:

Generic,

Does it happen to mention anything about say, evil outsiders posing as idols?

Like maybe Nemesis Devils?

No, nothing like that. The four pages are devoted entirely to rules about idols, with two examples given - one good, one evil. If you're interested in seeing an idol in action...

Upcoming Module Spoiler:
than check out The House on Hook Street.

Paizo Employee Developer

Generic Villain wrote:
Thomas Seitz wrote:

Generic,

Does it happen to mention anything about say, evil outsiders posing as idols?

Like maybe Nemesis Devils?

No, nothing like that. The four pages are devoted entirely to rules about idols, with two examples given - one good, one evil. If you're interested in seeing an idol in action...

** spoiler omitted **

Thanks! I was about to plug the same thing. :)

Contributor

2 people marked this as a favorite.
Thomas Seitz wrote:
Does it happen to mention anything about say, evil outsiders posing as idols?

While it is not explicitly spelled out in the idol creation rules, the possessing entity of an idol that gives it its spark of divinity (a spark that lingers even when it loses all its worshipers) is left nebulous, so GMs are free to explore that territory with their creations. The item possession rules from Occult Adventures could allow for some interesting circumstances with idols as well.

Spoiler:

And while we're at risk of over-promoting House on Hook Street in this thread, you will definitely want to keep an eye out for how these rules play out in that adventure, and the circumstances that might give rise to an idol that are certainly pertinent to your interests. ;-)


K! I just was curious since I enjoyed seeing idols, possession and stuff in that last issue of Pathfinder comics. You know the one before Hollow Mountain and they all lose everything.

Thank you Mister Hodge and Mister Daigle!


nighttree wrote:


Just how does one gain access to these alternate keneticist abilities ?

Did I miss someone talking about alternate keneticist abilities somewhere?

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I read it because it was apart of my subscription. Honestly, beyond Occult Adventures, the Occult line has seemed to me to be 'meh.' Maybe I just don't see the huge difference or get a majority of the underlying lore.


Maybe you just don't like horror or creepy stuff, Mister Monn.

Liberty's Edge

Thomas Seitz wrote:
Maybe you just don't like horror or creepy stuff, Mister Monn.

That is possible. I just don't see the current occult books as any creepier than beastiary 1.


Well it depends on how you present stuff, I guess Noven.


2 people marked this as a favorite.

P. 38 of Occult Realms implies that Gensmaren was founded as a supply fort of Taldor's Second Army of Exploration. This seems to contradict Seekers of Secrets, p. 14, which states that it was the Third Army that did this. Is this an Occult Realms "oops"?

God, I feel as if I just emerged from my nerd chrysalis as a fully-formed and terrifying chicken-decapitating geek.


So... whats in it about Hermea? Edit: Read the blog post. Nice. Any additional juicy bits? NPCs ? Lore? Worldbuilding for Hermea?


And any juicy bits about the Citadel of the Black or the Ocean of Mists and the city on Castovel?

Paizo Employee Assistant Developer

2 people marked this as a favorite.
PFWiki Scribe wrote:

P. 38 of Occult Realms implies that Gensmaren was founded as a supply fort of Taldor's Second Army of Exploration. This seems to contradict Seekers of Secrets, p. 14, which states that it was the Third Army that did this. Is this an Occult Realms "oops"?

The Gensmaren entry in Occult Realms defaults to the background on the fort given on page 160 of The Inner Sea World Guide, which establishes that it's one of the series of supply forts the Second Army of Exploration established in the region. Seeker of Secrets was in error, but that was corrected in the ISWG (although the Gensmaren entry does incorrectly refer to the Second Army of Expansion, instead of Exploration).

EDIT: Also, as an aside, prior to the ISWG, we hadn't codified exactly which armies went where and did what, so that might help explain the discrepancy a bit.


2 people marked this as a favorite.

What?!? Seekers of Secrets contains errors? Never have I heard such a crazy thought!

EDIT: Thanks for the clarification, Amanda.

Paizo Employee Assistant Developer

You are most welcome. :)


Hello Paizo. Over at the PathfinderWiki we noticed this book has as an author Thomas M. Reed. Is he really a different person from the Thomas M. Reid who co-authored the Advanced Class Guide, Monster Codex and Occult Adventures?

Thanks

J

Paizo Employee Developer

1 person marked this as a favorite.

That is an unfortunate mistake on our part. The two authors are one and the same.


Robert Brookes wrote:

I'll throw this out there to really excite folks. The mindtech psychic discipline's 20th level ability allows you to upload your consciousness into a robot.

:D

Is it a discipline or archetype? Because no other disciplines have powers gained beyond the 13th level, but I suppose an archetype could change the capstone for the base Psychic class.

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

I got the Artificial Ascension discovery confused with their 13th level dominate technology ability. You're definitely right!


what are the legendary medium spirits in the book?


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Askanipsion wrote:
what are the legendary medium spirits in the book?

Abrograil Thrune I (Hierophant) - founder of current Cheliax regime

Ambras Imre (Trickster) - established the Daggermark Poisoner's guild
Arnisant (Guardian) - Taldan general who sacrificed himself to help trap Tar-Baphon in the Shining Crusade
Azghaad I (Marshal) - ancient founder or Osirion
Savith (Champion) - Azlanti who didn't play well with serpentfolk
Sulesh the Great (Archmage) - powerful genie binder in Kelesh


Is it just flavor for the medium spirits or is there crunch like there was for Next?


Each one slightly modifies the base spirit, usually by swapping out an ability or two. You have to do something specific at a specific location to gain favor for each if you want to use it, and they all have their own taboos.


Thanks Slithery D!


Pathfinder Starfinder Roleplaying Game Subscriber

OK, I get paid next week, I will look for this at my FLGS.

Grand Lodge

So, what did the Kineticist get in this book guys? Anything fun?


So, how do the Thassilonian phantoms work? Are they new emotional focuses and could they stack with the Id Rager?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
The NPC wrote:
So, how do the Thassilonian phantoms work? Are they new emotional focuses and could they stack with the Id Rager?

Those listed are new emotional focuses, and they work with the id rager about as well as the previous ones did. If your GM is lenient about the id rager archetype, the lust focus makes a great protector.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Loyal Battle Monkey wrote:
So, what did the Kineticist get in this book guys? Anything fun?

Definitely! The aether power is 100% perfect for the protean-seeking telekineticist in my Emerald Spire campaign.


Kalindlara wrote:
The NPC wrote:
So, how do the Thassilonian phantoms work? Are they new emotional focuses and could they stack with the Id Rager?
Those listed are new emotional focuses, and they work with the id rager about as well as the previous ones did. If your GM is lenient about the id rager archetype, the lust focus makes a great protector.

Thanks. What are the foci again? Lust, Greed, and Pride?


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I've got to say, whoever wrote the bit on the Heralds Fall phenomenon, its phenomenal. Love the idea of a sort of genius loci megahaunt and the fact that it relates to Arazni and a chance to learn more about her is top stuff. So much so that its already being worked into our campaign.
Are there plans to do anything with it or expand it at all ever? If not, any suggestions on what to throw in there, my players are planning to go in on the hopes they can find a tiny sliver of who she was before her death and undeath as part of their ongoing plans for her redemption .

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
The NPC wrote:
Kalindlara wrote:
The NPC wrote:
So, how do the Thassilonian phantoms work? Are they new emotional focuses and could they stack with the Id Rager?
Those listed are new emotional focuses, and they work with the id rager about as well as the previous ones did. If your GM is lenient about the id rager archetype, the lust focus makes a great protector.
Thanks. What are the foci again? Lust, Greed, and Pride?

Correct! ^_^

Lust is the real standout for me, as it changes the function of the phantom in a way that I always like to see.

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